Page 240 of 377

Re: Monster Hunter World (Steam)

Posted: Thu Jan 09, 2020 9:53 pm
by Lord Blade
So, just to understand exactly what's going on... we can edit values for health and such? Does that mean we can lock them for god mode?

Re: Monster Hunter World (Steam)

Posted: Thu Jan 09, 2020 10:18 pm
by IcyPurpose99
Lord Blade wrote:
Thu Jan 09, 2020 9:53 pm
So, just to understand exactly what's going on... we can edit values for health and such? Does that mean we can lock them for god mode?
NOt your active health no, you will be kicked out of the network. You can't do anything that edits your active player.

Re: Monster Hunter World (Steam)

Posted: Thu Jan 09, 2020 10:49 pm
by FLiNG
The game is constantly calling SetThreadContext to reset all hardware break points. You can hook SetThreadContext and check for the return address, if the return address is within the game's main module, do nothing and return immediately, then you can use VEH debugger as usual.

Re: Monster Hunter World (Steam)

Posted: Thu Jan 09, 2020 11:19 pm
by fanta9988
Hello everyone, Are there any plans to have an update to the IceBorne cheat table?

Re: Monster Hunter World (Steam)

Posted: Thu Jan 09, 2020 11:35 pm
by coolawesomeguy23
please update for frostborn crashes and stuff doesn't work anymore TY! :D

Re: Monster Hunter World (Steam)

Posted: Thu Jan 09, 2020 11:37 pm
by MaytheFlowerFly
fanta9988 wrote:
Thu Jan 09, 2020 11:19 pm
Hello everyone, Are there any plans to have an update to the IceBorne cheat table?
Yes, however Capcom put a more robust anti cheat system in place, so it will take a while to get the tables fully operational

Re: Monster Hunter World (Steam)

Posted: Thu Jan 09, 2020 11:38 pm
by IcyPurpose99
fearlessrevolution wrote:
Thu Jan 09, 2020 10:49 pm
The game is constantly calling SetThreadContext to reset all hardware break points. You can hook SetThreadContext and check for the return address, if the return address is within the game's main module, do nothing and return immediately, then you can use VEH debugger as usual.
I'm not good with lua to do that. Don't know if that will solve the script problem either.

Re: Monster Hunter World (Steam)

Posted: Fri Jan 10, 2020 12:26 am
by Squall8
fearlessrevolution wrote:
Thu Jan 09, 2020 10:49 pm
Thank you so much for sharing that info! It helped out a lot!
Marcus101RR wrote:
Thu Jan 09, 2020 11:38 pm
fearlessrevolution is talking about this function here:

[Link]

A simple ret at the beginning of the function will do. You can write an AA script for that:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>19021</ID>
      <Description>"Allow VEH"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(debugthreadret,KERNELBASE.dll,48 83 EC 28 48 FF 15 35 C6 0A 00)
alloc(newmem,$1000,debugthreadret)

label(code)
label(return)

registersymbol(debugthreadret)

newmem:

code:
  ret
  jmp return

debugthreadret:
  jmp newmem
  nop 6
return:

[DISABLE]

debugthreadret:
  db 48 83 EC 28 48 FF 15 35 C6 0A 00

unregistersymbol(debugthreadret)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
You can use that when debugging. Then continue on with SE after. If you still need that info let me know.

Re: Monster Hunter World (Steam)

Posted: Fri Jan 10, 2020 12:39 am
by IcyPurpose99
Squall8 wrote:
Fri Jan 10, 2020 12:26 am
fearlessrevolution wrote:
Thu Jan 09, 2020 10:49 pm
Thank you so much for sharing that info! It helped out a lot!
Marcus101RR wrote:
Thu Jan 09, 2020 11:38 pm
fearlessrevolution is talking about this function here:

[Link]

A simple ret at the beginning of the function will do. You can write an AA script for that:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>19021</ID>
      <Description>"Allow VEH"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(debugthreadret,KERNELBASE.dll,48 83 EC 28 48 FF 15 35 C6 0A 00)
alloc(newmem,$1000,debugthreadret)

label(code)
label(return)

registersymbol(debugthreadret)

newmem:

code:
  ret
  jmp return

debugthreadret:
  jmp newmem
  nop 6
return:

[DISABLE]

debugthreadret:
  db 48 83 EC 28 48 FF 15 35 C6 0A 00

unregistersymbol(debugthreadret)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
You can use that when debugging. Then continue on with SE after. If you still need that info let me know.
this won't resolve the scripts crashing games though due to checksums right? That will be another issue. Thanks wil ltry that, What is SE?

Re: Monster Hunter World (Steam)

Posted: Fri Jan 10, 2020 12:42 am
by Squall8
Marcus101RR wrote:
Fri Jan 10, 2020 12:39 am
No, it does counteract it.

Stealthedit, been testing it a a few scripts now, and its working just fine. Stamina, Item Use, Armor Editor is golden. Invul is in the works now.

Re: Monster Hunter World (Steam)

Posted: Fri Jan 10, 2020 12:59 am
by Shtool
ill just sit here patiently for squall to release iceborne version :)

Re: Monster Hunter World (Steam)

Posted: Fri Jan 10, 2020 1:11 am
by IcyPurpose99
Squall8 wrote:
Fri Jan 10, 2020 12:42 am
Marcus101RR wrote:
Fri Jan 10, 2020 12:39 am
No, it does counteract it.

Stealthedit, been testing it a a few scripts now, and its working just fine. Stamina, Item Use, Armor Editor is golden. Invul is in the works now.
So I tried your VEH but it doesn't enable, my guess its not a perfect aob?

REason why its not working is cause you got the second as a CALL and it changes AOB.

Re: Monster Hunter World (Steam)

Posted: Fri Jan 10, 2020 1:19 am
by thedown1
thank Marcus and Squall8 and fearlessrevolution for your work on these. I know it's a lot of effort and we all thank you. we are patiently waiting for your release.

Re: Monster Hunter World (Steam)

Posted: Fri Jan 10, 2020 1:21 am
by VideoJones
Shtool wrote:
Fri Jan 10, 2020 12:59 am
ill just sit here patiently for squall to release iceborne version :)
Same. I'm less than useless with all this stuff so I'm just chilling hoping the people who know what they're doing will get it done.

Re: Monster Hunter World (Steam)

Posted: Fri Jan 10, 2020 1:29 am
by Squall8
Marcus101RR wrote:
Fri Jan 10, 2020 1:11 am
Oof, overlooked that. It'll be different per system. But its a good thing to use wildcards there as it may change upon restarting your PC.