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Re: Dying Light 2

Posted: Tue Feb 14, 2023 9:22 pm
by Acleacius
Amazing work as usual, thanks for all the work! :D

Re: Dying Light 2

Posted: Wed Feb 15, 2023 3:16 pm
by Acleacius
Looks like they did another update, and some of the table seems to have stopped working.

It looks like it might be Unlimited Durability and Unlimited Special Arrows?
Invisibility to Enemies seems to activate but untested atm.

Re: Dying Light 2

Posted: Sat Feb 18, 2023 12:23 pm
by ins
I'll take a look. Cheers.
Damn those updates :P

Re: Dying Light 2

Posted: Sun Feb 19, 2023 1:41 pm
by Mister Modification
ins wrote:
Sun Feb 05, 2023 7:44 pm
Fix for above which had problems with Player variables. Added a 'fix' also so you can just run that if the values found are incorrect.

A good indicator that you found the right value would be if you have played a bit, your "OutfirSurvivorSenseRangeMultiplier" will usually not be '1' (default) because you have gear etc...

I usually just test with infinite stamina to see if I get the right pick or not.

And if the table has the wrong values, just click on the bugfix and it will be sorted :P (Hopefully).

DyingLIght2_ins-CE74-v1.90_bugfix.7z
Password: cake
Nice work!

Re: Dying Light 2

Posted: Sun Feb 19, 2023 3:27 pm
by ins
Updated for 1.93.

* Changed the toggle cheats to use AOB Scan instead of a fixed location.
This means that it should theoretically work with updated versions of the game, but also that it might introduce (new) bugs :-)

* Added some more values to the PlayerVariables cheat (All of them are in the dissect, I just haven't added them to table view)
- GliderTurnRate (You're a busy person and cant wait for a slow turn)
- Some more NightXP settings (have not tried to see if these work, but in theory should give you a lot more xp at night if set correctly).

Password: cake
DyingLIght2_ins-CE74-v1.93b.7z
(216.32 KiB) Downloaded 605 times

Re: Dying Light 2

Posted: Sun Feb 19, 2023 8:58 pm
by axilleasgrs
Hi ins! Can we add two more options?
1. Faster arrow throws with the bow
2. Crossbow no reload
if you decide to do something about it, this is a link with a save file that "Aiden" have a crossbow in the inventory [Link]

P.S. After load the game, if "Aiden" start Jump around, just stop it by selecting the "grappling hook"

Thank you very very much for your excellent work!

Re: Dying Light 2

Posted: Mon Feb 20, 2023 6:40 pm
by TonTon
Thank you for the work you provide.
I can ask you to add the following if it is possible?.

  • Freeze Race Timer
  • Freeze Quests Timer
  • Freeze Critical Choices Timer
  • One Hit Kill

I thank you in advance.

Re: Dying Light 2

Posted: Mon Feb 20, 2023 9:42 pm
by Acleacius
Thanks for being awesome, Ins ! 8-)

Re: Dying Light 2

Posted: Tue Feb 21, 2023 1:28 am
by ins
TonTon wrote:
Mon Feb 20, 2023 6:40 pm
  • Freeze Race Timer
  • Freeze Quests Timer
  • Freeze Critical Choices Timer
  • One Hit Kill
Hey, cheers. I've been thinking about those myself. Will see what I can figure out.

Re: Dying Light 2

Posted: Tue Feb 21, 2023 1:02 pm
by TonTon
Thanks in advance ^^.

Re: Dying Light 2

Posted: Tue Feb 21, 2023 7:17 pm
by Acleacius
If your really considering adding those, thanks! 8-)

If your adding something with +Damage, hope it would be like your other edits, i.e. we set the parameters.
Such as for Jump Height, so we could edit Damage x1, x2 and x3 on up.
I'm still such a noob with the Paraglider I had to set Jump to 40 once! :lol:

Unless I've failed to figure out the Table, really wish there was some way to make the Grapple like the original game.
It's very bizarre to for it to work more like Tarzan. :roll:

I could have missed it too but is there an XP mulitipler?

Sorry, don't mean to add to your list, just ignore me! ;)

Edit:
What about a Freeze Time, Night or Day since both have quests respectively?
Some monsters only spawn at night like the Anomalies.

Re: Dying Light 2

Posted: Wed Feb 22, 2023 8:05 pm
by ins
Found out how to freeze the time of day and advance/rewind it (for that day), so adding that now.

Looks to be another way of doing it as well - think you can modify a value so that it will always be night (or day), but think i'll just do the first one for now.

Re: Dying Light 2

Posted: Wed Feb 22, 2023 10:03 pm
by TonTon
Thank you for for your time spend on adding function ^^.
Would it be possible to add the following function first?.

One Hit Kill

if it is possible for you thank you in advance.

Re: Dying Light 2

Posted: Wed Feb 22, 2023 10:11 pm
by ins
Updated for 1.93 - v2.0

+ Freeze Parkour Challenge Timer (Might work on the others, haven't tried)
(You can just toggle this on and keep it I think.. The timer will stop at 10 seconds)

+ Freeze or change the game clock.
The clock goes from 0.0 (midnight) to 0.9999999 = 23:59
So if you set it to for example 0.5, it will be changed to 12:00 middle of day.
The weather/sky will be unaffected by this, so you might find yourself at 02:30 being chased by zombies while the sun is up.
Eventually it should resync, or you can just go sleep. (DONT Freeze it when you want to do this).

+ one or two more values listed for playervariables.

password: cake
DyingLIght2_ins-CE74-v1.93b-v2.0.7z
(236.68 KiB) Downloaded 617 times

Re: Dying Light 2

Posted: Wed Feb 22, 2023 10:12 pm
by ins
TonTon wrote:
Wed Feb 22, 2023 10:03 pm
Thank you for for your time spend on adding function ^^.
Would it be possible to add the following function first?.

One Hit Kill

if it is possible for you thank you in advance.
Hah. I actually started on that, then I got distracted by challenge timer and day and night cycle.
Hopefully can take a look at it more tomorrow or day after.

Maybe I should make a new post and just post updates there, easier to keep updated.
viewtopic.php?f=4&t=23622