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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Posted: Fri Feb 17, 2023 9:14 am
by Gc43
matuxlogan wrote:
Fri Feb 17, 2023 8:04 am
Hi! that talent points sql code, mess up the save ? I saw somebody say that, but I don't know, 'cause nobody else says nothing else. I need like 10 points, will it work? Thank you !
the sql version shouldn't mess up the save, not to my knowledge at least. I know some people were talking about string searching with cheat engine it self to edit it which that could mess up saves but as best practice when it comes to cheats with characters you want to keep there are multiple save slots for the character so make a backup just in case.

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Posted: Fri Feb 17, 2023 4:43 pm
by FLAskur
Is there a script to remove items from inventory? My gear inventory has some items which for some reason won't delete. The only good thing is I can sell them over and over, but now I have no space for new items Image

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Posted: Fri Feb 17, 2023 4:45 pm
by unREAL
Atarugolan wrote:
Fri Feb 17, 2023 5:38 am
Hello, anyone have found how to summon enemys? troll, goblin etc?
Summon BP_Goblin_Grunt_C
Summon BP_Goblin_Mage_C
Summon BP_Goblin_Assassin_C

for more names use a dumper or the consoles GETALL PAWN command while in open world.

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Posted: Fri Feb 17, 2023 8:10 pm
by WolvenBolt
FLAskur wrote:
Fri Feb 17, 2023 4:43 pm
Is there a script to remove items from inventory? My gear inventory has some items which for some reason won't delete. The only good thing is I can sell them over and over, but now I have no space for new items Image
You can simply sell them, go to any shop in-game and they'll be there

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Posted: Sat Feb 18, 2023 3:50 am
by emoisback
run SQL Command


CREATE TRIGGER PotionStorageUnlimited
AFTER UPDATE OF ItemID
ON InventoryDynamic
WHEN CharacterID = "Player0" AND
HolderID = "HealthPotionStorage" AND
new.Count < old.Count
BEGIN
UPDATE InventoryDynamic
SET Count = old.Count
WHERE CharacterID = "Player0" AND
HolderID = "HealthPotionStorage" AND
ItemID = old.ItemID;
END;


it will make your potion wont decrease when you use it.

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Posted: Sat Feb 18, 2023 7:03 am
by roguewoa
.

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Posted: Sat Feb 18, 2023 8:24 am
by SunBeam
emoisback wrote:
Sat Feb 18, 2023 3:50 am
run SQL Command


CREATE TRIGGER PotionStorageUnlimited
AFTER UPDATE OF ItemID
ON InventoryDynamic
WHEN CharacterID = "Player0" AND
HolderID = "HealthPotionStorage" AND
new.Count < old.Count
BEGIN
UPDATE InventoryDynamic
SET Count = old.Count
WHERE CharacterID = "Player0" AND
HolderID = "HealthPotionStorage" AND
ItemID = old.ItemID;
END;


it will make your potion wont decrease when you use it.
Nice idea using database triggers, hahaha!

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Posted: Sat Feb 18, 2023 11:21 am
by Atarugolan
somebody found command to reveal all maps? I miss one guide page and one astronomy table on the map, and i going crazy to found that

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Posted: Sat Feb 18, 2023 2:55 pm
by besthijacker
Hello. I'm still getting >> 'aob_in_FViewportDraw' not found. << on Steam version with MEM_MAPPED enabled.

Any ideas?

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Posted: Sat Feb 18, 2023 4:04 pm
by FLAskur
WolvenBolt wrote:
Fri Feb 17, 2023 8:10 pm
FLAskur wrote:
Fri Feb 17, 2023 4:43 pm
Is there a script to remove items from inventory? My gear inventory has some items which for some reason won't delete. The only good thing is I can sell them over and over, but now I have no space for new items Image
You can simply sell them, go to any shop in-game and they'll be there
No, that doesn't work. Like I said if I sell or delete the items don't get removed from my inventory.

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Posted: Sat Feb 18, 2023 5:53 pm
by halcyon
SunBeam wrote:
Wed Feb 15, 2023 8:08 am
Here's the fix:

Code: Select all

--local aob_to_Commit_OnUnequip2 = "B201488D4C24??E8????????84C075??48"
local aob_to_Commit_OnUnequip2 = "B201488D4D??E8????????84C075??48"
local sl = aobScanEx( aob_to_Commit_OnUnequip2 )
if not sl or sl.Count < 1 then stopExec( "'aob_to_Commit_OnUnequip2' not found." ) end
--t = tonumber( sl[0], 16 ) + 0x7
t = tonumber( sl[0], 16 ) + 0x6
unregisterSymbol( "Commit_OnUnequip2" )
registerSymbol( "Commit_OnUnequip2", t, true )
Right-click [ Enable ] script > Change script. Go to line 111 and replace the code block with the above. Click OK and save the table so you don't have to do it every time.
Hey, I was encoutering the ">> 'aob_to_Commit_OnUnequip2' not found. <<" error message with the default table, so I used the provided steps and tried the fix for the "[ Enable ]" script, so I right click the script "Change Script" opens a window I modify line 111, then I can't just save it, but instead I press apply to Cheat Table, now I have a new script called "Auto assembled script", I rename it to [ Fixed Enable ] (although i have tried it without this step -- I also tried naming it [ Enable ]), when I double click the script I see the "fixed" version, but when I run it -- nothing happens, no new options appear, no changes of any kind of notceable in game or in cheat table. I am wondering if anyone can help me fix my issue.

PS: when I say modify line 111 - I meant the entire block starting at 111.

PSS: I signed up for the Patreon and downloaded the fixed cheat table available by being patreon member and downloading it from his discord. I must just not have done the fix right myself, the one sunbeam provided in the chat on discord worked for me immediately.

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Posted: Sat Feb 18, 2023 10:04 pm
by SunBeam
besthijacker wrote:
Sat Feb 18, 2023 2:55 pm
Hello. I'm still getting >> 'aob_in_FViewportDraw' not found. << on Steam version with MEM_MAPPED enabled.

Any ideas?
How about you get the latest table from post 1? I said I separated the DLL and table, so if you only got the newest DLL and keep using the old table, you will get that...

To everyone still complaining you get scan errors or what ever: pay attention to the instructions and place the dll in the correct folder (in Win64 folder, not outside of it); when using the table, make sure you select the second process in the list; make sure you have downloaded the latest table and latest dll.

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Posted: Sun Feb 19, 2023 1:05 pm
by unck
The Beam has spoken again ! Thank you for your amazing contribution.
Well appreciated.
Thanks again Sun

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Posted: Sun Feb 19, 2023 7:35 pm
by Casisback
Take it to PMs if you must, don’t derail this topic and waste both OP and my time having to read walls of text.

Enjoy the game and appreciate the table provided free.

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Posted: Sun Feb 19, 2023 8:24 pm
by xXRandyXx
This code gives you more broom space for more brooms.

Code: Select all

UPDATE CollectionDynamic SET ItemState = "Obtained", WHERE CategoryID = "Broom";
INSERT OR REPLACE INTO LocksDynamic (LockID, ELockState) SELECT LockID, 0 FROM LockDefinition WHERE LockID like "Broom\_%" ESCAPE '\';