Re: Monster Hunter World (Steam)
Posted: Fri Jan 17, 2020 3:23 am
That sucks. I guess Capcom is listening to the people demanding cheats and mods be removed. There are some hefty threads on it in the discussion on steam
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
MaytheFlowerFly wrote: ↑Fri Jan 17, 2020 3:23 amThat sucks. I guess Capcom is listening to the people demanding cheats and mods be removed. There are some hefty threads on it in the discussion on steam
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>19053</ID>
<Description>"Fill Shop With Many Items"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(ShopOverrideAOB,MonsterHunterWorld.exe,41 8B 96 48 31 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1F8A9674)
label(code)
label(return)
label(ShopData)
registersymbol(ShopData)
newmem:
push rax
push rbx
push rcx
mov edx,[ShopData]
imul edx,FD
xor rax,rax
mov rcx,fD
lea rbx,[r14+2948]
_Loop:
mov [rbx+rax*8],edx
mov [rbx+rax*8+4],edx
inc [rbx+rax*8]
inc rax
inc edx
cmp rax,rcx
jl _Loop
code:
mov edx,rcx
pop rcx
pop rbx
pop rax
jmp return
ShopData:
ShopOverrideAOB:
jmp newmem
nop
nop
return:
registersymbol(ShopOverrideAOB)
[DISABLE]
ShopOverrideAOB:
db 41 8B 96 48 31 00 00
unregistersymbol(ShopOverrideAOB)
unregistersymbol(ShopData)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+1F8A9674
"MonsterHunterWorld.exe"+1F8A9652: 48 8D 14 C1 - lea rdx,[rcx+rax*8]
"MonsterHunterWorld.exe"+1F8A9656: 48 85 C0 - test rax,rax
"MonsterHunterWorld.exe"+1F8A9659: 75 03 - jne MonsterHunterWorld.exe+1F8A965E
"MonsterHunterWorld.exe"+1F8A965B: 4C 89 EA - mov rdx,r13
"MonsterHunterWorld.exe"+1F8A965E: 49 0F 44 CD - cmove rcx,r13
"MonsterHunterWorld.exe"+1F8A9662: 49 89 D0 - mov r8,rdx
"MonsterHunterWorld.exe"+1F8A9665: 49 29 C8 - sub r8,rcx
"MonsterHunterWorld.exe"+1F8A9668: 4D 89 F1 - mov r9,r14
"MonsterHunterWorld.exe"+1F8A966B: 49 C1 F8 03 - sar r8,03
"MonsterHunterWorld.exe"+1F8A966F: E8 CC 17 3E E2 - call MonsterHunterWorld.exe+1C8AE40
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+1F8A9674: 41 8B 96 48 31 00 00 - mov edx,[r14+00003148]
// ---------- DONE INJECTING ----------
"MonsterHunterWorld.exe"+1F8A967B: 41 89 96 1C 29 00 00 - mov [r14+0000291C],edx
"MonsterHunterWorld.exe"+1F8A9682: EB 06 - jmp MonsterHunterWorld.exe+1F8A968A
"MonsterHunterWorld.exe"+1F8A9684: 8B 91 1C 29 00 00 - mov edx,[rcx+0000291C]
"MonsterHunterWorld.exe"+1F8A968A: 49 8B 8E F8 28 00 00 - mov rcx,[r14+000028F8]
"MonsterHunterWorld.exe"+1F8A9691: E8 7A 07 11 E1 - call MonsterHunterWorld.exe+9B9E10
"MonsterHunterWorld.exe"+1F8A9696: 41 8B 86 48 29 00 00 - mov eax,[r14+00002948]
"MonsterHunterWorld.exe"+1F8A969D: 4C 8D 44 24 60 - lea r8,[rsp+60]
"MonsterHunterWorld.exe"+1F8A96A2: 48 8B 0D 97 AE 63 E5 - mov rcx,[MonsterHunterWorld.exe+4EE4540]
"MonsterHunterWorld.exe"+1F8A96A9: 48 8D 54 24 20 - lea rdx,[rsp+20]
"MonsterHunterWorld.exe"+1F8A96AE: 45 31 C9 - xor r9d,r9d
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>19055</ID>
<Description>"Chunk Index"</Description>
<VariableType>4 Bytes</VariableType>
<Address>ShopData</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Working for me, thank you for the update!caliber1942 wrote: ↑Fri Jan 17, 2020 3:41 amCRC bypass MHW Version 400974 10.12.01
run program, follow instructions, leave running until you are ready to quit game
password:
frf
best,
Cal
Hey thank you so much man, you are the life blood of this community, you put in your own time and effort to make it possible for everyone else to play their own way and for that sir, I salute you.caliber1942 wrote: ↑Fri Jan 17, 2020 3:41 amCRC bypass MHW Version 400974 10.12.01
run program, follow instructions, leave running until you are ready to quit game
password:
frf
best,
Cal
Hey, a bit new to all of this, but can I use this code with CE ? Would love if you could give a simple explanation on how to make it run so I can buy the few items I need! Would save me from needing the "Ignore crafting requirements" or an inventory editor !pox911 wrote: ↑Fri Jan 17, 2020 3:47 amI haven't tested this on the new update yet but here is the code for the shop filler. It's pretty basic in function. Enable code, enter shop, browse wares, if item isn't in one of the 23 pages the increase the chunk index by 1, re enter shop. It was done this way due to an entry limit in the area of code im fiddling with and it would be a pain to increase it so the chunk system works a lot easier.
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>19053</ID> <Description>"Fill Shop With Many Items"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(ShopOverrideAOB,MonsterHunterWorld.exe,41 8B 96 48 31 00 00) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+1F8A9674) label(code) label(return) label(ShopData) registersymbol(ShopData) newmem: push rax push rbx push rcx mov edx,[ShopData] imul edx,FD xor rax,rax mov rcx,fD lea rbx,[r14+2948] _Loop: mov [rbx+rax*8],edx mov [rbx+rax*8+4],edx inc [rbx+rax*8] inc rax inc edx cmp rax,rcx jl _Loop code: mov edx,rcx pop rcx pop rbx pop rax jmp return ShopData: ShopOverrideAOB: jmp newmem nop nop return: registersymbol(ShopOverrideAOB) [DISABLE] ShopOverrideAOB: db 41 8B 96 48 31 00 00 unregistersymbol(ShopOverrideAOB) unregistersymbol(ShopData) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+1F8A9674 "MonsterHunterWorld.exe"+1F8A9652: 48 8D 14 C1 - lea rdx,[rcx+rax*8] "MonsterHunterWorld.exe"+1F8A9656: 48 85 C0 - test rax,rax "MonsterHunterWorld.exe"+1F8A9659: 75 03 - jne MonsterHunterWorld.exe+1F8A965E "MonsterHunterWorld.exe"+1F8A965B: 4C 89 EA - mov rdx,r13 "MonsterHunterWorld.exe"+1F8A965E: 49 0F 44 CD - cmove rcx,r13 "MonsterHunterWorld.exe"+1F8A9662: 49 89 D0 - mov r8,rdx "MonsterHunterWorld.exe"+1F8A9665: 49 29 C8 - sub r8,rcx "MonsterHunterWorld.exe"+1F8A9668: 4D 89 F1 - mov r9,r14 "MonsterHunterWorld.exe"+1F8A966B: 49 C1 F8 03 - sar r8,03 "MonsterHunterWorld.exe"+1F8A966F: E8 CC 17 3E E2 - call MonsterHunterWorld.exe+1C8AE40 // ---------- INJECTING HERE ---------- "MonsterHunterWorld.exe"+1F8A9674: 41 8B 96 48 31 00 00 - mov edx,[r14+00003148] // ---------- DONE INJECTING ---------- "MonsterHunterWorld.exe"+1F8A967B: 41 89 96 1C 29 00 00 - mov [r14+0000291C],edx "MonsterHunterWorld.exe"+1F8A9682: EB 06 - jmp MonsterHunterWorld.exe+1F8A968A "MonsterHunterWorld.exe"+1F8A9684: 8B 91 1C 29 00 00 - mov edx,[rcx+0000291C] "MonsterHunterWorld.exe"+1F8A968A: 49 8B 8E F8 28 00 00 - mov rcx,[r14+000028F8] "MonsterHunterWorld.exe"+1F8A9691: E8 7A 07 11 E1 - call MonsterHunterWorld.exe+9B9E10 "MonsterHunterWorld.exe"+1F8A9696: 41 8B 86 48 29 00 00 - mov eax,[r14+00002948] "MonsterHunterWorld.exe"+1F8A969D: 4C 8D 44 24 60 - lea r8,[rsp+60] "MonsterHunterWorld.exe"+1F8A96A2: 48 8B 0D 97 AE 63 E5 - mov rcx,[MonsterHunterWorld.exe+4EE4540] "MonsterHunterWorld.exe"+1F8A96A9: 48 8D 54 24 20 - lea rdx,[rsp+20] "MonsterHunterWorld.exe"+1F8A96AE: 45 31 C9 - xor r9d,r9d } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>19055</ID> <Description>"Chunk Index"</Description> <VariableType>4 Bytes</VariableType> <Address>ShopData</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Yeah, that is a definite problem. I've seen it a few times and it is poor manners to do it with randoms who didn't consent to it. The server side issue is eventually going to become the norm. Several large companies have already said that game streaming is the future. Rip us CE people thencaliber1942 wrote: ↑Fri Jan 17, 2020 3:42 amMaytheFlowerFly wrote: ↑Fri Jan 17, 2020 3:23 amThat sucks. I guess Capcom is listening to the people demanding cheats and mods be removed. There are some hefty threads on it in the discussion on steam
If Aholes would stop playing online with cheats, it would help.
At some point they may make this where we cannot get around it, or almost everything is moved to a server or something.
best,
Cal
Hey I just saw that you updated the table earlier today/yesterday and I was so happy to see that the ignore crafting requirements cheat was back, but then I got really sad that the update had to break it the day that it came out. I love your work and this is really the only cheat that I really want to work. I work 10 to 12 hour shifts and I don't have the time to grind for super rare materials, I usually get one to two hunts in a night before I go to bed and it's not really conducive to me being able to make worthwhile gear. I really hope this cheat gets updated by you wonderful people soon, it would be really nice to progress a bit faster than I am through the game considering that I don't have many people who play with me so I go through most of this game solo and master rank has been really difficult when I'm always missing like one or two materials to every worthwhile armor piece. It would be a dream to see the ICR cheat back up and running soon.