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Re: Crusader Kings 2 v3.0 Steam (GM and More) 2018-Nov-15

Posted: Fri Nov 16, 2018 11:21 am
by Ikaruga
CompactDisc wrote:
Thu Nov 15, 2018 10:58 pm
A new extension is available here:
viewtopic.php?f=4&t=348&p=1366#p1366

I also included an updated version of the game rules mod as a separate download.
It includes compatibility for the new shattered/random worlds.

Please confirm whether or not it works in your case or not.
If it doesn't work with anyone I want to find out why and fix it.
In your table extension I've found some pointers that are incorrect. In Ruler/Nation - General Character Info (same in Selected Ruler/Nation) religion and culture names are incorrect (also the same thing with ethnicity name in Portrait), the pointer offsets should be:
Spoiler
Religion name(<16)
1A0
+0
Religion Name (>=16)
0
1A0
+0
Culture name(<16)
98
+0
Culture Name (>=16)
0
98
+0
Ethnicity name(<16)
98
+0
Ethnicity Name (>=16)
0
98
+0
But other than that everything else works as it should, great job.

Re: Crusader Kings 2 v3.0 Steam (GM and More) 2018-Nov-15

Posted: Fri Nov 16, 2018 4:50 pm
by CompactDisc
Ikaruga wrote:
Fri Nov 16, 2018 11:21 am
CompactDisc wrote:
Thu Nov 15, 2018 10:58 pm
A new extension is available here:
viewtopic.php?f=4&t=348&p=1366#p1366

I also included an updated version of the game rules mod as a separate download.
It includes compatibility for the new shattered/random worlds.

Please confirm whether or not it works in your case or not.
If it doesn't work with anyone I want to find out why and fix it.
In your table extension I've found some pointers that are incorrect. In Ruler/Nation - General Character Info (same in Selected Ruler/Nation) religion and culture names are incorrect (also the same thing with ethnicity name in Portrait), the pointer offsets should be:
Spoiler
Religion name(<16)
1A0
+0
Religion Name (>=16)
0
1A0
+0
Culture name(<16)
98
+0
Culture Name (>=16)
0
98
+0
Ethnicity name(<16)
98
+0
Ethnicity Name (>=16)
0
98
+0
But other than that everything else works as it should, great job.
Big thanks for the fix :)

I uploaded it as version b:
viewtopic.php?f=4&t=348&p=1366#p1366

Re: Crusader Kings 2 v3.0 Steam (GM and More) 2018-Nov-15

Posted: Fri Nov 16, 2018 4:58 pm
by CompactDisc
Alastair412 wrote:
Thu Nov 15, 2018 11:48 pm
Thanks for the updates. In my (steam) game, leaving the wealth cheat active when unpausing crashes to desktop when the next day starts. This happens with Compactdisks achievement pointers activated + console in ironman mode, but these pointers active alone without the wealth cheat cause no issues.
Tested on a new count in a shattered world map.
I actually don't have any issues with this. I can't replicate it.
Does anyone else have this issue?
Are you running mods?

Re: Crusader Kings 2 v3.0 Steam (GM and More) 2018-Nov-15

Posted: Fri Nov 16, 2018 11:08 pm
by Sourenics
CompactDisc wrote:
Thu Nov 15, 2018 10:58 pm
A new extension is available here:
viewtopic.php?f=4&t=348&p=1366#p1366

I also included an updated version of the game rules mod as a separate download.
It includes compatibility for the new shattered/random worlds.

Please confirm whether or not it works in your case or not.
If it doesn't work with anyone I want to find out why and fix it.
Hi, how can I install the mod? Is available on the workshop? Thanks.

Re: Crusader Kings 2 v3.0 Steam (GM and More) 2018-Nov-15

Posted: Fri Nov 16, 2018 11:26 pm
by CompactDisc
Sourenics wrote:
Fri Nov 16, 2018 11:08 pm
CompactDisc wrote:
Thu Nov 15, 2018 10:58 pm
A new extension is available here:
viewtopic.php?f=4&t=348&p=1366#p1366

I also included an updated version of the game rules mod as a separate download.
It includes compatibility for the new shattered/random worlds.

Please confirm whether or not it works in your case or not.
If it doesn't work with anyone I want to find out why and fix it.
Hi, how can I install the mod? Is available on the workshop? Thanks.
I didn't put it up on the workshop. You can download the rules mod (Rules Mod.zip) from the extension download page.
Then extract it in C:\Users\<Yourname>\Documents\Paradox Interactive\Crusader Kings II\mod
There should be a mod file and a folder called 'rules'. Just select the mod in the launcher to activate it.

Re: Crusader Kings 2 v3.0 Steam (GM and More) 2018-Nov-15

Posted: Sat Nov 17, 2018 9:05 pm
by Pontifex
Hello thank you for making this. I am confused about how to use some parts of it however, I was hoping someone could help me.

1) What is Perk Information? What are perks? I don't get anything in that section. What am I adding, how to add, how to see?
2) Ruler information is easy, it is the stuff of your character correct? Changing his attributes and DNA, etc. But how to change Selected Character info? How do you change that? How do you select another to change stuff about there are so many.
3) How to select county to change stuff about in county information?

Thank you

Re: Crusader Kings 2 v3.0 Steam (GM and More) 2018-Nov-15

Posted: Sun Nov 18, 2018 8:20 pm
by foozballguy
Hi Reci! Thanks so much for the amazing table. Question on the minimum tech level in the newest version. It's not working realm wide -- it only works with current capital county. I tried selecting the target county in game and then activating the script, but it's not affecting any other county's technology level. Is there something else I am missing?

Re: Crusader Kings 2 v3.0 Steam (GM and More) 2018-Nov-15

Posted: Mon Nov 19, 2018 11:33 am
by Gunteraz
Is there a problem with "base health" in the CompactDisc's extension or has the game been changed so it doesnt work as it used to any more? It seems to show current health rather than base because when i edit the base health of a character and then unpause the game it goes right back to whatever it was before. Back in the day the game would remember it.

Re: Crusader Kings 2 v3.0 Steam (GM and More) 2018-Nov-15

Posted: Mon Nov 19, 2018 1:15 pm
by CompactDisc
Gunteraz wrote:
Mon Nov 19, 2018 11:33 am
Is there a problem with "base health" in the CompactDisc's extension or has the game been changed so it doesnt work as it used to any more? It seems to show current health rather than base because when i edit the base health of a character and then unpause the game it goes right back to whatever it was before. Back in the day the game would remember it.
You seem to be right, I edited the health pointer in the extension, uploaded it as version c.
viewtopic.php?f=4&t=348&p=1366#p1366

Re: Crusader Kings 2 v3.0 Steam (GM and More) 2018-Nov-15

Posted: Mon Nov 19, 2018 2:47 pm
by Darrenb209
CompactDisc wrote:
Fri Nov 16, 2018 4:58 pm
Alastair412 wrote:
Thu Nov 15, 2018 11:48 pm
Thanks for the updates. In my (steam) game, leaving the wealth cheat active when unpausing crashes to desktop when the next day starts. This happens with Compactdisks achievement pointers activated + console in ironman mode, but these pointers active alone without the wealth cheat cause no issues.
Tested on a new count in a shattered world map.
I actually don't have any issues with this. I can't replicate it.
Does anyone else have this issue?
Are you running mods?
I've had a similar issue happen twice now. First time was console in ironman, activated yesmen unpause then game ctd. Second time console in ironman, activated society points, ctd. Not sure if it's the commands or console in ironman itself having issues, especially since it works most times.

Re: Crusader Kings 2 v3.0 Steam (GM and More) 2018-Nov-15

Posted: Mon Nov 19, 2018 4:00 pm
by Gunteraz
CompactDisc wrote:
Mon Nov 19, 2018 1:15 pm
Gunteraz wrote:
Mon Nov 19, 2018 11:33 am
Is there a problem with "base health" in the CompactDisc's extension or has the game been changed so it doesnt work as it used to any more? It seems to show current health rather than base because when i edit the base health of a character and then unpause the game it goes right back to whatever it was before. Back in the day the game would remember it.
You seem to be right, I edited the health pointer in the extension, uploaded it as version c.
viewtopic.php?f=4&t=348&p=1366#p1366
Awesome, thanks!

Re: Crusader Kings 2 v2.7 Steam (GM and More) 2017-03-12

Posted: Mon Nov 19, 2018 5:42 pm
by nordlord
CompactDisc wrote:
Sun Mar 12, 2017 8:18 pm
---------------------------------------------------------------------
Table Extension for Crusader Kings II v3.0 (PXTU)
---------------------------------------------------------------------
==By CompactDisc==

This extension contains a large amount of extra pointers for the game. It will allow you to alter much more than Recifense's script alone.
It also enables the console in ironman mode and achievements in modded/ruler designer games.
In combination with a game rules mod (also attached here), you can even get achievements with any rules enabled.

Instructions:
Cheat Table Extension
Download the original table from Recifense and open it in cheat engine. Then open my extension in the same Cheat Engine instance. It may ask you if you want to merge or keep the current list, say yes.

Once you activate Recifense's script, the pointers should work. You can then save the merged table as a whole if you want to use it again.

Game rules mod
I didn't put this mod up on the workshop. You can only download the rules mod (Rules Mod.zip) from this download page.
Extract it in "C:\Users\<Yourname>\Documents\Paradox Interactive\Crusader Kings II\mod".
There should be a mod file and a folder called 'rules' now.
Just select the mod in the launcher to activate it.

If something doesn't work, please post it in this thread so I can fix it.

Updates:
2016 Mar 18: Updated for Crusader Kings II v2.7.0.1 (OAWR) - Extension v2.3
2016 Mar 18: Fix- Extension v2.3a
Fixed tech pointers + Added modded achievements
2016 Apr 26: Updated for Crusader Kings II v2.7.1.0 (APAH) - Extension v2.4
2016 Apr 27: Fix for v2.7.1.0 (BPAH) - Extension v2.5
- Fixed Selected County pointers
2016 Aug 17: Update for Crusader Kings II v2.7.2.0 (GMTV) - Extension v2.6
- Fixed a bug with character religion pointer
2017 Nov 19: Update for Crusader Kings II v2.8.0 (PLQA) - Extension v2.7
- Big thanks to H Con for doing most of the update for me.
2017 Dec 06: Update for Crusader Kings II v2.8.1 (WTTG) - Extension v2.7
2018 Mar 12: Update for Crusader Kings II v2.8.1.1 (ISRM) - Extension v2.8
2018 Sep 23: Update for Crusader Kings II v2.8.3.3 (SAHQ)
- Removed versions from extension, will add a letter for subsequent updates within the same patch.
2018 Nov 15: Update for Crusader Kings II v3.0 (PXTU)
- Removed 'total fertility' pointer due to being useless
- Added mod in attachments to enable game rule modifications
2018 Nov 16: Fixed string references
2018 Nov 16: Fixed base health/fertility pointers

Wishlist:
- Nomadic pointers (Population/Manpower/etc.)


I can’t seem to get achievements even though I’ve fufilled both the necessary goals (through usage of console) and with the activate achievement trainers enabled.

Re: Crusader Kings 2 v3.0 Steam (GM and More) 2018-Nov-15

Posted: Mon Nov 19, 2018 6:33 pm
by Lernos
Hello and thanks for all the hard work and continuous updates to the table! I want to ask: is there no way to customize the amount of money you get with the Minimum Wealth option? Make it less than 6800, for example?

Re: Crusader Kings 2 v2.7 Steam (GM and More) 2017-03-12

Posted: Mon Nov 19, 2018 7:01 pm
by CompactDisc
nordlord wrote:
Mon Nov 19, 2018 5:42 pm
I can’t seem to get achievements even though I’ve fufilled both the necessary goals (through usage of console) and with the activate achievement trainers enabled.
Have you set the achievement pointers to the right setting for your game?

Re: Crusader Kings 2 v3.0 Steam (GM and More) 2018-Nov-15

Posted: Mon Nov 19, 2018 9:06 pm
by nordlord
My apologies, I turned on all of the achievement pointers without looking at their features, thanks for the help!