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Re: Dungeons 3

Posted: Mon Oct 15, 2018 1:51 am
by Tulling
Is there any chance of a updated table? I would really love a exp mult, drops and population cheat.

Re: Dungeons 3

Posted: Thu Apr 18, 2019 12:46 pm
by Bal-Sagoth
Eh... Excuse me, I've tried all the prior code lists, but none seems to work anymore.

Can someone please fix a lil' somethin', namely "god mode / infinite health". Maybe a lil' "add gold" code, but I don't wanna sound too greedy.

Thanks to anyone who could do that.

Re: Dungeons 3

Posted: Sun Apr 21, 2019 6:22 am
by Marc
Tried to create a table. Finding health is easy, but I did not find any reliable way to differ between own units and enemies. Sometimes a check for rbx=0 did the job, then out of a sudden it failed.

Easiest way to cheat here is:
  • Edit the file C:\Users\[YOUR USERNAME HERE]\AppData\Roaming\Kalypso Media\Dungeons3\config.cfg
  • add a line at the very end of the file with the following content: Debug.EnableCheats = True
  • start the game, start your mission
  • press tilde ` or ~ button (above "TAB", left of "1") to invoke the cheat menu. For german keyboards: press "ö".
  • klick on the cheat effect you want (add ressources, godmode etc)
I know, it's a trivial way and we do not have the reward of having the game cheated on our own, but I really tried to make a cheat table. With 1.5.7 of the game, even some Classes and its members are encrypted. It takes someone with more knowledge than me... :oops:

have fun,
Marc

Re: Dungeons 3

Posted: Wed May 01, 2019 2:41 am
by starblade
i wish there would be a table for instant cooldown for spells

Re: Dungeons 3

Posted: Sun Jul 07, 2019 1:53 pm
by Zelil
any chance to get updated table for v. 1.6.1? :D

Re: Dungeons 3

Posted: Thu Oct 10, 2019 7:26 pm
by Csimbi
Here, updated mine to 1.6.1 b0

Same stuff as before, only Gold and Evilness are in separate scripts now.

Enjoy!

Update #1
Bugfixification of the pop cap script (long jumps were causing unintended writes)

Edit
Tested on 1.7 (current Steam build) on 22nd of Nov 2020 - still working.

Re: Dungeons 3

Posted: Fri Oct 30, 2020 8:25 pm
by chrisreddot3
Csimbi wrote:
Thu Oct 10, 2019 7:26 pm
Here, updated mine to 1.6.1 b0

Same stuff as before, only Gold and Evilness are in separate scripts now.

Enjoy!

Update #1
Bugfixification of the pop cap script (long jumps were causing unintended writes)
any chance to update?

Re: Dungeons 3

Posted: Sat Oct 31, 2020 1:23 pm
by Csimbi
chrisreddot3 wrote:
Fri Oct 30, 2020 8:25 pm
any chance to update?
Maybe - I lost access to this game.

Re: Dungeons 3

Posted: Sat Oct 31, 2020 3:12 pm
by chrisreddot3
Csimbi wrote:
Sat Oct 31, 2020 1:23 pm
chrisreddot3 wrote:
Fri Oct 30, 2020 8:25 pm
any chance to update?
Maybe - I lost access to this game.
if is possible,bring us any cheat pls,ty dude.

Re: Dungeons 3

Posted: Sat Oct 31, 2020 5:42 pm
by Zanzer
Updated the AOB in mine

Re: Dungeons 3

Posted: Mon Nov 02, 2020 1:02 pm
by chrisreddot3
Zanzer wrote:
Tue Oct 10, 2017 3:44 am
Gold Manager
Population Manager
thank you so much,but you can also make a inf hp or max resources
ty again

Re: Dungeons 3

Posted: Sun Nov 22, 2020 10:56 pm
by Csimbi
Turns out my 1.6.1 b0 scripts a few posts back still work with 1.7 - no update needed.

Re: Dungeons 3

Posted: Mon Nov 23, 2020 6:23 am
by TehnosChar
Csimbi wrote:
Sun Nov 22, 2020 10:56 pm
Turns out my 1.6.1 b0 scripts a few posts back still work with 1.7 - no update needed.
How? Just tried it on my game and it doesnt work. Main menu says version is v1.7 build 11 @512e183. aobDamageTester says error while scanning for AOB's.

Re: Dungeons 3

Posted: Mon Nov 23, 2020 10:03 am
by Csimbi
TehnosChar wrote:
Mon Nov 23, 2020 6:23 am
How? Just tried it on my game and it doesnt work. Main menu says version is v1.7 build 11 @512e183. aobDamageTester says error while scanning for AOB's.
Make sure you:
- attach to the right process
- have taken damage at least once before you try enabling the script

Re: Dungeons 3

Posted: Mon Nov 23, 2020 11:32 am
by TehnosChar
Csimbi wrote:
Mon Nov 23, 2020 10:03 am
TehnosChar wrote:
Mon Nov 23, 2020 6:23 am
How? Just tried it on my game and it doesnt work. Main menu says version is v1.7 build 11 @512e183. aobDamageTester says error while scanning for AOB's.
Make sure you:
- attach to the right process
- have taken damage at least once before you try enabling the script
Thanks for the reply, script works after you take damage. Is it the same for Evilness and Mana?