Re: Kingdom Come Deliverance
Posted: Sun Mar 18, 2018 3:03 am
I always found Comic Sans funny, almost mocking-like those addressed to
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Interesting, didn't know this existed. I'm not particularly familiar with CryEngine games.SunBeam wrote: ↑Fri Mar 02, 2018 1:42 pm@Expired6978: I'm guessing you guys fucked this shit up pretty good Suggesting you take a look at the Universal Remote Console for CryEngine games
Download link: [Link]
You won't need an in-game console -- perhaps just patching of restricted CVars/commands -- and it can very well log what you do. Used it in Sniper: Ghost Warrior 3 and Prey. Note you can also spawn/remove entities, do engine teleport (I read about the wh_ commands; am talking about the core commands here), fly/noclip or freecam If available.
Will return with some feedback after I've tested these out, game's downloading here (GOG version),
Sun
What's your base address there? I usually remove relocation on the dll and all I need to do is shave off the prefix like 0x180000000.SunBeam wrote: ↑Fri Mar 02, 2018 4:35 pmThe console patch Expired6978 posted is only partial:
That would be the one working fully (allows to execute even g_godMode or p_fly_mode). No need anymore for the initial patch.Code: Select all
00007FFF4AF97228 | 40 53 | PUSH RBX | 00007FFF4AF9722A | 48 83 EC 20 | SUB RSP,20 | 00007FFF4AF9722E | 33 DB | XOR EBX,EBX | 00007FFF4AF97230 | 38 99 F2 04 00 00 | CMP BYTE PTR DS:[RCX+4F2],BL | <-- set to 1 00007FFF4AF97236 | 0F 85 72 F7 B4 00 | JNE whgame.7FFF4BAE69AE | <-- or JMP here 00007FFF4AF9723C | 8A C3 | MOV AL,BL | 00007FFF4AF9723E | 48 83 C4 20 | ADD RSP,20 | 00007FFF4AF97242 | 5B | POP RBX | 00007FFF4AF97243 | C3 | RET |
What commands specifically? I'm not familiar with what these commands even do, I see there is a goc_enable cVar "GOCMode" is stubbed out entirely. If the command/cVar is registered and still doesn't work its possible there is an additional blocker (like another cVar) or the command is stubbed out and no longer has any code for it.Ck-NoSFeRaTU wrote: ↑Sat Mar 03, 2018 2:17 pmFor the sake of justice commands g_godMode/p_fly_mode can also be executed with Expired6978's patch. You just need to issue wh_rpg_UnlockAll 1 beforehand.
More interestingly why goc and tpv commands do nothing. Doesn't debug this yet.
Those are commands for camera controls, GOC is Gears of Crysis mod which allowed to switch the camera to the character's shoulder (as it was for Crysis executed with -devmode parameter), and all commands which includes "tpv" in it's name are commands for enabling and control Third Person View (g_tpview_enable, g_tpview_control, cl_tpvDist, cl_tpvYaw etc.).Expired6978 wrote: ↑Sun Mar 18, 2018 10:43 pmWhat commands specifically? I'm not familiar with what these commands even do, I see there is a goc_enable cVar "GOCMode" is stubbed out entirely. If the command/cVar is registered and still doesn't work its possible there is an additional blocker (like another cVar) or the command is stubbed out and no longer has any code for it.
any chance of a gog version?Seneekikaant wrote: ↑Sun Mar 18, 2018 1:31 pmHere's what I've been working on today, it gives you infinite health, stamina, no hunger, energy or nutrition loss, you don't die at the beginning if you want to kill the Cumans (though it makes no difference to the story) and the stats and skills exp multiplier, if you want to go straight to max level, set them to 10, perform an action that will level up that skill twice and go spend your points.
combine with the other pointer table if you want to add more points to learn more than you should, though with this patch I get a message saying that learning failed for the perks if there's more than there should be
But how do we actually edit XYZ values? I've never seen such console variables. The same for free camera and stop motion.SunBeam wrote: ↑Mon Mar 19, 2018 10:48 pmConsidering he can do a full 360 camera vertical flip, he simply found the camera XYZ and adjusted it to move several meters behind. If he says "default", then the character model may already be rendered, so there's no need to execute 1st/3rd person transitions.
So, are you able to do this (since it is "simple" as you said?) or provide us with some tutorials how to achieve this result, please?..SunBeam wrote: ↑Tue Mar 20, 2018 9:48 amI am talking about code analysis, not console commands or Lua scripts. All of those are nicer means of achieving the same purpose, though with less fuzz for the user. I'm pretty sure you people don't care what goes on behind the execution of some cVar or command, as long as it works for your intended purpose. However, this is where you stop.. if it doesn't work