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Re: Resident Evil 4 Remake

Posted: Mon Jun 05, 2023 5:06 am
by LeonX
Here's an example of a bug where one of the boss Del Lago(lake Monster) will not die. I had to restart the game for it to work.
My livestream that I playtest for the battle timestamp:
is the start of the fight and throughout the battle I tried toggle off and on the infinite health/Easy Kill cheat but it still won't work, so I had to restart.

The timestamp that worked is

Re: Resident Evil 4 Remake

Posted: Thu Jun 15, 2023 6:30 am
by LeonX
My updated cheat table with a few new scripts

Update table:

Max Health Modifier
Infinite Durability for everything
Spinel

Let me know how it goes!

Re: Resident Evil 4 Remake

Posted: Wed Sep 20, 2023 11:49 pm
by blueroom
DLC awaits LOL

Re: Resident Evil 4 Remake

Posted: Thu Sep 21, 2023 5:44 am
by gir489
It seems only my NoRecoil script broke. (and some of the unlock scripts, but they're not high priority.)

When I get some more time to finish updating the entire table I'll re-upload it, but here's norecoil for now.

Code: Select all

// Game Executable   : re4.exe
// Author            : gir489
// Executable Version: 1.1.0.1
// MD5 Signature     : 189CF265A26C265498B29816B28B6BC7
// EXE Compile Date  : August 01, 2023 11:00 PM
// Script Date       : September 21, 2023 01:39 AM
[ENABLE]

aobscanmodule(SetSpreadBias,re4.exe,F3 0F 11 8A 60 01 00 00 F3 0F 10 41) // should be unique
aobscanmodule(DoRecoil,re4.exe,0F 85 B4 02 00 00 48 8B 86)
registersymbol(SetSpreadBias)

SetSpreadBias+3:
  db A2 //xmm4

DoRecoil:
  db 90 E9

[DISABLE]
unregistersymbol(SetSpreadBias)

SetSpreadBias+3:
  db 8A //xmm1

DoRecoil:
  db 0F 85

{
// ORIGINAL CODE - INJECTION POINT: SetSpreadBias

re4.exe+2F90E55: 0F 5A C0                       - cvtps2pd xmm0,xmm0
re4.exe+2F90E58: 66 0F 5A E1                    - cvtpd2ps xmm4,xmm1
re4.exe+2F90E5C: F3 0F 10 8A A8 01 00 00        - movss xmm1,[rdx+000001A8]
re4.exe+2F90E64: 0F 5A C9                       - cvtps2pd xmm1,xmm1
re4.exe+2F90E67: F3 0F 11 64 24 20              - movss [rsp+20],xmm4
re4.exe+2F90E6D: F2 0F 58 C8                    - addsd xmm1,xmm0
re4.exe+2F90E71: 66 0F 5A D9                    - cvtpd2ps xmm3,xmm1
re4.exe+2F90E75: 0F 2F D3                       - comiss xmm2,xmm3
re4.exe+2F90E78: F3 0F 11 5C 24 18              - movss [rsp+18],xmm3
re4.exe+2F90E7E: 76 07                          - jna re4.exe+2F90E87
re4.exe+2F90E80: 48 8D 44 24 10                 - lea rax,[rsp+10]
re4.exe+2F90E85: EB 11                          - jmp re4.exe+2F90E98
re4.exe+2F90E87: 0F 2F E3                       - comiss xmm4,xmm3
re4.exe+2F90E8A: 48 8D 44 24 18                 - lea rax,[rsp+18]
re4.exe+2F90E8F: 4C 8D 44 24 20                 - lea r8,[rsp+20]
re4.exe+2F90E94: 49 0F 46 C0                    - cmovbe rax,r8
re4.exe+2F90E98: F3 0F 10 00                    - movss xmm0,[rax]
re4.exe+2F90E9C: 0F 5A C0                       - cvtps2pd xmm0,xmm0
re4.exe+2F90E9F: 66 0F 5A C8                    - cvtpd2ps xmm1,xmm0
re4.exe+2F90EA3: C7 82 A8 01 00 00 00 00 00 00  - mov [rdx+000001A8],00000000
// ---------- INJECTING HERE ----------
re4.exe+2F90EAD: F3 0F 11 8A 60 01 00 00        - movss [rdx+00000160],xmm1
// ---------- DONE INJECTING  ----------
re4.exe+2F90EB5: F3 0F 10 41 14                 - movss xmm0,[rcx+14]
re4.exe+2F90EBA: 0F 5A D9                       - cvtps2pd xmm3,xmm1
re4.exe+2F90EBD: F3 0F 10 49 10                 - movss xmm1,[rcx+10]
re4.exe+2F90EC2: 0F 5A C9                       - cvtps2pd xmm1,xmm1
re4.exe+2F90EC5: 0F 5A C0                       - cvtps2pd xmm0,xmm0
re4.exe+2F90EC8: F2 0F 58 C8                    - addsd xmm1,xmm0
re4.exe+2F90ECC: 66 0F 5A C9                    - cvtpd2ps xmm1,xmm1
re4.exe+2F90ED0: 0F 5A D1                       - cvtps2pd xmm2,xmm1
re4.exe+2F90ED3: 66 0F 2F D3                    - comisd xmm2,xmm3
re4.exe+2F90ED7: 77 07                          - ja re4.exe+2F90EE0
re4.exe+2F90ED9: C6 82 64 01 00 00 01           - mov byte ptr [rdx+00000164],01
re4.exe+2F90EE0: F3 0F 10 8A 60 01 00 00        - movss xmm1,[rdx+00000160]
re4.exe+2F90EE8: F3 0F 10 41 24                 - movss xmm0,[rcx+24]
re4.exe+2F90EED: 0F 5A C9                       - cvtps2pd xmm1,xmm1
re4.exe+2F90EF0: 0F 5A C0                       - cvtps2pd xmm0,xmm0
re4.exe+2F90EF3: 66 0F 2F C8                    - comisd xmm1,xmm0
re4.exe+2F90EF7: 73 07                          - jae re4.exe+2F90F00
re4.exe+2F90EF9: C6 82 64 01 00 00 00           - mov byte ptr [rdx+00000164],00
re4.exe+2F90F00: C3                             - ret
re4.exe+2F90F01: CC                             - int 3
}

{
// ORIGINAL CODE - INJECTION POINT: DoRecoil

re4.exe+3783AF6: 48 8B CF                 - mov rcx,rdi
re4.exe+3783AF9: 4C 89 7C 24 20           - mov [rsp+20],r15
re4.exe+3783AFE: F3 0F 10 40 60           - movss xmm0,[rax+60]
re4.exe+3783B03: F3 0F 10 48 64           - movss xmm1,[rax+64]
re4.exe+3783B08: F3 0F 10 50 68           - movss xmm2,[rax+68]
re4.exe+3783B0D: F3 0F 11 45 F7           - movss [rbp-09],xmm0
re4.exe+3783B12: F3 0F 11 4D FB           - movss [rbp-05],xmm1
re4.exe+3783B17: F3 0F 11 55 FF           - movss [rbp-01],xmm2
re4.exe+3783B1C: F3 0F 10 80 20 01 00 00  - movss xmm0,[rax+00000120]
re4.exe+3783B24: F3 0F 10 88 24 01 00 00  - movss xmm1,[rax+00000124]
re4.exe+3783B2C: F3 0F 10 90 28 01 00 00  - movss xmm2,[rax+00000128]
re4.exe+3783B34: F3 0F 11 45 E7           - movss [rbp-19],xmm0
re4.exe+3783B39: F3 0F 11 4D EB           - movss [rbp-15],xmm1
re4.exe+3783B3E: F3 0F 11 55 EF           - movss [rbp-11],xmm2
re4.exe+3783B43: E8 38 62 AF FF           - call re4.exe+3279D80
re4.exe+3783B48: 48 8B 96 40 01 00 00     - mov rdx,[rsi+00000140]
re4.exe+3783B4F: 45 33 C0                 - xor r8d,r8d
re4.exe+3783B52: 48 8B CF                 - mov rcx,rdi
re4.exe+3783B55: E8 B6 8D 63 FE           - call re4.exe+1DBC910
re4.exe+3783B5A: 84 C0                    - test al,al
// ---------- INJECTING HERE ----------
re4.exe+3783B5C: 0F 85 B4 02 00 00        - jne re4.exe+3783E16
// ---------- DONE INJECTING  ----------
re4.exe+3783B62: 48 8B 86 40 01 00 00     - mov rax,[rsi+00000140]
re4.exe+3783B69: 48 8B 88 88 01 00 00     - mov rcx,[rax+00000188]
re4.exe+3783B70: 48 85 C9                 - test rcx,rcx
re4.exe+3783B73: 74 0B                    - je re4.exe+3783B80
re4.exe+3783B75: 48 83 79 10 00           - cmp qword ptr [rcx+10],00
re4.exe+3783B7A: 74 04                    - je re4.exe+3783B80
re4.exe+3783B7C: 32 C0                    - xor al,al
re4.exe+3783B7E: EB 02                    - jmp re4.exe+3783B82
re4.exe+3783B80: B0 01                    - mov al,01
re4.exe+3783B82: 0F B6 C0                 - movzx eax,al
re4.exe+3783B85: 85 C0                    - test eax,eax
re4.exe+3783B87: 0F 85 89 02 00 00        - jne re4.exe+3783E16
re4.exe+3783B8D: 48 89 9C 24 90 00 00 00  - mov [rsp+00000090],rbx
re4.exe+3783B95: 4C 89 A4 24 88 00 00 00  - mov [rsp+00000088],r12
re4.exe+3783B9D: 4D 85 FF                 - test r15,r15
re4.exe+3783BA0: 74 07                    - je re4.exe+3783BA9
re4.exe+3783BA2: 49 83 7F 10 00           - cmp qword ptr [r15+10],00
re4.exe+3783BA7: 75 02                    - jne re4.exe+3783BAB
re4.exe+3783BA9: B0 01                    - mov al,01
re4.exe+3783BAB: 0F B6 C0                 - movzx eax,al
}

Re: Resident Evil 4 Remake

Posted: Thu Sep 21, 2023 5:53 am
by blueroom
gir489 wrote:
Thu Sep 21, 2023 5:44 am
It seems only my NoRecoil script broke. (and some of the unlock scripts, but they're not high priority.)

When I get some more time to finish updating the entire table I'll re-upload it, but here's norecoil for now.

Code: Select all

// Game Executable   : re4.exe
// Author            : gir489
// Executable Version: 1.1.0.1
// MD5 Signature     : 189CF265A26C265498B29816B28B6BC7
// EXE Compile Date  : August 01, 2023 11:00 PM
// Script Date       : September 21, 2023 01:39 AM
[ENABLE]

aobscanmodule(SetSpreadBias,re4.exe,F3 0F 11 8A 60 01 00 00 F3 0F 10 41) // should be unique
aobscanmodule(DoRecoil,re4.exe,0F 85 B4 02 00 00 48 8B 86)
registersymbol(SetSpreadBias)

SetSpreadBias+3:
  db A2 //xmm4

DoRecoil:
  db 90 E9

[DISABLE]
unregistersymbol(SetSpreadBias)

SetSpreadBias+3:
  db 8A //xmm1

DoRecoil:
  db 0F 85

{
// ORIGINAL CODE - INJECTION POINT: SetSpreadBias

re4.exe+2F90E55: 0F 5A C0                       - cvtps2pd xmm0,xmm0
re4.exe+2F90E58: 66 0F 5A E1                    - cvtpd2ps xmm4,xmm1
re4.exe+2F90E5C: F3 0F 10 8A A8 01 00 00        - movss xmm1,[rdx+000001A8]
re4.exe+2F90E64: 0F 5A C9                       - cvtps2pd xmm1,xmm1
re4.exe+2F90E67: F3 0F 11 64 24 20              - movss [rsp+20],xmm4
re4.exe+2F90E6D: F2 0F 58 C8                    - addsd xmm1,xmm0
re4.exe+2F90E71: 66 0F 5A D9                    - cvtpd2ps xmm3,xmm1
re4.exe+2F90E75: 0F 2F D3                       - comiss xmm2,xmm3
re4.exe+2F90E78: F3 0F 11 5C 24 18              - movss [rsp+18],xmm3
re4.exe+2F90E7E: 76 07                          - jna re4.exe+2F90E87
re4.exe+2F90E80: 48 8D 44 24 10                 - lea rax,[rsp+10]
re4.exe+2F90E85: EB 11                          - jmp re4.exe+2F90E98
re4.exe+2F90E87: 0F 2F E3                       - comiss xmm4,xmm3
re4.exe+2F90E8A: 48 8D 44 24 18                 - lea rax,[rsp+18]
re4.exe+2F90E8F: 4C 8D 44 24 20                 - lea r8,[rsp+20]
re4.exe+2F90E94: 49 0F 46 C0                    - cmovbe rax,r8
re4.exe+2F90E98: F3 0F 10 00                    - movss xmm0,[rax]
re4.exe+2F90E9C: 0F 5A C0                       - cvtps2pd xmm0,xmm0
re4.exe+2F90E9F: 66 0F 5A C8                    - cvtpd2ps xmm1,xmm0
re4.exe+2F90EA3: C7 82 A8 01 00 00 00 00 00 00  - mov [rdx+000001A8],00000000
// ---------- INJECTING HERE ----------
re4.exe+2F90EAD: F3 0F 11 8A 60 01 00 00        - movss [rdx+00000160],xmm1
// ---------- DONE INJECTING  ----------
re4.exe+2F90EB5: F3 0F 10 41 14                 - movss xmm0,[rcx+14]
re4.exe+2F90EBA: 0F 5A D9                       - cvtps2pd xmm3,xmm1
re4.exe+2F90EBD: F3 0F 10 49 10                 - movss xmm1,[rcx+10]
re4.exe+2F90EC2: 0F 5A C9                       - cvtps2pd xmm1,xmm1
re4.exe+2F90EC5: 0F 5A C0                       - cvtps2pd xmm0,xmm0
re4.exe+2F90EC8: F2 0F 58 C8                    - addsd xmm1,xmm0
re4.exe+2F90ECC: 66 0F 5A C9                    - cvtpd2ps xmm1,xmm1
re4.exe+2F90ED0: 0F 5A D1                       - cvtps2pd xmm2,xmm1
re4.exe+2F90ED3: 66 0F 2F D3                    - comisd xmm2,xmm3
re4.exe+2F90ED7: 77 07                          - ja re4.exe+2F90EE0
re4.exe+2F90ED9: C6 82 64 01 00 00 01           - mov byte ptr [rdx+00000164],01
re4.exe+2F90EE0: F3 0F 10 8A 60 01 00 00        - movss xmm1,[rdx+00000160]
re4.exe+2F90EE8: F3 0F 10 41 24                 - movss xmm0,[rcx+24]
re4.exe+2F90EED: 0F 5A C9                       - cvtps2pd xmm1,xmm1
re4.exe+2F90EF0: 0F 5A C0                       - cvtps2pd xmm0,xmm0
re4.exe+2F90EF3: 66 0F 2F C8                    - comisd xmm1,xmm0
re4.exe+2F90EF7: 73 07                          - jae re4.exe+2F90F00
re4.exe+2F90EF9: C6 82 64 01 00 00 00           - mov byte ptr [rdx+00000164],00
re4.exe+2F90F00: C3                             - ret
re4.exe+2F90F01: CC                             - int 3
}

{
// ORIGINAL CODE - INJECTION POINT: DoRecoil

re4.exe+3783AF6: 48 8B CF                 - mov rcx,rdi
re4.exe+3783AF9: 4C 89 7C 24 20           - mov [rsp+20],r15
re4.exe+3783AFE: F3 0F 10 40 60           - movss xmm0,[rax+60]
re4.exe+3783B03: F3 0F 10 48 64           - movss xmm1,[rax+64]
re4.exe+3783B08: F3 0F 10 50 68           - movss xmm2,[rax+68]
re4.exe+3783B0D: F3 0F 11 45 F7           - movss [rbp-09],xmm0
re4.exe+3783B12: F3 0F 11 4D FB           - movss [rbp-05],xmm1
re4.exe+3783B17: F3 0F 11 55 FF           - movss [rbp-01],xmm2
re4.exe+3783B1C: F3 0F 10 80 20 01 00 00  - movss xmm0,[rax+00000120]
re4.exe+3783B24: F3 0F 10 88 24 01 00 00  - movss xmm1,[rax+00000124]
re4.exe+3783B2C: F3 0F 10 90 28 01 00 00  - movss xmm2,[rax+00000128]
re4.exe+3783B34: F3 0F 11 45 E7           - movss [rbp-19],xmm0
re4.exe+3783B39: F3 0F 11 4D EB           - movss [rbp-15],xmm1
re4.exe+3783B3E: F3 0F 11 55 EF           - movss [rbp-11],xmm2
re4.exe+3783B43: E8 38 62 AF FF           - call re4.exe+3279D80
re4.exe+3783B48: 48 8B 96 40 01 00 00     - mov rdx,[rsi+00000140]
re4.exe+3783B4F: 45 33 C0                 - xor r8d,r8d
re4.exe+3783B52: 48 8B CF                 - mov rcx,rdi
re4.exe+3783B55: E8 B6 8D 63 FE           - call re4.exe+1DBC910
re4.exe+3783B5A: 84 C0                    - test al,al
// ---------- INJECTING HERE ----------
re4.exe+3783B5C: 0F 85 B4 02 00 00        - jne re4.exe+3783E16
// ---------- DONE INJECTING  ----------
re4.exe+3783B62: 48 8B 86 40 01 00 00     - mov rax,[rsi+00000140]
re4.exe+3783B69: 48 8B 88 88 01 00 00     - mov rcx,[rax+00000188]
re4.exe+3783B70: 48 85 C9                 - test rcx,rcx
re4.exe+3783B73: 74 0B                    - je re4.exe+3783B80
re4.exe+3783B75: 48 83 79 10 00           - cmp qword ptr [rcx+10],00
re4.exe+3783B7A: 74 04                    - je re4.exe+3783B80
re4.exe+3783B7C: 32 C0                    - xor al,al
re4.exe+3783B7E: EB 02                    - jmp re4.exe+3783B82
re4.exe+3783B80: B0 01                    - mov al,01
re4.exe+3783B82: 0F B6 C0                 - movzx eax,al
re4.exe+3783B85: 85 C0                    - test eax,eax
re4.exe+3783B87: 0F 85 89 02 00 00        - jne re4.exe+3783E16
re4.exe+3783B8D: 48 89 9C 24 90 00 00 00  - mov [rsp+00000090],rbx
re4.exe+3783B95: 4C 89 A4 24 88 00 00 00  - mov [rsp+00000088],r12
re4.exe+3783B9D: 4D 85 FF                 - test r15,r15
re4.exe+3783BA0: 74 07                    - je re4.exe+3783BA9
re4.exe+3783BA2: 49 83 7F 10 00           - cmp qword ptr [r15+10],00
re4.exe+3783BA7: 75 02                    - jne re4.exe+3783BAB
re4.exe+3783BA9: B0 01                    - mov al,01
re4.exe+3783BAB: 0F B6 C0                 - movzx eax,al
}
that was fast , thanks

Re: Resident Evil 4 Remake

Posted: Thu Sep 21, 2023 8:13 pm
by gir489
My table has been updated. I couldn't be assed to test the challenge/unlock scripts, but they should work, I guess.

EDIT: They work, lmao.

Image

When you click challenges while playing as Ada in the new DLC, everything pops up all at once. I was going to post a video of it, but Shadow Play turned itself off for some fucking reason.

Re: Resident Evil 4 Remake

Posted: Thu Sep 21, 2023 9:20 pm
by vbhatti
gir489 wrote:
Thu Sep 21, 2023 8:13 pm
My table has been updated. I couldn't be assed to test the challenge/unlock scripts, but they should work, I guess.

EDIT: They work, lmao.

Image

When you click challenges while playing as Ada in the new DLC, everything pops up all at once. I was going to post a video of it, but Shadow Play turned itself off for some fucking reason.
Hey i'm just after infinite health and ammo. Does this work in your new code?

How do I copy your code into cheat engine. It gives me an error when I paste it into Lua Script.

Can you save a download if you have it working.

Thank you so much and appreciate all the help :)

Re: Resident Evil 4 Remake

Posted: Thu Sep 21, 2023 10:44 pm
by gir489
vbhatti wrote:
Thu Sep 21, 2023 9:20 pm
Can you save a download if you have it working.

Thank you so much and appreciate all the help :)
It's on the first page.

Re: Resident Evil 4 Remake

Posted: Thu Sep 21, 2023 11:13 pm
by blueroom
Infinite Items seems not working for me , will test it again after back home

Re: Resident Evil 4 Remake

Posted: Fri Sep 22, 2023 1:34 am
by gir489
blueroom wrote:
Thu Sep 21, 2023 11:13 pm
Infinite Items seems not working for me , will test it again after back home
It worked for me when I tested it with Ada during her DLC, I did not test anything else.

Re: Resident Evil 4 Remake

Posted: Fri Sep 22, 2023 1:40 pm
by blueroom
gir489 wrote:
Fri Sep 22, 2023 1:34 am
blueroom wrote:
Thu Sep 21, 2023 11:13 pm
Infinite Items seems not working for me , will test it again after back home
It worked for me when I tested it with Ada during her DLC, I did not test anything else.
it works now

Re: Resident Evil 4 Remake

Posted: Fri Sep 22, 2023 3:53 pm
by gir489
blueroom wrote:
Fri Sep 22, 2023 1:40 pm
gir489 wrote:
Fri Sep 22, 2023 1:34 am
blueroom wrote:
Thu Sep 21, 2023 11:13 pm
Infinite Items seems not working for me , will test it again after back home
It worked for me when I tested it with Ada during her DLC, I did not test anything else.
just test it again , can't even activate "infinite item"
Unlock all extra content and all challenges works fine tho
Image
Sucks for you.

Re: Resident Evil 4 Remake

Posted: Sat Sep 23, 2023 12:31 pm
by desertforce
Thank you very much gir489 for the update! :wub:

Re: Resident Evil 4 Remake

Posted: Sat Sep 23, 2023 2:02 pm
by ve25512
Crashes when cheat is turned on

Re: Resident Evil 4 Remake

Posted: Sat Sep 23, 2023 4:10 pm
by Cyborgue46
Will there be codes for Separate ways?