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Re: Cyberpunk 2077 [+16.5]

Posted: Sat Feb 19, 2022 11:27 pm
by jadow77
+1

Re: Cyberpunk 2077 [+16.5]

Posted: Sun Feb 20, 2022 2:21 am
by DiscordantHeroics
+1 to this as well!

Re: Cyberpunk 2077 [+16.5]

Posted: Sun Feb 20, 2022 8:07 am
by arazrad
+1 :-(

Re: Cyberpunk 2077 [+16.5]

Posted: Sat Mar 05, 2022 8:08 pm
by Omega59
hi, yes we need a 1.5 table update thank you for your efforts!

Re: Cyberpunk 2077 [+16.5]

Posted: Sat Apr 16, 2022 7:09 pm
by sagimine1
Had to create an account but since it has been more than a month since the post. When should an update be done for this table? The game is currently on patch 1.5.2. Since CD ProjekRed had abandon their red engine (might be due to the leaks happened months ago) for the Tencent/Chinese Spy agency Unreal Engine 5 since Tencent own a large share or complete share of the Unreal brand.

Re: Cyberpunk 2077 [+16.5]

Posted: Tue Apr 26, 2022 11:09 pm
by chrisreddot3
up
update pls

Re: Cyberpunk 2077 [+16.5]

Posted: Tue May 10, 2022 3:54 pm
by LorgrenBenirus
Peeking into this thread yet again, in hopes to see some news about table update :)

Re: Cyberpunk 2077 [+16.5]

Posted: Wed May 11, 2022 12:58 pm
by Nihbor
Also hoping for an update

Re: Cyberpunk 2077 [+16.5]

Posted: Tue Sep 20, 2022 3:16 pm
by tobiume
the Easy Breach is still working! Thank you, sir.

Re: Cyberpunk 2077 [+16.5]

Posted: Thu Sep 22, 2022 1:42 pm
by slashdogz
+1

Re: Cyberpunk 2077 [+16.5]

Posted: Sun Sep 25, 2022 1:59 am
by josh2tk89
Update please

Re: Cyberpunk 2077 [+16.5]

Posted: Fri Oct 07, 2022 9:50 pm
by killerkrok555
someone knows what function address that is responsible for status effects? im trying to create no cooldown for quick hacks

Re: Cyberpunk 2077 [+16.5]

Posted: Fri Nov 11, 2022 6:45 am
by dna
for those struggling with breach protocol, try using the autobreach tool.. its on nexus. works like a charm once you get it configured

Re: Cyberpunk 2077 [+16.5]

Posted: Fri Nov 11, 2022 8:45 pm
by Archerodees
tobiume wrote:
Tue Sep 20, 2022 3:16 pm
the Easy Breach is still working! Thank you, sir.
It's hoenstly the only one I use. That hacking minigame is used so much I get sick of it.

Everything else I just use CET to activate the console and use that instead.

Re: Cyberpunk 2077 [+16.5]

Posted: Sun Nov 20, 2022 4:10 pm
by Csimbi
Here's a table I made for 1.61 on GOG.com.
- Min. Health Ratio; a God Mode.
- Infinite Clip; or "no reload".
- Infinite Ammo; so you'd never run out
- Recoil Mod; scales the strength of the recoil effect.
- Spread Mod; scales the base (default) spread. Shotguns firing all projectiles to the same spot are fun.
- Spread Gain Mod; scales the amount spread that is added when the weapon is fired.

I noticed rare crashes here and there, but I am not entirely convinced they happened due to this script.
I could not reproduce any crash, if you do, please let me know.

Enjoy!