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Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Posted: Tue Jan 29, 2019 2:10 pm
by Exeter
toro00 wrote:
Tue Jan 29, 2019 1:25 pm
Hello, please, you can add to the table the codes of when you complete the game in rank S + and if it could be able to choose for example S +, S, A, B.
Just modify the game time to adjust it. Set your in-game save count to 3 or less to get S+. (While also matching the requirement for S).

Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Posted: Tue Jan 29, 2019 2:37 pm
by gameinn
Can you please add noclip back for the full game? Thanks

Or can anyone explain how?

Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Posted: Tue Jan 29, 2019 2:37 pm
by SunBeam
Well, he'd probably be able to find the offset in the save game structure and list out the bools for the various grades (am guessing they range from 0 to X, based on hierarchy?).
gameinn wrote:
Tue Jan 29, 2019 2:37 pm
Can you please add noclip back for the full game? Thanks

Or can anyone explain how?
Cielos said it breaks things (scripted events; etc.). You can get to all areas now anyway.

Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Posted: Tue Jan 29, 2019 3:22 pm
by tesajadeh
KS212 wrote:
Tue Jan 29, 2019 1:39 pm
Wow, nobody's looking into a Mr X permanent knockdown/incapacitate or similar? You guys actually like him stomping after your asses? :P
fearlessrevolution's trainer already have this feature btw :mrgreen:

Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Posted: Tue Jan 29, 2019 3:35 pm
by Cielos
made a simple script, force costume.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>13156</ID>
      <Description>"force costume"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
label(dForceCostume)
registersymbol(dForceCostume)
label(pPlayerInfo)
registersymbol(pPlayerInfo)
label(pCustomeInfo)
registersymbol(pCustomeInfo)

alloc(newmem,2048,"re2.exe"+E46D663) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov rax,pCustomeInfo
mov [rax],rdi
mov rax,[rsp+90]
push rax
mov rax,pPlayerInfo
pop [rax]
mov rax,dForceCostume
mov eax,[rax]
test eax,eax
cmovge ebp,eax

originalcode:
mov [rdi+54],ebp
mov rax,[rbx+50]

exit:
jmp returnhere

///
dForceCostume:
dd ffffffff
pPlayerInfo:
dq 0
pCustomeInfo:
dq 0
///

"re2.exe"+E46D663:
jmp newmem
nop
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"re2.exe"+E46D663:
db 89 6F 54 48 8B 43 50
//Alt: mov [rdi+54],ebp
//Alt: mov rax,[rbx+50]

unregistersymbol(dForceCostume)
unregistersymbol(pPlayerInfo)
unregistersymbol(pCustomeInfo)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>13159</ID>
          <Description>"costume"</Description>
          <DropDownList DisplayValueAsItem="1">FFFFFFFF:Default
00000000:Leon Casual / Claire Jacket 1
00000001:Leon Police 1 / Claire Jacket 2
00000002:Leon Police 2 / Claire Jacket 3
00000003:Leon Police Injured 1 / Claire Tank Top 1
00000004:Leon Police Injured 2 / Claire Tank Top 2
00000005:Leon C. Police 1 / Claire C. Jacket 1
00000006:Leon C. Police 2 / Claire C. Jacket 2
00000007:Leon C. Police 3 / Claire C. Jacket 3
00000008:Leon Police Injured 1 / Claire C. No Jacket 1
00000009:Leon Police Injured 2 / Claire C. No Jacket 2
0000000A:Noir / Noir
0000000B:Arklay Hseriff / Military
0000000C:? / Elza Walker
</DropDownList>
          <LastState Value="FFFFFFFF" RealAddress="156A50048"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>dForceCostume</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>13167</ID>
          <Description>""</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>13160</ID>
              <Description>"player info"</Description>
              <LastState Value="" RealAddress="125A1340"/>
              <VariableType>Array of byte</VariableType>
              <ByteLength>0</ByteLength>
              <Address>pPlayerInfo</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>13163</ID>
                  <Description>""</Description>
                  <LastState Value="00030000" RealAddress="125A1374"/>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+34</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>13164</ID>
                  <Description>""</Description>
                  <LastState Value="00000003" RealAddress="125A1394"/>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+54</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>13165</ID>
                  <Description>""</Description>
                  <LastState Value="00000000" RealAddress="125A13A8"/>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+68</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>13161</ID>
                  <Description>""</Description>
                  <LastState Value="" RealAddress="11E531F0"/>
                  <VariableType>Array of byte</VariableType>
                  <ByteLength>0</ByteLength>
                  <Address>+10</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>13162</ID>
                      <Description>""</Description>
                      <LastState RealAddress="11E53218"/>
                      <VariableType>String</VariableType>
                      <Length>128</Length>
                      <Unicode>1</Unicode>
                      <CodePage>0</CodePage>
                      <ZeroTerminate>1</ZeroTerminate>
                      <Address>+28</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>13157</ID>
              <Description>"costume info"</Description>
              <LastState Value="" RealAddress="11E59AD0"/>
              <VariableType>Array of byte</VariableType>
              <ByteLength>0</ByteLength>
              <Address>pCustomeInfo</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>13158</ID>
                  <Description>"No Description"</Description>
                  <DropDownList DisplayValueAsItem="1">FFFFFFFF:Default
00000000:Leon Casual / Claire Jacket 1
00000001:Leon Police 1 / Claire Jacket 2
00000002:Leon Police 2 / Claire Jacket 3
00000003:Leon Police Injured 1 / Claire Tank Top 1
00000004:Leon Police Injured 2 / Claire Tank Top 2
00000005:Leon C. Police 1 / Claire C. Jacket 1
00000006:Leon C. Police 2 / Claire C. Jacket 2
00000007:Leon C. Police 3 / Claire C. Jacket 3
00000008:Leon Police Injured 1 / Claire C. No Jacket 1
00000009:Leon Police Injured 2 / Claire C. No Jacket 2
0000000A:Noir / Noir
0000000B:Arklay Hseriff / Military
0000000C:? / Elza Walker
</DropDownList>
                  <LastState Value="00000000" RealAddress="11E59B24"/>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+54</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
activate before loading a game, or choose ANY costume in the costume menu.
don't bother asking if the DLC costume works without buying. if it works, it works.
did some preliminary trace a little about the character models, Leon is pl1100, Claire is pl3000...
most likely won't make a full character model swap like I did on rerev2 though, it took WAY too much time...

anyway, the script is almost useless as the costume can be selected in the costume menu ANYTIME anyway. the only good thing about it is you can select the chapter variations of the same costume, instead of the always-clean ones in the costume menu.
so.... it won't be add to the table.

///
KS212 wrote:
Tue Jan 29, 2019 1:39 pm
Wow, nobody's looking into a Mr X permanent knockdown/incapacitate or similar? You guys actually like him stomping after your asses? :P
I personally did like him.
with the headphone on, it's kinda fun to try to run away from him~

Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Posted: Tue Jan 29, 2019 4:10 pm
by gameinn
SunBeam wrote:
Tue Jan 29, 2019 2:37 pm
Cielos said it breaks things (scripted events; etc.). You can get to all areas now anyway.
I want it to test stuff for speedruns. So if anyone could give noclip in a new cheat table that would be great.

Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Posted: Tue Jan 29, 2019 4:21 pm
by SunBeam
I've seen several such speed runs for other games :) Figured that's what people do to cheat in some aspects; noclip ahead to determine scripted events and profit :P Lame!

Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Posted: Tue Jan 29, 2019 4:23 pm
by jim2point0
Just going to share my "photo mode for the desperate" CE table. Has a camera + fov script, and a script to grab the game's timescale so you can freeze the action and move the camera around. Like such:

Image

[Link]

Not sure if there's much interest for that sort of thing here, but figured I'd share it. I made this table for the demo, and everything still works in the retail version. So here's hoping it survives some patches, too.
tesajadeh wrote:
Tue Jan 29, 2019 3:22 pm
KS212 wrote:
Tue Jan 29, 2019 1:39 pm
Wow, nobody's looking into a Mr X permanent knockdown/incapacitate or similar? You guys actually like him stomping after your asses? :P
fearlessrevolution's trainer already have this feature btw :mrgreen:
Don't know about you, but I hate trainers. I like to pick and choose what I use in my own custom CE table so I can have more freedom with hotkeys :)

Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Posted: Tue Jan 29, 2019 4:38 pm
by gameinn
SunBeam wrote:
Tue Jan 29, 2019 4:21 pm
I've seen several such speed runs for other games :) Figured that's what people do to cheat in some aspects; noclip ahead to determine scripted events and profit :P Lame!
You use noclip to see what is POSSIBLE and then legitimately try to find a way to reproduce it by clipping out of bounds later. This games speedrun is already an hour long and you can skip the 3 medals already so I wanted to see if the game would let you progress if you skip the parking garage door key. But whatever keep being on the spectrum and think people actually care about this site. I just asked to include a feature that was previously IN the game which would take 5 minutes but you went all autism mode. gg kid. gg.

Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Posted: Tue Jan 29, 2019 4:41 pm
by SunBeam
You obviously don't get sarcasm, for one. Secondly, it's autism as well trying to CHEAT your way through a speed-run (supposedly legit). Then brag about it posting a youtube video to claim worshipers and e-rep. I wonder whose autism is more dangerous. I can stop from sarcastic replies; not sure you can stop cheating and calling it "legit". Piss on you too.

P.S.#1: Yes, meant "peace on you".

P.S.#2: Not sure how many kids you've met who can do what I do. Not to only 1 game alone. Yes, I'm old :( (ooops, said I'd stop from sarcastic replies).

Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Posted: Tue Jan 29, 2019 5:20 pm
by HylianZ
jim2point0 wrote:
Tue Jan 29, 2019 4:23 pm
SNIPPED
Forum rules state not to link to Google Drive. Upload your table directly instead.

Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Posted: Tue Jan 29, 2019 5:27 pm
by wurstpistole
Anyone knows what I might be doing wrong with adding items into my inventory? I chose a wooden board, set the item type to is weapon, and then when I set the Infinte SMG or Minigun for example, it appears in the inventory along with the correct description, I can equip it - but Leon only holds something "invisible", stretches his arm out, and there's no shooting. What might I be doing wrong?

Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Posted: Tue Jan 29, 2019 5:34 pm
by STN
jim2point0 wrote:
Tue Jan 29, 2019 4:23 pm
Just going to share my "photo mode for the desperate" CE table.
Why not upload to the forums? Your link will die in few months or a year and people will complain broken link.

This is literally the purpose of this forum to share cts.

Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Posted: Tue Jan 29, 2019 6:33 pm
by HylianZ
wurstpistole wrote:
Tue Jan 29, 2019 5:27 pm
Anyone knows what I might be doing wrong with adding items into my inventory? I chose a wooden board, set the item type to is weapon, and then when I set the Infinte SMG or Minigun for example, it appears in the inventory along with the correct description, I can equip it - but Leon only holds something "invisible", stretches his arm out, and there's no shooting. What might I be doing wrong?
Drop it in a storage box and pull it back out. Then it should work properly.

Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Posted: Tue Jan 29, 2019 7:38 pm
by ForgotMyLogin
jim2point0 wrote:
Tue Jan 29, 2019 4:23 pm
Just going to share my "photo mode for the desperate" CE table. Has a camera + fov script, and a script to grab the game's timescale so you can freeze the action and move the camera around.
Thank you so much, you're a legend when it comes to these sort of tables, did the DeadEndThrills forums shut down? I don't know where to look for my lovely camera tables/mods for obsessive screenshot taking anymore.