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Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Fri May 18, 2018 10:21 pm
by Defilade
Hi,

Thank you for making this table. I really do appreciate all the effort that you put into it. I had a small request. I set my attributes to max and skills (alchemy, mechanics etc.) to max as well. The skills got set to 10k each. The problem with this is that now the game just hangs whenever it does a skill check for me. It gets back running after a min or two but in every conversation with a skill check it hangs. I don't know why this is occurring but it is.



I was wondering if it would be possible to set the value to less than 10k around 90 or two digits would be enough for all skill checks in the game.



Thanks.

Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Fri May 18, 2018 10:21 pm
by Nibelton
[QUOTE="VirgilSouth, post: 45906, member: 3809"]Yes u can do it by this table look closely in first post[/QUOTE]

you can't since AbilitySelectionStates is missing in v1007 stop sending people on the wild goose chase

Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Sat May 19, 2018 7:17 am
by VirgilSouth
[QUOTE="Nibelton, post: 46316, member: 3677"]you can't since AbilitySelectionStates is missing in v1007 stop sending people on the wild goose chase[/QUOTE]

Look at the date of this post

Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Sat May 19, 2018 10:37 am
by Lgn
Any way to enable "Level scaling" or change the difficulty to PotD? i'd really love that

Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Sat May 19, 2018 11:39 am
by dem0z
Invulnerable seems to affect enemies too, Was getting raided by a ship and the enemies don't die.

Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Sat May 19, 2018 11:27 pm
by VirgilSouth
[QUOTE="Lgn, post: 46357, member: 16484"]Any way to enable "Level scaling" or change the difficulty to PotD? i'd really love that[/QUOTE]

Try "Unity Console" mod from nexus

Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Sun May 20, 2018 6:57 pm
by wasteoid
What does the "NudeModelOverride" setting do? It's a string, so presumably it allows you to point to some alternate model file.

Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Tue May 22, 2018 5:15 am
by tanis13
Cant activate UICharacterCreationManager

Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Tue May 22, 2018 2:50 pm
by PearlOrient
[QUOTE="Shinkansen, post: 45251, member: 149"]Simple table for Pillars of Eternity II : Deadfire, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

[/QUOTE]



Is there an option to "highlight all interactable environmental objects like walls/doors/buttons/hidden-switches"?

Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Tue May 22, 2018 3:21 pm
by MasterVegito
[QUOTE="PearlOrient, post: 46648, member: 11007"]Is there an option to "highlight all interactable environmental objects like walls/doors/buttons/hidden-switches"?[/QUOTE]

Yea, it's under alt.

Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Sat May 26, 2018 4:25 am
by Jessen
UICharacterCreationManager wont activate at all, and i'm trying it after 'next' and 'previous'

Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Sat May 26, 2018 4:25 am
by Nibelton
are you using cheat menu mod (Unity Console) ? those don't work together

Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Sat May 26, 2018 11:06 am
by MasterVegito
Anyone knows how to find out what is the objects id?

Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Sun May 27, 2018 8:34 am
by Baki
Hi FYI. Setting you skills to maximum seems to crash my game in certain dialogs. Fixed it by modifiing the table not to give you 9999 of every skill but 100 of every skill It seems to crash if the sum is over 4 digits number and 9999 + 10 from party is 5 digit. At least thats what is happening with my game. I have legit steam vesion.

Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Sun May 27, 2018 1:32 pm
by blackroseblade
- "UICharacterCreationManager Stats -> m_Character -> CoreData -> AllClassLevelData -> Slot X -> m_persistentCharacterClassLevelData -> ClassLevel".



Class Level. Setting this to at least 1 before "Class Selection" screen will allow the class abilities to be learnt. Yes, it is possible to have all 11 classes on one character.



There needs to be a proper guide for this. I for one can't get this to work properly without bugging the entire leveling and character creation mode.