looking at it, will this also make 1x items not update?
Because the tools amount is 1
Yeah and I wouldn't want that. And changing tools or any items that doesn't show amount's amount to x500 didn't affect my game so far so I didn't bother adding more cnoditions
This is really good, I hope we can get a multiplier for skill exp, it's a pain to level up the social skill tree especially since you need 1000 to get the kiss option.
i found error on your cheats table
when i try to grab/pickup items its start showing Sold for 0G.
and the items i pickup it don't go to my inventory/bag.
only when i fight and kill monster the items go to bag..
here is the screenshot below.
also your cheat cause key items to have 500 pcs while key items supposedly only one at maximum.
if this can be fixed, i think ur items manipulations cheat perfect. thanks [Link] [Link] [Link]
i found error on your cheats table
when i try to grab/pickup items its start showing Sold for 0G.
and the items i pickup it don't go to my inventory/bag.
only when i fight and kill monster the items go to bag..
here is the screenshot below.
I assume you activated "Gathering Item Replacer"? if you want to pick items normally, disable it. and only enable it when you want to get a specific item you need
also your cheat cause key items to have 500 pcs while key items supposedly only one at maximum.
if this can be fixed, i think ur items manipulations cheat perfect. thanks [Link] [Link] [Link]
So far having x500 key items has not messed up my game so far but I'll try if I can
Bond EXP Multiplier
To level up, you need to progress through the story.
Experience is also gained on level-up, and the multiplier may be excessive for some users.
At the default 10x, the level was maxed out just by repeatedly talking to NPC. Hope you can tweak it just right.
Max Stock on Pickup (if owned/multiple)
The stock will be maximised if you already have one, or if multiple items are picked up.
In short, it only triggers if the item count becomes greater than 1.
Gathering Item Replacer
Tested with wood, grass, and ore to confirm they can be replaced with equipment and other items. AppItemSubsystem must be correct to retrieve FNames. If the money variable is accurate, it should work fine.
Confirmed to work with v1.0.3. Expected to work in future versions as well.
Jun 08, 2025:
Added
Merged 2 scripts from Brian1ee7
Fixed
Gathering Item Replacer
Modified Brian1ee7's code slightly to link Tsundere Kitsune's listing to FNames.
Game-Win64-Shipping.CT
View current options
<colors>
Script or Script that's no available for AOB Error
AddressGroupHeader
GroupHeader/Comment
Variable
<scripts>
CE:
Compact Mode
Translucent Mode
Add Hotkeys Menu
CT:
Save Checkbox States
Notes:
If saved, the checkbox states will be restored next time you start the CT.
If those checkboxes use variables, their values get saved too (supports AllowIncrease/Decrease).
Load Checkbox States
Expand All Headers
Check Updates
Copy Log to Clipboard
Note: Use this for better reporting if those options aren’t available.
Field:
Freeze Time
Movement Speed Multiplier
times
Aiming Move Speed Multiplier
times
Charging Move Speed Multiplier
times
Jump Height Multiplier
times
Attributes:
Unlimited HP
Unlimited RP
Unlimited Divinity
Combat:
Always Critical Hits
Damage Multiplier
times: player
times: non-player
EXP Multiplier
times
Communication:
Bond EXP Multiplier
times
Inventory:
Max Stock on Pickup (if owned/multiple)
Gathering Item Replacer
item FName
Created by Brian1ee7
Set Time
Time
All Stock Min 500
<variables>
AppItemSubsystem
money
AppSkillSaveData
SkillParam
SwordSkillPoint
TwoHandedSwordSkillPoint
DualBladesSkillPoint
BowSkillPoint
CharmSkillPoint
ArtifactDrumSkillPoint
ArtifactSwordSkillPoint
ArtifactFanSkillPoint
ArtifactUmbrellaSkillPoint
ArtifactRodSkillPoint
ArtifactMaskSkillPoint
CookingSkillPoint
CarpenterSkillPoint
BlackSmithSkillPoint
MedicineSkillPoint
FriendshipSkillPoint
GeneralSkillPoint
WalkSkillPoint
ShoppingSkillPoint
HarvestSkillPoint
SubjugationSkillPoint
FishingSkillPoint
TournamentSkillPoint
SwoonSkillPoint
StayUpLateSkillPoint
DailyTotalSkillPoint
MoveDistance
UsedMoney
HarvestNum
MiningNum
FishNum
KillEnemyNum
View update history
Jun 07, 2025:
Added
Aiming Move Speed Multiplier
Charging Move Speed Multiplier
Unlimited Divinity
Always Critical Hits
Damage Multiplier
Game-Win64-Shipping.CT
Jun 06, 2025 (edited twice):
Added
Freeze Time
Bond EXP Multiplier
Gathering Item Replacer
Fixed
Bond EXP Multiplier (edited twice) There was a code issue causing excessive gains. It has now been fixed.
I thought it was causing excessive gain, but it wasn’t. I’ve put it back.
i found error on your cheats table
when i try to grab/pickup items its start showing Sold for 0G.
and the items i pickup it don't go to my inventory/bag.
only when i fight and kill monster the items go to bag..
here is the screenshot below.
I assume you activated "Gathering Item Replacer"? if you want to pick items normally, disable it. and only enable it when you want to get a specific item you need
also your cheat cause key items to have 500 pcs while key items supposedly only one at maximum.
if this can be fixed, i think ur items manipulations cheat perfect. thanks [Link] [Link] [Link]
So far having x500 key items has not messed up my game so far but I'll try if I can
thanks, yes i forgot to turn that off..
btw i notice sometimes the total number reach more than >999 after using your table sometimes it reach more than >1K is it normal?
also when i transfer items from bag to inventory it duplicate the items if i already have the same items on the inventory.
so the duplicate still happens.. how to prevent this?
Is there any way to spawn a food item at a specific level? There is a long running quest to provide various requested sweets that give recipe rewards. I have maxed out the Cooking skills that provide a chance for extra levels, but I just can't get to lvl. 3 Strawberry Milk to complete the quest.
i found error on your cheats table
when i try to grab/pickup items its start showing Sold for 0G.
and the items i pickup it don't go to my inventory/bag.
only when i fight and kill monster the items go to bag..
here is the screenshot below.
I assume you activated "Gathering Item Replacer"? if you want to pick items normally, disable it. and only enable it when you want to get a specific item you need
also your cheat cause key items to have 500 pcs while key items supposedly only one at maximum.
if this can be fixed, i think ur items manipulations cheat perfect. thanks [Link] [Link] [Link]
So far having x500 key items has not messed up my game so far but I'll try if I can
thanks, yes i forgot to turn that off..
btw i notice sometimes the total number reach more than >999 after using your table sometimes it reach more than >1K is it normal?
also when i transfer items from bag to inventory it duplicate the items if i already have the same items on the inventory.
so the duplicate still happens.. how to prevent this?
changing offset 0x36's value to 0x0000 removes the max amount limitation of an item.
it was the bug below: viewtopic.php?p=411356#p411356
if you picked up a new a item then open inventory, it will happen.
Use the table below and use "All Stock Min 500" if you want to remove all items max amount limitation. it will completely prevent item duplication probably.
also the sapling items are probably of incorrect itemName? as you will not actually get the saplings you need to decorate the town but you can get the product THAT you need
now is there a way to easily tweak the RNG for the seed leveling? or AT LEAST be able to meddle with the item level? I once tried to prod it but it seems I was dealing with "fake" value... cause CT caught the item values as 4 byte maybe it wasnt 4 byte
if not seed leveling being able to edit villagers may be an option
also the sapling items are probably of incorrect itemName? as you will not actually get the saplings you need to decorate the town but you can get the product THAT you need
now is there a way to easily tweak the RNG for the seed leveling? or AT LEAST be able to meddle with the item level? I once tried to prod it but it seems I was dealing with "fake" value... cause CT caught the item values as 4 byte maybe it wasnt 4 byte
if not seed leveling being able to edit villagers may be an option
God, if there were a way to spawn the kind of villagers we want or edit their traits that'd just be amazing.
Okay thanks for the table, i have use your table and so far i haven't found duplication unless for unstack-able items.
the question is how many this game could hold the items? or this is unlimited storage? [Link]