Re: Monster Hunter World (Steam)
Posted: Mon Jan 20, 2020 12:59 am
Is there a fix to the crash after checking the "ignore crafting requirements"
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
I've been using the "1 Jewel for maximum effect" script since a couple of CE updates ago, and it's been working fine for me. (*After you activate it, simply press START and then RT, to see it take effect)Kazishini1889 wrote: ↑Mon Jan 20, 2020 3:43 amI have been unable to get the set bonus max or 1 jewel for max scripts to activate, has anyone else been successful?
I was running an out of date Cheat Engine, that would be the reason why. I thank you for the response, just knowing the script wasnt at fault got me looking further.TroliusMaximus wrote: ↑Mon Jan 20, 2020 3:55 amI've been using the "1 Jewel for maximum effect" script since a couple of CE updates ago, and it's been working fine for me. (*After you activate it, simply press START and then RT, to see it take effect)Kazishini1889 wrote: ↑Mon Jan 20, 2020 3:43 amI have been unable to get the set bonus max or 1 jewel for max scripts to activate, has anyone else been successful?
I don't have a backup, and I wasn't modifying story-locked things. I just wanted to get my hr from 95 to 100.
Squall8 wrote: ↑Thu Aug 09, 2018 12:22 amFirst off, I want to give my most gracious thanks to Lukacross for gifting me this game, as well as the Iceborne DLC, and making my work possible! I've been dying to make a table for this game since it's release!
Don't see Large Monster Size Modifier anywhere.
s23301955 wrote: ↑Sun Jan 19, 2020 7:40 ami fixed the game crash after reward screen and open botanist crash.pox911 wrote: ↑Sun Jan 19, 2020 5:39 amIve been doing some testing and made a botanical research editor to hopefully help those affected by my folly
This code will allow you to manually edit the item id of what you are cultivating and the ID/quantity of the items you have stored. Hopefully clearing this out will fix the issue some are having.
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>19057</ID> <Description>"Botanical Research Editor"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(CultiModAOB,MonsterHunterWorld.exe,8B 8F A0 00 00 00 89 C8 F7) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+1B70C6EE) label(code) label(return) label(CultiData) registersymbol(CultiData) newmem: mov [CultiData],rdi add [CultiData],103030 code: mov ecx,[rdi+000000A0] jmp return CultiData: CultiModAOB: jmp newmem nop return: registersymbol(CultiModAOB) [DISABLE] CultiModAOB: db 8B 8F A0 00 00 00 unregistersymbol(CultiModAOB) unregistersymbol(CultiData) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+1B70C6EE "MonsterHunterWorld.exe"+1B70C6E2: 89 D6 - mov esi,edx "MonsterHunterWorld.exe"+1B70C6E4: 48 83 C1 08 - add rcx,08 "MonsterHunterWorld.exe"+1B70C6E8: FF 15 52 DA 3F 08 - call qword ptr [MonsterHunterWorld.exe+23B0A140] // ---------- INJECTING HERE ---------- "MonsterHunterWorld.exe"+1B70C6EE: 8B 8F A0 00 00 00 - mov ecx,[rdi+000000A0] // ---------- DONE INJECTING ---------- "MonsterHunterWorld.exe"+1B70C6F4: 89 C8 - mov eax,ecx "MonsterHunterWorld.exe"+1B70C6F6: F7 D0 - not eax "MonsterHunterWorld.exe"+1B70C6F8: 39 F0 - cmp eax,esi } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>19058</ID> <Description>"Cultivate ID Slot 1"</Description> <VariableType>4 Bytes</VariableType> <Address>CultiData</Address> <Offsets> <Offset>0</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>19059</ID> <Description>"Cultivate ID Slot 2"</Description> <VariableType>4 Bytes</VariableType> <Address>CultiData</Address> <Offsets> <Offset>10</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>19060</ID> <Description>"Cultivate ID Slot 3"</Description> <VariableType>4 Bytes</VariableType> <Address>CultiData</Address> <Offsets> <Offset>20</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>19064</ID> <Description>"Harvest Slots"</Description> <VariableType>4 Bytes</VariableType> <Address>CultiData</Address> <Offsets> <Offset>90</Offset> </Offsets> <CheatEntries> <CheatEntry> <ID>19067</ID> <Description>"Slot 1 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+0</Address> </CheatEntry> <CheatEntry> <ID>19068</ID> <Description>"Slot 1 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+4</Address> </CheatEntry> <CheatEntry> <ID>19069</ID> <Description>"Slot 2 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+10</Address> </CheatEntry> <CheatEntry> <ID>19070</ID> <Description>"Slot 2 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+14</Address> </CheatEntry> <CheatEntry> <ID>19071</ID> <Description>"Slot 3 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+20</Address> </CheatEntry> <CheatEntry> <ID>19072</ID> <Description>"Slot 3 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+24</Address> </CheatEntry> <CheatEntry> <ID>19073</ID> <Description>"Slot 4 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+30</Address> </CheatEntry> <CheatEntry> <ID>19074</ID> <Description>"Slot 4 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+34</Address> </CheatEntry> <CheatEntry> <ID>19075</ID> <Description>"Slot 5 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+40</Address> </CheatEntry> <CheatEntry> <ID>19076</ID> <Description>"Slot 5 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+44</Address> </CheatEntry> <CheatEntry> <ID>19077</ID> <Description>"Slot 6 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+50</Address> </CheatEntry> <CheatEntry> <ID>19078</ID> <Description>"Slot 6 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+54</Address> </CheatEntry> <CheatEntry> <ID>19079</ID> <Description>"Slot 7 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+60</Address> </CheatEntry> <CheatEntry> <ID>19080</ID> <Description>"Slot 7 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+64</Address> </CheatEntry> <CheatEntry> <ID>19081</ID> <Description>"Slot 8 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+70</Address> </CheatEntry> <CheatEntry> <ID>19082</ID> <Description>"Slot 8 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+74</Address> </CheatEntry> <CheatEntry> <ID>19083</ID> <Description>"Slot 9 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+80</Address> </CheatEntry> <CheatEntry> <ID>19084</ID> <Description>"Slot 9 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+84</Address> </CheatEntry> <CheatEntry> <ID>19085</ID> <Description>"Slot 10 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+90</Address> </CheatEntry> <CheatEntry> <ID>19086</ID> <Description>"Slot 10 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+94</Address> </CheatEntry> <CheatEntry> <ID>19087</ID> <Description>"Slot 11 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+a0</Address> </CheatEntry> <CheatEntry> <ID>19088</ID> <Description>"Slot 11 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+a4</Address> </CheatEntry> <CheatEntry> <ID>19089</ID> <Description>"Slot 12 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+b0</Address> </CheatEntry> <CheatEntry> <ID>19090</ID> <Description>"Slot 12 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+b4</Address> </CheatEntry> <CheatEntry> <ID>19091</ID> <Description>"Slot 13 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+c0</Address> </CheatEntry> <CheatEntry> <ID>19092</ID> <Description>"Slot 13 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+c4</Address> </CheatEntry> <CheatEntry> <ID>19093</ID> <Description>"Slot 14 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+d0</Address> </CheatEntry> <CheatEntry> <ID>19094</ID> <Description>"Slot 14 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+d4</Address> </CheatEntry> <CheatEntry> <ID>19095</ID> <Description>"Slot 15 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+e0</Address> </CheatEntry> <CheatEntry> <ID>19096</ID> <Description>"Slot 15 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+e4</Address> </CheatEntry> <CheatEntry> <ID>19097</ID> <Description>"Slot 16 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+f0</Address> </CheatEntry> <CheatEntry> <ID>19098</ID> <Description>"Slot 16 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+f4</Address> </CheatEntry> <CheatEntry> <ID>19099</ID> <Description>"Slot 17 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+100</Address> </CheatEntry> <CheatEntry> <ID>19100</ID> <Description>"Slot 17 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+104</Address> </CheatEntry> <CheatEntry> <ID>19101</ID> <Description>"Slot 18 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+110</Address> </CheatEntry> <CheatEntry> <ID>19102</ID> <Description>"Slot 18 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+114</Address> </CheatEntry> <CheatEntry> <ID>19103</ID> <Description>"Slot 19 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+120</Address> </CheatEntry> <CheatEntry> <ID>19104</ID> <Description>"Slot 19 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+124</Address> </CheatEntry> <CheatEntry> <ID>19105</ID> <Description>"Slot 20 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+130</Address> </CheatEntry> <CheatEntry> <ID>19106</ID> <Description>"Slot 20 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+134</Address> </CheatEntry> <CheatEntry> <ID>19107</ID> <Description>"Slot 21 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+140</Address> </CheatEntry> <CheatEntry> <ID>19108</ID> <Description>"Slot 21 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+144</Address> </CheatEntry> <CheatEntry> <ID>19109</ID> <Description>"Slot 22 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+150</Address> </CheatEntry> <CheatEntry> <ID>19110</ID> <Description>"Slot 22 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+154</Address> </CheatEntry> <CheatEntry> <ID>19111</ID> <Description>"Slot 23 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+160</Address> </CheatEntry> <CheatEntry> <ID>19112</ID> <Description>"Slot 23 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+164</Address> </CheatEntry> <CheatEntry> <ID>19113</ID> <Description>"Slot 24 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+170</Address> </CheatEntry> <CheatEntry> <ID>19114</ID> <Description>"Slot 24 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+174</Address> </CheatEntry> <CheatEntry> <ID>19115</ID> <Description>"Slot 25 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+180</Address> </CheatEntry> <CheatEntry> <ID>19116</ID> <Description>"Slot 25 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+184</Address> </CheatEntry> <CheatEntry> <ID>19117</ID> <Description>"Slot 26 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+190</Address> </CheatEntry> <CheatEntry> <ID>19118</ID> <Description>"Slot 26 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+194</Address> </CheatEntry> <CheatEntry> <ID>19119</ID> <Description>"Slot 27 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+1a0</Address> </CheatEntry> <CheatEntry> <ID>19120</ID> <Description>"Slot 27 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+1a4</Address> </CheatEntry> <CheatEntry> <ID>19121</ID> <Description>"Slot 28 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+1b0</Address> </CheatEntry> <CheatEntry> <ID>19122</ID> <Description>"Slot 28 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+1b4</Address> </CheatEntry> <CheatEntry> <ID>19123</ID> <Description>"Slot 29 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+1c0</Address> </CheatEntry> <CheatEntry> <ID>19124</ID> <Description>"Slot 29 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+1c4</Address> </CheatEntry> <CheatEntry> <ID>19125</ID> <Description>"Slot 30 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+1d0</Address> </CheatEntry> <CheatEntry> <ID>19126</ID> <Description>"Slot 30 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+1d4</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Now hopefully this should be the last version of the shop script. After more testing and purposly breaking my character, i think i found the error and this one should hopefully be stable but make a backup just in case i still somehow missed something.
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>19053</ID> <Description>"Fill Shop With Many Items"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(ShopOverrideAOB,MonsterHunterWorld.exe,41 8B 96 48 31 00 00) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+1F8A9674) label(code) label(return) label(ShopData) registersymbol(ShopData) newmem: push rax push rbx push rcx mov edx,[ShopData] imul edx,6E xor rax,rax mov rcx,6E lea rbx,[r14+2948] _Loop: mov [rbx+rax*8],edx mov [rbx+rax*8+4],rax inc [rbx+rax*8] inc rax inc edx cmp rax,rcx jl _Loop code: mov edx,rcx pop rcx pop rbx pop rax jmp return ShopData: ShopOverrideAOB: jmp newmem nop nop return: registersymbol(ShopOverrideAOB) [DISABLE] ShopOverrideAOB: db 41 8B 96 48 31 00 00 unregistersymbol(ShopOverrideAOB) unregistersymbol(ShopData) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+1F8A9674 "MonsterHunterWorld.exe"+1F8A9652: 48 8D 14 C1 - lea rdx,[rcx+rax*8] "MonsterHunterWorld.exe"+1F8A9656: 48 85 C0 - test rax,rax "MonsterHunterWorld.exe"+1F8A9659: 75 03 - jne MonsterHunterWorld.exe+1F8A965E "MonsterHunterWorld.exe"+1F8A965B: 4C 89 EA - mov rdx,r13 "MonsterHunterWorld.exe"+1F8A965E: 49 0F 44 CD - cmove rcx,r13 "MonsterHunterWorld.exe"+1F8A9662: 49 89 D0 - mov r8,rdx "MonsterHunterWorld.exe"+1F8A9665: 49 29 C8 - sub r8,rcx "MonsterHunterWorld.exe"+1F8A9668: 4D 89 F1 - mov r9,r14 "MonsterHunterWorld.exe"+1F8A966B: 49 C1 F8 03 - sar r8,03 "MonsterHunterWorld.exe"+1F8A966F: E8 CC 17 3E E2 - call MonsterHunterWorld.exe+1C8AE40 // ---------- INJECTING HERE ---------- "MonsterHunterWorld.exe"+1F8A9674: 41 8B 96 48 31 00 00 - mov edx,[r14+00003148] // ---------- DONE INJECTING ---------- "MonsterHunterWorld.exe"+1F8A967B: 41 89 96 1C 29 00 00 - mov [r14+0000291C],edx "MonsterHunterWorld.exe"+1F8A9682: EB 06 - jmp MonsterHunterWorld.exe+1F8A968A "MonsterHunterWorld.exe"+1F8A9684: 8B 91 1C 29 00 00 - mov edx,[rcx+0000291C] "MonsterHunterWorld.exe"+1F8A968A: 49 8B 8E F8 28 00 00 - mov rcx,[r14+000028F8] "MonsterHunterWorld.exe"+1F8A9691: E8 7A 07 11 E1 - call MonsterHunterWorld.exe+9B9E10 "MonsterHunterWorld.exe"+1F8A9696: 41 8B 86 48 29 00 00 - mov eax,[r14+00002948] "MonsterHunterWorld.exe"+1F8A969D: 4C 8D 44 24 60 - lea r8,[rsp+60] "MonsterHunterWorld.exe"+1F8A96A2: 48 8B 0D 97 AE 63 E5 - mov rcx,[MonsterHunterWorld.exe+4EE4540] "MonsterHunterWorld.exe"+1F8A96A9: 48 8D 54 24 20 - lea rdx,[rsp+20] "MonsterHunterWorld.exe"+1F8A96AE: 45 31 C9 - xor r9d,r9d } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>19055</ID> <Description>"Chunk Index"</Description> <VariableType>4 Bytes</VariableType> <Address>ShopData</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
edit: for shits and giggles i put a kulu yaku ticket in the botanical pick list and it unlocked it at the shop
download Marcus101RR's table then change all of Fertilizer Effect and Fertilizer Duration value to 0 , and use Botanical Research Editor changes Harvest Slots id and Quantity value to 1.
crash problem is Fertilizer Effect