Risk of Rain 2 [Steam] [1.1.1.2 Update]

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Chiados
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Re: Risk of Rain 2 [Steam]

Post by Chiados »

Binpoll wrote:
Thu Sep 19, 2019 12:22 am
Player pointers dont open in the script. neither does teleporter pointers.
Works fine for me. Are you running steam version with no mods? What OS are you running on? 7 or 10? What version of CE are you using?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

cloudcry
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Re: Risk of Rain 2 [Steam]

Post by cloudcry »

Binpoll wrote:
Thu Sep 19, 2019 12:22 am
Player pointers dont open in the script. neither does teleporter pointers.
I'm able to access the player pointers, but the teleporter pointers are nonfunctional for me as well. Are you using the latest version of CE?

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Chiados
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Re: Risk of Rain 2 [Steam]

Post by Chiados »

Make sure you tick the box and not the smaller +/- box next to it like in the image here [Link] - Also make sure you are using the 64bit version of CE.

cloudcry
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Re: Risk of Rain 2 [Steam]

Post by cloudcry »

Chiados wrote:
Thu Sep 19, 2019 7:23 pm
Make sure you tick the box and not the smaller +/- box next to it like in the image here [Link] - Also make sure you are using the 64bit version of CE.
I'm ticking the correct box!

I've ensured I'm on 64-bit CE, the latest update (7.0), and have ticked "[Enable Mono]"
I'm able to tick the Lunar Coins dropdown, the Player Pointer dropdown, but not the Teleport Pointers dropdown

cloudcry
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Re: Risk of Rain 2 [Steam]

Post by cloudcry »

Chiados wrote:
Thu Sep 19, 2019 7:23 pm
Make sure you tick the box and not the smaller +/- box next to it like in the image here [Link] - Also make sure you are using the 64bit version of CE.
I'm ticking the correct box!

I've ensured I'm on 64-bit CE, the latest update (7.0), and have ticked "[Enable Mono]"
I'm able to tick the Lunar Coins dropdown, the Player Pointer dropdown, but not the Teleport Pointers dropdown

It does have some error text when moused over, I'll screenshot it here.

Image

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Chiados
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Re: Risk of Rain 2 [Steam]

Post by Chiados »

cloudcry wrote:
Thu Sep 19, 2019 10:13 pm
I'm ticking the correct box!

I've ensured I'm on 64-bit CE, the latest update (7.0), and have ticked "[Enable Mono]"
I'm able to tick the Lunar Coins dropdown, the Player Pointer dropdown, but not the Teleport Pointers dropdown

It does have some error text when moused over, I'll screenshot it here.
Huh, thats odd. The other scripts besides player/lunar pointers work for you as well? I'll be honest I don't know much about the finer details of cheats and CE. So I'm not sure what that error is or how to fix it.

VodkaEngine
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Re: Risk of Rain 2 [Steam]

Post by VodkaEngine »

I tried version 1.6 of the table and the item script worked in about 70% of the launches of the game while I was using CE6.8.1
And worked after updating to CE7 however after rebooting and having CE7 I could not get the item script to work at all.

I removed all my modded files from the game directory upon the skills 2.0 update so mods aren’t causing issues, also ty for updating the rest of the table so quickly

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Chiados
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Re: Risk of Rain 2 [Steam]

Post by Chiados »

VodkaEngine wrote:
Fri Sep 20, 2019 11:26 am
I tried version 1.6 of the table and the item script worked in about 70% of the launches of the game while I was using CE6.8.1
And worked after updating to CE7 however after rebooting and having CE7 I could not get the item script to work at all.

I removed all my modded files from the game directory upon the skills 2.0 update so mods aren’t causing issues, also ty for updating the rest of the table so quickly
I figured the item script didnt work very well if at all. I messaged Pongozilla about it and havent yet heard a reply so its all when they decide to update it. Thanks for the info though.

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Sol
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Re: Risk of Rain 2 [Steam]

Post by Sol »

Pongzilla's item script is a bit finicky, but I think I've mostly sussed it out. It'll activate for me when I do a fresh run, but if I close the tab for that scrip it hecks out when the next level starts, but if I leave it open the entire time it works fine. Note that once it hecks out, it stays hecked until I close the game and CE and restart both.

On the rest, I have the latest update of the game and the script and CE and it all (mostly) works fine, including the Teleporter pointers. The issue I run into though, and I have no idea what causes it, is sometimes the Red Imp Lord guy will turn completely invisible and be completely immortal and that essentially soft locks the run if he's the TP boss, because the TP never fully charges after that. The way to get around it is to leave the TP Instant Charge on all the time so bosses never spawn for the TP.

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Chiados
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Re: Risk of Rain 2 [Steam]

Post by Chiados »

Sol wrote:
Sat Sep 21, 2019 11:34 pm
Pongzilla's item script is a bit finicky, but I think I've mostly sussed it out. It'll activate for me when I do a fresh run, but if I close the tab for that scrip it hecks out when the next level starts, but if I leave it open the entire time it works fine. Note that once it hecks out, it stays hecked until I close the game and CE and restart both.

On the rest, I have the latest update of the game and the script and CE and it all (mostly) works fine, including the Teleporter pointers. The issue I run into though, and I have no idea what causes it, is sometimes the Red Imp Lord guy will turn completely invisible and be completely immortal and that essentially soft locks the run if he's the TP boss, because the TP never fully charges after that. The way to get around it is to leave the TP Instant Charge on all the time so bosses never spawn for the TP.
I have no idea what causes the red imp to turn invisible and become immortal. I don't think I've ever encountered that particular issue. Has the imp always behaved in that way at random or just after the skills 2.0 update? They changed around the stats so that monsters take advantage of any player stat changes like damage, movement speed, attack speed, etc. Unless those changes are changed via items, then it doesnt effect monsters. It could be conflicting with something though I'm not sure what.

I've gotten similar reports about Pongozila's script. I reached out to him for an update but its impossible to know when or if he will provide a proper update. If anyone else cares to update it, I doubt Pongo would care as long as credit remains intact.

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Pongozila
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Re: Risk of Rain 2 [Steam]

Post by Pongozila »

Sorry guys, busy week here's the update. THIS ONE GOES INTO THE MONO SECTION, MONO MUST BE ON!

(Activate the code->Hit something in-game->Deactivate the code->Profit!)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>585</ID>
      <Description>"Item List (Activate the code-&gt;Hit something in-game-&gt;Deactivate the code-&gt;Profit!)"</Description>
      <Options moActivateChildrenAsWell="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Risk of Rain 2.exe
  Version: 
  Date   : 2019-04-03
  Author : pongo

  This script does blah blah blah
}

define(address,RoR2:GlobalEventManager:OnHitAll+171)
define(bytes,4C 63 28 49 8B C5 85 C0 0F 8E 14)

[ENABLE]
assert(address,bytes)
alloc(newmem,$100,RoR2:GlobalEventManager:OnHitAll+171)
globalalloc(_tsl,4)
label(code)
label(return)

newmem:
mov [_tsl],rax

code:
  movsxd  r13,dword ptr [rax]
  mov rax,r13
  jmp return

address:
  jmp newmem
  nop
return:

[DISABLE]
address:
  db bytes

dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: 1E98065CC73

1E98065CC49: 48 0F B6 C0                    -  movzx rax,al
1E98065CC4D: 85 C0                          -  test eax,eax
1E98065CC4F: 0F 85 3E 04 00 00              -  jne 1E98065D093
1E98065CC55: 41 83 3E 00                    -  cmp dword ptr [r14],00
1E98065CC59: 49 8B 46 30                    -  mov rax,[r14+30]
1E98065CC5D: B9 02 00 00 00                 -  mov ecx,00000002
1E98065CC62: 48 63 C9                       -  movsxd  rcx,ecx
1E98065CC65: 39 48 18                       -  cmp [rax+18],ecx
1E98065CC68: 0F 86 45 06 00 00              -  jbe 1E98065D2B3
1E98065CC6E: 48 8D 44 88 20                 -  lea rax,[rax+rcx*4+20]
// ---------- INJECTING HERE ----------
1E98065CC73: 4C 63 28                       -  movsxd  r13,dword ptr [rax]
1E98065CC76: 49 8B C5                       -  mov rax,r13
// ---------- DONE INJECTING  ----------
1E98065CC79: 85 C0                          -  test eax,eax
1E98065CC7B: 0F 8E 12 04 00 00              -  jng 1E98065D093
1E98065CC81: F3 0F 10 46 44                 -  movss xmm0,[rsi+44]
1E98065CC86: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0
1E98065CC8A: 66 0F 57 C9                    -  xorpd xmm1,xmm1
1E98065CC8E: 66 0F 2F C8                    -  comisd xmm1,xmm0
1E98065CC92: 7A 06                          -  jp 1E98065CC9A
1E98065CC94: 0F 84 F9 03 00 00              -  je 1E98065D093
1E98065CC9A: F3 0F 10 05 7E 06 00 00        -  movss xmm0,[1E98065D320]
1E98065CCA2: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>586</ID>
          <Description>"Item stack"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" Activated="1" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>587</ID>
              <Description>"---Clover---"</Description>
              <LastState Value="999" RealAddress="1EA7239B5EC"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>AC-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>588</ID>
              <Description>"Syringe"</Description>
              <LastState Value="0" RealAddress="1EA7239B560"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>20-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>589</ID>
              <Description>"Bear"</Description>
              <LastState Value="0" RealAddress="1EA7239B564"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>24-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>590</ID>
              <Description>"Behemoth"</Description>
              <LastState Value="0" RealAddress="1EA7239B568"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>28-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>591</ID>
              <Description>"Missile"</Description>
              <LastState Value="0" RealAddress="1EA7239B56C"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>2C-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>592</ID>
              <Description>"ExplodeOnDeath"</Description>
              <LastState Value="0" RealAddress="1EA7239B570"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>30-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>593</ID>
              <Description>"Dagger"</Description>
              <LastState Value="0" RealAddress="1EA7239B574"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>34-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>594</ID>
              <Description>"Tooth"</Description>
              <LastState Value="0" RealAddress="1EA7239B578"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>38-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>595</ID>
              <Description>"CritGlasses"</Description>
              <LastState Value="0" RealAddress="1EA7239B57C"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>3C-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>596</ID>
              <Description>"Hoof"</Description>
              <LastState Value="0" RealAddress="1EA7239B580"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>40-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>597</ID>
              <Description>"Feather"</Description>
              <LastState Value="0" RealAddress="1EA7239B584"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>44-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>598</ID>
              <Description>"AACannon"</Description>
              <LastState Value="0" RealAddress="1EA7239B588"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>48-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>599</ID>
              <Description>"ChainLightning"</Description>
              <LastState Value="0" RealAddress="1EA7239B58C"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>4C-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>600</ID>
              <Description>"PlasmaCore"</Description>
              <LastState Value="0" RealAddress="1EA7239B590"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>50-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>601</ID>
              <Description>"Seed"</Description>
              <LastState Value="0" RealAddress="1EA7239B594"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>54-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>602</ID>
              <Description>"Icicle"</Description>
              <LastState Value="0" RealAddress="1EA7239B598"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>58-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>603</ID>
              <Description>"GhostOnKill"</Description>
              <LastState Value="0" RealAddress="1EA7239B59C"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>5C-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>604</ID>
              <Description>"Mushroom"</Description>
              <LastState Value="0" RealAddress="1EA7239B5A0"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>60-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>605</ID>
              <Description>"Crowbar"</Description>
              <LastState Value="0" RealAddress="1EA7239B5A4"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>64-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>606</ID>
              <Description>"LevelBonus"</Description>
              <LastState Value="0" RealAddress="1EA7239B5A8"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>68-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>607</ID>
              <Description>"AttackSpeedOnCrit"</Description>
              <LastState Value="0" RealAddress="1EA7239B5AC"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>6C-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>608</ID>
              <Description>"BleedOnHit"</Description>
              <LastState Value="0" RealAddress="1EA7239B5B0"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>70-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>609</ID>
              <Description>"SprintOutOfCombat"</Description>
              <LastState Value="0" RealAddress="1EA7239B5B4"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>74-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>610</ID>
              <Description>"FallBoots"</Description>
              <LastState Value="0" RealAddress="1EA7239B5B8"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>78-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>611</ID>
              <Description>"CooldownOnCrit"</Description>
              <LastState Value="0" RealAddress="1EA7239B5BC"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>7C-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>612</ID>
              <Description>"WardOnLevel"</Description>
              <LastState Value="0" RealAddress="1EA7239B5C0"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>80-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>613</ID>
              <Description>"Phasing"</Description>
              <LastState Value="0" RealAddress="1EA7239B5C4"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>84-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>614</ID>
              <Description>"HealOnCrit"</Description>
              <LastState Value="0" RealAddress="1EA7239B5C8"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>88-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>615</ID>
              <Description>"HealWhileSafe"</Description>
              <LastState Value="0" RealAddress="1EA7239B5CC"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>8C-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>616</ID>
              <Description>"TempestOnKill"</Description>
              <LastState Value="0" RealAddress="1EA7239B5D0"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>90-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>617</ID>
              <Description>"PersonalShield"</Description>
              <LastState Value="0" RealAddress="1EA7239B5D4"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>94-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>618</ID>
              <Description>"EquipmentMagazine"</Description>
              <LastState Value="0" RealAddress="1EA7239B5D8"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>98-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>619</ID>
              <Description>"NovaOnHeal"</Description>
              <LastState Value="0" RealAddress="1EA7239B5DC"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>9C-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>620</ID>
              <Description>"ShockNearby"</Description>
              <LastState Value="0" RealAddress="1EA7239B5E0"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>A0-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>621</ID>
              <Description>"Infusion"</Description>
              <LastState Value="0" RealAddress="1EA7239B5E4"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>A4-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>622</ID>
              <Description>"WarCryOnCombat"</Description>
              <LastState Value="0" RealAddress="1EA7239B5E8"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>A8-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>623</ID>
              <Description>"Medkit"</Description>
              <LastState Value="0" RealAddress="1EA7239B5F0"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>B0-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>624</ID>
              <Description>"Bandolier"</Description>
              <LastState Value="0" RealAddress="1EA7239B5F4"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>B4-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>625</ID>
              <Description>"BounceNearby"</Description>
              <LastState Value="0" RealAddress="1EA7239B5F8"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>B8-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>626</ID>
              <Description>"IgniteOnKill"</Description>
              <LastState Value="0" RealAddress="1EA7239B5FC"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>BC-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>627</ID>
              <Description>"PlantOnHit"</Description>
              <LastState Value="0" RealAddress="1EA7239B600"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>C0-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>628</ID>
              <Description>"StunChanceOnHit"</Description>
              <LastState Value="0" RealAddress="1EA7239B604"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_tsl</Address>
              <Offsets>
                <Offset>C4-28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
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Chiados
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Re: Risk of Rain 2 [Steam]

Post by Chiados »

Pongozila wrote:
Sun Sep 22, 2019 12:08 pm
Sorry guys, busy week here's the update. THIS ONE GOES INTO THE MONO SECTION, MONO MUST BE ON!
Very nice Pongo, I'll add it

Disillusioned
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Re: Risk of Rain 2 [Steam]

Post by Disillusioned »

Don't suppose it would be possible to add a script that adds some sort of glow to lootables? Maybe the kind of visual that goes on lootables outside the teleporter range, or the crystal beams during prismatic trials, or just the '?'s you get when you use a radar.

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Chiados
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Re: Risk of Rain 2 [Steam]

Post by Chiados »

Disillusioned wrote:
Wed Sep 25, 2019 11:59 am
Don't suppose it would be possible to add a script that adds some sort of glow to lootables? Maybe the kind of visual that goes on lootables outside the teleporter range, or the crystal beams during prismatic trials, or just the '?'s you get when you use a radar.
It's possible but I haven't done a whole lot with it. I'll look into it later on but no promises on it.

valuta
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Re: Risk of Rain 2 [Steam]

Post by valuta »

Perhaps a permanent radio scanner effect will do the trick?

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