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Re: Assassin's Creed Odyssey +14 (table Update9)

Posted: Mon Oct 15, 2018 8:27 am
by SunBeam
arnevehug wrote:
Mon Oct 15, 2018 8:06 am
Ok i know that da ore is server-sided, but what about the missions for it? is it possible to somehow be able to redo them without waiting a day to do one again? hmmmmmmmmm
How about you invest 5EUR of your own pocket and buy 500 Helix? Then purchase the Orichalcum map - it's 300 Helix - and you can then filter the map to show all of them; then use the FreeCam + Teleport To FreeCam - OR - Teleport To Waypoint options in the fearlessrevolution trainer to get to each location on the map. If you're so eager to mash-up on Orichalcum...

Re: Assassin's Creed Odyssey +14 (table Update9)

Posted: Mon Oct 15, 2018 8:48 am
by eTheBlack
Or just google "Orichalcum map" and get map for free :)

Re: Assassin's Creed Odyssey +14 (table Update9)

Posted: Mon Oct 15, 2018 8:49 am
by jrubimf
arnevehug wrote:
Mon Oct 15, 2018 8:06 am
Ok i know that da ore is server-sided, but what about the missions for it? is it possible to somehow be able to redo them without waiting a day to do one again? hmmmmmmmmm
Basic tutorial.

Does the mission appears when you're offline?

Re: Assassin's Creed Odyssey +14 (table Update9)

Posted: Mon Oct 15, 2018 8:54 am
by SunBeam
eTheBlack wrote:
Mon Oct 15, 2018 8:48 am
Or just google "Orichalcum map" and get map for free :)
And how do you plan to teleport to those locations without a coordinates map? Ohhhh.. you just gave me an idea!!! :D I'll adjust the teleporter so it uses all XYZ of the Orichalcum locations. It's gonna take a while to map all :P Uhm, tell me.. are these locations refreshed on a daily basis or? I mean.. I need to know these aspects:

1) are the locations fixed?
2) once you acquire the ore at one said location, will it refresh at a given interval? (am assuming 24h would be a good server timer) - - or does the icon stay checked/acquired forever?

Image

Cheers,
Sun

Re: Assassin's Creed Odyssey +14 (table Update9)

Posted: Mon Oct 15, 2018 9:13 am
by slayer0527
SunBeam wrote:
Mon Oct 15, 2018 8:54 am
eTheBlack wrote:
Mon Oct 15, 2018 8:48 am
Or just google "Orichalcum map" and get map for free :)
And how do you plan to teleport to those locations without a coordinates map? Ohhhh.. you just gave me an idea!!! :D I'll adjust the teleporter so it uses all XYZ of the Orichalcum locations. It's gonna take a while to map all :P Uhm, tell me.. are these locations refreshed on a daily basis or? I mean.. I need to know these aspects:

1) are the locations fixed?
2) once you acquire the ore at one said location, will it refresh at a given interval? (am assuming 24h would be a good server timer) - - or does the icon stay checked/acquired forever?

Image

Cheers,
Sun
Locations are fixed. ores can be collected only once (even if v start another playthrough). Once aquired, a tick mark will appear in that spot.

Re: Assassin's Creed Odyssey +14 (table Update9)

Posted: Mon Oct 15, 2018 9:14 am
by SunBeam
Cool. I can still teleport to the check-mark ;) So it would still work for another doing the initial run :P

Re: Assassin's Creed Odyssey +14 (table Update9)

Posted: Mon Oct 15, 2018 9:15 am
by arnevehug
jrubimf wrote:
Mon Oct 15, 2018 8:49 am
arnevehug wrote:
Mon Oct 15, 2018 8:06 am
Ok i know that da ore is server-sided, but what about the missions for it? is it possible to somehow be able to redo them without waiting a day to do one again? hmmmmmmmmm
Basic tutorial.

Does the mission appears when you're offline?
Well i was offline while trying to do the quest. i completed it, however didn't get the reward seeing i was offline, but then i went back to the message board and the quest was there again..

Re: Assassin's Creed Odyssey +14 (table Update9)

Posted: Mon Oct 15, 2018 9:19 am
by SunBeam
@eTheBlack: Can probably do the same with any other helper map ;) Will see if it's feasible to actually buy those maps, given I've covered most of the stellae or other crap (forgot the name)..

Re: Assassin's Creed Odyssey +14 (table Update9)

Posted: Mon Oct 15, 2018 10:11 am
by spets
SunBeam you're a goddamn legend for creating this.

For the love of god can you please add a movement modifier option for horses as well. Your movement options work well for movement on foot, but they are not effective while on horseback. The latest patch killed the mounted walking speed to some sort of caricature slow-motion crawl, and that's the main method I like to travel ffs.

Please add this! +10 to virtual kudos to you if you do! :)

Re: Assassin's Creed Odyssey +14 (table Update9)

Posted: Mon Oct 15, 2018 10:15 am
by SunBeam
Again, you mean Cielos, right? :D This is NOT my table :P

Re: Assassin's Creed Odyssey +15 (table Update10)

Posted: Mon Oct 15, 2018 11:10 am
by Cielos
@all
Update10
- added one-hit-kill mod key.
- updated undead. it covers your pet (tamed animal) now.
busy weeks coming. further updates, if any, will be slow.

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acecel wrote:
Fri Oct 12, 2018 9:25 pm
acecel wrote:
Fri Oct 12, 2018 1:22 pm
Would it be possible to add god mode to tamed animal ?
That day acecel realized he had the power of online invisibility :lol:

On one game i don't remember, a table had an option to automatically upgrade the level of all items in the inventory to the player level.
Something like that could be very good :wub:
"Would it be possible to add god mode to tamed animal ?"
undead is covering the pet now. still need testing though.

"On one game i don't remember, a table had an option to automatically upgrade the level of all items in the inventory to the player level."
talk about "online invisibility"...
if only you know which table it is, I might try to port it to this game...

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BooBoo wrote:
Sun Oct 14, 2018 2:51 pm
@ Cielos

I don't wanna Hijack your Thread, I just wanted to say, Nice job. :D

Take Care
DDS

>> Assassin's Creed Odyssey Trainer +32 << ¯\_(ツ)_/¯
that's ok. apparently we're friends now because I posted a link to your trainer...

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jeggyresti wrote:
Mon Oct 15, 2018 3:12 am
ignore drachmae resource code is not WORKING WITH 1.03
details.

///***************************************///
SunBeam wrote:
Mon Oct 15, 2018 10:15 am
Again, you mean Cielos, right? :D This is NOT my table :P
we're all mindless cheating ai to them... well some of them at least.
why bother~

Re: Assassin's Creed Odyssey +15 (table Update10)

Posted: Mon Oct 15, 2018 11:23 am
by Knsei
I just wanted to thank you for your time and effort dedicated to this table.

Re: Assassin's Creed Odyssey +15 (table Update10)

Posted: Mon Oct 15, 2018 1:13 pm
by acecel
Cielos wrote:
Mon Oct 15, 2018 11:10 am
@all
Update10
- added one-hit-kill mod key.
- updated undead. it covers your pet (tamed animal) now.
Wow, thanks a lot man, you are amazing :)

Cielos wrote:
Mon Oct 15, 2018 11:10 am
"On one game i don't remember, a table had an option to automatically upgrade the level of all items in the inventory to the player level."
if only you know which table it is, I might try to port it to this game...
I am trying to remember which one it was, i'm sure it was a long time ago, but it's not really worth spending time on this, i mean i can spend 2 minutes upgrading stuff at the blacksmith.

About switching from one character to another (kassandra > alexios), i would really love this feature but i don't really see how it would be possible to do it :?

Thanks again anyway

Re: Assassin's Creed Odyssey +15 (table Update10)

Posted: Mon Oct 15, 2018 1:34 pm
by spets
@SunBeam & @Cielos - sorry, just read the name of the last person making future change comments and figured it was you, my bad :)

Cielos then - please, the horse walking thing is just driving me insane, surely I can't be the only one.

Re: Assassin's Creed Odyssey +15 (table Update10)

Posted: Mon Oct 15, 2018 2:21 pm
by jonasbeckman
The horse definitively takes a while to get going but the speed felt unchanged here although it seems there's a walk modifier and that was slowed down in the 1.03 update (CTRL on mouse+keyboard I think?) so they might have touched the other movement modifiers too a bit.

Biggest thing for me with a mount is hitting a POI and the horse just goes NOPE! and you have to slow trot until well out of radius which for cities can be quite some distance so it's somehow faster to dismount and just walk on foot especially if Merc-bro and his friends just happen to spawn in from the underworld or whatever and decide to attack and you still can't sprint away.

Table at least provides plenty of other options to deal with these and the damage modifier table and one hit kill now allows for completely negating the pitiful amounts of damage regular attacks do although I suppose cool-down also help so you can just spam abilities for real damage numbers.
(Provided you get far enough in the story to properly upgrade these that is, plus Mercius the merc is one of those special cases where you just can't kick the guy off the nearest ledge because they're immune to height differences and will not fall off.)


EDIT: Ah right the table actually does also have modifiers for character movement speed, I need to check those out then.