Re: Monster Hunter World (Steam)
Posted: Sun Jan 19, 2020 6:10 am
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
i fixed the game crash after reward screen and open botanist crash.pox911 wrote: ↑Sun Jan 19, 2020 5:39 amIve been doing some testing and made a botanical research editor to hopefully help those affected by my folly
This code will allow you to manually edit the item id of what you are cultivating and the ID/quantity of the items you have stored. Hopefully clearing this out will fix the issue some are having.
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>19057</ID> <Description>"Botanical Research Editor"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(CultiModAOB,MonsterHunterWorld.exe,8B 8F A0 00 00 00 89 C8 F7) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+1B70C6EE) label(code) label(return) label(CultiData) registersymbol(CultiData) newmem: mov [CultiData],rdi add [CultiData],103030 code: mov ecx,[rdi+000000A0] jmp return CultiData: CultiModAOB: jmp newmem nop return: registersymbol(CultiModAOB) [DISABLE] CultiModAOB: db 8B 8F A0 00 00 00 unregistersymbol(CultiModAOB) unregistersymbol(CultiData) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+1B70C6EE "MonsterHunterWorld.exe"+1B70C6E2: 89 D6 - mov esi,edx "MonsterHunterWorld.exe"+1B70C6E4: 48 83 C1 08 - add rcx,08 "MonsterHunterWorld.exe"+1B70C6E8: FF 15 52 DA 3F 08 - call qword ptr [MonsterHunterWorld.exe+23B0A140] // ---------- INJECTING HERE ---------- "MonsterHunterWorld.exe"+1B70C6EE: 8B 8F A0 00 00 00 - mov ecx,[rdi+000000A0] // ---------- DONE INJECTING ---------- "MonsterHunterWorld.exe"+1B70C6F4: 89 C8 - mov eax,ecx "MonsterHunterWorld.exe"+1B70C6F6: F7 D0 - not eax "MonsterHunterWorld.exe"+1B70C6F8: 39 F0 - cmp eax,esi } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>19058</ID> <Description>"Cultivate ID Slot 1"</Description> <VariableType>4 Bytes</VariableType> <Address>CultiData</Address> <Offsets> <Offset>0</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>19059</ID> <Description>"Cultivate ID Slot 2"</Description> <VariableType>4 Bytes</VariableType> <Address>CultiData</Address> <Offsets> <Offset>10</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>19060</ID> <Description>"Cultivate ID Slot 3"</Description> <VariableType>4 Bytes</VariableType> <Address>CultiData</Address> <Offsets> <Offset>20</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>19064</ID> <Description>"Harvest Slots"</Description> <VariableType>4 Bytes</VariableType> <Address>CultiData</Address> <Offsets> <Offset>90</Offset> </Offsets> <CheatEntries> <CheatEntry> <ID>19067</ID> <Description>"Slot 1 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+0</Address> </CheatEntry> <CheatEntry> <ID>19068</ID> <Description>"Slot 1 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+4</Address> </CheatEntry> <CheatEntry> <ID>19069</ID> <Description>"Slot 2 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+10</Address> </CheatEntry> <CheatEntry> <ID>19070</ID> <Description>"Slot 2 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+14</Address> </CheatEntry> <CheatEntry> <ID>19071</ID> <Description>"Slot 3 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+20</Address> </CheatEntry> <CheatEntry> <ID>19072</ID> <Description>"Slot 3 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+24</Address> </CheatEntry> <CheatEntry> <ID>19073</ID> <Description>"Slot 4 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+30</Address> </CheatEntry> <CheatEntry> <ID>19074</ID> <Description>"Slot 4 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+34</Address> </CheatEntry> <CheatEntry> <ID>19075</ID> <Description>"Slot 5 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+40</Address> </CheatEntry> <CheatEntry> <ID>19076</ID> <Description>"Slot 5 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+44</Address> </CheatEntry> <CheatEntry> <ID>19077</ID> <Description>"Slot 6 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+50</Address> </CheatEntry> <CheatEntry> <ID>19078</ID> <Description>"Slot 6 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+54</Address> </CheatEntry> <CheatEntry> <ID>19079</ID> <Description>"Slot 7 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+60</Address> </CheatEntry> <CheatEntry> <ID>19080</ID> <Description>"Slot 7 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+64</Address> </CheatEntry> <CheatEntry> <ID>19081</ID> <Description>"Slot 8 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+70</Address> </CheatEntry> <CheatEntry> <ID>19082</ID> <Description>"Slot 8 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+74</Address> </CheatEntry> <CheatEntry> <ID>19083</ID> <Description>"Slot 9 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+80</Address> </CheatEntry> <CheatEntry> <ID>19084</ID> <Description>"Slot 9 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+84</Address> </CheatEntry> <CheatEntry> <ID>19085</ID> <Description>"Slot 10 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+90</Address> </CheatEntry> <CheatEntry> <ID>19086</ID> <Description>"Slot 10 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+94</Address> </CheatEntry> <CheatEntry> <ID>19087</ID> <Description>"Slot 11 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+a0</Address> </CheatEntry> <CheatEntry> <ID>19088</ID> <Description>"Slot 11 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+a4</Address> </CheatEntry> <CheatEntry> <ID>19089</ID> <Description>"Slot 12 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+b0</Address> </CheatEntry> <CheatEntry> <ID>19090</ID> <Description>"Slot 12 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+b4</Address> </CheatEntry> <CheatEntry> <ID>19091</ID> <Description>"Slot 13 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+c0</Address> </CheatEntry> <CheatEntry> <ID>19092</ID> <Description>"Slot 13 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+c4</Address> </CheatEntry> <CheatEntry> <ID>19093</ID> <Description>"Slot 14 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+d0</Address> </CheatEntry> <CheatEntry> <ID>19094</ID> <Description>"Slot 14 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+d4</Address> </CheatEntry> <CheatEntry> <ID>19095</ID> <Description>"Slot 15 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+e0</Address> </CheatEntry> <CheatEntry> <ID>19096</ID> <Description>"Slot 15 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+e4</Address> </CheatEntry> <CheatEntry> <ID>19097</ID> <Description>"Slot 16 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+f0</Address> </CheatEntry> <CheatEntry> <ID>19098</ID> <Description>"Slot 16 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+f4</Address> </CheatEntry> <CheatEntry> <ID>19099</ID> <Description>"Slot 17 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+100</Address> </CheatEntry> <CheatEntry> <ID>19100</ID> <Description>"Slot 17 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+104</Address> </CheatEntry> <CheatEntry> <ID>19101</ID> <Description>"Slot 18 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+110</Address> </CheatEntry> <CheatEntry> <ID>19102</ID> <Description>"Slot 18 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+114</Address> </CheatEntry> <CheatEntry> <ID>19103</ID> <Description>"Slot 19 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+120</Address> </CheatEntry> <CheatEntry> <ID>19104</ID> <Description>"Slot 19 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+124</Address> </CheatEntry> <CheatEntry> <ID>19105</ID> <Description>"Slot 20 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+130</Address> </CheatEntry> <CheatEntry> <ID>19106</ID> <Description>"Slot 20 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+134</Address> </CheatEntry> <CheatEntry> <ID>19107</ID> <Description>"Slot 21 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+140</Address> </CheatEntry> <CheatEntry> <ID>19108</ID> <Description>"Slot 21 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+144</Address> </CheatEntry> <CheatEntry> <ID>19109</ID> <Description>"Slot 22 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+150</Address> </CheatEntry> <CheatEntry> <ID>19110</ID> <Description>"Slot 22 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+154</Address> </CheatEntry> <CheatEntry> <ID>19111</ID> <Description>"Slot 23 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+160</Address> </CheatEntry> <CheatEntry> <ID>19112</ID> <Description>"Slot 23 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+164</Address> </CheatEntry> <CheatEntry> <ID>19113</ID> <Description>"Slot 24 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+170</Address> </CheatEntry> <CheatEntry> <ID>19114</ID> <Description>"Slot 24 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+174</Address> </CheatEntry> <CheatEntry> <ID>19115</ID> <Description>"Slot 25 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+180</Address> </CheatEntry> <CheatEntry> <ID>19116</ID> <Description>"Slot 25 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+184</Address> </CheatEntry> <CheatEntry> <ID>19117</ID> <Description>"Slot 26 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+190</Address> </CheatEntry> <CheatEntry> <ID>19118</ID> <Description>"Slot 26 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+194</Address> </CheatEntry> <CheatEntry> <ID>19119</ID> <Description>"Slot 27 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+1a0</Address> </CheatEntry> <CheatEntry> <ID>19120</ID> <Description>"Slot 27 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+1a4</Address> </CheatEntry> <CheatEntry> <ID>19121</ID> <Description>"Slot 28 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+1b0</Address> </CheatEntry> <CheatEntry> <ID>19122</ID> <Description>"Slot 28 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+1b4</Address> </CheatEntry> <CheatEntry> <ID>19123</ID> <Description>"Slot 29 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+1c0</Address> </CheatEntry> <CheatEntry> <ID>19124</ID> <Description>"Slot 29 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+1c4</Address> </CheatEntry> <CheatEntry> <ID>19125</ID> <Description>"Slot 30 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+1d0</Address> </CheatEntry> <CheatEntry> <ID>19126</ID> <Description>"Slot 30 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+1d4</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Now hopefully this should be the last version of the shop script. After more testing and purposly breaking my character, i think i found the error and this one should hopefully be stable but make a backup just in case i still somehow missed something.
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>19053</ID> <Description>"Fill Shop With Many Items"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(ShopOverrideAOB,MonsterHunterWorld.exe,41 8B 96 48 31 00 00) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+1F8A9674) label(code) label(return) label(ShopData) registersymbol(ShopData) newmem: push rax push rbx push rcx mov edx,[ShopData] imul edx,6E xor rax,rax mov rcx,6E lea rbx,[r14+2948] _Loop: mov [rbx+rax*8],edx mov [rbx+rax*8+4],rax inc [rbx+rax*8] inc rax inc edx cmp rax,rcx jl _Loop code: mov edx,rcx pop rcx pop rbx pop rax jmp return ShopData: ShopOverrideAOB: jmp newmem nop nop return: registersymbol(ShopOverrideAOB) [DISABLE] ShopOverrideAOB: db 41 8B 96 48 31 00 00 unregistersymbol(ShopOverrideAOB) unregistersymbol(ShopData) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+1F8A9674 "MonsterHunterWorld.exe"+1F8A9652: 48 8D 14 C1 - lea rdx,[rcx+rax*8] "MonsterHunterWorld.exe"+1F8A9656: 48 85 C0 - test rax,rax "MonsterHunterWorld.exe"+1F8A9659: 75 03 - jne MonsterHunterWorld.exe+1F8A965E "MonsterHunterWorld.exe"+1F8A965B: 4C 89 EA - mov rdx,r13 "MonsterHunterWorld.exe"+1F8A965E: 49 0F 44 CD - cmove rcx,r13 "MonsterHunterWorld.exe"+1F8A9662: 49 89 D0 - mov r8,rdx "MonsterHunterWorld.exe"+1F8A9665: 49 29 C8 - sub r8,rcx "MonsterHunterWorld.exe"+1F8A9668: 4D 89 F1 - mov r9,r14 "MonsterHunterWorld.exe"+1F8A966B: 49 C1 F8 03 - sar r8,03 "MonsterHunterWorld.exe"+1F8A966F: E8 CC 17 3E E2 - call MonsterHunterWorld.exe+1C8AE40 // ---------- INJECTING HERE ---------- "MonsterHunterWorld.exe"+1F8A9674: 41 8B 96 48 31 00 00 - mov edx,[r14+00003148] // ---------- DONE INJECTING ---------- "MonsterHunterWorld.exe"+1F8A967B: 41 89 96 1C 29 00 00 - mov [r14+0000291C],edx "MonsterHunterWorld.exe"+1F8A9682: EB 06 - jmp MonsterHunterWorld.exe+1F8A968A "MonsterHunterWorld.exe"+1F8A9684: 8B 91 1C 29 00 00 - mov edx,[rcx+0000291C] "MonsterHunterWorld.exe"+1F8A968A: 49 8B 8E F8 28 00 00 - mov rcx,[r14+000028F8] "MonsterHunterWorld.exe"+1F8A9691: E8 7A 07 11 E1 - call MonsterHunterWorld.exe+9B9E10 "MonsterHunterWorld.exe"+1F8A9696: 41 8B 86 48 29 00 00 - mov eax,[r14+00002948] "MonsterHunterWorld.exe"+1F8A969D: 4C 8D 44 24 60 - lea r8,[rsp+60] "MonsterHunterWorld.exe"+1F8A96A2: 48 8B 0D 97 AE 63 E5 - mov rcx,[MonsterHunterWorld.exe+4EE4540] "MonsterHunterWorld.exe"+1F8A96A9: 48 8D 54 24 20 - lea rdx,[rsp+20] "MonsterHunterWorld.exe"+1F8A96AE: 45 31 C9 - xor r9d,r9d } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>19055</ID> <Description>"Chunk Index"</Description> <VariableType>4 Bytes</VariableType> <Address>ShopData</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
edit: for shits and giggles i put a kulu yaku ticket in the botanical pick list and it unlocked it at the shop
Thanks, I'll try this out and hopefully it will work for me. I'll update this later on to confirm that it does work. You made the instructions very clear now. Thanks again.whitelordth wrote: ↑Sun Jan 19, 2020 5:32 amI am quite new to CE so I don't know the exact cause, but I will list what I did with Kirin Ticket and Appreciation Ticket anyway.
1. I went to Ancient Forest expedition
2. I open ITEM POUCH then highlighted on empty materials slot
3. In the Item pouch editor said I have Item ID 0 (nothing) in 0 amount (not "??" mark)
4. I added in Appreciation Ticket (can't remember ID), for amount of 50
5. I ran forward to kill some Aptonoths, as you have to do something to be able to claim rewards
6. I went back to camp and claim rewards, then return to Astera's tradeyard
7. I check in the smithy, and there are Gala suit available for me to craft.
did the same with Kirin Ticket, another try, starts from process 1. My character was new and still in low ranks.
I ran into it as well, disabling and enabling ignore crafting req worked for meEvil wrote: ↑Sun Jan 19, 2020 10:26 amnot sure if this is meant to happen for ignore crafting req but apparently u cant forge a weapon straight away with ??? have to forge the weapon thats been unlocked and once thats forge u can basically upgrade it to the ??? also when i try to nurture the kinsect it still wont let me i have no mats for it though got the table on 17 maybe its just outdated? and i have to redownload
sometimes the cheat also needs a refresh such as.Ptarmigann wrote: ↑Sun Jan 19, 2020 10:39 amI ran into it as well, disabling and enabling ignore crafting req worked for meEvil wrote: ↑Sun Jan 19, 2020 10:26 amnot sure if this is meant to happen for ignore crafting req but apparently u cant forge a weapon straight away with ??? have to forge the weapon thats been unlocked and once thats forge u can basically upgrade it to the ??? also when i try to nurture the kinsect it still wont let me i have no mats for it though got the table on 17 maybe its just outdated? and i have to redownload
Hey there, just wanted to say thanks, it was super helpful! Now I can actually play the game without worrying about crap rng.LCHLH wrote: ↑Tue Jan 14, 2020 11:39 amAll at once? I'd recommend against any and every "give all" thing, but one at a time should be easy.Sofiacatte wrote: ↑Tue Jan 14, 2020 10:35 amThis could be a really stupid question, and im sorry if it is, but im unreasonably angry at this game right now, so forgive me.
In icebourne, does anyone currently have a way to get all the decorations? Really, really tired of the bad game design that is having to put in over a thousand hours into a game to be able to build end game sets, because lacking decorations.
Here's how you do it; should be easy enough to understand I hope:
You make backups before you start cheating. You test out if everything works fine, and if yes you make another backup. The reason I don't ever use cloud saves is because they're more than capable to backup a messed up save, whereas manually it's safer.
Yes, that's what this is meant to show, that you dont need to replace anything. And it works with any item, as long as you place it in the correct tab (that's where crafting and stuff looks for them, they don't try and pull materials from the deco tab for example).Boodendorf wrote: ↑Sun Jan 19, 2020 12:19 pmHey there, just wanted to say thanks, it was super helpful! Now I can actually play the game without worrying about crap rng.LCHLH wrote: ↑Tue Jan 14, 2020 11:39 amAll at once? I'd recommend against any and every "give all" thing, but one at a time should be easy.Sofiacatte wrote: ↑Tue Jan 14, 2020 10:35 amThis could be a really stupid question, and im sorry if it is, but im unreasonably angry at this game right now, so forgive me.
In icebourne, does anyone currently have a way to get all the decorations? Really, really tired of the bad game design that is having to put in over a thousand hours into a game to be able to build end game sets, because lacking decorations.
Here's how you do it; should be easy enough to understand I hope:Spoiler
You make backups before you start cheating. You test out if everything works fine, and if yes you make another backup. The reason I don't ever use cloud saves is because they're more than capable to backup a messed up save, whereas manually it's safer.
Though instead of replacing existing decos, I just created new ones by replacing files under the last deco I had in my inventory.
pox911 wrote: ↑Sun Jan 19, 2020 5:39 amIve been doing some testing and made a botanical research editor to hopefully help those affected by my folly
This code will allow you to manually edit the item id of what you are cultivating and the ID/quantity of the items you have stored. Hopefully clearing this out will fix the issue some are having.
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>19057</ID> <Description>"Botanical Research Editor"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(CultiModAOB,MonsterHunterWorld.exe,8B 8F A0 00 00 00 89 C8 F7) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+1B70C6EE) label(code) label(return) label(CultiData) registersymbol(CultiData) newmem: mov [CultiData],rdi add [CultiData],103030 code: mov ecx,[rdi+000000A0] jmp return CultiData: CultiModAOB: jmp newmem nop return: registersymbol(CultiModAOB) [DISABLE] CultiModAOB: db 8B 8F A0 00 00 00 unregistersymbol(CultiModAOB) unregistersymbol(CultiData) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+1B70C6EE "MonsterHunterWorld.exe"+1B70C6E2: 89 D6 - mov esi,edx "MonsterHunterWorld.exe"+1B70C6E4: 48 83 C1 08 - add rcx,08 "MonsterHunterWorld.exe"+1B70C6E8: FF 15 52 DA 3F 08 - call qword ptr [MonsterHunterWorld.exe+23B0A140] // ---------- INJECTING HERE ---------- "MonsterHunterWorld.exe"+1B70C6EE: 8B 8F A0 00 00 00 - mov ecx,[rdi+000000A0] // ---------- DONE INJECTING ---------- "MonsterHunterWorld.exe"+1B70C6F4: 89 C8 - mov eax,ecx "MonsterHunterWorld.exe"+1B70C6F6: F7 D0 - not eax "MonsterHunterWorld.exe"+1B70C6F8: 39 F0 - cmp eax,esi } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>19058</ID> <Description>"Cultivate ID Slot 1"</Description> <VariableType>4 Bytes</VariableType> <Address>CultiData</Address> <Offsets> <Offset>0</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>19059</ID> <Description>"Cultivate ID Slot 2"</Description> <VariableType>4 Bytes</VariableType> <Address>CultiData</Address> <Offsets> <Offset>10</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>19060</ID> <Description>"Cultivate ID Slot 3"</Description> <VariableType>4 Bytes</VariableType> <Address>CultiData</Address> <Offsets> <Offset>20</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>19064</ID> <Description>"Harvest Slots"</Description> <VariableType>4 Bytes</VariableType> <Address>CultiData</Address> <Offsets> <Offset>90</Offset> </Offsets> <CheatEntries> <CheatEntry> <ID>19067</ID> <Description>"Slot 1 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+0</Address> </CheatEntry> <CheatEntry> <ID>19068</ID> <Description>"Slot 1 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+4</Address> </CheatEntry> <CheatEntry> <ID>19069</ID> <Description>"Slot 2 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+10</Address> </CheatEntry> <CheatEntry> <ID>19070</ID> <Description>"Slot 2 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+14</Address> </CheatEntry> <CheatEntry> <ID>19071</ID> <Description>"Slot 3 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+20</Address> </CheatEntry> <CheatEntry> <ID>19072</ID> <Description>"Slot 3 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+24</Address> </CheatEntry> <CheatEntry> <ID>19073</ID> <Description>"Slot 4 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+30</Address> </CheatEntry> <CheatEntry> <ID>19074</ID> <Description>"Slot 4 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+34</Address> </CheatEntry> <CheatEntry> <ID>19075</ID> <Description>"Slot 5 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+40</Address> </CheatEntry> <CheatEntry> <ID>19076</ID> <Description>"Slot 5 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+44</Address> </CheatEntry> <CheatEntry> <ID>19077</ID> <Description>"Slot 6 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+50</Address> </CheatEntry> <CheatEntry> <ID>19078</ID> <Description>"Slot 6 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+54</Address> </CheatEntry> <CheatEntry> <ID>19079</ID> <Description>"Slot 7 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+60</Address> </CheatEntry> <CheatEntry> <ID>19080</ID> <Description>"Slot 7 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+64</Address> </CheatEntry> <CheatEntry> <ID>19081</ID> <Description>"Slot 8 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+70</Address> </CheatEntry> <CheatEntry> <ID>19082</ID> <Description>"Slot 8 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+74</Address> </CheatEntry> <CheatEntry> <ID>19083</ID> <Description>"Slot 9 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+80</Address> </CheatEntry> <CheatEntry> <ID>19084</ID> <Description>"Slot 9 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+84</Address> </CheatEntry> <CheatEntry> <ID>19085</ID> <Description>"Slot 10 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+90</Address> </CheatEntry> <CheatEntry> <ID>19086</ID> <Description>"Slot 10 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+94</Address> </CheatEntry> <CheatEntry> <ID>19087</ID> <Description>"Slot 11 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+a0</Address> </CheatEntry> <CheatEntry> <ID>19088</ID> <Description>"Slot 11 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+a4</Address> </CheatEntry> <CheatEntry> <ID>19089</ID> <Description>"Slot 12 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+b0</Address> </CheatEntry> <CheatEntry> <ID>19090</ID> <Description>"Slot 12 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+b4</Address> </CheatEntry> <CheatEntry> <ID>19091</ID> <Description>"Slot 13 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+c0</Address> </CheatEntry> <CheatEntry> <ID>19092</ID> <Description>"Slot 13 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+c4</Address> </CheatEntry> <CheatEntry> <ID>19093</ID> <Description>"Slot 14 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+d0</Address> </CheatEntry> <CheatEntry> <ID>19094</ID> <Description>"Slot 14 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+d4</Address> </CheatEntry> <CheatEntry> <ID>19095</ID> <Description>"Slot 15 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+e0</Address> </CheatEntry> <CheatEntry> <ID>19096</ID> <Description>"Slot 15 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+e4</Address> </CheatEntry> <CheatEntry> <ID>19097</ID> <Description>"Slot 16 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+f0</Address> </CheatEntry> <CheatEntry> <ID>19098</ID> <Description>"Slot 16 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+f4</Address> </CheatEntry> <CheatEntry> <ID>19099</ID> <Description>"Slot 17 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+100</Address> </CheatEntry> <CheatEntry> <ID>19100</ID> <Description>"Slot 17 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+104</Address> </CheatEntry> <CheatEntry> <ID>19101</ID> <Description>"Slot 18 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+110</Address> </CheatEntry> <CheatEntry> <ID>19102</ID> <Description>"Slot 18 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+114</Address> </CheatEntry> <CheatEntry> <ID>19103</ID> <Description>"Slot 19 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+120</Address> </CheatEntry> <CheatEntry> <ID>19104</ID> <Description>"Slot 19 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+124</Address> </CheatEntry> <CheatEntry> <ID>19105</ID> <Description>"Slot 20 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+130</Address> </CheatEntry> <CheatEntry> <ID>19106</ID> <Description>"Slot 20 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+134</Address> </CheatEntry> <CheatEntry> <ID>19107</ID> <Description>"Slot 21 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+140</Address> </CheatEntry> <CheatEntry> <ID>19108</ID> <Description>"Slot 21 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+144</Address> </CheatEntry> <CheatEntry> <ID>19109</ID> <Description>"Slot 22 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+150</Address> </CheatEntry> <CheatEntry> <ID>19110</ID> <Description>"Slot 22 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+154</Address> </CheatEntry> <CheatEntry> <ID>19111</ID> <Description>"Slot 23 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+160</Address> </CheatEntry> <CheatEntry> <ID>19112</ID> <Description>"Slot 23 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+164</Address> </CheatEntry> <CheatEntry> <ID>19113</ID> <Description>"Slot 24 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+170</Address> </CheatEntry> <CheatEntry> <ID>19114</ID> <Description>"Slot 24 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+174</Address> </CheatEntry> <CheatEntry> <ID>19115</ID> <Description>"Slot 25 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+180</Address> </CheatEntry> <CheatEntry> <ID>19116</ID> <Description>"Slot 25 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+184</Address> </CheatEntry> <CheatEntry> <ID>19117</ID> <Description>"Slot 26 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+190</Address> </CheatEntry> <CheatEntry> <ID>19118</ID> <Description>"Slot 26 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+194</Address> </CheatEntry> <CheatEntry> <ID>19119</ID> <Description>"Slot 27 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+1a0</Address> </CheatEntry> <CheatEntry> <ID>19120</ID> <Description>"Slot 27 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+1a4</Address> </CheatEntry> <CheatEntry> <ID>19121</ID> <Description>"Slot 28 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+1b0</Address> </CheatEntry> <CheatEntry> <ID>19122</ID> <Description>"Slot 28 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+1b4</Address> </CheatEntry> <CheatEntry> <ID>19123</ID> <Description>"Slot 29 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+1c0</Address> </CheatEntry> <CheatEntry> <ID>19124</ID> <Description>"Slot 29 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+1c4</Address> </CheatEntry> <CheatEntry> <ID>19125</ID> <Description>"Slot 30 ID"</Description> <VariableType>4 Bytes</VariableType> <Address>+1d0</Address> </CheatEntry> <CheatEntry> <ID>19126</ID> <Description>"Slot 30 Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>+1d4</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Now hopefully this should be the last version of the shop script. After more testing and purposly breaking my character, i think i found the error and this one should hopefully be stable but make a backup just in case i still somehow missed something.
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>19053</ID> <Description>"Fill Shop With Many Items"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(ShopOverrideAOB,MonsterHunterWorld.exe,41 8B 96 48 31 00 00) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+1F8A9674) label(code) label(return) label(ShopData) registersymbol(ShopData) newmem: push rax push rbx push rcx mov edx,[ShopData] imul edx,6E xor rax,rax mov rcx,6E lea rbx,[r14+2948] _Loop: mov [rbx+rax*8],edx mov [rbx+rax*8+4],rax inc [rbx+rax*8] inc rax inc edx cmp rax,rcx jl _Loop code: mov edx,rcx pop rcx pop rbx pop rax jmp return ShopData: ShopOverrideAOB: jmp newmem nop nop return: registersymbol(ShopOverrideAOB) [DISABLE] ShopOverrideAOB: db 41 8B 96 48 31 00 00 unregistersymbol(ShopOverrideAOB) unregistersymbol(ShopData) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+1F8A9674 "MonsterHunterWorld.exe"+1F8A9652: 48 8D 14 C1 - lea rdx,[rcx+rax*8] "MonsterHunterWorld.exe"+1F8A9656: 48 85 C0 - test rax,rax "MonsterHunterWorld.exe"+1F8A9659: 75 03 - jne MonsterHunterWorld.exe+1F8A965E "MonsterHunterWorld.exe"+1F8A965B: 4C 89 EA - mov rdx,r13 "MonsterHunterWorld.exe"+1F8A965E: 49 0F 44 CD - cmove rcx,r13 "MonsterHunterWorld.exe"+1F8A9662: 49 89 D0 - mov r8,rdx "MonsterHunterWorld.exe"+1F8A9665: 49 29 C8 - sub r8,rcx "MonsterHunterWorld.exe"+1F8A9668: 4D 89 F1 - mov r9,r14 "MonsterHunterWorld.exe"+1F8A966B: 49 C1 F8 03 - sar r8,03 "MonsterHunterWorld.exe"+1F8A966F: E8 CC 17 3E E2 - call MonsterHunterWorld.exe+1C8AE40 // ---------- INJECTING HERE ---------- "MonsterHunterWorld.exe"+1F8A9674: 41 8B 96 48 31 00 00 - mov edx,[r14+00003148] // ---------- DONE INJECTING ---------- "MonsterHunterWorld.exe"+1F8A967B: 41 89 96 1C 29 00 00 - mov [r14+0000291C],edx "MonsterHunterWorld.exe"+1F8A9682: EB 06 - jmp MonsterHunterWorld.exe+1F8A968A "MonsterHunterWorld.exe"+1F8A9684: 8B 91 1C 29 00 00 - mov edx,[rcx+0000291C] "MonsterHunterWorld.exe"+1F8A968A: 49 8B 8E F8 28 00 00 - mov rcx,[r14+000028F8] "MonsterHunterWorld.exe"+1F8A9691: E8 7A 07 11 E1 - call MonsterHunterWorld.exe+9B9E10 "MonsterHunterWorld.exe"+1F8A9696: 41 8B 86 48 29 00 00 - mov eax,[r14+00002948] "MonsterHunterWorld.exe"+1F8A969D: 4C 8D 44 24 60 - lea r8,[rsp+60] "MonsterHunterWorld.exe"+1F8A96A2: 48 8B 0D 97 AE 63 E5 - mov rcx,[MonsterHunterWorld.exe+4EE4540] "MonsterHunterWorld.exe"+1F8A96A9: 48 8D 54 24 20 - lea rdx,[rsp+20] "MonsterHunterWorld.exe"+1F8A96AE: 45 31 C9 - xor r9d,r9d } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>19055</ID> <Description>"Chunk Index"</Description> <VariableType>4 Bytes</VariableType> <Address>ShopData</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
edit: for shits and giggles i put a kulu yaku ticket in the botanical pick list and it unlocked it at the shop
did you download 400974 CRC? cause that one works well and fine, and tables require CRC otherwise it will crash the game