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Re: DOOM Eternal [Engine:idTech 7]

Posted: Mon Apr 20, 2020 7:17 pm
by spin1490
skacikpl wrote:
Mon Apr 20, 2020 3:33 pm
...
Yeah check out the doom eternal modding discord, they have tools and some other mods on there already too [Link]

Re: DOOM Eternal [Engine:idTech 7]

Posted: Tue Apr 21, 2020 7:52 pm
by ChainEatFace
Archangel73337 wrote:
Sun Mar 29, 2020 3:39 am
...
Could you please show us how to do this? It is a ridiculous grind to get exp.

Re: DOOM Eternal [Engine:idTech 7]

Posted: Wed Apr 22, 2020 10:00 pm
by ratrodrover
Can you please identify the infinite dash cvar? I am new to all this. TY

Re: DOOM Eternal [Engine:idTech 7]

Posted: Thu Apr 23, 2020 4:09 am
by SunBeam
^ Can you please do your user due diligence and go through all 23 pages of this topic? Everyone wants food placed right in front of the horse's mouth (it's an expression). Thank you.

Re: DOOM Eternal [Engine:idTech 7]

Posted: Thu Apr 23, 2020 1:03 pm
by lethargy
anyone managed to activate weapon mods through console commands? I know that the any% speed run uses bug that causes the heavy cannon mods to overlap so you fire scoped shots with micromissile speed and ammo drain. Looking to recreate this with console.
listInventory shows currently active weaponmods but can't figure out how to activate them.
"find activate" yielded console command to to activate map entities (triggers) but doesn't seem to work on entities in player inventory.

Re: DOOM Eternal [Engine:idTech 7]

Posted: Thu Apr 23, 2020 1:39 pm
by SunBeam
^ Yet another one.

Re: DOOM Eternal [Engine:idTech 7]

Posted: Thu Apr 23, 2020 4:29 pm
by lethargy
SunBeam wrote:
Thu Apr 23, 2020 1:39 pm
^ Yet another one.
Now don't go pointing fingers. No one mentions the effect I am talking about in this thread. Getting weapons & mods is easy (along with other items / collectables) setting the mods to active state is the bit I can't seem to figure out after hours of poking the game. Even managed to get doom hunter's missile launcher on player entity. Just can't set it as active :(

Re: DOOM Eternal [Engine:idTech 7]

Posted: Fri Apr 24, 2020 5:19 am
by SunBeam
My point was there's 2-3 before you having asked close, if not the same, thing you're asking. But sure, stop at page 23.. cuz.. you don't have time to read the whole topic. You have places to go, people to see, right? During the pandemic..

Re: DOOM Eternal [Engine:idTech 7]

Posted: Fri Apr 24, 2020 8:54 am
by spin1490
Any idea how to enable debug mode? Most of the console commands with "debug" in the name don't work, leading me to think there's a way to activate debug mode.

Re: DOOM Eternal [Engine:idTech 7]

Posted: Fri Apr 24, 2020 1:36 pm
by SunBeam
spin1490 wrote:
Fri Apr 24, 2020 8:54 am
Any idea how to enable debug mode? Most of the console commands with "debug" in the name don't work, leading me to think there's a way to activate debug mode.
And what would "debug mode" do? Sometimes I think you people really expect the behavior you've seen for some debug mode in some game to be IDENTICAL in all games you play..

Re: DOOM Eternal [Engine:idTech 7]

Posted: Fri Apr 24, 2020 8:00 pm
by spin1490
SunBeam wrote:
Fri Apr 24, 2020 1:36 pm
spin1490 wrote:
Fri Apr 24, 2020 8:54 am
Any idea how to enable debug mode? Most of the console commands with "debug" in the name don't work, leading me to think there's a way to activate debug mode.
And what would "debug mode" do? Sometimes I think you people really expect the behavior you've seen for some debug mode in some game to be IDENTICAL in all games you play..
There's a specific debug command I want to work. r_shadowsDebugForceEnabling, which it says forces ALL light sources to emit a shadow (for debug purposes), which is what I have been trying to do with the weapons and other enemy lights in the game to no avail. If a console command could make it work, that would be great.

Re: DOOM Eternal [Engine:idTech 7]

Posted: Fri Apr 24, 2020 8:09 pm
by spin1490
Also, we managed to make all dead bodies stay, including glory killed ones, over on the modding discord. Needs to be cleaned up a bit but mod should be up soon.

Re: DOOM Eternal [Engine:idTech 7]

Posted: Sat Apr 25, 2020 8:21 am
by Potross
SunBeam wrote:
Fri Apr 24, 2020 5:19 am
...
Credit where credit is due, [Link]

Directly referencing you for your effort, so no doubt he read the thread and saw your post about credit not being given!

Re: DOOM Eternal [Engine:idTech 7]

Posted: Thu Apr 30, 2020 7:54 am
by squerol
Is it possible to apply buff-totem speed boost effect to every demon in game? Thanks.

Re: DOOM Eternal [Engine:idTech 7]

Posted: Fri May 01, 2020 2:47 am
by SoundOfDarkness
Thanks for the table, always wanted to try the pistol which is kinda overpowered. But now I have small but annoying problem, I can't fully scroll through my weapons anymore. I haven't finished the game yet, just got the ballista. I can scroll backwards from the combat shotgun to the ballista but not from the ballista to the combat shotgun. Any idea why or maybe a fix for that?