Re: King Arthur: Knight's Tale
Posted: Fri May 06, 2022 3:55 am
So does your table allow editing of Spellcraft/Perception so that we can detect hidden things?
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Just an FYI, If you do that you won't be looting tomes or potions/scrolls since tomes are common and potions are common/uncommon.porcalete wrote: ↑Thu May 05, 2022 4:42 amLoot types cfg. just change all common/uncommon words with relic. you won't see any other type of equip in game except relicwiseblue1989 wrote: ↑Thu May 05, 2022 4:25 amwhat value did you use to edit the drop rate, i only edit the cost of skill to 1 and voild, i got a ton of extra skill, and lower the unlock of character to 0 it's funny looks at the empty moral treeporcalete wrote: ↑Wed May 04, 2022 7:17 am
Thank you. I modded the loyalty, loyalty bonuses(+22 ap lol), every chest is dropping relic, will see after i test tonight if the merchant will drop only relics, etc, etc. Modded the mind conscious trait to give alot of stuff (phys/mind debuff, poison/bleed immunity, etc.,and give this trait to all knights. The game just got ... ultra fun muahahah. Morality unlocks will make everything very fast to unlock. The downside is that the stuff icons will move to the middle of the graph and overlapping one another(hard to discerne what is what) but it works.
You can find all those files and more in the folder that toydefenser pointed out.
Be careful, in the first mission if you kill all bandits too fast lady dindrain is not appearing and will not join the court...
I think make it relic=1.0000 mean 100% chance get relic, higher than that seem uselessSupreme23 wrote: ↑Thu May 05, 2022 5:41 pmSo change relic=1.0000 to relic=99?toydefenser wrote: ↑Thu May 05, 2022 11:05 amKing Arthur Knight's Tale\Cfg\Config open noted++ LootTypes common/uncommon change relic=99 and enchantedTower=99 game max drop item relic and merchant sell 100% item relic
porcalete wrote: ↑Thu May 05, 2022 4:49 amWell, i tested alot of modifications and the most useful in my opinion is to have 1 trait overpowered and the drop rate. I modded the mission conscious to this:
MissionConscious
{
Positive=1
Modifiers
[
mental_resistance,85,additive_fix
physical_resistance,85,additive_fix
vitality_from_trinket,2,additive_percentage
hp_from_armor,2,additive_percentage
movement_only_action_points,8,additive_fix
ActiveSkillCost,-1,additive_fix
Spellcraft,6,additive_fix
Perception,6,additive_fix
]
}
{
ApplyAction=AddImmunity(poison)
ApplyAction=AddImmunity(bleeding)
}
Then you go to heroes cfg and add this trait to your favorite knights. You can delete negative traits also and mod the religion/morality to what you want.
Pretty overpowered, don't care about knights level/skillpoints anymore. Oh, let's not forget about loyalty levels cfg...
Excellent
{
{
Property=weapon_damage
CalcType=additive_percentage
Value=0.9
}
{
Property=max_action_points
CalcType=additive_fix
Value=22
}
}
VeryGood
{
{
Property=weapon_damage
CalcType=additive_percentage
Value=0.9
}
{
Property=max_action_points
CalcType=additive_fix
Value=22
}
}
Good
{
{
Property=weapon_damage
CalcType=additive_percentage
Value=0.9
}
{
Property=max_action_points
CalcType=additive_fix
Value=22
}
}
Average
{
{
Property=weapon_damage
CalcType=additive_percentage
Value=0.9
}
{
Property=max_action_points
CalcType=additive_fix
Value=22
}
}
You ca adjust to whatever you want, more or less.
well i don't find potion that useful, at least i can buy them in shop, the only thing i miss is exp tome but i think they can also be found in shopExempt wrote: ↑Fri May 06, 2022 11:55 amJust an FYI, If you do that you won't be looting tomes or potions/scrolls since tomes are common and potions are common/uncommon.porcalete wrote: ↑Thu May 05, 2022 4:42 amLoot types cfg. just change all common/uncommon words with relic. you won't see any other type of equip in game except relicwiseblue1989 wrote: ↑Thu May 05, 2022 4:25 am
what value did you use to edit the drop rate, i only edit the cost of skill to 1 and voild, i got a ton of extra skill, and lower the unlock of character to 0 it's funny looks at the empty moral tree
Since both scrolls and potions fall under "Slots=potion", setting these to relic will just make the "ItemLootDrop" tables empty.
Well, this is like... god mode? haha. Another useful thimg: (didn't test it fully yet...)Zircon wrote: ↑Fri May 06, 2022 12:52 pmthanks for this ^^Spoiler
porcalete wrote: ↑Thu May 05, 2022 4:49 amWell, i tested alot of modifications and the most useful in my opinion is to have 1 trait overpowered and the drop rate. I modded the mission conscious to this:
MissionConscious
{
Positive=1
Modifiers
[
mental_resistance,85,additive_fix
physical_resistance,85,additive_fix
vitality_from_trinket,2,additive_percentage
hp_from_armor,2,additive_percentage
movement_only_action_points,8,additive_fix
ActiveSkillCost,-1,additive_fix
Spellcraft,6,additive_fix
Perception,6,additive_fix
]
}
{
ApplyAction=AddImmunity(poison)
ApplyAction=AddImmunity(bleeding)
}
Then you go to heroes cfg and add this trait to your favorite knights. You can delete negative traits also and mod the religion/morality to what you want.
Pretty overpowered, don't care about knights level/skillpoints anymore. Oh, let's not forget about loyalty levels cfg...
Excellent
{
{
Property=weapon_damage
CalcType=additive_percentage
Value=0.9
}
{
Property=max_action_points
CalcType=additive_fix
Value=22
}
}
VeryGood
{
{
Property=weapon_damage
CalcType=additive_percentage
Value=0.9
}
{
Property=max_action_points
CalcType=additive_fix
Value=22
}
}
Good
{
{
Property=weapon_damage
CalcType=additive_percentage
Value=0.9
}
{
Property=max_action_points
CalcType=additive_fix
Value=22
}
}
Average
{
{
Property=weapon_damage
CalcType=additive_percentage
Value=0.9
}
{
Property=max_action_points
CalcType=additive_fix
Value=22
}
}
You ca adjust to whatever you want, more or less.
added some stuff to your trait
MissionConscious
{
Positive=1
Modifiers
[
mental_resistance,900,additive_fix
damage_reduction,900,additive_fix
max_armor,900,additive_fix
permanent_armor,900,additive_fix
block,900,additive_fix
physical_resistance,900,additive_fix
vitality_from_trinket,900,additive_percentage
hp_from_armor,900,additive_percentage
movement_only_action_points,8,additive_fix
ActiveSkillCost,-2,additive_fix
skill_range,900,additive_fix
Spellcraft,900,additive_fix
Perception,900,additive_fix
Loyalty,900,additive_fix
dodge,900,additive_fix
]
}
{
ApplyAction=AddImmunity(poison)
ApplyAction=AddImmunity(bleeding)
ApplyAction=AddImmunity(burning)
ApplyAction=AddImmunity(stun)
ApplyAction=AddImmunity(knockdown)
ApplyAction=AddImmunity(knockback)
ApplyAction=AddImmunity(blind)
ApplyAction=AddImmunity(shock)
ApplyAction=AddImmunity(slow)
ApplyAction=AddImmunity(chill)
}
If you mod traits.cfg you can add to a trait this line:wiseblue1989 wrote: ↑Fri May 06, 2022 1:57 pmwell i don't find potion that useful, at least i can buy them in shop, the only thing i miss is exp tome but i think they can also be found in shop
You can mod a trait in the traits.cfg adding this line:Lord Blade wrote: ↑Fri May 06, 2022 3:55 amSo does your table allow editing of Spellcraft/Perception so that we can detect hidden things?
So that affects a game in progress?porcalete wrote: ↑Fri May 06, 2022 6:53 pmYou can mod a trait in the traits.cfg adding this line:Lord Blade wrote: ↑Fri May 06, 2022 3:55 amSo does your table allow editing of Spellcraft/Perception so that we can detect hidden things?
Modifiers
[
Spellcraft,8,additive_fix
Perception,8,additive_fix
]
Change the value as you see fit. After that give that trait to your heroes in the Heroes.cfg (different folder)
King Arthur Knight's Tale\Cfg\Config open LoyaltyLevels notepad++ changeLord Blade wrote: ↑Fri May 06, 2022 11:34 pmSo that affects a game in progress?porcalete wrote: ↑Fri May 06, 2022 6:53 pmYou can mod a trait in the traits.cfg adding this line:Lord Blade wrote: ↑Fri May 06, 2022 3:55 amSo does your table allow editing of Spellcraft/Perception so that we can detect hidden things?
Modifiers
[
Spellcraft,8,additive_fix
Perception,8,additive_fix
]
Change the value as you see fit. After that give that trait to your heroes in the Heroes.cfg (different folder)
Yes. You will be disappointed though because the loot is crap unless modified lol.Lord Blade wrote: ↑Fri May 06, 2022 11:34 pmSo that affects a game in progress?porcalete wrote: ↑Fri May 06, 2022 6:53 pmYou can mod a trait in the traits.cfg adding this line:Lord Blade wrote: ↑Fri May 06, 2022 3:55 amSo does your table allow editing of Spellcraft/Perception so that we can detect hidden things?
Modifiers
[
Spellcraft,8,additive_fix
Perception,8,additive_fix
]
Change the value as you see fit. After that give that trait to your heroes in the Heroes.cfg (different folder)
Yeah, the game overall is pretty disappointing. I just gave up on it. So boring and minimalistic. I was hoping for much better as I really enjoyed the previous King Arthur titles they made.