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Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Sun Nov 22, 2020 11:06 pm
by HolloW1986
Hearts wrote:
Sun Nov 22, 2020 10:46 pm
HolloW1986 wrote:
Sun Nov 22, 2020 10:43 pm
Only thing thats sad it only works for the Standart Version. I hope there will be a Update for the Uplay+ Version
From the creator's recent post:

"open the CT file in notepad ++, go through the replacement throughout the file from ACValhalla.exe to ACValhalla_Plus.exe"
THX for the Tip

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Sun Nov 22, 2020 11:07 pm
by NumberXer0
Skyligh wrote:
Sun Nov 22, 2020 11:04 pm
I'm not sure what and where to edit, because I don't see that line.
I see this;

"get_loop:
mov dword ptr [rsp+28], 0D
mov dword ptr [rsp+20], 1
xor r9d, r9d
xor r8d, r8d"
No idea, I'm not home to look at it myself. Glad I copied that though, they keep deleting all of the Valhalla posts for being in the wrong topic, yet they refuse to unlock the Valhalla topic -.-

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Sun Nov 22, 2020 11:07 pm
by Skyligh
Yeah I was just updating the page, because I had asked the guy who wrote it, and BAM.. 7-8 posts gone.

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Sun Nov 22, 2020 11:21 pm
by Skyligh
This is the fix:

Change:

get_loop:
mov dword ptr [rsp+28], 0D
mov dword ptr [rsp+20], 1
xor r9d, r9d
xor r8d, r8d

To:

get_loop:
mov dword ptr [rsp+28], 4
mov dword ptr [rsp+20], 1
mov r9, 3
mov r8, 3

Then it works.

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Sun Nov 22, 2020 11:22 pm
by thexfile
They finally unlocked the thread and called it a favor from them to the fans of the game.

Okay...?

Back to the topic (sort of), let's hope the possible fix does work. I'm gonna test the table now. I just need to figure out how cheat engine works first (I'm sure I'll manage). All I know is I'm glad I found this forum.

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Sun Nov 22, 2020 11:25 pm
by lol3003
ok it seems to work but with the code
get_loop:
mov dword ptr [rsp+28], 0D
mov dword ptr [rsp+20], 1
mov r9, 3
mov r8, 3

which makes sense because the first dword move the origial wanted to make wanted to write 8 byte to a 16 byte adress i was able to get it working this way

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Sun Nov 22, 2020 11:29 pm
by Skyligh
Greater question now is, how to delete the grey items. :-D

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Sun Nov 22, 2020 11:31 pm
by NumberXer0
Skyligh wrote:
Sun Nov 22, 2020 11:29 pm
Greater question now is, how to delete the grey items. :-D
Using the other table on this site, you can add the hash IDs for the items you don't want to the txt files. Load up the table and set the quantities to 0. Save and reload. Should remove them from your inventory.

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Sun Nov 22, 2020 11:41 pm
by Skyligh
NumberXer0 wrote:
Sun Nov 22, 2020 11:31 pm
Skyligh wrote:
Sun Nov 22, 2020 11:29 pm
Greater question now is, how to delete the grey items. :-D
Using the other table on this site, you can add the hash IDs for the items you don't want to the txt files. Load up the table and set the quantities to 0. Save and reload. Should remove them from your inventory.
My man.
Of course. Didn't even think about that, because it was armor. Well, outfits. :-D
Thanks.

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Sun Nov 22, 2020 11:53 pm
by thexfile
lol3003 wrote:
Sun Nov 22, 2020 11:25 pm
ok it seems to work but with the code
get_loop:
mov dword ptr [rsp+28], 0D
mov dword ptr [rsp+20], 1
mov r9, 3
mov r8, 3

which makes sense because the first dword move the origial wanted to make wanted to write 8 byte to a 16 byte adress i was able to get it working this way
So changing this in the script for "+Inventory: Get Item" allows you to get the gear in mythical level? You just change it, save the script and run "+Get Draugr Pack", for instance, or do you need to do something differently? I tried that and I still got the grey Draugr items.

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Mon Nov 23, 2020 12:00 am
by tonybmp
lol3003 wrote:
Sun Nov 22, 2020 11:25 pm
ok it seems to work but with the code
get_loop:
mov dword ptr [rsp+28], 0D
mov dword ptr [rsp+20], 1
mov r9, 3
mov r8, 3

which makes sense because the first dword move the origial wanted to make wanted to write 8 byte to a 16 byte adress i was able to get it working this way
i edited the table this way but everytime i click builk drauger items my game craashes? tips?

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Mon Nov 23, 2020 12:24 am
by tonybmp
fixed it yay

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Mon Nov 23, 2020 12:28 am
by thexfile
get_loop:
mov dword ptr [rsp+28], 4
mov dword ptr [rsp+20], 1
mov r9, 3
mov r8, 3A

This worked for me. And I needed to uncheck/recheck +Inventory, I guess.

Quick question, if I want a bunch of items at once, can I just change the hash lines in the Draugr Pack script?
Nevermind, I can.

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Mon Nov 23, 2020 12:39 am
by lol3003
okay could be mine works for uplay plus and the other for non plus

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Mon Nov 23, 2020 12:47 am
by tonybmp
yours worked for me thank you . Now if only i could figure out how to add the unicorn stuff lol.