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Re: (Halo ODST) Halo: The Master Chief Collection +62 [Update 12]

Posted: Mon May 02, 2022 2:10 am
by Tan2029
This table isn't working right now can you update it?

Re: (Halo ODST) Halo: The Master Chief Collection +62 [Update 12]

Posted: Mon May 09, 2022 11:38 pm
by Mandoor
update broke the table. i'll venmo you for a fix xD

Re: (Halo ODST) Halo: The Master Chief Collection +76 [Update 13]

Posted: Tue May 10, 2022 3:22 am
by Dread_Pony_Roberts
Update's out. Fixed table after update. Added extra skulls from new update. Overhauled a lot of code (even some that I brought over from my CE update).
Barring major glitches, should be at an optimal status, and can be more easily transferred to the other halo games.

For anyone curious about what got overhauled and who don't mind a technical read. I had spent a long while figuring out a way to make my lua connect more intuitively with the game, since lua is easier to read and update than assembly.
If I were to directly manipulate values from lua, the base address could change without that change being registered from lua. This can cause it to randomly crash (often between loading zones). I got around this by using a segment of game code like a middleman, where it would take the value from lua and place it where it needs to go. This was tedious to figure out, and could look very messy and ugly.
But I had been trying to make a more modular and automatic method. I did this over the course of a few games. Spartan Assault is where it was first created in 32 bit, MCC Combat Evolved is where it was made 64 bit and further improved, and ODST is where it was given the ability to have more than one attachment points.
I believe it is at a nice state to where it can be easily transferred from game to game without much issue (hopefully).

Re: (Halo ODST) Halo: The Master Chief Collection +76 [Update 13]

Posted: Wed May 11, 2022 7:58 am
by repocustor
Thank you as always!

Re: (Halo ODST) Halo: The Master Chief Collection +76 [Update 13]

Posted: Tue May 17, 2022 6:17 pm
by reprovedhawk
There appears to be an error with the main script that's preventing it from activating. Sorry.

The array byte name Vector Reader could not be found

ERROR MSG

Re: (Halo ODST) Halo: The Master Chief Collection +76 [Update 13]

Posted: Thu Sep 01, 2022 6:18 pm
by FSMcas
With the latest update I get "There appears to be an error with the main script that's preventing it from activating. Sorry." when activating the Auto Attach in at leat H4 and ODST, testing more right now

Re: (Halo ODST) Halo: The Master Chief Collection +76 [Update 13]

Posted: Sun Sep 11, 2022 3:13 am
by Tan2029
With the recent update, the trainer doesn't work anymore please update.

Re: (Halo ODST) Halo: The Master Chief Collection +76 [Update 13]

Posted: Fri Oct 07, 2022 6:25 am
by Oxygenated
Hello! It appears to be an error, don't know if it's my files or something, but whenever I check the box to activate te scrips I have the following error:
"There appears to be an error with the main script that's preventing it from activating. Sorry."
Whats with that :o

Re: (Halo ODST) Halo: The Master Chief Collection +76 [Update 13]

Posted: Tue Nov 01, 2022 4:37 pm
by Tackle
Please update this to work on the latest update.

Re: (Halo ODST) Halo: The Master Chief Collection +76 [Update 13]

Posted: Thu Nov 17, 2022 11:41 pm
by Tan2029
Please update this to work on the latest update.

Re: (Halo ODST) Halo: The Master Chief Collection +76 [Update 13]

Posted: Thu Jan 05, 2023 3:36 am
by Tan2029
Happy new year, I hope this trainer gets fixed soon.

Re: (Halo ODST) Halo: The Master Chief Collection +76 [Update 13]

Posted: Tue Oct 31, 2023 10:11 pm
by Weeby7
Dread_Pony_Roberts wrote:
Tue May 10, 2022 3:22 am
Update's out. Fixed table after update. Added extra skulls from new update. Overhauled a lot of code (even some that I brought over from my CE update).
Barring major glitches, should be at an optimal status, and can be more easily transferred to the other halo games.

For anyone curious about what got overhauled and who don't mind a technical read. I had spent a long while figuring out a way to make my lua connect more intuitively with the game, since lua is easier to read and update than assembly.
If I were to directly manipulate values from lua, the base address could change without that change being registered from lua. This can cause it to randomly crash (often between loading zones). I got around this by using a segment of game code like a middleman, where it would take the value from lua and place it where it needs to go. This was tedious to figure out, and could look very messy and ugly.
But I had been trying to make a more modular and automatic method. I did this over the course of a few games. Spartan Assault is where it was first created in 32 bit, MCC Combat Evolved is where it was made 64 bit and further improved, and ODST is where it was given the ability to have more than one attachment points.
I believe it is at a nice state to where it can be easily transferred from game to game without much issue (hopefully).
Hello, I found an error saying "There appears to be an error with the main script that's preventing it from activating. Sorry." Please update the table for the latest version as soon as possible.

Re: (Halo ODST) Halo: The Master Chief Collection +76 [Update 13]

Posted: Wed Mar 13, 2024 6:30 pm
by TheMarkusBoy
Still doesn't work