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Re: Resident Evil 3 +14 (table Update5)

Posted: Wed Apr 29, 2020 3:27 am
by Chris_Chocobo
Add a character mod cheat like in RE2 please

Re: Resident Evil 3 +14 (table Update3.2)

Posted: Thu May 07, 2020 5:52 am
by MrSomeguy
gir489 wrote:
Mon Apr 06, 2020 10:43 pm
LMAO! MY FUCKING SCRIPT WORKS OUT THE BOX! GET FUCKED CAPCOM!!! 😂

Code: Select all

{ Game   : re2.exe
  Version: 1.3
  Date   : 2020-02-12
  Author : gir489

  Unlock Everything
}

[ENABLE]
aobscanmodule(UnlockEverything,re3.exe,74 1C 44 8B C7 48 8B D5 ) // Generated with SigMaker Auto Generate for IDA 7.0 Pro.
//aobscanmodule(GhostSurvivor,re3.exe, 40 0F 95 C7 40 84 FF 0F 95 C0 48 8B 6C 24 ? 48 8B 5C 24 ? 48 8B 74 24 ? 48 8B 7C 24 ? 48 83 C4 20 41 5E C3) // Generated with SigMaker for IDA 7.0 Pro.
registersymbol(UnlockEverything)
//registersymbol(GhostSurvivor)

UnlockEverything:
db 90 90

//GhostSurvivor:
//sete dil

[DISABLE]
unregistersymbol(UnlockEverything)
//unregistersymbol(GhostSurvivor)

UnlockEverything:
db 74 1C

//GhostSurvivor:
//db 40 0F 95 D7

{
// ORIGINAL CODE - INJECTION POINT: "re2.exe"+CAC692B

"re2.exe"+CAC6908: 75 3F              -  jne re2.exe+CAC6949
"re2.exe"+CAC690A: 41 89 F8           -  mov r8d,edi
"re2.exe"+CAC690D: 48 89 EA           -  mov rdx,rbp
"re2.exe"+CAC6910: 48 89 D9           -  mov rcx,rbx
"re2.exe"+CAC6913: E8 78 65 8D F4     -  call re2.exe+139CE90
"re2.exe"+CAC6918: 0F B6 C8           -  movzx ecx,al
"re2.exe"+CAC691B: 48 8B 43 50        -  mov rax,[rbx+50]
"re2.exe"+CAC691F: 4C 39 78 18        -  cmp [rax+18],r15
"re2.exe"+CAC6923: 0F 85 63 02 00 00  -  jne re2.exe+CAC6B8C
"re2.exe"+CAC6929: 85 C9              -  test ecx,ecx
// ---------- INJECTING HERE ----------
"re2.exe"+CAC692B: 74 1C              -  je re2.exe+CAC6949
"re2.exe"+CAC692D: 41 89 F8           -  mov r8d,edi
// ---------- DONE INJECTING  ----------
"re2.exe"+CAC6930: 48 89 EA           -  mov rdx,rbp
"re2.exe"+CAC6933: 48 89 D9           -  mov rcx,rbx
"re2.exe"+CAC6936: E8 E5 01 8E F4     -  call re2.exe+13A6B20
"re2.exe"+CAC693B: 48 8B 43 50        -  mov rax,[rbx+50]
"re2.exe"+CAC693F: 4C 39 78 18        -  cmp [rax+18],r15
"re2.exe"+CAC6943: 0F 85 43 02 00 00  -  jne re2.exe+CAC6B8C
"re2.exe"+CAC6949: FF C7              -  inc edi
"re2.exe"+CAC694B: 48 FF C6           -  inc rsi
"re2.exe"+CAC694E: 4C 39 E6           -  cmp rsi,r12
"re2.exe"+CAC6951: 7C 8D              -  jl re2.exe+CAC68E0
}

{
// ORIGINAL CODE - INJECTION POINT: "re2.exe"+BE066AA

"re2.exe"+BE06689: EB 04                 -  jmp re2.exe+BE0668F
"re2.exe"+BE0668B: 44 8B 40 18           -  mov r8d,[rax+18]
"re2.exe"+BE0668F: 48 89 F2              -  mov rdx,rsi
"re2.exe"+BE06692: 48 89 D9              -  mov rcx,rbx
"re2.exe"+BE06695: E8 86 9E 02 F5        -  call re2.exe+E30520
"re2.exe"+BE0669A: 0F B6 C8              -  movzx ecx,al
"re2.exe"+BE0669D: 48 8B 43 50           -  mov rax,[rbx+50]
"re2.exe"+BE066A1: 48 83 78 18 00        -  cmp qword ptr [rax+18],00
"re2.exe"+BE066A6: 75 B1                 -  jne re2.exe+BE06659
"re2.exe"+BE066A8: 85 C9                 -  test ecx,ecx
// ---------- INJECTING HERE ----------
"re2.exe"+BE066AA: 40 0F 95 D7           -  setne dil
"re2.exe"+BE066AE: 40 84 FF              -  test dil,dil
// ---------- DONE INJECTING  ----------
"re2.exe"+BE066B1: 0F 95 D0              -  setne al
"re2.exe"+BE066B4: 48 8B 6C 24 30        -  mov rbp,[rsp+30]
"re2.exe"+BE066B9: 48 8B 5C 24 38        -  mov rbx,[rsp+38]
"re2.exe"+BE066BE: 48 8B 74 24 40        -  mov rsi,[rsp+40]
"re2.exe"+BE066C3: 48 8B 7C 24 48        -  mov rdi,[rsp+48]
"re2.exe"+BE066C8: 48 83 C4 20           -  add rsp,20
"re2.exe"+BE066CC: 41 5E                 -  pop r14
"re2.exe"+BE066CE: C3                    -  ret
"re2.exe"+BE066CF: CC                    -  int 3
"re2.exe"+BE066D0: 4C 8D 1C 24           -  lea r11,[rsp]
}


Sorry guys, I just went through some tough shit in my life, and I had to deal with that before playing this game. Ceilos took care of everything else I wanted to do like inventory editing and shit, unlock everything nobody else wanted to do so I did on RE2 and it works on RE3 out the box, that's so fucked.
hey sorry to bother you guys im just having a little bit of a difficulty in trying to load this script into my re3 game. this is the error it prompts me when i try to load it in. can anyone please help me!!!
[string "{ Game :re2.exe
..."]:1: unexpected symbol near '{'

[Link]

Re: Resident Evil 3 +14 (table Update3.2)

Posted: Thu May 07, 2020 6:18 am
by ODimm
MrSomeguy wrote:
Thu May 07, 2020 5:52 am
well, change re2.exe to re3.exe in the script

Re: Resident Evil 3 +14 (table Update5)

Posted: Thu May 07, 2020 1:42 pm
by MrSomeguy
ive just changed every re2.exe to re3.exe and i stil get the same error message.

[Link]

Re: Resident Evil 3 +14 (table Update5)

Posted: Thu May 07, 2020 1:49 pm
by ODimm
why you are changing the original code comments?

the code is perfect...you destroyed it lol xD

k here:

Code: Select all

[ENABLE]
aobscanmodule(UnlockEverything,re3.exe,74 1C 44 8B C7 48 8B D5 ) // Generated with SigMaker Auto Generate for IDA 7.0 Pro.
registersymbol(UnlockEverything)
UnlockEverything:
db 90 90
[DISABLE]
unregistersymbol(UnlockEverything)
UnlockEverything:
db 74 1C

Re: Resident Evil 3 +14 (table Update5)

Posted: Thu May 07, 2020 1:50 pm
by MrSomeguy
i changed the script because of the original error message i received before when i just copied and pasted it

Re: Resident Evil 3 +14 (table Update5)

Posted: Thu May 07, 2020 2:01 pm
by MrSomeguy
ODimm wrote:
Thu May 07, 2020 1:49 pm
why you are changing the original code comments?

the code is perfect...you destroyed it lol xD

k here:

Code: Select all

[ENABLE]
aobscanmodule(UnlockEverything,re3.exe,74 1C 44 8B C7 48 8B D5 ) // Generated with SigMaker Auto Generate for IDA 7.0 Pro.
registersymbol(UnlockEverything)
UnlockEverything:
db 90 90
[DISABLE]
unregistersymbol(UnlockEverything)
UnlockEverything:
db 74 1C
even with the script you just gave me all i did was copy and paste it and i got this error message.....


[Link]

Re: Resident Evil 3 +14 (table Update5)

Posted: Thu May 07, 2020 2:20 pm
by Exeter
MrSomeguy wrote:
Thu May 07, 2020 2:01 pm
-
You're doing it wrong. You're not supposed to put it in the LUA script creation.

Go to Memory View, then press CTRL+A to open up the Assembler.

Copy and paste the script there. Then File>Assign to table.

Image

Done.

Re: Resident Evil 3 +14 (table Update5)

Posted: Thu May 07, 2020 2:36 pm
by MrSomeguy
hmm mine shows up something different in the active description box

[Link]

Re: Resident Evil 3 +14 (table Update5)

Posted: Thu May 07, 2020 2:58 pm
by Exeter
MrSomeguy wrote:
Thu May 07, 2020 2:36 pm
-
I renamed that afterwards. By default it always has Auto Assemble Script.

Re: Resident Evil 3 +14 (table Update5)

Posted: Fri May 08, 2020 10:22 am
by qkonline
123

Re: Resident Evil 3 +14 (table Update5)

Posted: Fri May 08, 2020 10:24 am
by qkonline
123

Re: Resident Evil 3 +14 (table Update5)

Posted: Mon May 11, 2020 1:17 pm
by Exeter
[Resolved]

Re: Resident Evil 3 +14 (table Update5)

Posted: Tue May 12, 2020 1:35 pm
by goldentoad
l0wb1t wrote:
Sun Apr 26, 2020 1:57 pm
I'm back with a new PC :p
Just got the game right now, and noticed the Integrity Checks that stops me from interacting with Objects
Can someone confirm this works?
Know this is late, but I watched Chris' video the other day and returning that call seems to be working so far for me.
Don't know for sure if it's just because of the stuff I have enabled, but sometimes if I've been playing awhile and load a save without first disabling Cielos' enable, the game crashes. Also, not a big deal but when I was testing random stuff, loading several saves in a row seemed to trip the integrity check with Cielos'.
I'll be trying your method as an alternative and I'll edit this it stops working for me.

Resident Evil 3 +14 (table Update6.1)

Posted: Tue May 19, 2020 4:11 pm
by TOnySaufcok
is there a way to add the no recoil and no spread scripts