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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Sat May 04, 2019 7:53 pm
by obliquenoir
obliquenoir wrote:
Sat May 04, 2019 7:38 pm
Hello guys I'm in trouble ... maybe I put a negative value too high and now my koins are at 0. But when I win a round, it shows me that my koins are -1 bilion. How can I do?
Any ideas? I'm trying to change the value of a chest, but nothing. When i insert a negative value for reset my koin, the price disappear on the chest and i can't open it. Please help :(

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Sat May 04, 2019 8:44 pm
by TimFun13
HmmThonking wrote:
Sat May 04, 2019 7:38 pm
my game crashed during the cinematic for ermac's ammy and it put me on the other side of the rocks, is there a way i could teleport back to the otherside so i can obtain the amulet?
Look in the teleport saves section for lower pit.

obliquenoir wrote:
Sat May 04, 2019 7:53 pm
obliquenoir wrote:
Sat May 04, 2019 7:38 pm
Hello guys I'm in trouble ... maybe I put a negative value too high and now my koins are at 0. But when I win a round, it shows me that my koins are -1 bilion. How can I do?
Any ideas? I'm trying to change the value of a chest, but nothing. When i insert a negative value for reset my koin, the price disappear on the chest and i can't open it. Please help :(
That never worked with regular chests, it only worked with the Orbs. But there really isn't a fix, some people were able to reset it with the Orbs. Ultimately that's why the value it the script is set to negative 1 million the hard coded max. client side is 99 million and you need the server to think you are above that but it doesn't seem to be setup for negative values.

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Sat May 04, 2019 10:18 pm
by Gopo
obliquenoir wrote:
Sat May 04, 2019 7:53 pm
obliquenoir wrote:
Sat May 04, 2019 7:38 pm
Hello guys I'm in trouble ... maybe I put a negative value too high and now my koins are at 0. But when I win a round, it shows me that my koins are -1 bilion. How can I do?
Any ideas? I'm trying to change the value of a chest, but nothing. When i insert a negative value for reset my koin, the price disappear on the chest and i can't open it. Please help :(
Happened to me as well when I was prodding around the addresses before the nice people here released a reliable table. Just keep going until you get back on plus; I set the cost of a crate to -1,500,000,000 to fix the issue when it happened to me.

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Sun May 05, 2019 4:23 am
by El_Feo
Hi, I know this is about cheats but I need help

I got a problem ALWAYS I play KOTH (King of the hill)

One of them is that while I'm waiting for my turn, when those who are about to fight are choosing the map, the image "freezes" but the game keeps working.

The point is that the only thing I can do is get out of that match or wait for the server to take me out

(I leave some images below so they can see what I'm talking about)

1) Image "freezes" in the map select: [Link]

2) The game says "your opponent left the match": [Link]

3) Everyone in the lobby "left" the match: [Link]


And the second problem is the same as the first but when I win a kombat

If anyone knows how to fix it I appreciate it.

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Sun May 05, 2019 5:05 am
by twotonedearly
awesome trainer, lots of props. Though I did notice the one soul orb that needs 10,000 souls doesn't unlock even though with the unlocker it appears as 0 souls. also anyway to unlock the chests at the warrior shrine where you need to impale the heads at?

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Sun May 05, 2019 6:09 am
by TimFun13
El_Feo wrote:
Sun May 05, 2019 4:23 am
...
I don't really play online but my bet is your connection is slow or drops at times and this kicks you from the session. That or they flagged you as a cheater and you get filtered out. But this is just pure speculation from me.

twotonedearly wrote:
Sun May 05, 2019 5:05 am
awesome trainer, lots of props. Though I did notice the one soul orb that needs 10,000 souls doesn't unlock even though with the unlocker it appears as 0 souls. also anyway to unlock the chests at the warrior shrine where you need to impale the heads at?
At this point I should just change the name of the unlocker, basically they changed some stuff server side and and if stuff is forced unlocked you just get kicked from the server when most stuff is accessed. So at this point all it does is make the cost 0. And I never did figure out any thing on the head pikes.

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Sun May 05, 2019 9:36 am
by KS212
ShyTwig16 wrote:
Sun May 05, 2019 6:09 am
And I never did figure out any thing on the head pikes.
NRS made a cheat for everyone... even if unintentionally :D

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Sun May 05, 2019 11:02 am
by Kinsey
El_Feo wrote:
Sun May 05, 2019 4:23 am
Hi, I know this is about cheats but I need help

I got a problem ALWAYS I play KOTH (King of the hill)

One of them is that while I'm waiting for my turn, when those who are about to fight are choosing the map, the image "freezes" but the game keeps working.

The point is that the only thing I can do is get out of that match or wait for the server to take me out

(I leave some images below so they can see what I'm talking about)

1) Image "freezes" in the map select: [Link]

2) The game says "your opponent left the match": [Link]

3) Everyone in the lobby "left" the match: [Link]


And the second problem is the same as the first but when I win a kombat

If anyone knows how to fix it I appreciate it.
Change your PC settings in MK11 and disable RGB. That should help you, it helped me with the same issue.
OR you can press Windows Key+R\%appdata%\Local\MK11\UserSettings.ini and change the RGB from there instead. Up to you!

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Mon May 06, 2019 6:18 am
by Dark1Vergil
guys I'm having a trouble can someone help me


here is what comes when I try to activate the main hooks

===================================================

I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "44xxxxxxxx0F59xx44xxxxxx0F28xx0F15xx0FC6xxxx0F28"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

===================================================

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Mon May 06, 2019 6:26 am
by Mongman
Quick question about the blindfold script, are you supposed to be able to open the chests with the blindfold off while the script is active? Or do you have to put the blindfold back on in order to open the chests?

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Mon May 06, 2019 8:02 am
by Zaelocke
Mongman wrote:
Mon May 06, 2019 6:26 am
Quick question about the blindfold script, are you supposed to be able to open the chests with the blindfold off while the script is active? Or do you have to put the blindfold back on in order to open the chests?
You need to put the blindfold back on to open the "hidden" chests.

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Mon May 06, 2019 10:41 am
by SunBeam
Some of the posts are fun to read. You realize at some point people don't even bother to comprehend common logic. Or care enough to read or test a script properly. No, it's posts over posts. With the same questions from 5 pages ago. Why? Cuz it's faster. And when they're told "go read the whole thread", they blow shit out of proportions :) Why am I still here? Having fun.

Image

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Mon May 06, 2019 11:41 am
by Gopo
SunBeam wrote:
Mon May 06, 2019 10:41 am
Some of the posts are fun to read. You realize at some point people don't even bother to comprehend common logic. Or care enough to read or test a script properly. No, it's posts over posts. With the same questions from 5 pages ago. Why? Cuz it's faster. And when they're told "go read the whole thread", they blow shit out of proportions :) Why am I still here? Having fun.

Image
Just ignore the script kiddies and keep in mind that everybody here is super appreciative of the collective work everybody is putting in. I'll tell you what my favourite gaming experience of all time was; it wasn't a game even, it was figuring out the Borderlands saves with Gibbed. There was a 500+ page thread on the old CE forums where everybody would keep adding new stuff that they found and, to some extent, I enjoyed studying that more than actually playing the game itself. It was such an amazing feeling of community, I'll never forget that shizz. That and the Age Of Empires Online times; literally everybody was learning assembly to contribute to the script repository, it was effing majestic.

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Mon May 06, 2019 12:45 pm
by TimFun13
Dark1Vergil wrote:
Mon May 06, 2019 6:18 am
guys I'm having a trouble can someone help me


here is what comes when I try to activate the main hooks

===================================================

I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "44xxxxxxxx0F59xx44xxxxxx0F28xx0F15xx0FC6xxxx0F28"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

===================================================
I don't think the game was updated, start with "verify integrity of game files" and also restart your PC. if that doesn't work, you can do an AOB scan and see if you can figure out what if different.

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Mon May 06, 2019 2:36 pm
by Rainaldyaldy
Hi i am extremly new to cheat engine mod,can anyone make a npc and boss mod trainer?