Re: RESIDENT EVIL 2 +9 +3 (table Update6.2)
Posted: Wed Jan 30, 2019 7:06 pm
Guys There is a solution for forcing a outfit ? Iwanna play leon with his first outfit, the casual one.
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Beating any character's 2nd scenario will unlock all its narrative outfit variants encountered in the story. As such, with Leon you unlock:
NChabb wrote: ↑Wed Jan 30, 2019 7:52 pmBeating any character's 2nd scenario will unlock all its narrative outfit variants encountered in the story. As such, with Leon you unlock:
With Claire:
- Casual
- Police RPD outfit
- Police RPD outfit bandaged
When a costume is selected for a character in the menu, it doesn't get replaced at all unless you are in 'alternative mode' (with which the classic outfits are subject to the same narrative updates).
- Jacket
- Tank top
If you complete a Hardcore run on a character, you unlock his/her narrative variants for the classic version of the costumes (Leon RPD, Leon bandaged, Claire classic no jacket, etc.)
Therefore, to unlock all costumes, you have to complete 2nd run Leon, 2nd run Claire, Hardcore Claire, Hardcore Leon.
NChabb wrote: ↑Wed Jan 30, 2019 7:52 pmBeating any character's 2nd scenario will unlock all its narrative outfit variants encountered in the story. As such, with Leon you unlock:
With Claire:
- Casual
- Police RPD outfit
- Police RPD outfit bandaged
When a costume is selected for a character in the menu, it doesn't get replaced at all unless you are in 'alternative mode' (with which the classic outfits are subject to the same narrative updates).
- Jacket
- Tank top
If you complete a Hardcore run on a character, you unlock his/her narrative variants for the classic version of the costumes (Leon RPD, Leon bandaged, Claire classic no jacket, etc.)
Therefore, to unlock all costumes, you have to complete 2nd run Leon, 2nd run Claire, Hardcore Claire, Hardcore Leon.
So you either wait for someone to do a proper cheat table that unlock records (some modders gave some vague instructions in the first pages), or you head over residentevilmodding.boards.net to find out how to swap models.
I think Celios made a script that allows that ... but I do not know how to make it work.NChabb wrote: ↑Wed Jan 30, 2019 8:03 pmSo you either wait for someone to do a proper cheat table that unlock records (some modders gave some vague instructions in the first pages), or you head over residentevilmodding.boards.net to find out how to swap models.
Either way you will wait longer and it'll be more of a hassle than to simply play the game.
Code: Select all
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
label(dForceCostume)
registersymbol(dForceCostume)
label(pPlayerInfo)
registersymbol(pPlayerInfo)
label(pCustomeInfo)
registersymbol(pCustomeInfo)
alloc(newmem,2048,"re2.exe"+E46D663)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov rax,pCustomeInfo
mov [rax],rdi
mov rax,[rsp+90]
push rax
mov rax,pPlayerInfo
pop [rax]
mov rax,dForceCostume
mov eax,[rax]
test eax,eax
cmovge ebp,eax
originalcode:
mov [rdi+54],ebp
mov rax,[rbx+50]
exit:
jmp returnhere
///
dForceCostume:
dd ffffffff
pPlayerInfo:
dq 0
pCustomeInfo:
dq 0
///
"re2.exe"+E46D663:
jmp newmem
nop
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"re2.exe"+E46D663:
db 89 6F 54 48 8B 43 50
//Alt: mov [rdi+54],ebp
//Alt: mov rax,[rbx+50]
unregistersymbol(dForceCostume)
unregistersymbol(pPlayerInfo)
unregistersymbol(pCustomeInfo)
Started noticing it in late Sewers. Could just be that the table messed up for some reason. I had a weird issue with the pouch script (the old one) a few days ago where it wouldn't reload anything at all. This eventually resolved itself on its own.Deathwing Zero wrote: ↑Wed Jan 30, 2019 10:24 pmWhere in the game did it happen? I tested it when he updated it and it was working fine.
Deathwing Zero wrote: ↑Wed Jan 30, 2019 8:28 pmHe did. It's here. However, he posted a table that's in plain text. This is the script itself if you want to add it to your own table. It's a pointless script since you can change costumes at any time you want. Be sure to read his post for instructions on how to use it properly.
Code: Select all
[ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat label(dForceCostume) registersymbol(dForceCostume) label(pPlayerInfo) registersymbol(pPlayerInfo) label(pCustomeInfo) registersymbol(pCustomeInfo) alloc(newmem,2048,"re2.exe"+E46D663) label(returnhere) label(originalcode) label(exit) newmem: //this is allocated memory, you have read,write,execute access //place your code here mov rax,pCustomeInfo mov [rax],rdi mov rax,[rsp+90] push rax mov rax,pPlayerInfo pop [rax] mov rax,dForceCostume mov eax,[rax] test eax,eax cmovge ebp,eax originalcode: mov [rdi+54],ebp mov rax,[rbx+50] exit: jmp returnhere /// dForceCostume: dd ffffffff pPlayerInfo: dq 0 pCustomeInfo: dq 0 /// "re2.exe"+E46D663: jmp newmem nop nop returnhere: [DISABLE] //code from here till the end of the code will be used to disable the cheat dealloc(newmem) "re2.exe"+E46D663: db 89 6F 54 48 8B 43 50 //Alt: mov [rdi+54],ebp //Alt: mov rax,[rbx+50] unregistersymbol(dForceCostume) unregistersymbol(pPlayerInfo) unregistersymbol(pCustomeInfo)
It was just working fine for me with no ammo in my inventory. I started a new game, modded the SLS60 so it had the quick reload and reinforced frame, switched to High Powered bullets and killed every zombie on the way to the police station. Reloaded to 5 every time. I even went up to collecting the spade key and it was still working.
Do not think so awkward. Just type 9999 and you're doneForgotMyLogin wrote: ↑Wed Jan 30, 2019 11:42 pmDoes Undead with 1200 min health keep you at Fine? I swear I always go down to Caution or Danger no matter what settings.