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Re: Red Solstice 2 Survivors 1.2 +25 *Updated*

Posted: Thu Jun 24, 2021 7:01 am
by JPTREVORRILEY
Hi thank you for this trainer. For squad movement speed, how do I tweak it so that the movement speed is only twice as fast? thank you guys in advance

Re: Red Solstice 2 Survivors 1.2 +25 *Updated*

Posted: Thu Jun 24, 2021 10:28 am
by hulksuper
thank you alot , this game 2 hard i need this

Re: Red Solstice 2 Survivors 1.2 +25 *Updated*

Posted: Thu Jun 24, 2021 1:48 pm
by krmit
JPTREVORRILEY wrote:
Thu Jun 24, 2021 7:01 am
Hi thank you for this trainer. For squad movement speed, how do I tweak it so that the movement speed is only twice as fast? thank you guys in advance
I set 1000 & 3000.

Re: Red Solstice 2 Survivors 1.2 +25 *Updated*

Posted: Thu Jun 24, 2021 10:44 pm
by Tahtawy
JPTREVORRILEY wrote:
Thu Jun 24, 2021 7:01 am
Hi thank you for this trainer. For squad movement speed, how do I tweak it so that the movement speed is only twice as fast? thank you guys in advance
If you're new to cheat engine just double click on the word <script> and a new window will open. You will find those two lines:

mov [rcx+0000018C],(float)6000 //movement
mov [rcx+000001A0],(float)8000 //Accelleration

Change the 6000 number and the 8000 numbers for the speed an acceleration. I'm not sure what the original speed value was but changing it to 1000 is good for me. I do not mess with acceleration however.

Re: Red Solstice 2 Survivors 1.2 +25 *Updated*

Posted: Sat Jun 26, 2021 2:18 pm
by Pazza
Remove overwatch delay doesn't work.

Re: Red Solstice 2 Survivors 1.2 +25 *Updated*

Posted: Mon Jun 28, 2021 12:46 pm
by ksiazeboguslaw
Hey
Is there any way to change weapons Range ????
:?

Re: Red Solstice 2 Survivors 1.2 +25 *Updated*

Posted: Tue Jun 29, 2021 1:06 pm
by GKV2403
Pazza wrote:
Sat Jun 26, 2021 2:18 pm
Remove overwatch delay doesn't work.
I think overwatch set only indivdual by every weapon

Re: Red Solstice 2 Survivors 1.2 +25 *Updated*

Posted: Tue Jun 29, 2021 1:07 pm
by GKV2403
ksiazeboguslaw wrote:
Mon Jun 28, 2021 12:46 pm
Hey
Is there any way to change weapons Range ????
:?
Yep, find adress to weapon dmg and use +28 offset

Re: Red Solstice 2 Survivors 1.2 +25 *Updated*

Posted: Tue Jun 29, 2021 1:08 pm
by GKV2403
I newbie in CE) try to find equipment pointer to setup Reaper on loadout

Re: Red Solstice 2 Survivors 1.2 +25 *Updated*

Posted: Wed Jun 30, 2021 3:03 pm
by geminus06
any idea for searching for capture mob address?

Re: Red Solstice 2 Survivors 1.2 +25 *Updated*

Posted: Thu Jul 01, 2021 7:21 am
by GKV2403
geminus06 wrote:
Wed Jun 30, 2021 3:03 pm
any idea for searching for capture mob address?
I tried but got a failure. In theory, you can try the hex editor, I also think that you can use the same suit improvement several times to have a bonus of for example 500 hp

Re: Red Solstice 2 Survivors 1.1-1.2.1 +30 *Updated*

Posted: Thu Jul 01, 2021 9:59 am
by gideon25
Updated for 1.2.1. Have not found capture addresses yet. With the no ability cooldown you can spam the capture devices..

Re: Red Solstice 2 Survivors 1.1-1.2.1 +30 *Updated*

Posted: Thu Jul 01, 2021 10:15 am
by GKV2403
gideon25 wrote:
Thu Jul 01, 2021 9:59 am
Updated for 1.2.1. Have not found capture addresses yet. With the no ability cooldown you can spam the capture devices..
What's mean projectiles in wpn pointer?

Re: Red Solstice 2 Survivors 1.1-1.2.1 +30 *Updated*

Posted: Thu Jul 01, 2021 10:17 am
by GKV2403
gideon25 wrote:
Thu Jul 01, 2021 9:59 am
Updated for 1.2.1. Have not found capture addresses yet. With the no ability cooldown you can spam the capture devices..
arg I understnad, projectlies is broken adress on each weapon it changes, I founded 3 different offset for projectlies

Re: Red Solstice 2 Survivors 1.1-1.2.1 +30 *Updated*

Posted: Thu Jul 01, 2021 10:22 am
by GKV2403
GKV2403 wrote:
Thu Jul 01, 2021 10:17 am
gideon25 wrote:
Thu Jul 01, 2021 9:59 am
Updated for 1.2.1. Have not found capture addresses yet. With the no ability cooldown you can spam the capture devices..
arg I understnad, projectlies is broken adress on each weapon it changes, I founded 3 different offset for projectlies
from Dmg address
for projectiles:
1) +3C
2) +A0 ## For shotgun
3) +C8

also

+DC ## minigun suppression
+78 ## Spread for someweapon or also spread per shooted bullet
+8c ## spread for someweapon or also spread per shooted bullet
+64 ## crit power for someweapon
+50 ## crit chance for someweapon

and

is pointer for use energy but i don't use it. If set -999 generater 1k energy per shoot