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Re: GreedFall

Posted: Wed Sep 11, 2019 3:18 am
by badumtsh
I don't think level check thing if an anti cheating measure, especially with how easy it is to get around for Skill/Talent points. If we could find how to control the "Points spent" stat for attributes as well the display bug would go away for good.

Re: GreedFall

Posted: Wed Sep 11, 2019 5:41 am
by Makoret
thank u so much!!!1!!!!one!! :wub: :wub: :wub:

Re: GreedFall

Posted: Wed Sep 11, 2019 5:50 am
by Reaper1222
hi quick question what does give all item means?

Re: GreedFall

Posted: Wed Sep 11, 2019 5:59 am
by drewstrifer
fury not works and I get glitch when disable ur POINT cheats
Spoiler
[Link]
[Link]

ps - unlimited health also not works! did u even tested the table? :)

pps - And this table CTD the game.

Re: GreedFall

Posted: Wed Sep 11, 2019 8:07 am
by Mortiis
If you want to just get a bit of a head start insted of being a semi-god, just incease your xp. It's a float, and its a total value of accumulated xp. XP progresses by 400 each level, so to get to lvl2, you need 1000xp, for lvl3 1400xp, and so on. So if you are level 4, search for 1000+1400+1800+your current xp like 150=4350 (if your current xp is 150/2200).

Re: GreedFall

Posted: Wed Sep 11, 2019 9:37 am
by Uhuru N'Uru
badumtsh wrote:
Wed Sep 11, 2019 3:18 am
I don't think level check thing if an anti cheating measure, especially with how easy it is to get around for Skill/Talent points. If we could find how to control the "Points spent" stat for attributes as well the display bug would go away for good.
It was only the -2 point penalty on Skills that made me think that, and that was before the post about Altar's said there was an additional means of gaining them.

Further investigation, makes it appear to be a bug in the way cheats are applied, STN (First upload), and Mr AntiFun cheats tested.
The first Skill cheat used actually costs 2 points for some reason, further points only cost 1 point
so game deducting 2 points, was because you had actually spent two.

Saying that, just because, whatever the dev's do, modders can reverse, doesn't mean they won't do it, take DRM for example.

Re: GreedFall

Posted: Wed Sep 11, 2019 9:50 am
by alked
health and magic doesnt work
unlimeted xp doesnt work
different items doesnt work

other things are working however I dont know what give all items does

Re: GreedFall

Posted: Wed Sep 11, 2019 9:59 am
by STN
alked wrote:
Wed Sep 11, 2019 9:50 am
health and magic doesnt work
unlimeted xp doesnt work
different items doesnt work

other things are working however I dont know what give all items does
I figured out the issue with health. You've to gain some xp to see it take effect. You can see different items take effect going into your bag.

Give all items gives whatever you can carry in bag (potions etc) even if you don't have anything to begin with there.

Too sleepy now, will push a fix for health when i wake up.

Re: GreedFall

Posted: Wed Sep 11, 2019 11:06 am
by alked
STN wrote:
Wed Sep 11, 2019 9:59 am
alked wrote:
Wed Sep 11, 2019 9:50 am
health and magic doesnt work
unlimeted xp doesnt work
different items doesnt work

other things are working however I dont know what give all items does
I figured out the issue with health. You've to gain some xp to see it take effect. You can see different items take effect going into your bag.

Give all items gives whatever you can carry in bag (potions etc) even if you don't have anything to begin with there.

Too sleepy now, will push a fix for health when i wake up.
thanks

Re: GreedFall

Posted: Wed Sep 11, 2019 12:36 pm
by Cake-san
Here, for someone who wants to edit their total skill & attribute & talent points without getting negative value.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>28</ID>
      <Description>"Total"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(aobskill,"Game.dll",41 8B 81 C0 00 00 00)
alloc(newmem,2048,aobskill)
label(returnhere)
label(player_expcontroller)
registersymbol(player_expcontroller)
registersymbol(aobskill)

newmem:
mov [player_expcontroller],r9
mov eax,[r9+000000C0]
jmp returnhere
player_expcontroller:
dq 0 0
aobskill:
jmp newmem
db 90 90
returnhere:
 
[DISABLE]
dealloc(newmem)
aobskill:
//mov eax,[r9+000000C0]
db 41 8B 81 C0 00 00 00
unregistersymbol(aobskill)
unregistersymbol(player_expcontroller)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>47</ID>
          <Description>"Experience"</Description>
          <VariableType>Float</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>50</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>44</ID>
          <Description>"Skill points"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>c0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>51</ID>
          <Description>"Spend Skill"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>BC</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>45</ID>
          <Description>"Attribute points (Not saved)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>4</Offset>
            <Offset>60</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>46</ID>
          <Description>"Talents points (Not saved)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>8</Offset>
            <Offset>60</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>50</ID>
          <Description>"Spend Talent"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>c4</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Just select the code & copy & paste it, directly into opened CE table.

Updated
- add a few more address - exp, spend skill & talent points
Note: it seems that total attribute & talent points address that I had given are not permanent (not saved) because that address, the game used it for starting point , lol . You can set spend talent to 0 to make the value positive but for spend attribute points, it's tight with its own attribute which means if you set it to 0 , you don't have that attribute. As the maximum level that you can earn that point is 46, I don't know either there is any variable that is saved for attribute points calculation other than leveling.

Re: GreedFall

Posted: Wed Sep 11, 2019 2:09 pm
by The Mogician
Did anybody figure out an "easy crafting" hack so you don't have to gather ingredients for crafting?

Re: GreedFall

Posted: Wed Sep 11, 2019 2:30 pm
by xwind
Cake-san wrote:
Wed Sep 11, 2019 12:36 pm
Here, for someone who wants to edit their total skill & attribute & talent points without getting negative value.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>28</ID>
      <Description>"Total"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(aobskill,"Game.dll",41 8B 81 C0 00 00 00)
alloc(newmem,2048,aobskill)
label(returnhere)
label(player_expcontroller)
registersymbol(player_expcontroller)
registersymbol(aobskill)

newmem:
mov [player_expcontroller],r9
mov eax,[r9+000000C0]
jmp returnhere
player_expcontroller:
dq 0 0
aobskill:
jmp newmem
db 90 90
returnhere:
 
[DISABLE]
dealloc(newmem)
aobskill:
//mov eax,[r9+000000C0]
db 41 8B 81 C0 00 00 00
unregistersymbol(aobskill)
unregistersymbol(player_expcontroller)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>30</ID>
          <Description>"Skill points"</Description>
          <LastState Value="100" RealAddress="1817BA93630"/>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>c0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>32</ID>
          <Description>"Attribute points"</Description>
          <LastState Value="100" RealAddress="1814A6ADB54"/>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>4</Offset>
            <Offset>60</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>33</ID>
          <Description>"Talents points"</Description>
          <LastState Value="100" RealAddress="1814A6ADB58"/>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>8</Offset>
            <Offset>60</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Just select the code & copy & paste it, directly into opened CE table.
nice, thank you!

Re: GreedFall

Posted: Wed Sep 11, 2019 2:34 pm
by enpoping
Cake-san wrote:
Wed Sep 11, 2019 12:36 pm
Here, for someone who wants to edit their total skill & attribute & talent points without getting negative value.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>28</ID>
      <Description>"Total"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(aobskill,"Game.dll",41 8B 81 C0 00 00 00)
alloc(newmem,2048,aobskill)
label(returnhere)
label(player_expcontroller)
registersymbol(player_expcontroller)
registersymbol(aobskill)

newmem:
mov [player_expcontroller],r9
mov eax,[r9+000000C0]
jmp returnhere
player_expcontroller:
dq 0 0
aobskill:
jmp newmem
db 90 90
returnhere:
 
[DISABLE]
dealloc(newmem)
aobskill:
//mov eax,[r9+000000C0]
db 41 8B 81 C0 00 00 00
unregistersymbol(aobskill)
unregistersymbol(player_expcontroller)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>30</ID>
          <Description>"Skill points"</Description>
          <LastState Value="100" RealAddress="1817BA93630"/>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>c0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>32</ID>
          <Description>"Attribute points"</Description>
          <LastState Value="100" RealAddress="1814A6ADB54"/>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>4</Offset>
            <Offset>60</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>33</ID>
          <Description>"Talents points"</Description>
          <LastState Value="100" RealAddress="1814A6ADB58"/>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>8</Offset>
            <Offset>60</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Just select the code & copy & paste it, directly into opened CE table.
really useful, thank you

Re: GreedFall

Posted: Wed Sep 11, 2019 3:57 pm
by Send
-DELETED-

Re: GreedFall

Posted: Wed Sep 11, 2019 6:03 pm
by Nibelton
no weight crashes the game