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Re: Borderlands 3 +14

Posted: Sun Sep 22, 2019 10:16 am
by Nevermindy
Could someone upload the save file with Electric version of Conference Call ?
Thank you !

Re: Borderlands 3 +14

Posted: Sun Sep 22, 2019 10:21 am
by templerlord
Zanzer wrote:
Thu Sep 19, 2019 3:30 am
A very clumsy, error prone way to edit your items is as follows:

1. Can start out by modifying a trash weapon

Image

2. Use the Item Components pointer from my table: viewtopic.php?f=4&t=10256&p=102742#p102742

Image

3. Use the Objects Dump from SunBeam's post: viewtopic.php?f=4&t=10253

4. Compare the addresses in Memory Viewer and the ObjectsDump.txt file

Code: Select all

BPInvPart_PS_VLA_C Part_PS_VLA_Body.Part_PS_VLA_Body                      0x000000006719CE00
BPInvPart_PS_VLA_C Part_PS_VLA_Slide_02.Part_PS_VLA_Slide_02              0x000000006719C900
BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_03.Part_PS_VLA_Barrel_03            0x0000000067192E00
BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_03_C.Part_PS_VLA_Barrel_03_C        0x0000000067196A00
BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_03_B.Part_PS_VLA_Barrel_03_B        0x0000000067196C80
BPInvPart_PS_VLA_C Part_PS_VLA_MagType_03.Part_PS_VLA_MagType_03          0x0000000067194200
BPInvPart_PS_VLA_C Part_PS_VLA_Mag_03_B.Part_PS_VLA_Mag_03_B              0x0000000067194480
BPInvPart_PS_VLA_C Part_PS_VLA_Grip_02.Part_PS_VLA_Grip_02                0x000000006719BC80
BPInvPart_PS_VLA_C Part_PS_VLA_Rail_01.Part_PS_VLA_Rail_01                0x000000006719B780
BPInvPart_PS_VLA_C Part_PS_VLA_Scope_01.Part_PS_VLA_Scope_01              0x000000006719AD80
BPInvPart_PS_VLA_C Part_PS_VLA_Underbarrel_01.Part_PS_VLA_Underbarrel_01  0x000000006719A100
4. Find a component that you may want and then replace or add (if you know what you're doing) the address to the Memory Viewer list

Code: Select all

BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_Infiniti.Part_PS_VLA_Barrel_Infiniti        0x0000000067192680
Image

5. Hell, you might as well add two legendary components!

Code: Select all

BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_Magnificent.Part_PS_VLA_Barrel_Magnificent  0x000000006719D800
Image
How to remove a component though? I successfully changed the component to one another, but when I tried to remove it by setting it to 0000000000000000, the game crashes.

I want to make some non-elemental weapon by this way.

Re: Borderlands 3 +14

Posted: Sun Sep 22, 2019 10:45 am
by Zanzer
Move the component you don't want to the end of the list and then decrement the counter by 1.

Re: Borderlands 3 +14

Posted: Sun Sep 22, 2019 11:03 am
by templerlord
Zanzer wrote:
Sun Sep 22, 2019 10:45 am
Move the component you don't want to the end of the list and then decrement the counter by 1.
Success! Thank you very much for the answer! :D

Re: Borderlands 3 +14

Posted: Sun Sep 22, 2019 11:06 am
by inforsir89
Zanzer wrote:
Sun Sep 22, 2019 10:45 am
Move the component you don't want to the end of the list and then decrement the counter by 1.
zanzar how do u add? iv been able to replace but not add

Re: Borderlands 3 +14

Posted: Sun Sep 22, 2019 11:38 am
by LpYugi
templerlord wrote:
Sun Sep 22, 2019 10:21 am
Zanzer wrote:
Thu Sep 19, 2019 3:30 am
A very clumsy, error prone way to edit your items is as follows:

1. Can start out by modifying a trash weapon

Image

2. Use the Item Components pointer from my table: viewtopic.php?f=4&t=10256&p=102742#p102742

Image

3. Use the Objects Dump from SunBeam's post: viewtopic.php?f=4&t=10253

4. Compare the addresses in Memory Viewer and the ObjectsDump.txt file

Code: Select all

BPInvPart_PS_VLA_C Part_PS_VLA_Body.Part_PS_VLA_Body                      0x000000006719CE00
BPInvPart_PS_VLA_C Part_PS_VLA_Slide_02.Part_PS_VLA_Slide_02              0x000000006719C900
BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_03.Part_PS_VLA_Barrel_03            0x0000000067192E00
BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_03_C.Part_PS_VLA_Barrel_03_C        0x0000000067196A00
BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_03_B.Part_PS_VLA_Barrel_03_B        0x0000000067196C80
BPInvPart_PS_VLA_C Part_PS_VLA_MagType_03.Part_PS_VLA_MagType_03          0x0000000067194200
BPInvPart_PS_VLA_C Part_PS_VLA_Mag_03_B.Part_PS_VLA_Mag_03_B              0x0000000067194480
BPInvPart_PS_VLA_C Part_PS_VLA_Grip_02.Part_PS_VLA_Grip_02                0x000000006719BC80
BPInvPart_PS_VLA_C Part_PS_VLA_Rail_01.Part_PS_VLA_Rail_01                0x000000006719B780
BPInvPart_PS_VLA_C Part_PS_VLA_Scope_01.Part_PS_VLA_Scope_01              0x000000006719AD80
BPInvPart_PS_VLA_C Part_PS_VLA_Underbarrel_01.Part_PS_VLA_Underbarrel_01  0x000000006719A100
4. Find a component that you may want and then replace or add (if you know what you're doing) the address to the Memory Viewer list

Code: Select all

BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_Infiniti.Part_PS_VLA_Barrel_Infiniti        0x0000000067192680
Image

5. Hell, you might as well add two legendary components!

Code: Select all

BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_Magnificent.Part_PS_VLA_Barrel_Magnificent  0x000000006719D800
Image
How to remove a component though? I successfully changed the component to one another, but when I tried to remove it by setting it to 0000000000000000, the game crashes.

I want to make some non-elemental weapon by this way.
Can some one make a video? its get much easier :P

Re: Borderlands 3 +14

Posted: Sun Sep 22, 2019 12:01 pm
by 020779
Anyway, you can find a weapon with lot of slots, duplicate it, and turn it into one you want, by replacing the parts.

Re: Borderlands 3 +14

Posted: Sun Sep 22, 2019 1:54 pm
by 1096bimu
These things will be obsolete as soon as SunBeam releases the debug console enabler, but I couldn't wait for that...

Looks like grenades, shields and class mods are the simplest to modify they don't have any slot requirements like grips or magazines, you can add any effect to any item and it will work.

You can for example add 2 MIRA effects to a grenade and it will split twice, giving you 9x the grenades.
As for class mods, each ability rank stat is its own item, so if you have a 10 slot mod, you can just make it +10 ability rank for one ability.

There are however, some requirements for artifacts, but only as far as the tooltip legibility is concerned. For example here I don't really want the elemental damage effect but if I don't add it then most of the other effects won't show up in the tool tip and it looks less cool.
Image

Re: Borderlands 3 +14

Posted: Sun Sep 22, 2019 3:29 pm
by SunBeam
The console's already been enabled. It's the missing functionality you're lacking, which I'm tending to atm.

Re: Borderlands 3 +14

Posted: Sun Sep 22, 2019 3:44 pm
by Martijn1234
is it possible to add an xp multiplier and inf rockets and such aswell to this table?

Re: Borderlands 3 +14

Posted: Sun Sep 22, 2019 4:12 pm
by LastTwinkie
Martijn1234 wrote:
Sun Sep 22, 2019 3:44 pm
is it possible to add an xp multiplier and inf rockets and such aswell to this table?
An XP multiplier can probably be found in the trainers section of this forum.
What do you mean by infinite rockets? If you mean infinite ammo then yea you can find that in most of the trainers that are currently out right now.
If you just use google, you can probably find an answer to most of your questions, just sayin.

Re: Borderlands 3 +14

Posted: Sun Sep 22, 2019 4:17 pm
by joaojcpj
I wonder if there is how I change my class (Siren) for any other without losing everything I've done? I didn't want another save I wanted to modify my save

Re: Borderlands 3 +14

Posted: Sun Sep 22, 2019 5:16 pm
by v8n3t
When I try and use almost ANY of the scripts within CE7, It crashes the game to desktop. I have made a previous post about this problem but still no reply. Does anyone have an answer as to if the offsets have changed? If so can they provide the updated ones and or update the original CE Tables attachments found in these threads?

Re: Borderlands 3 +14

Posted: Sun Sep 22, 2019 5:27 pm
by jim2point0
Neither of the unlimited grenade scripts work for me.

Re: Borderlands 3 +14

Posted: Sun Sep 22, 2019 5:43 pm
by Sevael
v8n3t wrote:
Sun Sep 22, 2019 5:16 pm
When I try and use almost ANY of the scripts within CE7, It crashes the game to desktop.
Are you using DirectX 12? That causes a lot of the scripts to crash. Try setting the game to DirectX 11.