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Re: Assassin's Creed: Origins

Posted: Sun Mar 04, 2018 3:29 am
by SunBeam
Updated the table in my topic ;) You now only have to:

1) enable Inventory Item Swapper v2 script
2) get a hash from budabum's Excel file
3) put the hash in the WantedItem->Hash field
4) open Inventory, get to the item section of interest; click to equip an item
5) get back to CE, double-click the value you see in WantedItem->Settings, copy the address, then double-click the value of EquippedItem->Settings and paste it
6) close inventory, reopen it - or - click Abilities or any other menu, then get back to Gear

You'll now see your equipped item is not set. Enter category again, scroll, find your item, equip :P

Example: let's say I want to change a MOUNT, Wanderer (Common) to Unicamel (H) (Legendary)

1) enable Inventory Item Swapper v2 script

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2) get the hash for Unicamel from the Excel file

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3) paste the hash value in the WantedItem->Hash field's value

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4) click on Wanderer to mount it; back to CE, this has happened:

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5) copy WantedItem->Settings pointer and paste it in the EquippedItem->Settings field

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6) click on Abilities menu, then on Gear menu; MOUNT field is empty

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Now just head-on in and scroll the list. Here's my Unicamel :)

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Could've made it auto-swap pointers, but then again you'd have bitched when you would've fucked up :P Manually doing it is less prone to errors.

Updated table and script can be found here: viewtopic.php?f=4&t=5983.

Enjoy :)

Re: Assassin's Creed: Origins

Posted: Sun Mar 04, 2018 5:26 am
by fgump
lol that camel! Didn't know there was a uni camel, thought it was just the horse. Great job on your table Sunbeam.

Re: Assassin's Creed: Origins

Posted: Sun Mar 04, 2018 5:32 am
by slayer0527
this is even more simple than budabum's. knew u guyz would come up with some thing easy for us noobs. thanks sunbeam & budabum for the table and excel sheet:)

Re: Assassin's Creed: Origins

Posted: Sun Mar 04, 2018 9:40 am
by Impe97
we need 1.3 to run this swapper?

Because i have 1.2.1 and dont work

Re: Assassin's Creed: Origins

Posted: Sun Mar 04, 2018 10:32 am
by machine4578
works just fine for me on v1.30 :)

thanks SunBeam!!!

Re: Assassin's Creed: Origins (v1.3) +20, table Update19

Posted: Sun Mar 04, 2018 12:09 pm
by Jumanji4400
Cielos wrote:
Thu Nov 02, 2017 6:08 pm

Can you also add an option to disable the camera to become close quarters when "walk mode" is active? I walk a lot ("walk mode" is great!) yet i dont like camera getting close to Bayek. Would be great if you can disable it.
One more thing; the walking speed at interiors and outdoors are different. Can you also make your cheat table to ignore the different speed of walking both at interiors and outdoors so only the given walk speed would be active?

(Thanks for this great cheat table!)

Re: Assassin's Creed: Origins

Posted: Sun Mar 04, 2018 3:46 pm
by demorest
Dear SunBeam, pls, update ur scripts to 1.21... T_T/

Re: Assassin's Creed: Origins

Posted: Sun Mar 04, 2018 4:37 pm
by eTheBlack
demorest wrote:
Sun Mar 04, 2018 3:46 pm
Dear SunBeam, pls, update ur scripts to 1.21... T_T/
Why 1.21 when it is updated for 1.30?

Re: Assassin's Creed: Origins

Posted: Sun Mar 04, 2018 8:08 pm
by demorest
Maybe, cuz CPY?! ;)

Re: Assassin's Creed: Origins

Posted: Sun Mar 04, 2018 9:03 pm
by SunBeam
I'm not supporting old versions; you'll just have to manage. Nothing to "update".

Re: Assassin's Creed: Origins

Posted: Sun Mar 04, 2018 11:07 pm
by v0id
I wish there is a way we can add items rather than replace them. But this is a good start to something great. There is lots of new cool stuff coming in next update can't wait to try it.

Re: Assassin's Creed: Origins

Posted: Mon Mar 05, 2018 7:59 am
by SunBeam
^ How about you settle with what's available? For free. As the say it, don't look a gift horse in the mouth.

Re: Assassin's Creed: Origins

Posted: Mon Mar 05, 2018 12:03 pm
by slayer0527
SunBeam wrote:
Mon Mar 05, 2018 7:59 am
^ How about you settle with what's available? For free. As the say it, don't look a gift horse in the mouth.
lol. I really appreciate what u guys r doing for us. No reason to tweak or update this table until the game version changes and this becomes unusable. This table is perfect!

Re: Assassin's Creed: Origins

Posted: Mon Mar 05, 2018 12:42 pm
by Artorikus
slayer0527 wrote:
Mon Mar 05, 2018 12:03 pm
SunBeam wrote:
Mon Mar 05, 2018 7:59 am
^ How about you settle with what's available? For free. As the say it, don't look a gift horse in the mouth.
lol. I really appreciate what u guys r doing for us. No reason to tweak or update this table until the game version changes and this becomes unusable. This table is perfect!
Totally agree!

Re: Assassin's Creed: Origins

Posted: Mon Mar 05, 2018 1:59 pm
by Artorikus
Thanks a lot SunBeam!
It works for me but I can't make it work with some DLC items... Maybe it's because some DLC's aren't already present in the game fils until I'll download them?