Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)
Posted: Tue Jan 29, 2019 2:10 pm
Just modify the game time to adjust it. Set your in-game save count to 3 or less to get S+. (While also matching the requirement for S).
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Just modify the game time to adjust it. Set your in-game save count to 3 or less to get S+. (While also matching the requirement for S).
Cielos said it breaks things (scripted events; etc.). You can get to all areas now anyway.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>13156</ID>
<Description>"force costume"</Description>
<Options moHideChildren="1"/>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
label(dForceCostume)
registersymbol(dForceCostume)
label(pPlayerInfo)
registersymbol(pPlayerInfo)
label(pCustomeInfo)
registersymbol(pCustomeInfo)
alloc(newmem,2048,"re2.exe"+E46D663)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov rax,pCustomeInfo
mov [rax],rdi
mov rax,[rsp+90]
push rax
mov rax,pPlayerInfo
pop [rax]
mov rax,dForceCostume
mov eax,[rax]
test eax,eax
cmovge ebp,eax
originalcode:
mov [rdi+54],ebp
mov rax,[rbx+50]
exit:
jmp returnhere
///
dForceCostume:
dd ffffffff
pPlayerInfo:
dq 0
pCustomeInfo:
dq 0
///
"re2.exe"+E46D663:
jmp newmem
nop
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"re2.exe"+E46D663:
db 89 6F 54 48 8B 43 50
//Alt: mov [rdi+54],ebp
//Alt: mov rax,[rbx+50]
unregistersymbol(dForceCostume)
unregistersymbol(pPlayerInfo)
unregistersymbol(pCustomeInfo)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>13159</ID>
<Description>"costume"</Description>
<DropDownList DisplayValueAsItem="1">FFFFFFFF:Default
00000000:Leon Casual / Claire Jacket 1
00000001:Leon Police 1 / Claire Jacket 2
00000002:Leon Police 2 / Claire Jacket 3
00000003:Leon Police Injured 1 / Claire Tank Top 1
00000004:Leon Police Injured 2 / Claire Tank Top 2
00000005:Leon C. Police 1 / Claire C. Jacket 1
00000006:Leon C. Police 2 / Claire C. Jacket 2
00000007:Leon C. Police 3 / Claire C. Jacket 3
00000008:Leon Police Injured 1 / Claire C. No Jacket 1
00000009:Leon Police Injured 2 / Claire C. No Jacket 2
0000000A:Noir / Noir
0000000B:Arklay Hseriff / Military
0000000C:? / Elza Walker
</DropDownList>
<LastState Value="FFFFFFFF" RealAddress="156A50048"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>dForceCostume</Address>
</CheatEntry>
<CheatEntry>
<ID>13167</ID>
<Description>""</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>13160</ID>
<Description>"player info"</Description>
<LastState Value="" RealAddress="125A1340"/>
<VariableType>Array of byte</VariableType>
<ByteLength>0</ByteLength>
<Address>pPlayerInfo</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>13163</ID>
<Description>""</Description>
<LastState Value="00030000" RealAddress="125A1374"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>+34</Address>
</CheatEntry>
<CheatEntry>
<ID>13164</ID>
<Description>""</Description>
<LastState Value="00000003" RealAddress="125A1394"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>+54</Address>
</CheatEntry>
<CheatEntry>
<ID>13165</ID>
<Description>""</Description>
<LastState Value="00000000" RealAddress="125A13A8"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>+68</Address>
</CheatEntry>
<CheatEntry>
<ID>13161</ID>
<Description>""</Description>
<LastState Value="" RealAddress="11E531F0"/>
<VariableType>Array of byte</VariableType>
<ByteLength>0</ByteLength>
<Address>+10</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>13162</ID>
<Description>""</Description>
<LastState RealAddress="11E53218"/>
<VariableType>String</VariableType>
<Length>128</Length>
<Unicode>1</Unicode>
<CodePage>0</CodePage>
<ZeroTerminate>1</ZeroTerminate>
<Address>+28</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>13157</ID>
<Description>"costume info"</Description>
<LastState Value="" RealAddress="11E59AD0"/>
<VariableType>Array of byte</VariableType>
<ByteLength>0</ByteLength>
<Address>pCustomeInfo</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>13158</ID>
<Description>"No Description"</Description>
<DropDownList DisplayValueAsItem="1">FFFFFFFF:Default
00000000:Leon Casual / Claire Jacket 1
00000001:Leon Police 1 / Claire Jacket 2
00000002:Leon Police 2 / Claire Jacket 3
00000003:Leon Police Injured 1 / Claire Tank Top 1
00000004:Leon Police Injured 2 / Claire Tank Top 2
00000005:Leon C. Police 1 / Claire C. Jacket 1
00000006:Leon C. Police 2 / Claire C. Jacket 2
00000007:Leon C. Police 3 / Claire C. Jacket 3
00000008:Leon Police Injured 1 / Claire C. No Jacket 1
00000009:Leon Police Injured 2 / Claire C. No Jacket 2
0000000A:Noir / Noir
0000000B:Arklay Hseriff / Military
0000000C:? / Elza Walker
</DropDownList>
<LastState Value="00000000" RealAddress="11E59B24"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>+54</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
I personally did like him.
Don't know about you, but I hate trainers. I like to pick and choose what I use in my own custom CE table so I can have more freedom with hotkeys
You use noclip to see what is POSSIBLE and then legitimately try to find a way to reproduce it by clipping out of bounds later. This games speedrun is already an hour long and you can skip the 3 medals already so I wanted to see if the game would let you progress if you skip the parking garage door key. But whatever keep being on the spectrum and think people actually care about this site. I just asked to include a feature that was previously IN the game which would take 5 minutes but you went all autism mode. gg kid. gg.
Forum rules state not to link to Google Drive. Upload your table directly instead.
Why not upload to the forums? Your link will die in few months or a year and people will complain broken link.jim2point0 wrote: ↑Tue Jan 29, 2019 4:23 pmJust going to share my "photo mode for the desperate" CE table.
Drop it in a storage box and pull it back out. Then it should work properly.wurstpistole wrote: ↑Tue Jan 29, 2019 5:27 pmAnyone knows what I might be doing wrong with adding items into my inventory? I chose a wooden board, set the item type to is weapon, and then when I set the Infinte SMG or Minigun for example, it appears in the inventory along with the correct description, I can equip it - but Leon only holds something "invisible", stretches his arm out, and there's no shooting. What might I be doing wrong?
Thank you so much, you're a legend when it comes to these sort of tables, did the DeadEndThrills forums shut down? I don't know where to look for my lovely camera tables/mods for obsessive screenshot taking anymore.jim2point0 wrote: ↑Tue Jan 29, 2019 4:23 pmJust going to share my "photo mode for the desperate" CE table. Has a camera + fov script, and a script to grab the game's timescale so you can freeze the action and move the camera around.