Re: Monster Hunter World (Steam)
Posted: Fri Jan 31, 2020 12:27 pm
hey im gotta ask, HR/MR exp multiplier is working right..? i don't if it did
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Any help on this? For some reason mine doesn't wanna work, it was working fine till a couple of days ago and now it just says to me "Program already used, or nothing found" and it just doesn't bypass the game, i uninstalled the texture pack, updated all my drivers, i don't have any other loaders i just use the cheat engine, i dont wanna go mad on disabling stuff if i dont have to, but it still won't work, any genuine help on the problem would be appreciated!caliber1942 wrote: ↑Mon Jan 27, 2020 1:20 ambypass for:
Version 401727 10.12.02
Developers removed active scan threads and diminished amount and number of times other scans are used.
password frf
note that this bypass you CAN press OK at the end to close it, as the bypass is not necessary to leave running after it does it's work, since the threads are not being used.
best,
Cal
make sure you are using the correct one? We uploaded a new one. Sounds like you are using older version?Darkdeath7611 wrote: ↑Fri Jan 31, 2020 3:26 pmAny help on this? For some reason mine doesn't wanna work, it was working fine till a couple of days ago and now it just says to me "Program already used, or nothing found" and it just doesn't bypass the game, i uninstalled the texture pack, updated all my drivers, i don't have any other loaders i just use the cheat engine, i dont wanna go mad on disabling stuff if i dont have to, but it still won't work, any genuine help on the problem would be appreciated!caliber1942 wrote: ↑Mon Jan 27, 2020 1:20 ambypass for:
Version 401727 10.12.02
Developers removed active scan threads and diminished amount and number of times other scans are used.
password frf
note that this bypass you CAN press OK at the end to close it, as the bypass is not necessary to leave running after it does it's work, since the threads are not being used.
best,
Cal![]()
The CE for Handler costume deletes the remaining costumes so I wouldn't recommend using it. Luckily I backup my save data to retrieve back all the handler's costumes.LCHLH wrote: ↑Fri Jan 31, 2020 11:37 amAnd here's a bonus for everyone that (like me) might want to keep the techno handler forever, or maybe longs for the guildmarm's thighs, the Handler's costume address:
this one's the standalone pointer version, just paste anywhere and useAnd here's the plug version, you paste it inside [Character Pointers]; this one should work after updates (if the AOB holds).code
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1337091626</ID> <Description>"Handler costume!"</Description> <DropDownList ReadOnly="1" DisplayValueAsItem="1">0:The Handler's Outfit 1:Guildmarm (Thighs) 2:Astera 3-Star Chef Coat 4:Busy Bee 5:Sunshine Pareo 6:Mischievous Dress 7:Winter's Spirit Coat 8:Friendly Felyne Costume 9:Winter Outfit (Iceborne) 10:Kokoto Gal Dress 12:Oolong Dress? 13:Techno Handler </DropDownList> <LastState Value="5" RealAddress="8FB3B864"/> <Color>9300E1</Color> <VariableType>Byte</VariableType> <Address>MonsterHunterWorld.exe+4CEA700</Address> <Offsets> <Offset>27B7E4</Offset> <Offset>A8</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatTable>
NOTE: the value wants to change when transitioning (which is also when the costume changes, not while staring at her), so just set and freeze the value. If the people much smarter than me can make a proper script out of that (like, finding what accesses that thing and nop it or something), then that would be great.code
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1337091625</ID> <Description>"Handler costume!"</Description> <DropDownList ReadOnly="1" DisplayValueAsItem="1">0:The Handler's Outfit 1:Guildmarm (Thighs) 2:Astera 3-Star Chef Coat 4:Busy Bee 5:Sunshine Pareo 6:Mischievous Dress 7:Winter's Spirit Coat 8:Friendly Felyne Costume 9:Winter Outfit (Iceborne) 10:Kokoto Gal Dress 12:Oolong Dress? 13:Techno Handler </DropDownList> <LastState Value="5" RealAddress="8FB3B864"/> <Color>9300E1</Color> <VariableType>Byte</VariableType> <Address>ps1</Address> <Offsets> <Offset>27B7E4</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatTable>
Someone posted a link just above:kaptain kek wrote: ↑Fri Jan 31, 2020 5:06 pmHey guys,
Thanks for the table - works great.
I wanted to ask if anyone had the equipment Id list?
I'm able to use the equipment data script by going into the sell screen(doesn't populate otherwise for me) and it seems the ID is editable and changes the Item. A lot of the IDs are crashes, but the vast majority seem to work.
If anyone knows of a way to dumb these ids, or already has a link to them, it would be much appreciated. Thanks!
PS. I.e 429 Is the ID for dober B+ helmet
That doesn't include equipment IDs, just items, hence I was looking for equipment IDs.Angelus wrote: ↑Fri Jan 31, 2020 5:29 pmSomeone posted a link just above:kaptain kek wrote: ↑Fri Jan 31, 2020 5:06 pmHey guys,
Thanks for the table - works great.
I wanted to ask if anyone had the equipment Id list?
I'm able to use the equipment data script by going into the sell screen(doesn't populate otherwise for me) and it seems the ID is editable and changes the Item. A lot of the IDs are crashes, but the vast majority seem to work.
If anyone knows of a way to dumb these ids, or already has a link to them, it would be much appreciated. Thanks!
PS. I.e 429 Is the ID for dober B+ helmet
It took me a minute to find it. The links are in the middle of the page, under the "Misc" section.kaptain kek wrote: ↑Fri Jan 31, 2020 5:43 pmThat doesn't include equipment IDs, just items, hence I was looking for equipment IDs.Angelus wrote: ↑Fri Jan 31, 2020 5:29 pmSomeone posted a link just above:kaptain kek wrote: ↑Fri Jan 31, 2020 5:06 pmHey guys,
Thanks for the table - works great.
I wanted to ask if anyone had the equipment Id list?
I'm able to use the equipment data script by going into the sell screen(doesn't populate otherwise for me) and it seems the ID is editable and changes the Item. A lot of the IDs are crashes, but the vast majority seem to work.
If anyone knows of a way to dumb these ids, or already has a link to them, it would be much appreciated. Thanks!
PS. I.e 429 Is the ID for dober B+ helmet
Yeah I'm gonna need proof on that. Cause even through restarts of the game, all the default (Astera/Seliana), bought, and event costume are still there.Hellangel98 wrote: ↑Fri Jan 31, 2020 5:17 pmThe CE for Handler costume deletes the remaining costumes so I wouldn't recommend using it. Luckily I backup my save data to retrieve back all the handler's costumes.LCHLH wrote: ↑Fri Jan 31, 2020 11:37 amAnd here's a bonus for everyone that (like me) might want to keep the techno handler forever, or maybe longs for the guildmarm's thighs, the Handler's costume address:
this one's the standalone pointer version, just paste anywhere and useAnd here's the plug version, you paste it inside [Character Pointers]; this one should work after updates (if the AOB holds).code
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1337091626</ID> <Description>"Handler costume!"</Description> <DropDownList ReadOnly="1" DisplayValueAsItem="1">0:The Handler's Outfit 1:Guildmarm (Thighs) 2:Astera 3-Star Chef Coat 4:Busy Bee 5:Sunshine Pareo 6:Mischievous Dress 7:Winter's Spirit Coat 8:Friendly Felyne Costume 9:Winter Outfit (Iceborne) 10:Kokoto Gal Dress 12:Oolong Dress? 13:Techno Handler </DropDownList> <LastState Value="5" RealAddress="8FB3B864"/> <Color>9300E1</Color> <VariableType>Byte</VariableType> <Address>MonsterHunterWorld.exe+4CEA700</Address> <Offsets> <Offset>27B7E4</Offset> <Offset>A8</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatTable>
NOTE: the value wants to change when transitioning (which is also when the costume changes, not while staring at her), so just set and freeze the value. If the people much smarter than me can make a proper script out of that (like, finding what accesses that thing and nop it or something), then that would be great.code
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1337091625</ID> <Description>"Handler costume!"</Description> <DropDownList ReadOnly="1" DisplayValueAsItem="1">0:The Handler's Outfit 1:Guildmarm (Thighs) 2:Astera 3-Star Chef Coat 4:Busy Bee 5:Sunshine Pareo 6:Mischievous Dress 7:Winter's Spirit Coat 8:Friendly Felyne Costume 9:Winter Outfit (Iceborne) 10:Kokoto Gal Dress 12:Oolong Dress? 13:Techno Handler </DropDownList> <LastState Value="5" RealAddress="8FB3B864"/> <Color>9300E1</Color> <VariableType>Byte</VariableType> <Address>ps1</Address> <Offsets> <Offset>27B7E4</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatTable>
Well I did exactly what you said above by locking in the value. Turned off the CE, Restarting the game too and it shows only has 2 outfits instead of 4.LCHLH wrote: ↑Fri Jan 31, 2020 8:21 pmYeah I'm gonna need proof on that. Cause even through restarts of the game, all the default (Astera/Seliana), bought, and event costume are still there.Hellangel98 wrote: ↑Fri Jan 31, 2020 5:17 pmThe CE for Handler costume deletes the remaining costumes so I wouldn't recommend using it. Luckily I backup my save data to retrieve back all the handler's costumes.LCHLH wrote: ↑Fri Jan 31, 2020 11:37 amAnd here's a bonus for everyone that (like me) might want to keep the techno handler forever, or maybe longs for the guildmarm's thighs, the Handler's costume address:
this one's the standalone pointer version, just paste anywhere and useAnd here's the plug version, you paste it inside [Character Pointers]; this one should work after updates (if the AOB holds).code
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1337091626</ID> <Description>"Handler costume!"</Description> <DropDownList ReadOnly="1" DisplayValueAsItem="1">0:The Handler's Outfit 1:Guildmarm (Thighs) 2:Astera 3-Star Chef Coat 4:Busy Bee 5:Sunshine Pareo 6:Mischievous Dress 7:Winter's Spirit Coat 8:Friendly Felyne Costume 9:Winter Outfit (Iceborne) 10:Kokoto Gal Dress 12:Oolong Dress? 13:Techno Handler </DropDownList> <LastState Value="5" RealAddress="8FB3B864"/> <Color>9300E1</Color> <VariableType>Byte</VariableType> <Address>MonsterHunterWorld.exe+4CEA700</Address> <Offsets> <Offset>27B7E4</Offset> <Offset>A8</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatTable>
NOTE: the value wants to change when transitioning (which is also when the costume changes, not while staring at her), so just set and freeze the value. If the people much smarter than me can make a proper script out of that (like, finding what accesses that thing and nop it or something), then that would be great.code
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1337091625</ID> <Description>"Handler costume!"</Description> <DropDownList ReadOnly="1" DisplayValueAsItem="1">0:The Handler's Outfit 1:Guildmarm (Thighs) 2:Astera 3-Star Chef Coat 4:Busy Bee 5:Sunshine Pareo 6:Mischievous Dress 7:Winter's Spirit Coat 8:Friendly Felyne Costume 9:Winter Outfit (Iceborne) 10:Kokoto Gal Dress 12:Oolong Dress? 13:Techno Handler </DropDownList> <LastState Value="5" RealAddress="8FB3B864"/> <Color>9300E1</Color> <VariableType>Byte</VariableType> <Address>ps1</Address> <Offsets> <Offset>27B7E4</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatTable>
Or did you not read the big NOTE that says the game tends to try and reset it if it's something you didn't buy, and you should lock in the value?image
GJ backing up data though, that's the right procedure.
No, you can't change your character gender in-game but you should be able to change your gender in the main menu, if you have the Character Edit Voucher. In-case if you do not have character vouchers you can retrieve them through CE in the other forum.
This should work in-game, change it (0 male / 1 female) and View your Guild Card to see if it worked.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1337091627</ID>
<Description>"sex"</Description>
<DropDownList ReadOnly="1" DisplayValueAsItem="1">0:male
1:female
</DropDownList>
<LastState Value="1" RealAddress="8F8C01EC"/>
<Color>0080FF</Color>
<VariableType>Byte</VariableType>
<Address>MonsterHunterWorld.exe+4CEA700</Address>
<Offsets>
<Offset>16C</Offset>
<Offset>A8</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatTable>
Please tell me exactly what you did, and which one you used (the pointer or the one that plugs into squall8's Character Pointers)Hellangel98 wrote: ↑Fri Jan 31, 2020 10:10 pmWell I did exactly what you said above by locking in the value. Turned off the CE, Restarting the game too and it shows only has 2 outfits instead of 4.
Oh nevermind, the picture you showed is same as mine and yeah I do not own the costumes. It's okay though I got it back from backing up the saveLCHLH wrote: ↑Fri Jan 31, 2020 10:46 pmThis should work in-game, change it (0 male / 1 female) and View your Guild Card to see if it worked.Spoiler
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1337091627</ID> <Description>"sex"</Description> <DropDownList ReadOnly="1" DisplayValueAsItem="1">0:male 1:female </DropDownList> <LastState Value="1" RealAddress="8F8C01EC"/> <Color>0080FF</Color> <VariableType>Byte</VariableType> <Address>MonsterHunterWorld.exe+4CEA700</Address> <Offsets> <Offset>16C</Offset> <Offset>A8</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatTable>
Please tell me exactly what you did, and which one you used (the pointer or the one that plugs into squall8's Character Pointers)Hellangel98 wrote: ↑Fri Jan 31, 2020 10:10 pmWell I did exactly what you said above by locking in the value. Turned off the CE, Restarting the game too and it shows only has 2 outfits instead of 4.
Does the selected costume appear on the handler when you zone in (value locked ofc) or does it default to the original?
If you change it to 13 (the techno handler) and look in your room at the handler's costumes, does it appear on the list with a checkmark? -if you don't own the costume (bought from Steam) or the event isn't active it won't appear there anyway.
Which costume did you buy, when you say there were 4 initially?
And the most important question: if you change the costumes from your room, does the number shown in the pointer reflect what you've selected in your room or is it something outside of the 0-13?