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Re: z Baldur's Gate 3

Posted: Sun Aug 20, 2023 7:16 am
by Riesz
shuiko wrote:
Sun Aug 20, 2023 6:43 am
btw how do I disable the pet talk tag? anyone know how to remove?
Change the script to ClearTag

Re: z Baldur's Gate 3

Posted: Sun Aug 20, 2023 7:36 am
by shuiko
dd3dd wrote:
Sun Aug 20, 2023 6:59 am
shuiko wrote:
Sun Aug 20, 2023 6:43 am
btw how do I disable the pet talk tag? anyone know how to remove?
Usually selecting and then un-selecting should do the trick.

If asking where: It's under Console Commands - Register Commands - Character Tags
nah that option makes it a perma tag on selected character it seems. Maybe a mod can remove it hopefully.

Re: z Baldur's Gate 3

Posted: Sun Aug 20, 2023 7:58 am
by moneycheat
Where do i find toggle fog of war? As i couldn't find it in the table.

Re: z Baldur's Gate 3

Posted: Sun Aug 20, 2023 8:15 am
by dayreach
Has someone posted a console command for adding more spells known to a specific class? For all the known casters Like sorcerers/rangers/bards? Or a way to use the add spell command to add the spell to that specific class list instead of a general section?

Re: z Baldur's Gate 3

Posted: Sun Aug 20, 2023 8:41 am
by zowryo
Anything to enable waypoint for old places when you can't go back?

Re: z Baldur's Gate 3

Posted: Sun Aug 20, 2023 8:42 am
by BoehserOnkel
here are the compact mode script to add at zanzer table
(did not found it , so i post it anyway)
yk how to
compactMode.CT
(1.15 KiB) Downloaded 278 times

Re: z Baldur's Gate 3

Posted: Sun Aug 20, 2023 8:43 am
by zowryo
moneycheat wrote:
Sun Aug 20, 2023 7:58 am
Where do i find toggle fog of war? As i couldn't find it in the table.
On Random cheats

Re: z Baldur's Gate 3

Posted: Sun Aug 20, 2023 8:51 am
by PerpetuallyAmiss
May some one explain what each line in "Add Skill Proficiency, Expertise, and Advantage" are for me?

The skill expertise are self explanatory, but which are advantage and to what? Also Nature doesn't seem to be included.

Re: z Baldur's Gate 3

Posted: Sun Aug 20, 2023 9:25 am
by hungrylethal
Does this work for multiplayer when spawning in items? I'm hosting a server with a few friends, and I would like to spawn in a few cool items, will this spawn it in for everyone or just me? And is there anything else i should know before committing to using CE on our multiplayer world?

Re: z Baldur's Gate 3

Posted: Sun Aug 20, 2023 9:26 am
by IamTheBreach
Anybody knows what's the code for the Dream Guardian Armor?

Re: z Baldur's Gate 3

Posted: Sun Aug 20, 2023 9:49 am
by daninthemix
Could anyone give me an idiot's guide to acquiring a mega-damage weapon?

Re: z Baldur's Gate 3

Posted: Sun Aug 20, 2023 10:11 am
by sregor
I accidentally shoved gortash off the roof. his body can not be reached. I added his netherstone in because if you dont have all three you only have the option to get the bad ending. since I can not get TO his body to loot it, I figured "add his stone to my bags and ill be good" well I added his stone, I have ALL THREE stones now. still gives me the bad ending because the quest still says I have not looted gortash.

how can I flag this quest as complete or move his dead body so I can loot it and move forward?

Re: z Baldur's Gate 3

Posted: Sun Aug 20, 2023 10:15 am
by Hexges
So using the add spell slot in resource or unlimited does add more slots, or how does that work? I want add like 6 to 8 more slots to put useable spells in without restarting from scratch as the nexus mods method require.

Re: z Baldur's Gate 3

Posted: Sun Aug 20, 2023 10:30 am
by upc
Trying to find EverburnBlade in item UUID with no luck, any help?

Re: z Baldur's Gate 3

Posted: Sun Aug 20, 2023 10:53 am
by IamTheBreach
upc wrote:
Sun Aug 20, 2023 10:30 am
Trying to find EverburnBlade in item UUID with no luck, any help?
Try this:
"660483f6-8eb3-45be-88a4-327f9d417026"