Re: Disgaea 5 Complete | Cheat Engine Table v1.0
Posted: Sat Mar 09, 2019 4:46 pm
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Thank you!hiroyukki wrote: ↑Sat Mar 09, 2019 1:05 pmwhere do i add these ?? i don't know how to add stuff into cheat engineaanpsx wrote: ↑Sat Mar 09, 2019 3:39 amuse this:Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>94704</ID> <Description>"Instant Bonus Gauge"</Description> <LastState/> <Color>0000FF</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : disgaea5.exe Version: v20181206 Date : 2018-11-07 Author : aanpsx } [ENABLE] aobscanmodule(PSX_InstantGauge,disgaea5.exe,48 89 B7 60 90 00 00 89) alloc(PSXnewmem,$1000,PSX_InstantGauge) label(PSXcode) label(PSXreturn) PSXnewmem: PSXcode: mov [rdi+00009060],9 jmp PSXreturn PSX_InstantGauge: jmp PSXnewmem nop nop PSXreturn: registersymbol(PSX_InstantGauge) [DISABLE] PSX_InstantGauge: db 48 89 B7 60 90 00 00 unregistersymbol(PSX_InstantGauge) dealloc(PSXnewmem) </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
class multiplier fix:gunbalde60 wrote: ↑Fri Mar 08, 2019 6:48 pmThe class XP multiplier crashes the game, any chance to get this looked at?Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>95202</ID> <Description>"Class Exp Gain Multiplier"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(PSX_ClassMultipliers,disgaea5.exe,41 89 4D 00 3B 4A 04 0F 85 F4 00 00 00) // should be unique alloc(newmem,$1000,PSX_ClassMultipliers) label(code) label(return) label(_ClassExpMult) registersymbol(_ClassExpMult) registersymbol(PSX_ClassMultipliers) newmem: imul ecx,[_ClassExpMult] code: mov [r13+00],ecx cmp ecx,[rdx+04] jmp return align 10 cc _ClassExpMult: dd 5 align 10 cc PSX_ClassMultipliers: jmp newmem nop nop return: [DISABLE] PSX_ClassMultipliers: db 41 89 4D 00 3B 4A 04 unregistersymbol(_ClassExpMult) unregistersymbol(PSX_ClassMultipliers) dealloc(newmem) </AssemblerScript> <CheatEntries> <CheatEntry> <ID>95203</ID> <Description>"Class EXP Multiplier"</Description> <VariableType>4 Bytes</VariableType> <Address>_ClassExpMult</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
well it works fine with me because im using the october 2018 version of the game not the updated onegunbalde60 wrote: ↑Sun Mar 10, 2019 4:41 pmhiroyukki if you havae a chance can you take a look at the class XP multiplier its causing a visual bug, where it gives 2 stars to all the classes and overlaps over the menu, it's strange.
tried this table and i can enable everything but the character pointersaanpsx wrote: ↑Thu Oct 25, 2018 3:33 amedit 9.0:Previous Updates
edit 2:
1. fix item address and make pointer
2. add character address from plok's table to ColonelRVH's script.
all credits goes to them
edit 3:
1. add some pointer script
2. weapon mastery to character status and some WIP class proficiency
edit 4:
1. Put item ID/Picture and make some improvement -- thanks to wepon1984
2. Put Skill ID from wepon1984
3. add Class Proficiency
4. Make compilation table from other member (ColonelRVH, Kuugen, Plok, kratos284 and other... thank you)
edit 5:
Make some tweak and add scroll ID (WIP)
edit 6:
1. Update to Curent version (v20181030)
2. (Multipliers Script)
3. Innocents Pointer
4. Charaworld bonus pointer
5. Add some address in pointer and tweak a little
edit 6.1:
1. Adding Sprite pointer
2. No Hotkey (I hope...)
edit 7:
1. Add Battle Character Pointer
2. Fix class multipliers (many thanks to SlyUser)
3. Make some improvements (many thanks to egorass, nakint)
4. Free Hotkey (many thanks to runefactor)
edit 7.1:
1. Exp multiplier
2. add weapon mastery and something related to charaworld
3. add (maybe complete) scroll ID for skill and evility in Item pointer section
edit 7.2:
- Class Proficiency V2 for Character/Battle
edit 7.3:
- Now Compatible with retail version
edit 7.4:
- Recalculated static address for update 3 (v20181108)
- Add equipment pointer under "Character/Battle Character pointer"
edit 8.0:
- Static Address Pointer (Should work with all version)
Make change to script pointer (V2):
- Item World
- Stage/ dungeon
- Netherworld Research
- Charaworld (Need to move first to update)
- Create/Reincarnate character
- Innocents (All innocents now single pointer)
- Special Skill (work for both character's skill and skill shop)
- Character (single pointer for highlight character and battle character)
- Item
- Static Address
edit 9.1:
- add some address pointer in here and there
- make some minor edit
---->Table should work for retail till v20181108
---->(not sure with the Preview/Beta version on Steam)
edit 9.2:
- Update table to v20181206 + v20190204 (Latest Update)==================Disgaea 5 Patchnotes
Update v20181206:
-For in-game movies, we've improved the playback.
-We've updated skill text.
-The clock in the Netherworld Records now reads minutes and seconds.
Update v20181116:
added Korean and Traditional Chinese language support to Disgaea 5 Complete, bringing the total language support to 5. Please enjoy Disgaea 5 Complete in English, French, Japanese, Korean or Traditional Chinese!
Update v20181108:
- Corrected French animations showing up in wrong places
- Polygon and illustration fixes (polygons breaking up in certain areas of the game)
Update v20190204:
- Fixed sound cracking issue.
- We've updated skill text.
- The clock in the Netherworld Records now reads minutes and seconds.
- Changed how the opening video is played for each CPU. (AMD/Intel)
- Added a function to skip the opening movie in the config.ini file
wepon1984's Table here
==================
aanpsx wrote: ↑Thu Oct 25, 2018 3:33 amedit 9.0:Previous Updates
edit 2:
1. fix item address and make pointer
2. add character address from plok's table to ColonelRVH's script.
all credits goes to them
edit 3:
1. add some pointer script
2. weapon mastery to character status and some WIP class proficiency
edit 4:
1. Put item ID/Picture and make some improvement -- thanks to wepon1984
2. Put Skill ID from wepon1984
3. add Class Proficiency
4. Make compilation table from other member (ColonelRVH, Kuugen, Plok, kratos284 and other... thank you)
edit 5:
Make some tweak and add scroll ID (WIP)
edit 6:
1. Update to Curent version (v20181030)
2. (Multipliers Script)
3. Innocents Pointer
4. Charaworld bonus pointer
5. Add some address in pointer and tweak a little
edit 6.1:
1. Adding Sprite pointer
2. No Hotkey (I hope...)
edit 7:
1. Add Battle Character Pointer
2. Fix class multipliers (many thanks to SlyUser)
3. Make some improvements (many thanks to egorass, nakint)
4. Free Hotkey (many thanks to runefactor)
edit 7.1:
1. Exp multiplier
2. add weapon mastery and something related to charaworld
3. add (maybe complete) scroll ID for skill and evility in Item pointer section
edit 7.2:
- Class Proficiency V2 for Character/Battle
edit 7.3:
- Now Compatible with retail version
edit 7.4:
- Recalculated static address for update 3 (v20181108)
- Add equipment pointer under "Character/Battle Character pointer"
edit 8.0:
- Static Address Pointer (Should work with all version)
Make change to script pointer (V2):
- Item World
- Stage/ dungeon
- Netherworld Research
- Charaworld (Need to move first to update)
- Create/Reincarnate character
- Innocents (All innocents now single pointer)
- Special Skill (work for both character's skill and skill shop)
- Character (single pointer for highlight character and battle character)
- Item
- Static Address
edit 9.1:
- add some address pointer in here and there
- make some minor edit
---->Table should work for retail till v20181108
---->(not sure with the Preview/Beta version on Steam)
edit 9.2:
- Update table to v20181206 + v20190204 (Latest Update)==================Disgaea 5 Patchnotes
Update v20181206:
-For in-game movies, we've improved the playback.
-We've updated skill text.
-The clock in the Netherworld Records now reads minutes and seconds.
Update v20181116:
added Korean and Traditional Chinese language support to Disgaea 5 Complete, bringing the total language support to 5. Please enjoy Disgaea 5 Complete in English, French, Japanese, Korean or Traditional Chinese!
Update v20181108:
- Corrected French animations showing up in wrong places
- Polygon and illustration fixes (polygons breaking up in certain areas of the game)
Update v20190204:
- Fixed sound cracking issue.
- We've updated skill text.
- The clock in the Netherworld Records now reads minutes and seconds.
- Changed how the opening video is played for each CPU. (AMD/Intel)
- Added a function to skip the opening movie in the config.ini file
wepon1984's Table here
==================
i legit just broke this script so hard it doesnt work across multiple tables. i broke the enable pointer script DXwepon1984 wrote: ↑Tue Oct 30, 2018 10:15 pmUpdate:Fixed Revenge Bar code
Update 2: Fixed all the scripts that weren't working.
Update 3: Updated spells in droplist with Baal and Proto Evilman skills. Also added some new lines in the item pointer to edit and secret scrolls.
Update 4: table update for latest version
Update 5: table update for latest version
Update 6: Fixed chara world code