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Re: The Long Dark +36 [STEAM 1.99]

Posted: Tue Jan 03, 2023 7:42 am
by nicklesbe
Any chance for an update to this table please? It's options are the best around, and would be grateful for an update for use in the new Tales from the far territory DLC/update.

Re: The Long Dark +36 [STEAM 1.99]

Posted: Sun Aug 27, 2023 7:28 pm
by sub1to
Updated most of the table for 2.22. Red headers and scripts haven't been updated.

Unlock console was removed.
The item spawner has been reworked to use the console spawner (which spawns into your inventory), because the function to spawn at the player's feet by gear name was removed from the game. Disable the item spawner before you quit (to main menu) or the game will crash right now.


Edit 28/08/2023:
I put V18 in the original post:
- Fixed/updated item spawner
- Removed no rope required to deploy rope (you can use item spawner to get a rope)
- Fixed secondary skills editor
- Fixed infinite ammo
- Fixed no aim fatigue (rifle)
- Fixed no aim fatigue (bow)
- Fixed Instant Search/Open Containers
Edit 29/08/2023:
V19:
- Fixed Instant Search/Open Containers crash
- Added a few remove affliction scripts

Re: The Long Dark +32 [STEAM 2.22]

Posted: Fri Sep 01, 2023 11:00 am
by jebis
items never wet make my game crash

Re: The Long Dark +32 [STEAM 2.22]

Posted: Fri Sep 01, 2023 4:14 pm
by sub1to
jebis wrote:
Fri Sep 01, 2023 11:00 am
items never wet make my game crash
We fix dat (V20)

Edit:
Latest (V21)

Re: The Long Dark +38 [STEAM 2.22]

Posted: Fri Sep 22, 2023 11:23 am
by Brack
Greetings.
I find this board very well made but I'm sorry to say I downloaded the v21 board and none of the options listed are activated in my game. The red X doesn't appear in the boxes. The values ​​never change, and it always remains with 3 question marks despite me interacting in game. If I go to one of the options and right-click, the message "module not found: GameAssembly.dll" appears at the top of the window. Does the table need to be updated by any chance or am I doing something wrong? Let me know please. Thank you

Re: The Long Dark +38 [STEAM 2.22]

Posted: Sat Sep 23, 2023 11:56 am
by sub1to
Brack wrote:
Fri Sep 22, 2023 11:23 am
Greetings.
I find this board very well made but I'm sorry to say I downloaded the v21 board and none of the options listed are activated in my game. The red X doesn't appear in the boxes. The values ​​never change, and it always remains with 3 question marks despite me interacting in game. If I go to one of the options and right-click, the message "module not found: GameAssembly.dll" appears at the top of the window. Does the table need to be updated by any chance or am I doing something wrong? Let me know please. Thank you
That is very strange, as GameAssembly.dll is the library that actually contains the game logic. tld.exe imports UnityMain from UnityPlayer.dll, which in turn loads GameAssembly.dll and retrieves/stores all the exports using GetProcAddress. The process would error if any of those steps fails.

Are you sure you attached CE to the right process?

You can check if your game directory contains tld.exe, UnityPlayer.dll and GameAssembly.dll
Image

Re: The Long Dark +38 [STEAM 2.22]

Posted: Sat Sep 23, 2023 2:08 pm
by Brack
sub1to wrote:
Sat Sep 23, 2023 11:56 am
Brack wrote:
Fri Sep 22, 2023 11:23 am
Greetings.
I find this board very well made but I'm sorry to say I downloaded the v21 board and none of the options listed are activated in my game. The red X doesn't appear in the boxes. The values ​​never change, and it always remains with 3 question marks despite me interacting in game. If I go to one of the options and right-click, the message "module not found: GameAssembly.dll" appears at the top of the window. Does the table need to be updated by any chance or am I doing something wrong? Let me know please. Thank you
That is very strange, as GameAssembly.dll is the library that actually contains the game logic. tld.exe imports UnityMain from UnityPlayer.dll, which in turn loads GameAssembly.dll and retrieves/stores all the exports using GetProcAddress. The process would error if any of those steps fails.

Are you sure you attached CE to the right process?

You can check if your game directory contains tld.exe, UnityPlayer.dll and GameAssembly.dll
Image

Hi Sub1to. Thanks for the reply.
I can tell you that I have always used cards taken here from the forum and I have never had problems of this type. However, my game is original Steam and yes, the files are present, sorry but I can't upload the photo, if you can tell me how I can insert it I'll send it to you.

But in fact it seems strange that it doesn't work. I do as I always have, I open the game, I enter the game, I pause. Alt+Tab I open CE, connect the TDL application and open the table, then press, for example on Sprint and it should activate with the red It does this with all the options and on each one it gives me "module not found:GameAssembly.dll"

I don't know what to say, it seems strange to me, if it works for everyone here in the forum why not for me? :(

Re: The Long Dark +38 [STEAM 2.22]

Posted: Sat Sep 23, 2023 2:30 pm
by sub1to
Brack wrote:
Sat Sep 23, 2023 2:08 pm
Hi Sub1to. Thanks for the reply.
I can tell you that I have always used cards taken here from the forum and I have never had problems of this type. However, my game is original Steam and yes, the files are present, sorry but I can't upload the photo, if you can tell me how I can insert it I'll send it to you.

But in fact it seems strange that it doesn't work. I do as I always have, I open the game, I enter the game, I pause. Alt+Tab I open CE, connect the TDL application and open the table, then press, for example on Sprint and it should activate with the red It does this with all the options and on each one it gives me "module not found:GameAssembly.dll"

I don't know what to say, it seems strange to me, if it works for everyone here in the forum why not for me? :(
I have no clue. The closest I could find is this github issue: [Link]

You could add a new address, type GameAssembly.dll in the address input and see if it gives you an address I suppose, but I suspect it will not give you an address. As for how to fix it if you get no address, I have no idea. This seems like an issue with cheat engine to me, not an issue with the table.

Re: The Long Dark +38 [STEAM 2.22]

Posted: Sat Sep 23, 2023 2:44 pm
by Brack
:( :o :shock: :? :cry:

Re: The Long Dark +38 [STEAM 2.22]

Posted: Sat Sep 23, 2023 3:07 pm
by Brack
However, I tested Sub1to with another game "Dominus" and its table, it works correctly, I think it is a problem related to TDL at this point.

Re: The Long Dark +38 [STEAM 2.22]

Posted: Mon Sep 25, 2023 1:22 am
by Brack
sub1to wrote:
Sat Sep 23, 2023 2:30 pm
Brack wrote:
Sat Sep 23, 2023 2:08 pm
Hi Sub1to. Thanks for the reply.
I can tell you that I have always used cards taken here from the forum and I have never had problems of this type. However, my game is original Steam and yes, the files are present, sorry but I can't upload the photo, if you can tell me how I can insert it I'll send it to you.

But in fact it seems strange that it doesn't work. I do as I always have, I open the game, I enter the game, I pause. Alt+Tab I open CE, connect the TDL application and open the table, then press, for example on Sprint and it should activate with the red It does this with all the options and on each one it gives me "module not found:GameAssembly.dll"

I don't know what to say, it seems strange to me, if it works for everyone here in the forum why not for me? :(
I have no clue. The closest I could find is this github issue: [Link]

You could add a new address, type GameAssembly.dll in the address input and see if it gives you an address I suppose, but I suspect it will not give you an address. As for how to fix it if you get no address, I have no idea. This seems like an issue with cheat engine to me, not an issue with the table.
Hi @Sub1to.
I'll put you a video to show you the problem I have, I hope it helps to solve the problem. Thank you


Re: The Long Dark +32 [STEAM 2.22]

Posted: Mon Sep 25, 2023 6:39 am
by KrisNinja
sub1to wrote:
Fri Sep 01, 2023 4:14 pm
jebis wrote:
Fri Sep 01, 2023 11:00 am
items never wet make my game crash
We fix dat (V20)

Edit:
Latest (V21)
Hello, thanks for the updated table. Could you please update just one more option: Instant harvest?
This time circle when harvesting plants, branches etc. is killing me.

Below is the previous code that was working.

[ENABLE]

aobscanmodule(bodyharvest,GameAssembly.dll,F3 0F 11 83 70 01 00 00 48 85 C9 0F 84 A0 01 00 00 F3 0F 5E 83 74 01 00 00 45 33 C0 0F 28 C8 E8 2D 20 2E 00) // should be unique
alloc(newmem,$1000,bodyharvest)

label(code)
label(return)

newmem:
add [rbx+00000170],(float)0.1
code:
jmp return

bodyharvest:
jmp newmem
nop 3
return:
registersymbol(bodyharvest)

[DISABLE]

bodyharvest:
db F3 0F 11 83 70 01 00 00

unregistersymbol(bodyharvest)
dealloc(newmem)

Re: The Long Dark +32 [STEAM 2.22]

Posted: Mon Sep 25, 2023 10:17 am
by sub1to
Brack wrote:
Mon Sep 25, 2023 1:22 am
...
Sorry, I have no idea what's going on there :(
KrisNinja wrote:
Mon Sep 25, 2023 6:39 am
Hello, thanks for the updated table. Could you please update just one more option: Instant harvest?
This time circle when harvesting plants, branches etc. is killing me.
Here you go, V22

Added:
- Instant Body Harvest
- Instant Breakdown

Re: The Long Dark +32 [STEAM 2.22]

Posted: Mon Sep 25, 2023 12:19 pm
by KrisNinja
[/quote]

Here you go, V22

Added:
- Instant Body Harvest
- Instant Breakdown
[/quote]
Wonderful! Works like a charm! Thank you.

However, I have noticed that none of them works on plants: like cat tails, rose hips, Reishi Mushroom, Maple Sapling or Birch Sapling. Gathering them still take time and grey circle appears.
Could you please add that too?

Re: The Long Dark +32 [STEAM 2.22]

Posted: Mon Sep 25, 2023 1:11 pm
by sub1to
KrisNinja wrote:
Mon Sep 25, 2023 12:19 pm
Wonderful! Works like a charm! Thank you.

However, I have noticed that none of them works on plants: like cat tails, rose hips, Reishi Mushroom, Maple Sapling or Birch Sapling. Gathering them still take time and grey circle appears.
Could you please add that too?
Sure thing, V23

Added:
- Fly Mode
- Skip Hold Interactions

The hold interactions that are skipped include HarvestableInteraction, RockCacheInteraction, RadioTower, VehicleDoor, LoadingZone, TrackableItemInteraction. The other classes that inherit from TimedHoldInteraction override the UpdateHoldInteraction function, so they'd need a separate hook (like the LockedInteraction class, which is what ContainerInteraction inherits from)