Re: Resident Evil 3 +14 (table Update5)
Posted: Wed Apr 29, 2020 3:27 am
Add a character mod cheat like in RE2 please
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
hey sorry to bother you guys im just having a little bit of a difficulty in trying to load this script into my re3 game. this is the error it prompts me when i try to load it in. can anyone please help me!!!gir489 wrote: ↑Mon Apr 06, 2020 10:43 pmLMAO! MY FUCKING SCRIPT WORKS OUT THE BOX! GET FUCKED CAPCOM!!!Code: Select all
{ Game : re2.exe Version: 1.3 Date : 2020-02-12 Author : gir489 Unlock Everything } [ENABLE] aobscanmodule(UnlockEverything,re3.exe,74 1C 44 8B C7 48 8B D5 ) // Generated with SigMaker Auto Generate for IDA 7.0 Pro. //aobscanmodule(GhostSurvivor,re3.exe, 40 0F 95 C7 40 84 FF 0F 95 C0 48 8B 6C 24 ? 48 8B 5C 24 ? 48 8B 74 24 ? 48 8B 7C 24 ? 48 83 C4 20 41 5E C3) // Generated with SigMaker for IDA 7.0 Pro. registersymbol(UnlockEverything) //registersymbol(GhostSurvivor) UnlockEverything: db 90 90 //GhostSurvivor: //sete dil [DISABLE] unregistersymbol(UnlockEverything) //unregistersymbol(GhostSurvivor) UnlockEverything: db 74 1C //GhostSurvivor: //db 40 0F 95 D7 { // ORIGINAL CODE - INJECTION POINT: "re2.exe"+CAC692B "re2.exe"+CAC6908: 75 3F - jne re2.exe+CAC6949 "re2.exe"+CAC690A: 41 89 F8 - mov r8d,edi "re2.exe"+CAC690D: 48 89 EA - mov rdx,rbp "re2.exe"+CAC6910: 48 89 D9 - mov rcx,rbx "re2.exe"+CAC6913: E8 78 65 8D F4 - call re2.exe+139CE90 "re2.exe"+CAC6918: 0F B6 C8 - movzx ecx,al "re2.exe"+CAC691B: 48 8B 43 50 - mov rax,[rbx+50] "re2.exe"+CAC691F: 4C 39 78 18 - cmp [rax+18],r15 "re2.exe"+CAC6923: 0F 85 63 02 00 00 - jne re2.exe+CAC6B8C "re2.exe"+CAC6929: 85 C9 - test ecx,ecx // ---------- INJECTING HERE ---------- "re2.exe"+CAC692B: 74 1C - je re2.exe+CAC6949 "re2.exe"+CAC692D: 41 89 F8 - mov r8d,edi // ---------- DONE INJECTING ---------- "re2.exe"+CAC6930: 48 89 EA - mov rdx,rbp "re2.exe"+CAC6933: 48 89 D9 - mov rcx,rbx "re2.exe"+CAC6936: E8 E5 01 8E F4 - call re2.exe+13A6B20 "re2.exe"+CAC693B: 48 8B 43 50 - mov rax,[rbx+50] "re2.exe"+CAC693F: 4C 39 78 18 - cmp [rax+18],r15 "re2.exe"+CAC6943: 0F 85 43 02 00 00 - jne re2.exe+CAC6B8C "re2.exe"+CAC6949: FF C7 - inc edi "re2.exe"+CAC694B: 48 FF C6 - inc rsi "re2.exe"+CAC694E: 4C 39 E6 - cmp rsi,r12 "re2.exe"+CAC6951: 7C 8D - jl re2.exe+CAC68E0 } { // ORIGINAL CODE - INJECTION POINT: "re2.exe"+BE066AA "re2.exe"+BE06689: EB 04 - jmp re2.exe+BE0668F "re2.exe"+BE0668B: 44 8B 40 18 - mov r8d,[rax+18] "re2.exe"+BE0668F: 48 89 F2 - mov rdx,rsi "re2.exe"+BE06692: 48 89 D9 - mov rcx,rbx "re2.exe"+BE06695: E8 86 9E 02 F5 - call re2.exe+E30520 "re2.exe"+BE0669A: 0F B6 C8 - movzx ecx,al "re2.exe"+BE0669D: 48 8B 43 50 - mov rax,[rbx+50] "re2.exe"+BE066A1: 48 83 78 18 00 - cmp qword ptr [rax+18],00 "re2.exe"+BE066A6: 75 B1 - jne re2.exe+BE06659 "re2.exe"+BE066A8: 85 C9 - test ecx,ecx // ---------- INJECTING HERE ---------- "re2.exe"+BE066AA: 40 0F 95 D7 - setne dil "re2.exe"+BE066AE: 40 84 FF - test dil,dil // ---------- DONE INJECTING ---------- "re2.exe"+BE066B1: 0F 95 D0 - setne al "re2.exe"+BE066B4: 48 8B 6C 24 30 - mov rbp,[rsp+30] "re2.exe"+BE066B9: 48 8B 5C 24 38 - mov rbx,[rsp+38] "re2.exe"+BE066BE: 48 8B 74 24 40 - mov rsi,[rsp+40] "re2.exe"+BE066C3: 48 8B 7C 24 48 - mov rdi,[rsp+48] "re2.exe"+BE066C8: 48 83 C4 20 - add rsp,20 "re2.exe"+BE066CC: 41 5E - pop r14 "re2.exe"+BE066CE: C3 - ret "re2.exe"+BE066CF: CC - int 3 "re2.exe"+BE066D0: 4C 8D 1C 24 - lea r11,[rsp] }
Sorry guys, I just went through some tough shit in my life, and I had to deal with that before playing this game. Ceilos took care of everything else I wanted to do like inventory editing and shit, unlock everything nobody else wanted to do so I did on RE2 and it works on RE3 out the box, that's so fucked.
Code: Select all
[ENABLE]
aobscanmodule(UnlockEverything,re3.exe,74 1C 44 8B C7 48 8B D5 ) // Generated with SigMaker Auto Generate for IDA 7.0 Pro.
registersymbol(UnlockEverything)
UnlockEverything:
db 90 90
[DISABLE]
unregistersymbol(UnlockEverything)
UnlockEverything:
db 74 1C
even with the script you just gave me all i did was copy and paste it and i got this error message.....ODimm wrote: ↑Thu May 07, 2020 1:49 pmwhy you are changing the original code comments?
the code is perfect...you destroyed it lol xD
k here:
Code: Select all
[ENABLE] aobscanmodule(UnlockEverything,re3.exe,74 1C 44 8B C7 48 8B D5 ) // Generated with SigMaker Auto Generate for IDA 7.0 Pro. registersymbol(UnlockEverything) UnlockEverything: db 90 90 [DISABLE] unregistersymbol(UnlockEverything) UnlockEverything: db 74 1C
Know this is late, but I watched Chris' video the other day and returning that call seems to be working so far for me.