Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

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Namelessy
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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by Namelessy »

Updated the achievement table. Achievement script, Allow all rules, and Ruler designer points scripts updated, along with some offsets.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Namelessy
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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by Namelessy »

debnet wrote:
Wed Apr 30, 2025 6:31 pm
I confirm the current table doesn't work with latest patch.

@Namelessy if you can take the time to explain how to shift the offsets to the correct positions, we would be able to update the table without bothering you in the future. By the way, thanks for all your precious work!
There are notes on how to update the scripts in the table itself, although you need a couple of evenings with youtube and google to be able to do that I guess (look up Stephen Chapman on youtube).
For the offsets for the character, for instance, if the select character script works, you can go to "Dissect structure" and add "[pSlectedChar]" (no quotes) in the address box, and select generate new structure. Then just have a look around where the previous one were and see if you can spot the new offset.

If we take gold for 1.16.0.1, you can see in the table that the offsets are 250 and 1A0. So, go to the struct, scroll down to 1A0 (bottom most is first offset), then scroll down to 250, and see if you can spot it close to where it was (quick and dirty way). If you don't see it (I didn't), then you need to find the gold value in the memory scanner, and when you find it, right-click and select "what accesses this pointer", and you can see what the last offset it. In this case it was E8. And it turned out that the first offset was the same. If not, you might have to read a bit of the code to find the offset.

If we take prestige, the offset was 100 and 1A0. and if we do the "quick and dirty" and just look, you can see it is just a bit further down, and it turns out they (prestige, fame, Piety, Devotion, etc), was just bumped 16 bytes (10 hex), so the prestige offset was bumped from 100 to 110, Piety from E8 to F8, etc.

So, not difficult, just tedious :)

Namelessy
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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by Namelessy »

torill wrote:
Fri May 02, 2025 9:28 pm

Just stick it on here for people to test instead of some "Sorry, can't invite you bro" place, which makes zero sense to me, but there you go. Anyway, thanks in advance for when it drops Namelessy.
I stick it on my GDrive share (which I can't link to here), for a couple of reasons. It is faster to do that and ping people on discord to test than upload and delete multiple "work in progress" tables here, and it is a LOT easier to have a conversation going if I need some more info while I am working on it. Also it means I can avoid all the "+1" and "UPDATE NAO!" people and posts, which is always a plus.

torill
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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by torill »

Namelessy wrote:
Sat May 03, 2025 4:25 pm
torill wrote:
Fri May 02, 2025 9:28 pm

Just stick it on here for people to test instead of some "Sorry, can't invite you bro" place, which makes zero sense to me, but there you go. Anyway, thanks in advance for when it drops Namelessy.
I stick it on my GDrive share (which I can't link to here), for a couple of reasons. It is faster to do that and ping people on discord to test than upload and delete multiple "work in progress" tables here, and it is a LOT easier to have a conversation going if I need some more info while I am working on it. Also it means I can avoid all the "+1" and "UPDATE NAO!" people and posts, which is always a plus.
I was referring to the Discord link and not yourself or the GDrive (which I had no idea existed), however, that's no excuse for me being a grumpy ass**** and I appologise to you as well Namelessly. If I'd just read the first page of this thread again, I'd have seen the link :cry:

Namelessy
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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by Namelessy »

Updated some scripts (no pointers) in the achievement table.

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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by Namelessy »

And updated again to 1.16.2.1

thorxic
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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by thorxic »

The frequency of updates are crazy. But from what I can tell, everything works on 1.16.2.2 from the 1.16.2.1 table

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