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Re: Daemon X Machina - 1.00 - +21 - Update 5

Posted: Tue Feb 18, 2020 9:28 pm
by Brotherbolter
First: love your work is fantastic and what you have done on such a short notice.
Is there any way to incorporate add or edit all armor and weapons?, the grind is killing my vibe

Re: Daemon X Machina - 1.00 - +21 - Update 5

Posted: Thu Feb 20, 2020 12:59 pm
by c8bimie
Unlimited Femto in Roboter seems to bug out after some time even when not in use.

Re: Daemon X Machina - 1.00 - +21 - Update 5

Posted: Thu Feb 20, 2020 3:41 pm
by Rysefox
c8bimie wrote:
Thu Feb 20, 2020 12:59 pm
Unlimited Femto in Roboter seems to bug out after some time even when not in use.
Just read before you write something
viewtopic.php?p=122477#p122477

Re: Daemon X Machina - 1.00 - +21 - Update 5

Posted: Thu Feb 20, 2020 4:12 pm
by Algester
ok I dont know how to further debug the game but it seems after playing with the items there is a item highlighted address I just can see which address is further tinkering to it as the game goes to a Fatal error report

here are my observations after finding which item has the attachment the very first address you actually find is the highlighted item but further editing the hex here will give you nothing

Re: Daemon X Machina - 1.00 - +21 - Update 5

Posted: Thu Feb 20, 2020 5:09 pm
by c8bimie
Rysefox wrote:
Thu Feb 20, 2020 3:41 pm
c8bimie wrote:
Thu Feb 20, 2020 12:59 pm
Unlimited Femto in Roboter seems to bug out after some time even when not in use.
Just read before you write something
viewtopic.php?p=122477#p122477
Oh god I'm really sorry, I went through the whole topic and for some reason I went over this :/

Re: Daemon X Machina - 1.00 - +21 - Update 5

Posted: Fri Feb 21, 2020 6:42 am
by guorui21036
nice bro

Re: Daemon X Machina - 1.00 - +21 - Update 5

Posted: Sat Feb 22, 2020 8:54 am
by budboy
I gotta ask, is there a way to directly edit the stats of your equipment or your arsenal directly?

Re: Daemon X Machina - 1.00 - +21 - Update 5

Posted: Sat Feb 22, 2020 12:12 pm
by The Black X
cheat engine-wise i guess not. I already have watched into game's memory. Seems that stats are all read just from the weapon's id (even F/S/L/M versions).
With game modding you can do that, altough idk how much modding is possible atm with this game.

Re: Daemon X Machina - 1.00 - +21 - Update 5

Posted: Sat Feb 22, 2020 1:34 pm
by NumberXer0
Is anyone attempting to make a highlighted item pointer anymore? Or should I just keep editing them one by one? =P

Re: Daemon X Machina - 1.00 - +21 - Update 5

Posted: Sun Feb 23, 2020 11:10 am
by budboy
Item pointer would be good, cause I remember in God Eater to modify your stats you had to modify your equipment and not your own stats

Re: Daemon X Machina - 1.00 - +21 - Update 5

Posted: Sun Feb 23, 2020 11:17 am
by NumberXer0
budboy wrote:
Sun Feb 23, 2020 11:10 am
Item pointer would be good, cause I remember in God Eater to modify your stats you had to modify your equipment and not your own stats
The other thread has it, but its only for unlocking slots. Which is exactly what I wanted personally. You may be able to use that pointer to find equipment stats as well.

Re: Daemon X Machina - 1.00 - +21 - Update 5

Posted: Mon Feb 24, 2020 11:24 pm
by KS212
Game got updated to 1.0.1 today. Fortunately everything seems to still work.

Re: Daemon X Machina - 1.00 - +21 - Update 5

Posted: Tue Feb 25, 2020 8:25 pm
by Void
I'm trying to solo farm some co-op boss's but the "One Hit Kill" & "Boss OHK" don't seam to be working.

They do work on normal enemy's just not the colossal ones.

Re: Daemon X Machina - 1.00 - +21 - Update 5

Posted: Wed Feb 26, 2020 11:42 am
by Rysefox
Can't check until update comes to igg/skidrow

Re: Daemon X Machina - 1.00 - +21 - Update 5

Posted: Thu Feb 27, 2020 3:32 pm
by snowshadow
Could you please add an add all expanded slot attachments option?