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Re: Monster Hunter World (Steam)

Posted: Thu Jan 16, 2020 5:17 am
by TemptingIcarus
Is Layered Armor busted again? God damn it. Lmao. I just want my Fashion Hunter. Leave it alone Crapcom!

Re: Monster Hunter World (Steam)

Posted: Thu Jan 16, 2020 5:44 am
by Nyrakav
How would I go about updating a mod? Stupid question I know, but I'd like to try and update the mods at viewtopic.php?f=15&t=7731

Re: Monster Hunter World (Steam)

Posted: Thu Jan 16, 2020 7:29 am
by chuckdsage
Do we have a working character editor? I read in the log that there's one but I can't seem to find it

Re: Monster Hunter World (Steam)

Posted: Thu Jan 16, 2020 8:34 am
by Alice
Nyrakav wrote:
Thu Jan 16, 2020 5:44 am
How would I go about updating a mod? Stupid question I know, but I'd like to try and update the mods at viewtopic.php?f=15&t=7731
Right now mods are pretty broken other than some armor/texture mods developers have jankly put together to work with Iceborne in it's current state. Basically iceborne encrypted it's data files in a different way than the base game, and right now a few smart people in the modding community are working hard to decrypt it and get a working unpacker again so we can explore the games files.

Also, it seems like Capcom made it so that all files other than models/textures in the NativePC folder will not be read, so gameplay mods are even more so broken than normal (which is what the armor mods you linked to are). Modders will have to find a way to bypass this and get the game to read those files if we want to see gameplay mods again, which may take days or weeks to figure out, who knows.

If you're interested in following the modding scene, feel free to join the discord and read the announcements as they usually post stuff there when progress is made: [Link]

TL;DR Mods are in a broken mess right now and you should stick to CE for gameplay editting.

Re: Monster Hunter World (Steam)

Posted: Thu Jan 16, 2020 8:50 am
by Squall8
Small update to the table, read the update notes for all changes.

Probably going to work on adding in all the skills next, followed by updating the DDLs for Equipment Data pointers.

Re: Monster Hunter World (Steam)

Posted: Thu Jan 16, 2020 9:08 am
by CeLioCiBR
Hello.
Can you tell if you can change the amount of ..
Character Edit Voucher?
It would be great if you had a way to edit them and change to 99.

Re: Monster Hunter World (Steam)

Posted: Thu Jan 16, 2020 11:39 am
by verloren
Squall8 wrote:
Thu Jan 16, 2020 8:50 am
Small update to the table, read the update notes for all changes.

Probably going to work on adding in all the skills next, followed by updating the DDLs for Equipment Data pointers.
The scripts below are not active.

Meal Editor
Highlighted Weapon Editor

Re: Monster Hunter World (Steam)

Posted: Thu Jan 16, 2020 11:50 am
by makday1
Please update "Large Monster Size Modifier"...

Re: Monster Hunter World (Steam)

Posted: Thu Jan 16, 2020 12:05 pm
by adi_a12
Squall8 wrote:
Thu Jan 16, 2020 8:50 am
Small update to the table, read the update notes for all changes.
ty for the update, just want to report,

"Equipment Data" didnt work on table 69, but working on table 68,
meal editor and inf. item working great,

inf. mantle duration for temporal and (any+) mantle still not working, but instant cooldown are working

Re: Monster Hunter World (Steam)

Posted: Thu Jan 16, 2020 12:30 pm
by pizzapastaputitonmy
secondary skills might not be working still. the attack and recovery secondaries are not being maxed

Re: Monster Hunter World (Steam)

Posted: Thu Jan 16, 2020 2:07 pm
by fanta9988
Squall8 wrote:
Thu Jan 16, 2020 8:50 am
Small update to the table, read the update notes for all changes.

Probably going to work on adding in all the skills next, followed by updating the DDLs for Equipment Data pointers.
Hey, hello everyone !! ^^ Thank you again Squall8 for your update. We are all impatient to see the rest and all beholden for your work.

Re: Monster Hunter World (Steam)

Posted: Thu Jan 16, 2020 2:09 pm
by Evil
is there a expected date for ignore crafting to finish in the iceborne patch it thanks as always. also when i use the easy break parts is this also related to the damage i had done? ive only used that so far i would had went to nexus mod for hp but im scared my save might get corrupted 0.0

Re: Monster Hunter World (Steam)

Posted: Thu Jan 16, 2020 2:45 pm
by LCHLH
Evil wrote:
Thu Jan 16, 2020 2:09 pm
is there a expected date for ignore crafting to finish in the iceborne patch it thanks as always. also when i use the easy break parts is this also related to the damage i had done? ive only used that so far i would had went to nexus mod for hp but im scared my save might get corrupted 0.0
Ignore crafting req. is in, though I can't say if it works or not (I don't use it).
The only health overlay available right now is the one from HelloWorld, and it doesn't do anything to your game, it just reads the memory.

Re: Monster Hunter World (Steam)

Posted: Thu Jan 16, 2020 3:03 pm
by Kazishini1889
What is the criteria for the "1 Jewel Maxes Skill Level" script, i cant get it or the "Maxed Set Bonus" script to activate. I read the Table Extras, but couldnt get the script to activate while hovering over anything.

Re: Monster Hunter World (Steam)

Posted: Thu Jan 16, 2020 5:16 pm
by Hlaalu
Tried the ignore crafting. Thank You for working on it! It won't engage however. Inf Health, Sharpness, EZ Break parts still all work. Trying it again.

Edit:. Updated CE and it works for armor and weapons.