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Resident Evil 3 +14 (table Update6.1)

Posted: Tue Jun 16, 2020 4:59 pm
by andkem
Thanks for your help, i try soon

Resident Evil 3 +14 (table Update6.1)

Posted: Fri Jun 19, 2020 10:50 pm
by shinelucid
can you upload a damage mod please?

Re: Resident Evil 3 +14 (table Update5)

Posted: Sat Jul 18, 2020 12:56 pm
by angelbreathe
6.1 is no longer working, tested 18th of July, 2020 because of the anti-cheat. 😥

Re: Resident Evil 3 +14 (table Update5)

Posted: Fri Jul 24, 2020 4:54 am
by itmd
yep not working

Re: Resident Evil 3 +14 (table Update5)

Posted: Thu Aug 06, 2020 10:52 am
by andkem
New patch today and noting working for me.. Any news?

Re: Resident Evil 3 +14 (table Update5)

Posted: Fri Sep 11, 2020 3:58 am
by l0wb1t
Tell me if that bypass is working 4 you guys

Code: Select all

[ENABLE]
aobscanmodule(_KillIntegrityCHeck,re3.exe,48 8B 41 50 48 83 78 18 00 75 3D 8B) // should be unique
aobscanmodule(KillFuncIntegrity,re3.exe,C1 0F 82 FD F6 FF FF 4C 8B A5 00 06 00 00)
aobscanmodule(BypassAll,re3.exe,48 8B 85 18 06 00 00 48 39 05 * * * * 0F 84 23)
registersymbol(_KillIntegrityCHeck,KillFuncIntegrity,BypassAll)


KillFuncIntegrity-350F:
  db EB 22

KillFuncIntegrity-BE:
  db EB 21

_KillIntegrityCHeck:
  db C3 90 90 90
BypassAll-2E:
db EB 18
[DISABLE]

_KillIntegrityCHeck:
  db 48 8B 41 50
KillFuncIntegrity-350F:
  db 74 22
KillFuncIntegrity-BE:
  db 74 21
BypassAll-2E:
db 75 18
unregistersymbol(_KillIntegrityCHeck,KillFuncIntegrity,BypassAll)


Re: Resident Evil 3 +14 (table Update5)

Posted: Sat Sep 12, 2020 8:27 pm
by Coldshade
Guys, can anyone help with autoaim? I need it to turn on even without perfect dodge, just after pressing RMB. Need to somehow skip the perfect dodge part, and aim straight to the head. I can't find this flag that stores info that RMB was pressed after perfect dodge.

Re: Resident Evil 3 +14 (table Update5)

Posted: Mon Sep 14, 2020 10:24 pm
by Blad3Zer0
l0wb1t wrote: ↑
Fri Sep 11, 2020 3:58 am
Tell me if that bypass is working 4 you guys
It works somewhat. Or I implemented it incorrectly. Either way, I can only use a few of the functions, the rest have difficulty executing due to some line or another that throws up an error.

Re: Resident Evil 3 +14 (table Update5)

Posted: Tue Sep 15, 2020 9:59 pm
by Blad3Zer0
Instruction*, not line.

Re: Resident Evil 3 +14 (table Update5)

Posted: Thu Oct 01, 2020 2:36 pm
by Blad3Zer0
Well now they've posted hopefully the last update for this game, so if this table is made compatible with the current version, we're golden.

Re: Resident Evil 3 +14 (table Update5)

Posted: Thu Oct 01, 2020 2:53 pm
by TehnosChar
Blad3Zer0 wrote: ↑
Thu Oct 01, 2020 2:36 pm
Well now they've posted hopefully the last update for this game, so if this table is made compatible with the current version, we're golden.
Most of it IS still compatible with latest version. Inf ammo, no reload, perfect dodge and item highlight work no problem. Critical shot and parasite puke work too.

Re: Resident Evil 3 +14 (table Update5)

Posted: Thu Oct 01, 2020 3:02 pm
by Blad3Zer0
TehnosChar wrote: ↑
Thu Oct 01, 2020 2:53 pm
Blad3Zer0 wrote: ↑
Thu Oct 01, 2020 2:36 pm
Well now they've posted hopefully the last update for this game, so if this table is made compatible with the current version, we're golden.
Most of it IS still compatible with latest version. Inf ammo, no reload, perfect dodge and item highlight work no problem. Critical shot and parasite puke work too.
Wait, it works? How? Every time I've tried to even load the table up it never gets past "enable".

Re: Resident Evil 3 +14 (table Update5)

Posted: Thu Oct 01, 2020 3:09 pm
by Blad3Zer0
Blad3Zer0 wrote: ↑
Thu Oct 01, 2020 3:02 pm
TehnosChar wrote: ↑
Thu Oct 01, 2020 2:53 pm
Blad3Zer0 wrote: ↑
Thu Oct 01, 2020 2:36 pm
Well now they've posted hopefully the last update for this game, so if this table is made compatible with the current version, we're golden.
Most of it IS still compatible with latest version. Inf ammo, no reload, perfect dodge and item highlight work no problem. Critical shot and parasite puke work too.
Wait, it works? How? Every time I've tried to even load the table up it never gets past "enable".
Ugh, never mind. I'm an idiot. I thought I had the latest version, but apparently I didn't.

Re: Resident Evil 3 +14 (table Update5)

Posted: Fri Oct 02, 2020 9:41 pm
by IcyPurpose99
Here is a table for RE3 update for the latest. Not updating this further.

Re: Resident Evil 3 +14 (table Update5)

Posted: Tue Oct 06, 2020 8:50 pm
by m01s33nk0
can anyone provide simple timer mod (loop game time, i mean) separatedly as single code or CEA? i can't find time value, because even in pause menu clock are ticking... thanks in advance!