Page 4 of 4

Re: Rebel Galaxy Outlaw

Posted: Sun Sep 27, 2020 2:14 pm
by jst_dust
Moirai wrote:
Fri Jun 26, 2020 6:19 pm
Okay. This is a table of pointer records using Cheat Engine v7.



Appreciate it if someone can confirm it works for them.



Covers the following:

- Cash

- Cargo Base Capacity

- Cargo Extender Capacity

- Shield Damage Capacity

- Generator Base Capacity

- Generator Recharge Speed



Be interested to know if it works for others as I've only been playing around with Cheat Engine since last night...
Here an updated version that works with steam

Re: Rebel Galaxy Outlaw

Posted: Wed Sep 30, 2020 8:02 pm
by kaine3d
quick question about that shield code when i did a scan for floats i had 1 code for each side and when i use that one i still seem to lose shield does that just point to the base where the other 4 sides get their value from or what? other than that everything works great so thanks so much.

Re: Rebel Galaxy Outlaw steam

Posted: Fri Oct 02, 2020 12:26 pm
by Lospidostwo
i change the shield PSR adress offset pointer to 440 for have the max shield capacity in target.
Put a big number and quote the line
Shield seems to be empty but in fact not
They just recharge to the big number you put in
Work for me hope for others
Thx for all the others work before me like jst_dust
take care
Rebel Galaxy Outlaw.CT
steam version
(2.39 KiB) Downloaded 178 times

Re: Rebel Galaxy Outlaw

Posted: Sun Nov 29, 2020 8:45 pm
by Quickshadow
None of the tables are working for Version 1.18

Re: Rebel Galaxy Outlaw

Posted: Mon Aug 30, 2021 10:13 pm
by anonymouz
Quickshadow wrote:
Sun Nov 29, 2020 8:45 pm
None of the tables are working for Version 1.18
yep, would be nice if somebody could update a table, please

Re: Rebel Galaxy Outlaw

Posted: Tue Sep 21, 2021 7:46 am
by Danger_D
Please Update :wub:

Re: Rebel Galaxy Outlaw

Posted: Mon Nov 01, 2021 9:26 pm
by Csimbi
Here's an update.
Current version on Steam is 1.18D.



More or less the same stuff as before.
Added:
- No Reload; so you don't need to reload projectile-based weapons.

Re: Rebel Galaxy Outlaw

Posted: Fri Nov 19, 2021 1:39 pm
by JadeWayfarer
Here's a table for GOG version. Only change is an executable name, all credit for the table goes to Csimbi.

Re: Rebel Galaxy Outlaw

Posted: Mon Jan 10, 2022 7:11 pm
by tonydxxx
hi all will these tables work on CE 7.3?

Re: Rebel Galaxy Outlaw

Posted: Sat Jan 22, 2022 8:41 pm
by penty
I have never actually tried to use a script with CE. I usually just look for specific values. I'm using 7.4, I hit the activate and get the clock but nothing else. Is there something is setup that I'm missing?