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Re: z Baldur's Gate 3

Posted: Mon Aug 28, 2023 1:55 am
by TheRedFear
Could you please add the Perm +2 Strength potion to the item spawns?

I don't want to have to choose between my build, and traumatizing Astarion.

Cuz, Astarion's gonna lose that fight every time.

But i'm gonna feel kinda crumby about it.

So help me help Astarion.

Please?

Re: z Baldur's Gate 3

Posted: Mon Aug 28, 2023 3:18 am
by praryboy
Doe the "Force Level Up When You Save" script still work? I check it off and save and nothing appears to happen.

Also, any idea how to set the oathbreaker property? It would be nice for respeccing

Re: z Baldur's Gate 3

Posted: Mon Aug 28, 2023 3:25 am
by chaseechoes
Incredible, thanks for pointing this out!

Re: z Baldur's Gate 3

Posted: Mon Aug 28, 2023 4:22 am
by _Sky_
I was wondering if there's a list for the traits ids? I was trying to add different ones from the trainer to test, like the War caster or the Spell snipe... thx in advance.

Re: z Baldur's Gate 3

Posted: Mon Aug 28, 2023 4:25 am
by McGuffinz85
How is everyone adding spells and passives to their characters using the table? I expanded all the options in the cheat table but I couldn't find any options to allow me to add spells and passives. I was sure there was supposed to be a script to add the fireball spell.

Re: z Baldur's Gate 3

Posted: Mon Aug 28, 2023 4:26 am
by Tiffany
Is there a TeleportTo or MoveTo or similar call?

There's a bug where if you killed the strange cow in act 1 Dammon will not appear in act 2. The game has a script that will try to move him to the Ox which won't be in Act 2. The code first checks the distance to the ox, which he is 100% further than 1.5 meters so he moves to the ox, probably under the map.

lua code in question in HAV_TieflingSurvivors_Weaponsmith

Code: Select all

nodes.OxReaction = Action {
        function()
            if GetDistanceTo(me, monsterOx) >= 1.5 then
                local moveResult = MoveTo(monsterOx,MovementSpeed.Walk, true, true, 1.0, 1.5, false)
            end
            LookAtEntity(monsterOx, 3.0)
            PlayAnimation(inspectingOxMonsterCorpse, false, true)
            mod.dialog.StartCheckedAutomatedDialogRateLimited(
                reactingToMonsterOx,
                {
                    waitForCompletion = false,
                    minDelay = 7.0,
                },
                me
            )

            Sleep(10.0)
            reactedToOx = true
        end,
        Valid = function()
            return GetFlag(oxMonsterKilled) and not reactedToOx
        end,
        OnLeave = function()
            StopAnimation(me)
        end
    }
The only fix I've found suggests using Norbyte's script extender and these commands:

Move the cow to you by running this command

Code: Select all

Osi.TeleportTo("49eb5b4b-c6ed-4d37-8f68-97b1128b7d56", GetHostCharacter())
Move him to you

Code: Select all

Osi.TeleportTo("e2ad06ec-8034-479a-9f69-b86faea6dc79", GetHostCharacter())
I did try something like this...

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "49eb5b4b-c6ed-4d37-8f68-97b1128b7d56"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("GetPosition")
executeCodeEx(0, nil, cmdCall)
PrepareCall("TeleportTo")
writePointer(cmdArgs + 0x08, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
writeQword(cmdArgs + 0x48, 0)
writeQword(cmdArgs + 0x58, 0)
writeQword(cmdArgs + 0x68, 0)
executeCodeEx(0, nil, cmdCall)
{$asm}

[DISABLE]
Though it of course crashed my game.

Re: z Baldur's Gate 3

Posted: Mon Aug 28, 2023 4:37 am
by _Sky_
McGuffinz85 wrote:
Mon Aug 28, 2023 4:25 am
How is everyone adding spells and passives to their characters using the table? I expanded all the options in the cheat table but I couldn't find any options to allow me to add spells and passives. I was sure there was supposed to be a script to add the fireball spell.
You can find the add fireball spell under console commands / random cheats if I'm not mistaken, just change the spell name in the script to add a different spell

Re: z Baldur's Gate 3

Posted: Mon Aug 28, 2023 5:18 am
by PeDaGaNG
McGuffinz85 wrote:
Mon Aug 28, 2023 4:25 am
How is everyone adding spells and passives to their characters using the table? I expanded all the options in the cheat table but I couldn't find any options to allow me to add spells and passives. I was sure there was supposed to be a script to add the fireball spell.
Made by Evenless. Take from His Majesty Evenless and his mighty Skills

To Add All Spells

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local spellList = {
"Projectile_AcidArrow",
"Projectile_AcidSplash",
"Projectile_C ...",
"Projectile_ChainLightning",
"Projectile_ChromaticOrb",
"Projectile_DisarmingAttack",
"Projectile_Disintegrate",
"Projectile_EldritchBlast",
"Projectile_EnsnaringStrike_Container",
"Projectile_FireBolt",
"Projectile_Fireball",
"Projectile_GuidingBolt",
"Projectile_HailOfThorns",
"Projectile_HordeBreaker",
"Projectile_IceKnife",
"Projectile_LightningArrow",
"Projectile_MagicMissile",
"Projectile_MenacingAttack",
"Projectile_PoisonSpray",
"Projectile_PushingAttack",
"Projectile_RayOfEnfeeblement",
"Projectile_RayOfFrost",
"Projectile_RayOfSickness",
"Projectile_ScorchingRay",
"Projectile_SneakAttack",
"Projectile_TripAttack",
"Projectile_WitchBolt",
"Shout_ActionSurge",
"Shout_Aid",
"Shout_ArcaneRecovery",
"Shout_ArmorOfAgathys",
"Shout_ArmsOfHadar",
"Shout_AuraOfVitality",
"Shout_BeaconOfHope",
"Shout_BladeWard",
"Shout_Blink",
"Shout_Blur",
"Shout_CreateSorceryPoints",
"Shout_CreateSpellSlot",
"Shout_CrusadersMantle",
"Shout_Dash_CunningAction",
"Shout_DestructiveWave",
"Shout_DetectThoughts",
"Shout_Disengage_CunningAction",
"Shout_DisguiseSelf",
"Shout_DispelEvilAndGood",
"Shout_DivineFavor",
"Shout_DivineSense",
"Shout_Dreadful_Aspect",
"Shout_ExpeditiousRetreat",
"Shout_FalseLife",
"Shout_FeatherFall",
"Shout_FireShield",
"Shout_FlameBlade",
"Shout_FlameBlade_MephistophelesTiefling",
"Shout_HealingRadiance",
"Shout_HealingWord_Mass",
"Shout_HellishRebuke",
"Shout_HellishRebuke_AsmodeusTiefling",
"Shout_HellishRebuke_WarlockMI",
"Shout_HeroesFeast",
"Shout_Hide_BonusAction",
"Shout_MirrorImage",
"Shout_NaturalRecovery",
"Shout_PassWithoutTrace",
"Shout_PrayerOfHealing",
"Shout_ProduceFlame",
"Shout_RadianceOfTheDawn",
"Shout_SacredWeapon",
"Shout_SecondWind",
"Shout_SeeInvisibility",
"Shout_Shield_Sorcerer",
"Shout_Shield_Wizard",
"Shout_Shillelagh",
"Shout_SongOfRest",
"Shout_SpeakWithAnimals",
"Shout_SpeakWithAnimals_Barbarian",
"Shout_SpeakWithAnimals_ForestGnome",
"Shout_SpiritGuardians",
"Shout_Thaumaturgy",
"Shout_TurnTheFaithless",
"Shout_TurnTheUnholy",
"Shout_TurnUndead",
"Shout_WildShape",
"Shout_WildShape_Badger",
"Shout_WildShape_Cat",
"Shout_WildShape_Combat",
"Shout_WildShape_Combat_Badger",
"Shout_WildShape_Combat_Bear_Polar",
"Shout_WildShape_Combat_Cat",
"Shout_WildShape_Combat_DeepRothe",
"Shout_WildShape_Combat_Raven",
"Shout_WildShape_Combat_Spider",
"Shout_WildShape_Combat_Wolf_Dire",
"Shout_WildShape_DeepRothe",
"Shout_WildShape_Spider",
"Shout_WildShape_Wolf_Dire",
"Shout_WindWalk",
"Target_AnimalFriendship",
"Target_AnimateDead",
"Target_ArcaneEye",
"Target_ArcaneLock",
"Target_Bane",
"Target_Banishment",
"Target_Barkskin",
"Target_BestowCurse",
"Target_BlackTentacles",
"Target_Bless",
"Target_BlessingOfTheTrickster",
"Target_Blight",
"Target_Blindness",
"Target_CallLightning",
"Target_CalmEmotions",
"Target_CharmPerson",
"Target_ChillTouch",
"Target_CircleOfDeath",
"Target_CloudOfDaggers",
"Target_Cloudkill",
"Target_Command_Container",
"Target_CompelledDuel",
"Target_Confusion",
"Target_ConjureElemental_Container",
"Target_ConjureElementals_Minor_Container",
"Target_ConjureWoodlandBeings",
"Target_Contagion",
"Target_ControlUndead",
"Target_Counterspell",
"Target_CreateDestroyWater",
"Target_CreateUndead",
"Target_CrownOfMadness",
"Target_CureWounds",
"Target_CureWounds",
"Target_CureWounds_Mass",
"Target_CuttingWords",
"Target_DancingLights",
"Target_Darkness",
"Target_Darkness_DrowMagic",
"Target_Darkvision",
"Target_Daylight_Container",
"Target_DeathWard",
"Target_DisarmingAttack",
"Target_DissonantWhispers",
"Target_DominateBeast",
"Target_DominatePerson",
"Target_ElementalWeapon",
"Target_EnhanceAbility",
"Target_EnlargeReduce",
"Target_Entangle",
"Target_Enthrall",
"Target_Eyebite",
"Target_FaerieFire",
"Target_FaerieFire_DrowMagic",
"Target_FeignDeath",
"Target_FindFamiliar",
"Target_FlameStrike",
"Target_FlamingSphere",
"Target_FleshToStone",
"Target_Fly",
"Target_FogCloud",
"Target_FreedomOfMovement",
"Target_FrenziedStrike",
"Target_Friends",
"Target_GaseousForm",
"Target_GlobeOfInvulnerability",
"Target_GlyphOfWarding",
"Target_Goodberry",
"Target_GraspingVine",
"Target_Grease",
"Target_GreaterRestoration",
"Target_GuardianOfFaith",
"Target_Guidance",
"Target_Harm",
"Target_Haste",
"Target_Heal",
"Target_HealingWord",
"Target_HeatMetal",
"Target_Heroism",
"Target_Hex",
"Target_HideousLaughter",
"Target_HoldMonster",
"Target_HoldPerson",
"Target_HolyRebuke",
"Target_HordeBreaker",
"Target_HungerOfHadar",
"Target_HuntersMark",
"Target_HypnoticGaze",
"Target_HypnoticPattern",
"Target_IceStorm",
"Target_InflictWounds",
"Target_InsectPlague",
"Target_Invisibility",
"Target_Invisibility_Greater",
"Target_InvokeDuplicity",
"Target_IrresistibleDance",
"Target_Jump",
"Target_Jump_Githyanki",
"Target_Knock",
"Target_LayOnHands",
"Target_LesserRestoration",
"Target_Light",
"Target_Longstrider",
"Target_MageArmor",
"Target_MageHand",
"Target_MageHand_GithyankiPsionics",
"Target_MagicWeapon",
"Target_MenacingAttack",
"Target_MinorIllusion",
"Target_MistyStep",
"Target_MistyStep_Githyanki",
"Target_Moonbeam",
"Target_NaturesWrath",
"Target_PhantasmalForce",
"Target_PhantasmalKiller",
"Target_PlanarBinding",
"Target_PlantGrowth",
"Target_Polymorph",
"Target_ProtectionFromEnergy",
"Target_ProtectionFromEvilAndGood",
"Target_ProtectionFromPoison",
"Target_PushingAttack",
"Target_Rally",
"Target_RangersCompanion",
"Target_RecklessAttack",
"Target_RemoveCurse",
"Target_ResilientSphere",
"Target_Resistance",
"Target_SacredFlame",
"Target_Sanctuary",
"Target_Seeming",
"Target_Shatter",
"Target_ShieldOfFaith",
"Target_ShockingGrasp",
"Target_Silence",
"Target_Sleep",
"Target_SleetStorm",
"Target_Slow",
"Target_Smite_Blinding",
"Target_Smite_Branding_Container",
"Target_Smite_Branding_ZarielTiefling_Container",
"Target_Smite_Divine",
"Target_Smite_Divine_Critical_Unlock",
"Target_Smite_Divine_Unlock",
"Target_Smite_Searing",
"Target_Smite_Searing_ZarielTiefling",
"Target_Smite_Thunderous",
"Target_Smite_Wrathful",
"Target_SneakAttack",
"Target_SpeakWithDead",
"Target_SpikeGrowth",
"Target_SpiritualWeapon",
"Target_SpitefulSuffering",
"Target_StinkingCloud",
"Target_Stoneskin",
"Target_ThornWhip",
"Target_TripAttack",
"Target_TrueStrike",
"Target_VampiricTouch",
"Target_ViciousMockery",
"Target_WardingBond",
"Target_Web",
"Teleportation_ArcaneGate",
"Teleportation_DimensionDoor",
"Teleportation_Revivify",
"Throw_FrenziedThrow",
"Throw_Telekinesis",
"Wall_WallOfFire",
"Wall_WallOfStone",
"Zone_BurningHands",
"Zone_BurningHands_MephistophelesTiefling",
"Zone_ColorSpray",
"Zone_ConeOfCold",
"Zone_ConjureBarrage",
"Zone_Fear",
"Zone_GustOfWind",
"Zone_LightningBolt",
"Zone_Sunbeam",
"Zone_Thunderwave",
}


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("AddSpell")
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)

for spell = 1, #spellList do
    uuid = spellList[spell]
    writeString(cmdStr1, uuid)
    writeBytes(cmdStr1 + #uuid, 0)
    local result = executeCodeEx(0, nil, cmdCall)
    print(result == 1 and "success added ",uuid or "failed to add ",uuid)
end

print("done")

{$asm}
assert(true)
[DISABLE]
To Remove All Spells

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local spellList = {
"Projectile_AcidArrow",
"Projectile_AcidSplash",
"Projectile_C ...",
"Projectile_ChainLightning",
"Projectile_ChromaticOrb",
"Projectile_DisarmingAttack",
"Projectile_Disintegrate",
"Projectile_EldritchBlast",
"Projectile_EnsnaringStrike_Container",
"Projectile_FireBolt",
"Projectile_Fireball",
"Projectile_GuidingBolt",
"Projectile_HailOfThorns",
"Projectile_HordeBreaker",
"Projectile_IceKnife",
"Projectile_LightningArrow",
"Projectile_MagicMissile",
"Projectile_MenacingAttack",
"Projectile_PoisonSpray",
"Projectile_PushingAttack",
"Projectile_RayOfEnfeeblement",
"Projectile_RayOfFrost",
"Projectile_RayOfSickness",
"Projectile_ScorchingRay",
"Projectile_SneakAttack",
"Projectile_TripAttack",
"Projectile_WitchBolt",
"Shout_ActionSurge",
"Shout_Aid",
"Shout_ArcaneRecovery",
"Shout_ArmorOfAgathys",
"Shout_ArmsOfHadar",
"Shout_AuraOfVitality",
"Shout_BeaconOfHope",
"Shout_BladeWard",
"Shout_Blink",
"Shout_Blur",
"Shout_CreateSorceryPoints",
"Shout_CreateSpellSlot",
"Shout_CrusadersMantle",
"Shout_Dash_CunningAction",
"Shout_DestructiveWave",
"Shout_DetectThoughts",
"Shout_Disengage_CunningAction",
"Shout_DisguiseSelf",
"Shout_DispelEvilAndGood",
"Shout_DivineFavor",
"Shout_DivineSense",
"Shout_Dreadful_Aspect",
"Shout_ExpeditiousRetreat",
"Shout_FalseLife",
"Shout_FeatherFall",
"Shout_FireShield",
"Shout_FlameBlade",
"Shout_FlameBlade_MephistophelesTiefling",
"Shout_HealingRadiance",
"Shout_HealingWord_Mass",
"Shout_HellishRebuke",
"Shout_HellishRebuke_AsmodeusTiefling",
"Shout_HellishRebuke_WarlockMI",
"Shout_HeroesFeast",
"Shout_Hide_BonusAction",
"Shout_MirrorImage",
"Shout_NaturalRecovery",
"Shout_PassWithoutTrace",
"Shout_PrayerOfHealing",
"Shout_ProduceFlame",
"Shout_RadianceOfTheDawn",
"Shout_SacredWeapon",
"Shout_SecondWind",
"Shout_SeeInvisibility",
"Shout_Shield_Sorcerer",
"Shout_Shield_Wizard",
"Shout_Shillelagh",
"Shout_SongOfRest",
"Shout_SpeakWithAnimals",
"Shout_SpeakWithAnimals_Barbarian",
"Shout_SpeakWithAnimals_ForestGnome",
"Shout_SpiritGuardians",
"Shout_Thaumaturgy",
"Shout_TurnTheFaithless",
"Shout_TurnTheUnholy",
"Shout_TurnUndead",
"Shout_WildShape",
"Shout_WildShape_Badger",
"Shout_WildShape_Cat",
"Shout_WildShape_Combat",
"Shout_WildShape_Combat_Badger",
"Shout_WildShape_Combat_Bear_Polar",
"Shout_WildShape_Combat_Cat",
"Shout_WildShape_Combat_DeepRothe",
"Shout_WildShape_Combat_Raven",
"Shout_WildShape_Combat_Spider",
"Shout_WildShape_Combat_Wolf_Dire",
"Shout_WildShape_DeepRothe",
"Shout_WildShape_Spider",
"Shout_WildShape_Wolf_Dire",
"Shout_WindWalk",
"Target_AnimalFriendship",
"Target_AnimateDead",
"Target_ArcaneEye",
"Target_ArcaneLock",
"Target_Bane",
"Target_Banishment",
"Target_Barkskin",
"Target_BestowCurse",
"Target_BlackTentacles",
"Target_Bless",
"Target_BlessingOfTheTrickster",
"Target_Blight",
"Target_Blindness",
"Target_CallLightning",
"Target_CalmEmotions",
"Target_CharmPerson",
"Target_ChillTouch",
"Target_CircleOfDeath",
"Target_CloudOfDaggers",
"Target_Cloudkill",
"Target_Command_Container",
"Target_CompelledDuel",
"Target_Confusion",
"Target_ConjureElemental_Container",
"Target_ConjureElementals_Minor_Container",
"Target_ConjureWoodlandBeings",
"Target_Contagion",
"Target_ControlUndead",
"Target_Counterspell",
"Target_CreateDestroyWater",
"Target_CreateUndead",
"Target_CrownOfMadness",
"Target_CureWounds",
"Target_CureWounds",
"Target_CureWounds_Mass",
"Target_CuttingWords",
"Target_DancingLights",
"Target_Darkness",
"Target_Darkness_DrowMagic",
"Target_Darkvision",
"Target_Daylight_Container",
"Target_DeathWard",
"Target_DisarmingAttack",
"Target_DissonantWhispers",
"Target_DominateBeast",
"Target_DominatePerson",
"Target_ElementalWeapon",
"Target_EnhanceAbility",
"Target_EnlargeReduce",
"Target_Entangle",
"Target_Enthrall",
"Target_Eyebite",
"Target_FaerieFire",
"Target_FaerieFire_DrowMagic",
"Target_FeignDeath",
"Target_FindFamiliar",
"Target_FlameStrike",
"Target_FlamingSphere",
"Target_FleshToStone",
"Target_Fly",
"Target_FogCloud",
"Target_FreedomOfMovement",
"Target_FrenziedStrike",
"Target_Friends",
"Target_GaseousForm",
"Target_GlobeOfInvulnerability",
"Target_GlyphOfWarding",
"Target_Goodberry",
"Target_GraspingVine",
"Target_Grease",
"Target_GreaterRestoration",
"Target_GuardianOfFaith",
"Target_Guidance",
"Target_Harm",
"Target_Haste",
"Target_Heal",
"Target_HealingWord",
"Target_HeatMetal",
"Target_Heroism",
"Target_Hex",
"Target_HideousLaughter",
"Target_HoldMonster",
"Target_HoldPerson",
"Target_HolyRebuke",
"Target_HordeBreaker",
"Target_HungerOfHadar",
"Target_HuntersMark",
"Target_HypnoticGaze",
"Target_HypnoticPattern",
"Target_IceStorm",
"Target_InflictWounds",
"Target_InsectPlague",
"Target_Invisibility",
"Target_Invisibility_Greater",
"Target_InvokeDuplicity",
"Target_IrresistibleDance",
"Target_Jump",
"Target_Jump_Githyanki",
"Target_Knock",
"Target_LayOnHands",
"Target_LesserRestoration",
"Target_Light",
"Target_Longstrider",
"Target_MageArmor",
"Target_MageHand",
"Target_MageHand_GithyankiPsionics",
"Target_MagicWeapon",
"Target_MenacingAttack",
"Target_MinorIllusion",
"Target_MistyStep",
"Target_MistyStep_Githyanki",
"Target_Moonbeam",
"Target_NaturesWrath",
"Target_PhantasmalForce",
"Target_PhantasmalKiller",
"Target_PlanarBinding",
"Target_PlantGrowth",
"Target_Polymorph",
"Target_ProtectionFromEnergy",
"Target_ProtectionFromEvilAndGood",
"Target_ProtectionFromPoison",
"Target_PushingAttack",
"Target_Rally",
"Target_RangersCompanion",
"Target_RecklessAttack",
"Target_RemoveCurse",
"Target_ResilientSphere",
"Target_Resistance",
"Target_SacredFlame",
"Target_Sanctuary",
"Target_Seeming",
"Target_Shatter",
"Target_ShieldOfFaith",
"Target_ShockingGrasp",
"Target_Silence",
"Target_Sleep",
"Target_SleetStorm",
"Target_Slow",
"Target_Smite_Blinding",
"Target_Smite_Branding_Container",
"Target_Smite_Branding_ZarielTiefling_Container",
"Target_Smite_Divine",
"Target_Smite_Divine_Critical_Unlock",
"Target_Smite_Divine_Unlock",
"Target_Smite_Searing",
"Target_Smite_Searing_ZarielTiefling",
"Target_Smite_Thunderous",
"Target_Smite_Wrathful",
"Target_SneakAttack",
"Target_SpeakWithDead",
"Target_SpikeGrowth",
"Target_SpiritualWeapon",
"Target_SpitefulSuffering",
"Target_StinkingCloud",
"Target_Stoneskin",
"Target_ThornWhip",
"Target_TripAttack",
"Target_TrueStrike",
"Target_VampiricTouch",
"Target_ViciousMockery",
"Target_WardingBond",
"Target_Web",
"Teleportation_ArcaneGate",
"Teleportation_DimensionDoor",
"Teleportation_Revivify",
"Throw_FrenziedThrow",
"Throw_Telekinesis",
"Wall_WallOfFire",
"Wall_WallOfStone",
"Zone_BurningHands",
"Zone_BurningHands_MephistophelesTiefling",
"Zone_ColorSpray",
"Zone_ConeOfCold",
"Zone_ConjureBarrage",
"Zone_Fear",
"Zone_GustOfWind",
"Zone_LightningBolt",
"Zone_Sunbeam",
"Zone_Thunderwave",
}


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("RemoveSpell")
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)

for spell = 1, #spellList do
    uuid = spellList[spell]
    writeString(cmdStr1, uuid)
    writeBytes(cmdStr1 + #uuid, 0)
    local result = executeCodeEx(0, nil, cmdCall)
    print(result == 1 and "success removed ",uuid or "failed to remove ",uuid)
end

print("done")

{$asm}
assert(true)
[DISABLE]

Re: z Baldur's Gate 3

Posted: Mon Aug 28, 2023 5:30 am
by gdoug
I've seen this get asked numerous times in the thread but it doesn't appear anyone has the answer yet. Anyone figured these things out?

1) How do you add more spells to a sorcerer? By that I mean, actual spells in their sorcerer spell book/availability.

2) Has anyone found the ranger (hunter subclass) volley and whirlwind abilities so they can be added?

Re: z Baldur's Gate 3

Posted: Mon Aug 28, 2023 6:19 am
by FirstofEden
gdoug wrote:
Mon Aug 28, 2023 5:30 am
I've seen this get asked numerous times in the thread but it doesn't appear anyone has the answer yet. Anyone figured these things out?

1) How do you add more spells to a sorcerer? By that I mean, actual spells in their sorcerer spell book/availability.

2) Has anyone found the ranger (hunter subclass) volley and whirlwind abilities so they can be added?

Code: Select all

{$lua}
if syntaxcheck then return end
spell = {
"Target_Volley",
"Shout_Whirlwind",
}
[ENABLE]
AddSpellToPlayer(spell)
[DISABLE]
Not sure about adding to the class itself.

Re: z Baldur's Gate 3

Posted: Mon Aug 28, 2023 7:43 am
by bloodaxis
gdoug wrote:
Mon Aug 28, 2023 5:30 am
I've seen this get asked numerous times in the thread but it doesn't appear anyone has the answer yet. Anyone figured these things out?

1) How do you add more spells to a sorcerer? By that I mean, actual spells in their sorcerer spell book/availability.

2) Has anyone found the ranger (hunter subclass) volley and whirlwind abilities so they can be added?
1, you don't, you can however mod the game such that you have more of a selection of spells on levelup.

Re: z Baldur's Gate 3

Posted: Mon Aug 28, 2023 7:58 am
by KishudarK
Can someone help me with the passive "NaturalRecoveryPoint"? The game crashes any time I try to add it.

Re: z Baldur's Gate 3

Posted: Mon Aug 28, 2023 8:34 am
by PeDaGaNG
KishudarK wrote:
Mon Aug 28, 2023 7:58 am
Can someone help me with the passive "NaturalRecoveryPoint"? The game crashes any time I try to add it.
You're looking for this?

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end
AddBoostsToPlayer("ActionResource(NaturalRecoveryPoint,1,0)")
{$asm}
[DISABLE]
I'm using Zanzer Table and it is available under "Character Resource Cheats" > "Add Resources"

Re: z Baldur's Gate 3

Posted: Mon Aug 28, 2023 9:09 am
by Azefa
Anyone knows how to spawn a character's statue for my camp which you can buy from Stoney at Circus of Last days? It does not spawn for some reason even after I payed a 5000 gold. I've found a strings that says "Statue ordered" and "Statue spawned" but I don't know where to put them in CE.

Re: z Baldur's Gate 3

Posted: Mon Aug 28, 2023 9:58 am
by hedop
Item spawner crashes the game for me as well. So it crashes the game on set dice roll and Item spawning.