X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by VictorBaby »

hi guys, i have something interesting to test. disable overheat :) finally my asgard has showed true power.
i mainly tested it on asgard so other weapons might not work.

and i put script inside someones "Open Map view right Info tab then select a ship (DON'T LOCK)"
script will apply only to this ship that is loaded here, so be careful :)

unfortunatly it is not super stable solution but works for me now.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
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x4-disableOverheat 7.10.CT
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gitew67710
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by gitew67710 »

Here is an updated table for the current 7.50 Beta. I smashed and blasted Xenon for hours without any issues.

- Found an injection for unlimited boost. (Surprisingly, this works in 7.10 as well, shields are not drained when boosting). :lol:
- Found correct injections for weapon heat & missile cool down.
- New injection for unlimited deployables (not intensively tested!). The game use the same code-subroutine for all ships from all factions so current script gives unlimited deployables to everyone.
- Updated ship pointer & crew skill pointer. The skills for a ship's captains are not updated! You need to make them a crew member or marine, update and promote to captain again.
- Reworked God Mode script because 7.50 appears more sensitive to code injections and it changed how the shield value is updated. The shield value is no longer written during recharge. Only when shields got fully recharged or took damage.

All injections should work in 7.10 when back-porting the offsets. Because 7.50 is the way forward I have no intentions to do this. :P

Kept the old scripts in the table and a dev section for the ship's equipment pointer with 7.50 updated offsets. Use this section of the table with caution and only when required (or if you are just curious :lol: ), the game will crash very easily when this section is left open and poked to much around with.

Many thanks to all the people who created all the other tables I took snippets and ideas from to update this one for 7.50. :wub:
Attachments
X4 v7.50 Beta.CT
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Matizka28
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Matizka28 »

Find Ship MOD values for me is broken. When i use this game CTD. Can someone fix and update for 7.50. Much appreciate!

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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by jimrdg »

somehow the credits editor can not change the credits to above a certain number, around 40,000,000

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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by MuJIJIuOHEP »

Change the type to float or double.

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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by gitew67710 »

jimrdg wrote:
Sun Mar 23, 2025 1:02 pm
somehow the credits editor can not change the credits to above a certain number, around 40,000,000
Limitation in Cheat Engine. Custom values are limited to 32-bit, credit value is 64-bit. Change value type to 8-Byte and add one or two zeros to the number. It will not translate correctly into what is shown in-game but will go much higher than 40mio.

/Edit
Found out X4 internally multiply the credits value by 100, so 10,000 credits shown in-game are in fact 1,000,000 in memory. Found a way to add to the "X4 - 8 Bytes" a conversion routine to compensate for this. Now should credits go hundred times higher to approx 4.2bn. :D
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X4_Credits.ct
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zzpudimzz
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by zzpudimzz »

Could someone double check if god mode is working on the latest beta patch? Have the same enabled, and it works for some ships but not others. For example docked ships and stations are still getting destroyed.

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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Enron2 »

Any way to modify credits in the current version? It used to be very simple by just searching 4 byte value of the amount plus 00, but this no longer works. They have changed something to prevent this in later versions..?

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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by jimrdg »

gitew67710 wrote:
Fri Apr 04, 2025 8:45 am
jimrdg wrote:
Sun Mar 23, 2025 1:02 pm
somehow the credits editor can not change the credits to above a certain number, around 40,000,000
Limitation in Cheat Engine. Custom values are limited to 32-bit, credit value is 64-bit. Change value type to 8-Byte and add one or two zeros to the number. It will not translate correctly into what is shown in-game but will go much higher than 40mio.

/Edit
Found out X4 internally multiply the credits value by 100, so 10,000 credits shown in-game are in fact 1,000,000 in memory. Found a way to add to the "X4 - 8 Bytes" a conversion routine to compensate for this. Now should credits go hundred times higher to approx 4.2bn. :D
Thanks works perfectly!

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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by jimrdg »

zzpudimzz wrote:
Wed Apr 09, 2025 11:35 am
Could someone double check if god mode is working on the latest beta patch? Have the same enabled, and it works for some ships but not others. For example docked ships and stations are still getting destroyed.
still working, but only for ships, not station modules, not satellites.
And for some reason if you update cheatengine to 7.6 version instead of 7.5 some function will break, not sure if it break the god mode too.

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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by gitew67710 »

zzpudimzz wrote:
Wed Apr 09, 2025 11:35 am
Could someone double check if god mode is working on the latest beta patch? Have the same enabled, and it works for some ships but not others. For example docked ships and stations are still getting destroyed.
Stations & docked ships have their faction pointer at different offset, so when checking for player faction the same way as for ships it points to memory location in the void and game crash with an access violation.

jimrdg wrote:
Fri Apr 18, 2025 12:06 pm
And for some reason if you update cheatengine to 7.6 version instead of 7.5 some function will break, not sure if it break the god mode too.
Didn't notice there is a new CE out. Quick check discovered some scripts using $process in the AOBScan function. This needs replaced by 'X4.exe' to make them working again.

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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by jimrdg »

gitew67710 wrote:
Mon Apr 21, 2025 1:33 pm
zzpudimzz wrote:
Wed Apr 09, 2025 11:35 am
Could someone double check if god mode is working on the latest beta patch? Have the same enabled, and it works for some ships but not others. For example docked ships and stations are still getting destroyed.
Stations & docked ships have their faction pointer at different offset, so when checking for player faction the same way as for ships it points to memory location in the void and game crash with an access violation.

jimrdg wrote:
Fri Apr 18, 2025 12:06 pm
And for some reason if you update cheatengine to 7.6 version instead of 7.5 some function will break, not sure if it break the god mode too.
Didn't notice there is a new CE out. Quick check discovered some scripts using $process in the AOBScan function. This needs replaced by 'X4.exe' to make them working again.
oh nice did not noticed it is because of this. thanks mate!

BTW any progress on the faction pointers and the reputations? Tried to figure out what the pointers are but i think my skill level is not good enough for this

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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by gitew67710 »

Faction pointer offsets have shifted slightly. I found them via a save game file. Unzip the save game, search for a reputation value that is easy to search for in Cheat Engine (they are all floats) and start hunting. Current offsets are +210 >> +68 >> +38

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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by jimrdg »

gitew67710 wrote:
Mon May 19, 2025 12:39 pm
Faction pointer offsets have shifted slightly. I found them via a save game file. Unzip the save game, search for a reputation value that is easy to search for in Cheat Engine (they are all floats) and start hunting. Current offsets are +210 >> +68 >> +38
furthermore there are some specific faction, like ANT, ARG, and TER are again, slightly shifted, their offsets are +210 >> +68 >> -28

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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by gitew67710 »

jimrdg wrote:
Tue May 20, 2025 9:22 am
gitew67710 wrote:
Mon May 19, 2025 12:39 pm
Faction pointer offsets have shifted slightly. I found them via a save game file. Unzip the save game, search for a reputation value that is easy to search for in Cheat Engine (they are all floats) and start hunting. Current offsets are +210 >> +68 >> +38
furthermore there are some specific faction, like ANT, ARG, and TER are again, slightly shifted, their offsets are +210 >> +68 >> -28
It's worse. :oops:

In fresh started game ANT, ARG have their relationship value at +38 offset. However, just checking with my current game several days in and completed Split, Paranid and Terran plots (I escalated the ARG/ANT <> TER conflict) even +28 does not match anymore for ARG & ANT. Looks like the inject is broken since 7.50 and only work with a fresh game start and wanders off the more plots are completed. :?

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