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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Posted: Thu Aug 16, 2018 3:06 am
by TimFun13
Table Updated:
mgsvtpp.[v4.0.2].CT

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Posted: Fri Aug 17, 2018 6:10 pm
by DrWolfman
ShyTwig16 wrote:
Thu Aug 16, 2018 3:06 am
Table Updated:
mgsvtpp.[v4.0.2].CT
Happy to report that the table has been working beautifully and I do enjoy the auto updater if a new version is released! Thanks so much for all your hard work on updating this one! I have been having a blast playing with Quiet and using the table!

There is just a plain old mod to enable FOB characters (Quiet and Ocelot) in single player and that mod + this table is heaven!!!

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Posted: Sun Aug 19, 2018 5:25 am
by rigan
is anyone have V1.14 update download link here , i`m still at V1.10 so i cant use latest cheat table , could anyone help me please

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Posted: Sun Aug 19, 2018 5:30 am
by TimFun13
My table only goes back to "1.0.12.0/1.12".

This Topic has a table for 1.10.
viewtopic.php?f=4&t=62

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Posted: Sun Aug 19, 2018 5:34 am
by rigan
ShyTwig16 wrote:
Sun Aug 19, 2018 5:30 am
My table only goes back to "1.0.12.0/1.12".

This Topic has a table for 1.10.
viewtopic.php?f=4&t=62
Thanks

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Posted: Mon Aug 20, 2018 6:04 am
by darkhorizon190588
Hi, tha Game Crashes for me after every mission at the debreafing screen. I`m using V1.14 Steam of the Game. Any Suggestions?

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Posted: Mon Aug 20, 2018 6:13 am
by TimFun13
darkhorizon190588 wrote:
Mon Aug 20, 2018 6:04 am
Hi, tha Game Crashes for me after every mission at the debreafing screen. I`m using V1.14 Steam of the Game. Any Suggestions?
  1. Are you using any mods?
  2. What all do you have enabled and/or frozen?
Try enabling a few scripts at a time, and see if it crashes; do this to weed it down till you figure out which one it is. There are just too many scripts on this table for me to guess.

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Posted: Mon Aug 20, 2018 9:30 am
by darkhorizon190588
Looks Like, it was the Super speed option and it just crashed after mission 3. Mission 4/ Works and i have no mods installed

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Posted: Fri Aug 24, 2018 2:35 pm
by sortajan
I must be missing something. I'm using the Steam version, CE 6.8.1, 4.0.2 table, when I try to enable Main Hooks I get this:

Code: Select all

I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxx48xxxxxxxxxxxx488Bxx38488Bxx3041xxxx4C"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
 

I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxx48xxxxxxxxxxxx488Bxx38488Bxx3041xxxx4C"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
 

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Posted: Fri Aug 24, 2018 3:50 pm
by TimFun13
^^
Are you using any mods?
What game version are you running?

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Posted: Fri Aug 24, 2018 6:01 pm
by sortajan
No mods. Latest Steam version. EXE details say 1.0.14.0

EDIT: Closed the game, started it up a bit later and tried again and it worked. Might be hit or miss.

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Posted: Thu Aug 30, 2018 10:49 pm
by CodeMaster
ShyTwig16 wrote:
Thu Aug 16, 2018 3:06 am
Table Updated:
mgsvtpp.[v4.0.2].CT
Hello there, Tim, is there a possibility to make FOB weapons dischargeable in the single-player world of MGS V?

We got so many cool weapons in the last updates, but can't use them in the open world, only on those small FOBs... :(

P.S. Thanks for the hard work, this table is pure gold, not even private trainers provide such a rich amount of features.

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Posted: Fri Aug 31, 2018 12:38 am
by TimFun13
CodeMaster wrote:
Thu Aug 30, 2018 10:49 pm
ShyTwig16 wrote:
Thu Aug 16, 2018 3:06 am
Table Updated:
mgsvtpp.[v4.0.2].CT
Hello there, Tim, is there a possibility to make FOB weapons dischargeable in the single-player world of MGS V?

We got so many cool weapons in the last updates, but can't use them in the open world, only on those small FOBs... :(

P.S. Thanks for the hard work, this table is pure gold, not even private trainers provide such a rich amount of features.
Not sure, but I'll see what I come up with. Finding the weapon structure is done, just need to find some kind of "FOB only" flag.

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Posted: Sat Sep 01, 2018 3:45 pm
by vito0719
Does it work with 1.0.14 game? It seems to be broken on my end...

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Posted: Sat Sep 01, 2018 4:06 pm
by TimFun13
vito0719 wrote:
Sat Sep 01, 2018 3:45 pm
Does it work with 1.0.14 game? It seems to be broken on my end...
Yeah, just loaded it up to double check.
Are you using any mods?
What's not working?