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Re: Children of Morta +21 (table Update5)

Posted: Sun Feb 09, 2020 10:50 am
by Rhark
SovietWristwatch.jpg wrote:
Sun Feb 09, 2020 8:08 am
Pur wrote:
Mon Jan 27, 2020 4:04 pm
Just a warning: the codes for the Game Pass version of the game work but they will bug the game out preventing to save your game, meaning you need to beat the whole thing in one setting otherwise you will start from the scratch every single time.
Try my table. I got about halfway through the game and it didn't break my save.
Can confirm, finished the game with your Windows Store table.

Re: Children of Morta +21 (table Update5)

Posted: Sun Feb 09, 2020 8:15 pm
by MatthewD
Still looking for a table. Soviet's one, doesn't work for me either. I have steam ~ 1.1.37 version

Re: Children of Morta 1.1.37 (414ad0) +? (table Update6)

Posted: Mon Feb 10, 2020 3:02 am
by Cielos
Update6
- updated the table for the latest GOG version (patch 1.1.37 (414ad0)). it's updated from the Update4 table, as the game revert back to x86 after patch v1.0.6.
- updated ignore skill reset egg to ignore egg, as it supports using the egg for curing fatigue now.
- updated critical hit mod, as the character's critical hit chance attribute doesn't actually contribute to the calculate process anymore, and using Unity Engine's own random value generator ALONE to determine the chance now, have to change one of the injection point as a result.
- most scripts's aobscans updated. but I haven't actually test them all. report~
- haven't updated drop rate mod. duplicate method name makes implementing a working aobscan for the caller check very annoying, got bored. may update it later...?

Re: Children of Morta 1.1.37 (414ad0) +? (table Update6)

Posted: Tue Feb 11, 2020 2:00 am
by Kurei
Cielos wrote:
Mon Feb 10, 2020 3:02 am
Update6
- updated the table for the latest GOG version (patch 1.1.37 (414ad0)). it's updated from the Update4 table, as the game revert back to x86 after patch v1.0.6.
- updated ignore skill reset egg to ignore egg, as it supports using the egg for curing fatigue now.
- updated critical hit mod, as the character's critical hit chance attribute doesn't actually contribute to the calculate process anymore, and using Unity Engine's own random value generator ALONE to determine the chance now, have to change one of the injection point as a result.
- most scripts's aobscans updated. but I haven't actually test them all. report~
- haven't updated drop rate mod. duplicate method name makes implementing a working aobscan for the caller check very annoying, got bored. may update it later...?
Hi Cielos,

The ignore morv option could not be selected/enabled. Also, at some random point when transitioning to another level, the game gets stuck on the loading screen even if i haven't activated inf. charm usage, inf. rune durability, and ignore obelisk duration.

Thanks.

Re: Children of Morta 1.1.37 (414ad0) +? (table Update6)

Posted: Wed Apr 08, 2020 6:48 pm
by thecrius
Play with local coop and having any script enabled, only works for player 1 (not a big problem) and crash the game as soon as player 1 finish reviving the player 2 (big problem).

Tested disabling all the scripts (even the base "enable") before ressing player two: still crashed to desktop.

Unfortunately I don't have enough experience with CE to find the issue and fix it...

Re: Children of Morta 1.1.37 (414ad0) +? (table Update6)

Posted: Fri Apr 10, 2020 9:30 pm
by thecrius
Update: even in single player, last boss part in which you have to resurrect other characters crash the game.

Version 1.1.37 (6bcab7)

Re: Children of Morta 1.1.37 (414ad0) +? (table Update6)

Posted: Sat May 16, 2020 11:31 am
by moryabro
Hi Cielos,

could you please update the table to the latest game version 1.1.53.1 (c503b6)?

Thank you.

Re: Children of Morta 1.1.37 (414ad0) +? (table Update6)

Posted: Mon Jun 29, 2020 12:11 am
by Shirokaido
There's been another update as of 6/24 that introduced a new character. Current Steam version is 1.1.63 (108b3e).

Re: Children of Morta 1.1.37 (414ad0) +? (table Update6)

Posted: Fri Jul 17, 2020 2:59 am
by RaxeIe
I keep freezing at loading screens. anyone know what causes it?

Re: Children of Morta 1.1.37 (414ad0) +? (table Update6)

Posted: Tue Aug 25, 2020 7:47 am
by Dew
Is there anyway an update could be done for the steam version Paw and Claws update. None of the trainers I search for are compatible. I tried the Update 5 Trainer since it was 64bit but that didnt work either. All trainers are 32bit atm.

Re: Children of Morta 1.1.37 (414ad0) +? (table Update6)

Posted: Tue Aug 25, 2020 9:15 am
by yoco
+1 for new update

Re: Children of Morta 1.1.37 (414ad0) +? (table Update6)

Posted: Tue Aug 25, 2020 4:47 pm
by acecel
Looking for an update too

Re: Children of Morta 1.1.37 (414ad0) +? (table Update6)

Posted: Wed Aug 26, 2020 11:25 pm
by Sauce
I was going to try to update this with my crappy skills, but every simple mono search is taking 5-10 minutes. So hopefully @Cielos remembers how much fun this game is when he has time.

The stuff they added with the DLC isn't that important (2 animal treats) for small stat boosts that go away between dungeon runs.

Re: Children of Morta 1.1.37 (414ad0) +? (table Update6)

Posted: Thu Aug 27, 2020 12:35 am
by ign1z
i manage to find health using autoassembler,
tried to find attack speed, cooldown value, but no avail :(

btw i'm on version 1.1.70.2

(edited)
cheat tables was faulty before...
- added money multiplier

Re: Children of Morta 1.1.37 (414ad0) +? (table Update6)

Posted: Thu Sep 10, 2020 6:17 am
by nooby900
current codes for steam at least(version +?, table Update6, for patch 1.1.37 (414ad0) at the time of typing this)do not work just a heads up to anyone who might be looking to download.