Re: Monster Hunter World (Steam)
Posted: Wed Jan 22, 2020 12:31 pm
Game crashes when i select any script after loading table.
What should i do?
What should i do?
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Use this in the mean time. Make a char with the appearance you want, get in-game with it (the tutorial is fine), note down or screenshot every single thing in the list (except makeup, that doesn't matter), and go back to your main character and paste those. MAKE A SAVE BACKUP BEFOREHAND.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>69</ID>
<Description>"Character Pointers (by Squall8)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<Color>A81371</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : MonsterHunterWorld.exe
Version:
Date : 2018-08-09
Author : Squall8
}
[ENABLE]
aobscanmodule(character,MonsterHunterWorld.exe,8B 8F A0 00 00 00 89 C8 F7)
alloc(newmem,$1000,character)
label(code)
label(return)
label(ps1)
registersymbol(character)
registersymbol(ps1)
newmem:
mov [ps1],rdi
code:
mov ecx,[rdi+000000A0]
jmp return
ps1:
dq 0
character:
jmp newmem
nop
return:
[DISABLE]
character:
db 8B 8F A0 00 00 00
unregistersymbol(character)
unregistersymbol(ps1)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>348816</ID>
<Description>"[Player Appearance]"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<Color>750058</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>348845</ID>
<Description>"Sex"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:male
1:female
</DropDownList>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>16C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348847</ID>
<Description>"Face (0-27)"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>171</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348878</ID>
<Description>"Skin"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<Color>C6005E</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>348839</ID>
<Description>"Skin color X #1"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>166</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348892</ID>
<Description>"Skin color X #2"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>348</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348840</ID>
<Description>"Skin color Y #1"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>167</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348893</ID>
<Description>"Skin color Y #2"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>34C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348841</ID>
<Description>"Wrinkle Volume #1 (Age)"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>168</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348886</ID>
<Description>"Wrinkle Volume #2 (Age)"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>350</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348842</ID>
<Description>"Wrinkles #1"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>169</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348887</ID>
<Description>"Wrinkles #2"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>354</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>348879</ID>
<Description>"Hair"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<Color>C6005E</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>348857</ID>
<Description>"Hairstyle"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>184</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348836</ID>
<Description>"Hair color (ARGB)"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>17C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348851</ID>
<Description>"Eyebrows"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>175</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348846</ID>
<Description>"Brow type"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>170</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348835</ID>
<Description>"Eyebrow color (ARGB)"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>15c</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348853</ID>
<Description>"Facial hair"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>177</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348855</ID>
<Description>"Facial hair - color (ARGB)"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>160</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>348880</ID>
<Description>"Eyes"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<Color>C6005E</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>348848</ID>
<Description>"Eyes"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>172</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348837</ID>
<Description>"Eye width #1"</Description>
<ShowAsSigned>1</ShowAsSigned>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>164</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348868</ID>
<Description>"Eye width #2"</Description>
<ShowAsSigned>1</ShowAsSigned>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>360</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348838</ID>
<Description>"Eye height #1"</Description>
<ShowAsSigned>1</ShowAsSigned>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>165</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348866</ID>
<Description>"Eye height #2"</Description>
<ShowAsSigned>1</ShowAsSigned>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>364</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348852</ID>
<Description>"Eyelash length"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Short
1:Average
2:Long
</DropDownList>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>176</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348833</ID>
<Description>"Left eye - color (ARGB)"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>154</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348834</ID>
<Description>"Right eye - color (ARGB)"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>158</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>348881</ID>
<Description>"Nose"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<Color>C6005E</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>348849</ID>
<Description>"Nose"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>173</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348843</ID>
<Description>"Nose height #1"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>16A</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348872</ID>
<Description>"Nose height #2"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>358</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>348882</ID>
<Description>"Mouth"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<Color>C6005E</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>348850</ID>
<Description>"Mouth"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>174</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348871</ID>
<Description>"Mouth height #1"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>16B</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348873</ID>
<Description>"Mouth height #2"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>35C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>348877</ID>
<Description>"Makeup"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<Color>C6005E</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>348832</ID>
<Description>"Makeup 1 - type"</Description>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>12C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348826</ID>
<Description>"Makeup 1 - position X #1"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>110</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348827</ID>
<Description>"Makeup 1 - position Y #1"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>114</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348899</ID>
<Description>"Makeup 1 - position X #2"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>3a0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348900</ID>
<Description>"Makeup 1 - position Y #2"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>3a4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348828</ID>
<Description>"Makeup 1 - size X #1"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>118</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348829</ID>
<Description>"Makeup 1 - size Y #1"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>11C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348906</ID>
<Description>"Makeup 1 - size X #2"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>3b8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348907</ID>
<Description>"Makeup 1 - size Y #2"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>3bc</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348825</ID>
<Description>"Makeup 1 - color (ARGB)"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>10C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348910</ID>
<Description>"Makeup 1 - color 2??"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>37C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348830</ID>
<Description>"Makeup 1 - glossy #1"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>120</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348913</ID>
<Description>"Makeup 1 - glossy #2"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>3CC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348831</ID>
<Description>"Makeup 1 - metallic #1"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>124</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348916</ID>
<Description>"Makeup 1 - metallic #2"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>3D8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348919</ID>
<Description>"Makeup 1 - transparency #1"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>10F</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348920</ID>
<Description>"Makeup 1 - transparency #2"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>384</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348923</ID>
<Description>"Makeup 1 - luminescent #1"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>128</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348924</ID>
<Description>"Makeup 1 - luminescent #2"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>3E4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348928</ID>
<Description>"Makeup 2 - type"</Description>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>108</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348929</ID>
<Description>"Makeup 2 - position X #1"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>EC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348930</ID>
<Description>"Makeup 2 - position Y #1"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>F0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348931</ID>
<Description>"Makeup 2 - position X #2"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>398</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348932</ID>
<Description>"Makeup 2 - position Y #2"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>39C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348926</ID>
<Description>"Makeup 2 - color (ARGB)"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>E8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348927</ID>
<Description>"Makeup 2 - color 2??"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>36C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>348860</ID>
<Description>"Expression"</Description>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>188</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348858</ID>
<Description>"Clothing"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>186</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348856</ID>
<Description>"Clothing - color (ARGB)"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>180</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348859</ID>
<Description>"Voice"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>187</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Adding decorations is easy. There are two ways:tukaka241997 wrote: ↑Wed Jan 22, 2020 3:41 amThanks for the work, but may i ask that do we have the option to add Decorations yet? I know a mod that allow us to buy Decos on Nexus, but it's a bit complicate.
Make sure you are using breakpoint mode in settings.
If you mean unlimited attempts, its on my table.
Also part of my table.
You got the equipment editor (to add equipment) to work? I haven't been able to make sense of it, or if it even is updated or not. Could you provide instructions?TroliusMaximus wrote: ↑Wed Jan 22, 2020 2:03 pmThis also works with any item / piece of equipment (I'm using the "Astal" armour, which isn't even released yet! )... Just make that sure you are doing it in the "Sell" menu, and that you are in the correct section for the type of item being swapped. If you try to swap, say, a crafting material for a Jewel, it will bug that slot out for good (it becomes greyed out or black, and the item there, immovable)... At least, it did for me before Iceborne update -- which then fixed the few buggy slots I had from way back.
Thanks that's exactly what I wanted.
This is what my settings look, but I still am not getting anything: .
marxsoul wrote: ↑Wed Jan 22, 2020 9:46 pmThis is what my settings look, but I still am not getting anything: .
Way I'm testing is just selling random items and trying to find addresses responsible for reduction, but no addresses show up...