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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Fri May 03, 2019 12:26 am
by Marcutio343
I don't know how realistic this kind of function would be to implement within something like cheatengine, but I think the last thing that would really tie this table together is some way to reliably spawn the kronika chests somewhere.

I've been looking for one specific mask for one specific character since the launch of the game and I'm convinced it's buried in the kronika chest loot table because I seem to have exhausted all the chests and the shrine of their gear drops.

Dealing with this game is pretty frustrating when all you actually want are a couple of specific pieces of gear.

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Fri May 03, 2019 12:40 am
by KS212
Kronika chest spawn is serversided IIRC.

Best way to get everything IMO is to simply wait for this entire shit show of a game to run its natural course. Right now there are very few ppl who are playing it 'as intended'. Even one of the devs admits he abused that severed head glitch FFS. The game is not fun, and ppl in general will run out of patience soon. All we have to do is wait for NRS to unlock their 'DLC' (in this case, Dick Locked Content, as Ed Boon is one of the largest human shaped penises on Earth) because if they hope to even have a playerbase past 3 digits for beyond a few months to sell their cut content packs to... they'll have to do something.

In the meantime, play something else. There are plenty of other games to play that don't suck.

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Fri May 03, 2019 6:14 am
by Corvo3108
disable mods on time towers is possible? I rly hate it.

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Fri May 03, 2019 1:52 pm
by TroliusMaximus
Holly wrote:
Thu May 02, 2019 9:31 pm
does crypt orb cost still work? i'd like to get coins for the shrine. i activate it, then set the value to -3000000, then go back to the game and unlock
the green chest but it won't give me coins. am i doing something wrong here?
Same thing I noticed, and right after the last update. Meaning, it's likely been patched... They also patched the "impale skulls" bug, which indicates that they have been paying attention to the work-arounds people have been using.

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Fri May 03, 2019 7:17 pm
by TimFun13
Holly wrote:
Thu May 02, 2019 9:31 pm
does crypt orb cost still work? i'd like to get coins for the shrine. i activate it, then set the value to -3000000, then go back to the game and unlock
the green chest but it won't give me coins. am i doing something wrong here?

Would appreciate any help
Make sure you have "Krypt Unlocker" disabled, it overrides "Krypt Orb Cost Hook"; you should see the value update on the orb. And it only works on the Orbs ("Kronika chests"), so it won't work on whatever "green chest" you're trying it on. And I don't think the game has been updated so it should still work, but they may have patched the server side code thus patching the exploit.

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Fri May 03, 2019 8:28 pm
by Perplexity
Wtf is a "Orb"? Do you mean the big thing that refills chests? Or what? It's not very clear to me how the koin cheat works.

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Fri May 03, 2019 8:39 pm
by TimFun13
Perplexity wrote:
Fri May 03, 2019 8:28 pm
Wtf is a "Orb"? Do you mean the big thing that refills chests? Or what? It's not very clear to me how the koin cheat works.
ShyTwig16 wrote:
Fri May 03, 2019 7:17 pm
...Orbs ("Kronika chests")...
orb
/ôrb/
noun
1.
a spherical body; a globe.
synonyms: sphere, globe, ball, spheroid, spherule
"the red orb of the sun sank beneath the horizon"
It's literally an Orb chest/container.
SunBeam wrote:
Sun Apr 28, 2019 9:09 pm
...
This:

Image...

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Sat May 04, 2019 9:10 am
by Acid
I was able to get the Blindfold hook to work by putting it on while ingame, activating the script, then getting killed. Chests will then show up as intended along with prompts to open them.

If I run out of souls am I still able to use the blindfold?

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Sat May 04, 2019 10:20 am
by maine
Acid wrote:
Sat May 04, 2019 9:10 am
I was able to get the Blindfold hook to work by putting it on while ingame, activating the script, then getting killed. Chests will then show up as intended along with prompts to open them.

If I run out of souls am I still able to use the blindfold?
you are not supposed to get killed. IF you get killed you should restart. put the blindfold on > activate script > blindfold off

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Sat May 04, 2019 2:03 pm
by duvka
Hey, sorry for the noob question, but does anyone know how I can limit my own health so I can be in the fatal blow range and be invincible? Am currently on stage 14 of the guantlet where you have to win each level with a fatal blow... zzz...

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Sat May 04, 2019 2:47 pm
by TimFun13
duvka wrote:
Sat May 04, 2019 2:03 pm
Hey, sorry for the noob question, but does anyone know how I can limit my own health so I can be in the fatal blow range and be invincible? Am currently on stage 14 of the guantlet where you have to win each level with a fatal blow... zzz...
Use the pointer section and freeze your health at "0.25".

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Sat May 04, 2019 6:25 pm
by Holly
TroliusMaximus wrote:
Fri May 03, 2019 1:52 pm
Holly wrote:
Thu May 02, 2019 9:31 pm
does crypt orb cost still work? i'd like to get coins for the shrine. i activate it, then set the value to -3000000, then go back to the game and unlock
the green chest but it won't give me coins. am i doing something wrong here?
Same thing I noticed, and right after the last update. Meaning, it's likely been patched... They also patched the "impale skulls" bug, which indicates that they have been paying attention to the work-arounds people have been using.
Damn. I should have been faster lol.
Please do share if you found a way to make it work again.

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Sat May 04, 2019 7:24 pm
by SunBeam
That shit never worked. Setting the cost to negative for a chest doesn't give you the amount. If anyone is saying the opposite, that it works, then they are jot using the same hooks we are (e.g.: Caliber's trainer). So, if it works for you, do tell the method or where exactly you hook the game code to force negative to become your given amount.

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Sat May 04, 2019 7:38 pm
by obliquenoir
Hello guys I'm in trouble ... maybe I put a negative value too high and now my koins are at 0. But when I win a round, it shows me that my koins are -1 bilion. How can I do?

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Posted: Sat May 04, 2019 7:38 pm
by HmmThonking
my game crashed during the cinematic for ermac's ammy and it put me on the other side of the rocks, is there a way i could teleport back to the otherside so i can obtain the amulet?