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Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Fri Jan 18, 2019 10:55 pm
by zachillios
Still working on finishing the game. Just a heads up, they appear to be implementing an update soon as the steam depot has been changed. Most things will probably break with this game, so if you don't want to wait for stuff to be fixed, don't update.

Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Fri Jan 18, 2019 11:53 pm
by acecel
And also, any "Stats/HP/PWR... over 9999" cheat around ? I thought someone was speaking of it

Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Sat Jan 19, 2019 12:13 am
by Exeter
zachillios wrote:
Fri Jan 18, 2019 10:55 pm
Still working on finishing the game. Just a heads up, they appear to be implementing an update soon as the steam depot has been changed. Most things will probably break with this game, so if you don't want to wait for stuff to be fixed, don't update.
That's a bit annoying. I still have to update my Synthesis material pointers so they work with the AoB script. Guess I'll have to prioritize that for now over playing first.

Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Sat Jan 19, 2019 1:23 am
by Tada2020
Any chance for an encounter modifier script like in Berseria? I don't think I've read anything about that in the thread so far

Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Sat Jan 19, 2019 2:03 am
by Exeter
2.3 Inventory Editor added! This update contains Synthesis materials (a whoppin 157 of them), and Extra (DLC) Items.

viewtopic.php?f=4&t=8513&p=74756#p74756


Now back to playing the game regularly again for a bit... :P

Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Sat Jan 19, 2019 2:04 am
by tizzio
@ciphray thanks :D

Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Sat Jan 19, 2019 5:12 am
by ApeDemon66
Exeter wrote:
Sat Jan 19, 2019 12:13 am
That's a bit annoying. I still have to update my Synthesis material pointers so they work with the AoB script. Guess I'll have to prioritize that for now over playing first.
We'll get to see my AoB scripts in action 8-)

Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Sat Jan 19, 2019 8:05 am
by Asuma
100% Monster Collection. I don't suppose that's possible is it?

Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Sat Jan 19, 2019 8:16 am
by tizzio
@Geordan9 i can't wait for it :D

Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Sat Jan 19, 2019 1:23 pm
by Exeter
Geordan9 wrote:
Sat Jan 19, 2019 5:12 am
Exeter wrote:
Sat Jan 19, 2019 12:13 am
That's a bit annoying. I still have to update my Synthesis material pointers so they work with the AoB script. Guess I'll have to prioritize that for now over playing first.
We'll get to see my AoB scripts in action 8-)
I have faith. :P

Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Sat Jan 19, 2019 1:47 pm
by Rogus
So how to stop updates on steam?

Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Sat Jan 19, 2019 2:14 pm
by Foomy
Are there codes to edit kill count in Fell Arms wep?

Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Sat Jan 19, 2019 4:17 pm
by MasterVegito
Can a cheta be made for that fucking dice master minigame

Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Sat Jan 19, 2019 7:23 pm
by Lathia
I must be blind, but can anyone show me how to change party member levels? I over leveled too much, game is too easy now.

Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Sat Jan 19, 2019 10:23 pm
by zachillios
So not sure if anyone posted this yet, but here's Fake Gald for the EX dungeon. You can edit it to 15 and go straight to the final room.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4815</ID>
      <Description>"False Gald"</Description>
      <VariableType>Byte</VariableType>
      <Address>TOV_DE.exe+117A6B8</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>