Page 266 of 377

Re: Monster Hunter World (Steam)

Posted: Mon Jan 20, 2020 12:59 am
by sharizard
Is there a fix to the crash after checking the "ignore crafting requirements"

Re: Monster Hunter World (Steam)

Posted: Mon Jan 20, 2020 2:07 am
by NumberXer0
Rejoice friends! The all items in shop mod is back. Go nuts!

Re: Monster Hunter World (Steam)

Posted: Mon Jan 20, 2020 2:27 am
by danver
and where is this mod at?

Re: Monster Hunter World (Steam)

Posted: Mon Jan 20, 2020 3:18 am
by pizzapastaputitonmy
Do we have an ETA on the next update for the table? I really wanna use the level 4 gems with the secondary being maxed.

Re: Monster Hunter World (Steam)

Posted: Mon Jan 20, 2020 3:20 am
by karenaki
danver wrote:
Mon Jan 20, 2020 2:27 am
and where is this mod at?
https://www.fearlessrevolution.com/monsterhunterworld/mods/1962

here ya go

Re: Monster Hunter World (Steam)

Posted: Mon Jan 20, 2020 3:43 am
by Kazishini1889
I have been unable to get the set bonus max or 1 jewel for max scripts to activate, has anyone else been successful?

Re: Monster Hunter World (Steam)

Posted: Mon Jan 20, 2020 3:55 am
by TroliusMaximus
Kazishini1889 wrote:
Mon Jan 20, 2020 3:43 am
I have been unable to get the set bonus max or 1 jewel for max scripts to activate, has anyone else been successful?
I've been using the "1 Jewel for maximum effect" script since a couple of CE updates ago, and it's been working fine for me. (*After you activate it, simply press START and then RT, to see it take effect)

Re: Monster Hunter World (Steam)

Posted: Mon Jan 20, 2020 4:00 am
by Kazishini1889
TroliusMaximus wrote:
Mon Jan 20, 2020 3:55 am
Kazishini1889 wrote:
Mon Jan 20, 2020 3:43 am
I have been unable to get the set bonus max or 1 jewel for max scripts to activate, has anyone else been successful?
I've been using the "1 Jewel for maximum effect" script since a couple of CE updates ago, and it's been working fine for me. (*After you activate it, simply press START and then RT, to see it take effect)
I was running an out of date Cheat Engine, that would be the reason why. I thank you for the response, just knowing the script wasnt at fault got me looking further.

Re: Monster Hunter World (Steam)

Posted: Mon Jan 20, 2020 4:31 am
by Master_Builder
Attached are modified weapon/armor/jewels to cheat with.

All armor & weapons have three lvl4 slots.
Only one armor piece is needed for a set bonus.
Skills in armors are set to max.
All skills on jewels are set to max. (So only one jewel is needed.)

This loader: https://www.fearlessrevolution.com/monsterhunterworld/mods/1982
Is required for MHW to load these files.

Pass: "I swear not to cheat online."

PS: I put it on Nexus too: https://www.fearlessrevolution.com/monsterhunterworld/mods/1997
I probably won't come back and edit this so look for updates on nexus.

Re: Monster Hunter World (Steam)

Posted: Mon Jan 20, 2020 4:44 am
by nonoop2
PLZ add maxed solt T_T

Re: Monster Hunter World (Steam)

Posted: Mon Jan 20, 2020 5:27 am
by vNawar
LCHLH wrote:
Sun Jan 19, 2020 7:40 pm
vNawar wrote:
Sun Jan 19, 2020 7:28 pm
hey I modifed the HR from the character pointers table and fucked up my save file how do I fix this ?
Restore a save backup and never try modifying story-locked things again.
I don't have a backup, and I wasn't modifying story-locked things. I just wanted to get my hr from 95 to 100.

Re: Monster Hunter World (Steam)

Posted: Mon Jan 20, 2020 5:29 am
by kaziyo88
Squall8 wrote:
Thu Aug 09, 2018 12:22 am
First off, I want to give my most gracious thanks to Lukacross for gifting me this game, as well as the Iceborne DLC, and making my work possible! I've been dying to make a table for this game since it's release!


Don't see Large Monster Size Modifier anywhere.

Re: Monster Hunter World (Steam)

Posted: Mon Jan 20, 2020 8:58 am
by Eth
Thank you sooooooo much!!! "Marcus101RR's table then change all of Fertilizer Effect and Fertilizer Duration value to 0" fixed my save game too.

Lesson learned, back up a LOT more often.
s23301955 wrote:
Sun Jan 19, 2020 7:40 am
pox911 wrote:
Sun Jan 19, 2020 5:39 am
Ive been doing some testing and made a botanical research editor to hopefully help those affected by my folly

Image

Image

This code will allow you to manually edit the item id of what you are cultivating and the ID/quantity of the items you have stored. Hopefully clearing this out will fix the issue some are having.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>19057</ID>
      <Description>"Botanical Research Editor"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(CultiModAOB,MonsterHunterWorld.exe,8B 8F A0 00 00 00 89 C8 F7) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1B70C6EE)

label(code)
label(return)
label(CultiData)
registersymbol(CultiData)

newmem:
  mov [CultiData],rdi
  add [CultiData],103030

code:
  mov ecx,[rdi+000000A0]
  jmp return
  CultiData:

CultiModAOB:
  jmp newmem
  nop
return:
registersymbol(CultiModAOB)

[DISABLE]

CultiModAOB:
  db 8B 8F A0 00 00 00

unregistersymbol(CultiModAOB)
unregistersymbol(CultiData)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+1B70C6EE
"MonsterHunterWorld.exe"+1B70C6E2: 89 D6                             -  mov esi,edx
"MonsterHunterWorld.exe"+1B70C6E4: 48 83 C1 08                       -  add rcx,08
"MonsterHunterWorld.exe"+1B70C6E8: FF 15 52 DA 3F 08                 -  call qword ptr [MonsterHunterWorld.exe+23B0A140]
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+1B70C6EE: 8B 8F A0 00 00 00                 -  mov ecx,[rdi+000000A0]
// ---------- DONE INJECTING  ----------
"MonsterHunterWorld.exe"+1B70C6F4: 89 C8                             -  mov eax,ecx
"MonsterHunterWorld.exe"+1B70C6F6: F7 D0                             -  not eax
"MonsterHunterWorld.exe"+1B70C6F8: 39 F0                             -  cmp eax,esi
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>19058</ID>
          <Description>"Cultivate ID Slot 1"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>CultiData</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>19059</ID>
          <Description>"Cultivate ID Slot 2"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>CultiData</Address>
          <Offsets>
            <Offset>10</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>19060</ID>
          <Description>"Cultivate ID Slot 3"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>CultiData</Address>
          <Offsets>
            <Offset>20</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>19064</ID>
          <Description>"Harvest Slots"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>CultiData</Address>
          <Offsets>
            <Offset>90</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>19067</ID>
              <Description>"Slot 1 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19068</ID>
              <Description>"Slot 1 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19069</ID>
              <Description>"Slot 2 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+10</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19070</ID>
              <Description>"Slot 2 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+14</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19071</ID>
              <Description>"Slot 3 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+20</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19072</ID>
              <Description>"Slot 3 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+24</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19073</ID>
              <Description>"Slot 4 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+30</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19074</ID>
              <Description>"Slot 4 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+34</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19075</ID>
              <Description>"Slot 5 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+40</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19076</ID>
              <Description>"Slot 5 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+44</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19077</ID>
              <Description>"Slot 6 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+50</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19078</ID>
              <Description>"Slot 6 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+54</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19079</ID>
              <Description>"Slot 7 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+60</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19080</ID>
              <Description>"Slot 7 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+64</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19081</ID>
              <Description>"Slot 8 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+70</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19082</ID>
              <Description>"Slot 8 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+74</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19083</ID>
              <Description>"Slot 9 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+80</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19084</ID>
              <Description>"Slot 9 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+84</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19085</ID>
              <Description>"Slot 10 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+90</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19086</ID>
              <Description>"Slot 10 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+94</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19087</ID>
              <Description>"Slot 11 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+a0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19088</ID>
              <Description>"Slot 11 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+a4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19089</ID>
              <Description>"Slot 12 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+b0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19090</ID>
              <Description>"Slot 12 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+b4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19091</ID>
              <Description>"Slot 13 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+c0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19092</ID>
              <Description>"Slot 13 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+c4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19093</ID>
              <Description>"Slot 14 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+d0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19094</ID>
              <Description>"Slot 14 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+d4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19095</ID>
              <Description>"Slot 15 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+e0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19096</ID>
              <Description>"Slot 15 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+e4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19097</ID>
              <Description>"Slot 16 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+f0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19098</ID>
              <Description>"Slot 16 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+f4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19099</ID>
              <Description>"Slot 17 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+100</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19100</ID>
              <Description>"Slot 17 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+104</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19101</ID>
              <Description>"Slot 18 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+110</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19102</ID>
              <Description>"Slot 18 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+114</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19103</ID>
              <Description>"Slot 19 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+120</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19104</ID>
              <Description>"Slot 19 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+124</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19105</ID>
              <Description>"Slot 20 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+130</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19106</ID>
              <Description>"Slot 20 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+134</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19107</ID>
              <Description>"Slot 21 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+140</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19108</ID>
              <Description>"Slot 21 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+144</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19109</ID>
              <Description>"Slot 22 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+150</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19110</ID>
              <Description>"Slot 22 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+154</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19111</ID>
              <Description>"Slot 23 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+160</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19112</ID>
              <Description>"Slot 23 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+164</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19113</ID>
              <Description>"Slot 24 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+170</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19114</ID>
              <Description>"Slot 24 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+174</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19115</ID>
              <Description>"Slot 25 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+180</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19116</ID>
              <Description>"Slot 25 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+184</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19117</ID>
              <Description>"Slot 26 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+190</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19118</ID>
              <Description>"Slot 26 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+194</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19119</ID>
              <Description>"Slot 27 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+1a0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19120</ID>
              <Description>"Slot 27 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+1a4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19121</ID>
              <Description>"Slot 28 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+1b0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19122</ID>
              <Description>"Slot 28 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+1b4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19123</ID>
              <Description>"Slot 29 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+1c0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19124</ID>
              <Description>"Slot 29 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+1c4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19125</ID>
              <Description>"Slot 30 ID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+1d0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19126</ID>
              <Description>"Slot 30 Quantity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+1d4</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Now hopefully this should be the last version of the shop script. After more testing and purposly breaking my character, i think i found the error and this one should hopefully be stable but make a backup just in case i still somehow missed something.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>19053</ID>
      <Description>"Fill Shop With Many Items"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(ShopOverrideAOB,MonsterHunterWorld.exe,41 8B 96 48 31 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1F8A9674)

label(code)
label(return)
label(ShopData)
registersymbol(ShopData)

newmem:
  push rax
  push rbx
  push rcx
  mov edx,[ShopData]
  imul edx,6E

  xor rax,rax
  mov rcx,6E
  lea rbx,[r14+2948]

  _Loop:
  mov [rbx+rax*8],edx
  mov [rbx+rax*8+4],rax
  inc [rbx+rax*8]
  inc rax
  inc edx
  cmp rax,rcx
  jl _Loop
code:
  mov edx,rcx
  pop rcx
  pop rbx
  pop rax

  jmp return
  ShopData:

ShopOverrideAOB:
  jmp newmem
  nop
  nop
return:
registersymbol(ShopOverrideAOB)

[DISABLE]

ShopOverrideAOB:
  db 41 8B 96 48 31 00 00

unregistersymbol(ShopOverrideAOB)
unregistersymbol(ShopData)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+1F8A9674

"MonsterHunterWorld.exe"+1F8A9652: 48 8D 14 C1              -  lea rdx,[rcx+rax*8]
"MonsterHunterWorld.exe"+1F8A9656: 48 85 C0                 -  test rax,rax
"MonsterHunterWorld.exe"+1F8A9659: 75 03                    -  jne MonsterHunterWorld.exe+1F8A965E
"MonsterHunterWorld.exe"+1F8A965B: 4C 89 EA                 -  mov rdx,r13
"MonsterHunterWorld.exe"+1F8A965E: 49 0F 44 CD              -  cmove rcx,r13
"MonsterHunterWorld.exe"+1F8A9662: 49 89 D0                 -  mov r8,rdx
"MonsterHunterWorld.exe"+1F8A9665: 49 29 C8                 -  sub r8,rcx
"MonsterHunterWorld.exe"+1F8A9668: 4D 89 F1                 -  mov r9,r14
"MonsterHunterWorld.exe"+1F8A966B: 49 C1 F8 03              -  sar r8,03
"MonsterHunterWorld.exe"+1F8A966F: E8 CC 17 3E E2           -  call MonsterHunterWorld.exe+1C8AE40
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+1F8A9674: 41 8B 96 48 31 00 00     -  mov edx,[r14+00003148]
// ---------- DONE INJECTING  ----------
"MonsterHunterWorld.exe"+1F8A967B: 41 89 96 1C 29 00 00     -  mov [r14+0000291C],edx
"MonsterHunterWorld.exe"+1F8A9682: EB 06                    -  jmp MonsterHunterWorld.exe+1F8A968A
"MonsterHunterWorld.exe"+1F8A9684: 8B 91 1C 29 00 00        -  mov edx,[rcx+0000291C]
"MonsterHunterWorld.exe"+1F8A968A: 49 8B 8E F8 28 00 00     -  mov rcx,[r14+000028F8]
"MonsterHunterWorld.exe"+1F8A9691: E8 7A 07 11 E1           -  call MonsterHunterWorld.exe+9B9E10
"MonsterHunterWorld.exe"+1F8A9696: 41 8B 86 48 29 00 00     -  mov eax,[r14+00002948]
"MonsterHunterWorld.exe"+1F8A969D: 4C 8D 44 24 60           -  lea r8,[rsp+60]
"MonsterHunterWorld.exe"+1F8A96A2: 48 8B 0D 97 AE 63 E5     -  mov rcx,[MonsterHunterWorld.exe+4EE4540]
"MonsterHunterWorld.exe"+1F8A96A9: 48 8D 54 24 20           -  lea rdx,[rsp+20]
"MonsterHunterWorld.exe"+1F8A96AE: 45 31 C9                 -  xor r9d,r9d
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>19055</ID>
          <Description>"Chunk Index"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>ShopData</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

edit: for shits and giggles i put a kulu yaku ticket in the botanical pick list and it unlocked it at the shop
i fixed the game crash after reward screen and open botanist crash.
download Marcus101RR's table then change all of Fertilizer Effect and Fertilizer Duration value to 0 , and use Botanical Research Editor changes Harvest Slots id and Quantity value to 1.
crash problem is Fertilizer Effect

Re: Monster Hunter World (Steam)

Posted: Mon Jan 20, 2020 1:27 pm
by joergd
The Guiding Lands EXP script now crashes my game for whatever reason, despite working well two days ago. Any ideas why this might happen?

Re: Monster Hunter World (Steam)

Posted: Mon Jan 20, 2020 1:33 pm
by jasonthe13
if you use max jewels can people see that you are max everything?