Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Upload your cheat tables here (No requests)
jenq0011
Novice Cheater
Novice Cheater
Posts: 18
Joined: Sat Apr 25, 2020 1:39 am
Reputation: 2

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 07, 2025 】

Post by jenq0011 »

Brian1ee7 wrote:
Sun Jun 08, 2025 3:01 am
jenq0011 wrote:
Sun Jun 08, 2025 2:55 am
Brian1ee7 wrote:
Sun Jun 08, 2025 1:43 am

I didn't notice that. Thanks!
Another Problem
it will modify the tools
Here is some edit

Code: Select all

{ Game   : Game-Win64-Shipping.exe
  Version: 
  Date   : 2025-06-07
  Author : Administrator

  This script does blah blah blah
}

[ENABLE]
// aobscanmodule(write_all_stock_min,Game-Win64-Shipping.exe,0F B7 43 34 48 63 BD B0 00 00 00) // should be unique
alloc(newmem,$100,write_all_stock_min)

label(original)
label(return)

newmem:
  cmp word ptr [rbx+34],#500
  jge original
  cmp word ptr [rbx+34],#2
  jl original
  mov eax,#500
  mov [rbx+34],ax
  movsxd  rdi,dword ptr [rbp+000000B0]
  jmp return
original:
  movzx eax,word ptr [rbx+34]
  movsxd  rdi,dword ptr [rbp+000000B0]
  jmp return

write_all_stock_min:
  jmp newmem
  nop 6
return:
// registersymbol(write_all_stock_min)

[DISABLE]
write_all_stock_min:
  db 0F B7 43 34 48 63 BD B0 00 00 00

// unregistersymbol(write_all_stock_min)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: write_all_stock_min

"Game-Win64-Shipping.exe"+532FC51: 74 16                 - je "Game-Win64-Shipping.exe"+532FC69
"Game-Win64-Shipping.exe"+532FC53: 8B 41 08              - mov eax,[rcx+08]
"Game-Win64-Shipping.exe"+532FC56: C1 E8 1E              - shr eax,1E
"Game-Win64-Shipping.exe"+532FC59: F6 D0                 - not al
"Game-Win64-Shipping.exe"+532FC5B: A8 01                 - test al,01
"Game-Win64-Shipping.exe"+532FC5D: 74 0A                 - je "Game-Win64-Shipping.exe"+532FC69
"Game-Win64-Shipping.exe"+532FC5F: 48 8B 43 28           - mov rax,[rbx+28]
"Game-Win64-Shipping.exe"+532FC63: 0F B7 48 4C           - movzx ecx,word ptr [rax+4C]
"Game-Win64-Shipping.exe"+532FC67: EB 02                 - jmp "Game-Win64-Shipping.exe"+532FC6B
"Game-Win64-Shipping.exe"+532FC69: 33 C9                 - xor ecx,ecx
// ---------- INJECTING HERE ----------
write_all_stock_min: 0F B7 43 34           - movzx eax,word ptr [rbx+34]
// ---------- DONE INJECTING  ----------
"Game-Win64-Shipping.exe"+532FC6F: 48 63 BD B0 00 00 00  - movsxd  rdi,dword ptr [rbp+000000B0]
"Game-Win64-Shipping.exe"+532FC76: 80 7B 38 00           - cmp byte ptr [rbx+38],00
"Game-Win64-Shipping.exe"+532FC7A: 89 85 9C 00 00 00     - mov [rbp+0000009C],eax
"Game-Win64-Shipping.exe"+532FC80: 0F B6 43 30           - movzx eax,byte ptr [rbx+30]
"Game-Win64-Shipping.exe"+532FC84: 0F 94 85 A1 00 00 00  - sete byte ptr [rbp+000000A1]
"Game-Win64-Shipping.exe"+532FC8B: 88 85 A0 00 00 00     - mov [rbp+000000A0],al
"Game-Win64-Shipping.exe"+532FC91: 0F B6 43 32           - movzx eax,byte ptr [rbx+32]
"Game-Win64-Shipping.exe"+532FC95: 88 85 A2 00 00 00     - mov [rbp+000000A2],al
"Game-Win64-Shipping.exe"+532FC9B: 8D 47 01              - lea eax,[rdi+01]
"Game-Win64-Shipping.exe"+532FC9E: 66 89 8D 9A 00 00 00  - mov [rbp+0000009A],cx
}
looking at it, will this also make 1x items not update?
Because the tools amount is 1

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Brian1ee7
Novice Cheater
Novice Cheater
Posts: 22
Joined: Mon Mar 25, 2019 1:45 am
Reputation: 24

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 07, 2025 】

Post by Brian1ee7 »

jenq0011 wrote:
Sun Jun 08, 2025 3:03 am
Brian1ee7 wrote:
Sun Jun 08, 2025 3:01 am
jenq0011 wrote:
Sun Jun 08, 2025 2:55 am


Another Problem
it will modify the tools
Here is some edit

Code: Select all

{ Game   : Game-Win64-Shipping.exe
  Version: 
  Date   : 2025-06-07
  Author : Administrator

  This script does blah blah blah
}

[ENABLE]
// aobscanmodule(write_all_stock_min,Game-Win64-Shipping.exe,0F B7 43 34 48 63 BD B0 00 00 00) // should be unique
alloc(newmem,$100,write_all_stock_min)

label(original)
label(return)

newmem:
  cmp word ptr [rbx+34],#500
  jge original
  cmp word ptr [rbx+34],#2
  jl original
  mov eax,#500
  mov [rbx+34],ax
  movsxd  rdi,dword ptr [rbp+000000B0]
  jmp return
original:
  movzx eax,word ptr [rbx+34]
  movsxd  rdi,dword ptr [rbp+000000B0]
  jmp return

write_all_stock_min:
  jmp newmem
  nop 6
return:
// registersymbol(write_all_stock_min)

[DISABLE]
write_all_stock_min:
  db 0F B7 43 34 48 63 BD B0 00 00 00

// unregistersymbol(write_all_stock_min)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: write_all_stock_min

"Game-Win64-Shipping.exe"+532FC51: 74 16                 - je "Game-Win64-Shipping.exe"+532FC69
"Game-Win64-Shipping.exe"+532FC53: 8B 41 08              - mov eax,[rcx+08]
"Game-Win64-Shipping.exe"+532FC56: C1 E8 1E              - shr eax,1E
"Game-Win64-Shipping.exe"+532FC59: F6 D0                 - not al
"Game-Win64-Shipping.exe"+532FC5B: A8 01                 - test al,01
"Game-Win64-Shipping.exe"+532FC5D: 74 0A                 - je "Game-Win64-Shipping.exe"+532FC69
"Game-Win64-Shipping.exe"+532FC5F: 48 8B 43 28           - mov rax,[rbx+28]
"Game-Win64-Shipping.exe"+532FC63: 0F B7 48 4C           - movzx ecx,word ptr [rax+4C]
"Game-Win64-Shipping.exe"+532FC67: EB 02                 - jmp "Game-Win64-Shipping.exe"+532FC6B
"Game-Win64-Shipping.exe"+532FC69: 33 C9                 - xor ecx,ecx
// ---------- INJECTING HERE ----------
write_all_stock_min: 0F B7 43 34           - movzx eax,word ptr [rbx+34]
// ---------- DONE INJECTING  ----------
"Game-Win64-Shipping.exe"+532FC6F: 48 63 BD B0 00 00 00  - movsxd  rdi,dword ptr [rbp+000000B0]
"Game-Win64-Shipping.exe"+532FC76: 80 7B 38 00           - cmp byte ptr [rbx+38],00
"Game-Win64-Shipping.exe"+532FC7A: 89 85 9C 00 00 00     - mov [rbp+0000009C],eax
"Game-Win64-Shipping.exe"+532FC80: 0F B6 43 30           - movzx eax,byte ptr [rbx+30]
"Game-Win64-Shipping.exe"+532FC84: 0F 94 85 A1 00 00 00  - sete byte ptr [rbp+000000A1]
"Game-Win64-Shipping.exe"+532FC8B: 88 85 A0 00 00 00     - mov [rbp+000000A0],al
"Game-Win64-Shipping.exe"+532FC91: 0F B6 43 32           - movzx eax,byte ptr [rbx+32]
"Game-Win64-Shipping.exe"+532FC95: 88 85 A2 00 00 00     - mov [rbp+000000A2],al
"Game-Win64-Shipping.exe"+532FC9B: 8D 47 01              - lea eax,[rdi+01]
"Game-Win64-Shipping.exe"+532FC9E: 66 89 8D 9A 00 00 00  - mov [rbp+0000009A],cx
}
looking at it, will this also make 1x items not update?
Because the tools amount is 1
Yeah and I wouldn't want that. And changing tools or any items that doesn't show amount's amount to x500 didn't affect my game so far so I didn't bother adding more cnoditions

ATOMICXZOMBIEs
What is cheating?
What is cheating?
Posts: 3
Joined: Sat Dec 26, 2020 4:36 pm
Reputation: 0

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 08, 2025 】

Post by ATOMICXZOMBIEs »

This is really good, I hope we can get a multiplier for skill exp, it's a pain to level up the social skill tree especially since you need 1000 to get the kiss option.

User avatar
antonymouse
Noobzor
Noobzor
Posts: 11
Joined: Sat Jun 07, 2025 1:16 pm
Reputation: 0

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 07, 2025 】

Post by antonymouse »

Brian1ee7 wrote:
Sun Jun 08, 2025 3:11 am
i found error on your cheats table
when i try to grab/pickup items its start showing Sold for 0G.
and the items i pickup it don't go to my inventory/bag.
only when i fight and kill monster the items go to bag..
here is the screenshot below.
also your cheat cause key items to have 500 pcs while key items supposedly only one at maximum.
if this can be fixed, i think ur items manipulations cheat perfect. thanks
[Link]
[Link]
[Link]

Brian1ee7
Novice Cheater
Novice Cheater
Posts: 22
Joined: Mon Mar 25, 2019 1:45 am
Reputation: 24

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 07, 2025 】

Post by Brian1ee7 »

antonymouse wrote:
Sun Jun 08, 2025 4:46 am
Brian1ee7 wrote:
Sun Jun 08, 2025 3:11 am
i found error on your cheats table
when i try to grab/pickup items its start showing Sold for 0G.
and the items i pickup it don't go to my inventory/bag.
only when i fight and kill monster the items go to bag..
here is the screenshot below.
I assume you activated "Gathering Item Replacer"? if you want to pick items normally, disable it. and only enable it when you want to get a specific item you need
antonymouse wrote:
Sun Jun 08, 2025 4:46 am
also your cheat cause key items to have 500 pcs while key items supposedly only one at maximum.
if this can be fixed, i think ur items manipulations cheat perfect. thanks
[Link]
[Link]
[Link]
So far having x500 key items has not messed up my game so far but I'll try if I can

Kionaru
Expert Cheater
Expert Cheater
Posts: 112
Joined: Mon Mar 29, 2021 6:43 am
Reputation: 7

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 08, 2025 】

Post by Kionaru »

DhaosCollider wrote:
Thu Jun 05, 2025 12:34 pm

Notes:
  • Requires Cheat Engine 7.2 or later.
  • Bond EXP Multiplier
    To level up, you need to progress through the story.
    Experience is also gained on level-up, and the multiplier may be excessive for some users.
    At the default 10x, the level was maxed out just by repeatedly talking to NPC. Hope you can tweak it just right.
  • Max Stock on Pickup (if owned/multiple)
    The stock will be maximised if you already have one, or if multiple items are picked up.
    In short, it only triggers if the item count becomes greater than 1.
  • Gathering Item Replacer
    Tested with wood, grass, and ore to confirm they can be replaced with equipment and other items.
    AppItemSubsystem must be correct to retrieve FNames. If the money variable is accurate, it should work fine.
  • Confirmed to work with v1.0.3. Expected to work in future versions as well.
Jun 08, 2025:
  • Added
    • Merged 2 scripts from Brian1ee7
  • Fixed
    • Gathering Item Replacer
      Modified Brian1ee7's code slightly to link Tsundere Kitsune's listing to FNames.
  • Game-Win64-Shipping.CT
View current options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Translucent Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, the checkbox states will be restored next time you start the CT.
        • If those checkboxes use variables, their values get saved too (supports AllowIncrease/Decrease).
    • Load Checkbox States
    • Expand All Headers
    • Check Updates
    • Copy Log to Clipboard
      • Note: Use this for better reporting if those options aren’t available.
  • Field:
    • Freeze Time
    • Movement Speed Multiplier
      • times
    • Aiming Move Speed Multiplier
      • times
    • Charging Move Speed Multiplier
      • times
    • Jump Height Multiplier
      • times
  • Attributes:
    • Unlimited HP
    • Unlimited RP
    • Unlimited Divinity
  • Combat:
    • Always Critical Hits
    • Damage Multiplier
      • times: player
      • times: non-player
    • EXP Multiplier
      • times
  • Communication:
    • Bond EXP Multiplier
      • times
  • Inventory:
    • Max Stock on Pickup (if owned/multiple)
    • Gathering Item Replacer
      • item FName
  • Created by Brian1ee7
    • Set Time
      • Time
    • All Stock Min 500

<variables>
  • AppItemSubsystem
    • money
  • AppSkillSaveData
    • SkillParam
      • SwordSkillPoint
      • TwoHandedSwordSkillPoint
      • DualBladesSkillPoint
      • BowSkillPoint
      • CharmSkillPoint
      • ArtifactDrumSkillPoint
      • ArtifactSwordSkillPoint
      • ArtifactFanSkillPoint
      • ArtifactUmbrellaSkillPoint
      • ArtifactRodSkillPoint
      • ArtifactMaskSkillPoint
      • CookingSkillPoint
      • CarpenterSkillPoint
      • BlackSmithSkillPoint
      • MedicineSkillPoint
      • FriendshipSkillPoint
      • GeneralSkillPoint
      • WalkSkillPoint
      • ShoppingSkillPoint
      • HarvestSkillPoint
      • SubjugationSkillPoint
      • FishingSkillPoint
      • TournamentSkillPoint
      • SwoonSkillPoint
      • StayUpLateSkillPoint
      • DailyTotalSkillPoint
      • MoveDistance
      • UsedMoney
      • HarvestNum
      • MiningNum
      • FishNum
      • KillEnemyNum
View update history
Jun 07, 2025:
  • Added
    • Aiming Move Speed Multiplier
    • Charging Move Speed Multiplier
    • Unlimited Divinity
    • Always Critical Hits
    • Damage Multiplier
  • Game-Win64-Shipping.CT
Jun 06, 2025 (edited twice):
  • Added
    • Freeze Time
    • Bond EXP Multiplier
    • Gathering Item Replacer
  • Fixed
    • Bond EXP Multiplier (edited twice)
      There was a code issue causing excessive gains. It has now been fixed.
      I thought it was causing excessive gain, but it wasn’t. I’ve put it back.
  • Game-Win64-Shipping.CT
Jun 05, 2025 (edited):
  • Fixed
    • EXP Multiplier
  • Game-Win64-Shipping.CT
Credits:
Dhaos thank you for the table I appriciate it, but can you add playtime script always 00:00?

Shiro111
What is cheating?
What is cheating?
Posts: 1
Joined: Tue May 27, 2025 9:38 am
Reputation: 0

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 08, 2025 】

Post by Shiro111 »

Thanks for sharing the table! By the way, EXP Multiplier doesn't seem to work on NPC.

User avatar
antonymouse
Noobzor
Noobzor
Posts: 11
Joined: Sat Jun 07, 2025 1:16 pm
Reputation: 0

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 07, 2025 】

Post by antonymouse »

Brian1ee7 wrote:
Sun Jun 08, 2025 4:55 am
antonymouse wrote:
Sun Jun 08, 2025 4:46 am
Brian1ee7 wrote:
Sun Jun 08, 2025 3:11 am
i found error on your cheats table
when i try to grab/pickup items its start showing Sold for 0G.
and the items i pickup it don't go to my inventory/bag.
only when i fight and kill monster the items go to bag..
here is the screenshot below.
I assume you activated "Gathering Item Replacer"? if you want to pick items normally, disable it. and only enable it when you want to get a specific item you need
antonymouse wrote:
Sun Jun 08, 2025 4:46 am
also your cheat cause key items to have 500 pcs while key items supposedly only one at maximum.
if this can be fixed, i think ur items manipulations cheat perfect. thanks
[Link]
[Link]
[Link]
So far having x500 key items has not messed up my game so far but I'll try if I can
thanks, yes i forgot to turn that off..
btw i notice sometimes the total number reach more than >999 after using your table sometimes it reach more than >1K is it normal?
also when i transfer items from bag to inventory it duplicate the items if i already have the same items on the inventory.
so the duplicate still happens.. how to prevent this?

User avatar
zurls
Expert Cheater
Expert Cheater
Posts: 156
Joined: Sat Feb 15, 2020 7:46 am
Reputation: 22

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 08, 2025 】

Post by zurls »

Is there any way to spawn a food item at a specific level? There is a long running quest to provide various requested sweets that give recipe rewards. I have maxed out the Cooking skills that provide a chance for extra levels, but I just can't get to lvl. 3 Strawberry Milk to complete the quest.

Brian1ee7
Novice Cheater
Novice Cheater
Posts: 22
Joined: Mon Mar 25, 2019 1:45 am
Reputation: 24

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 07, 2025 】

Post by Brian1ee7 »

antonymouse wrote:
Sun Jun 08, 2025 7:56 am
Brian1ee7 wrote:
Sun Jun 08, 2025 4:55 am
antonymouse wrote:
Sun Jun 08, 2025 4:46 am


i found error on your cheats table
when i try to grab/pickup items its start showing Sold for 0G.
and the items i pickup it don't go to my inventory/bag.
only when i fight and kill monster the items go to bag..
here is the screenshot below.
I assume you activated "Gathering Item Replacer"? if you want to pick items normally, disable it. and only enable it when you want to get a specific item you need
antonymouse wrote:
Sun Jun 08, 2025 4:46 am
also your cheat cause key items to have 500 pcs while key items supposedly only one at maximum.
if this can be fixed, i think ur items manipulations cheat perfect. thanks
[Link]
[Link]
[Link]
So far having x500 key items has not messed up my game so far but I'll try if I can
thanks, yes i forgot to turn that off..
btw i notice sometimes the total number reach more than >999 after using your table sometimes it reach more than >1K is it normal?
also when i transfer items from bag to inventory it duplicate the items if i already have the same items on the inventory.
so the duplicate still happens.. how to prevent this?
changing offset 0x36's value to 0x0000 removes the max amount limitation of an item.
it was the bug below:
viewtopic.php?p=411356#p411356

if you picked up a new a item then open inventory, it will happen.

Use the table below and use "All Stock Min 500" if you want to remove all items max amount limitation. it will completely prevent item duplication probably.
Attachments
Game-Win64-Shipping.CT
(305.28 KiB) Downloaded 186 times

Algester
Expert Cheater
Expert Cheater
Posts: 313
Joined: Sun Mar 04, 2018 9:48 am
Reputation: 71

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 08, 2025 】

Post by Algester »

also the sapling items are probably of incorrect itemName? as you will not actually get the saplings you need to decorate the town but you can get the product THAT you need

now is there a way to easily tweak the RNG for the seed leveling? or AT LEAST be able to meddle with the item level? I once tried to prod it but it seems I was dealing with "fake" value... cause CT caught the item values as 4 byte maybe it wasnt 4 byte

if not seed leveling being able to edit villagers may be an option

Impala
Table Makers
Table Makers
Posts: 700
Joined: Tue Apr 18, 2017 6:47 pm
Reputation: 484

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 08, 2025 】

Post by Impala »

You can merge those 999 stack items with a normal stack, and you will get rid of the duplicates, but they can't be merged together

Cyberweasel89
Novice Cheater
Novice Cheater
Posts: 21
Joined: Thu Mar 14, 2024 5:13 am
Reputation: 0

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 08, 2025 】

Post by Cyberweasel89 »

Algester wrote:
Sun Jun 08, 2025 10:29 am
also the sapling items are probably of incorrect itemName? as you will not actually get the saplings you need to decorate the town but you can get the product THAT you need

now is there a way to easily tweak the RNG for the seed leveling? or AT LEAST be able to meddle with the item level? I once tried to prod it but it seems I was dealing with "fake" value... cause CT caught the item values as 4 byte maybe it wasnt 4 byte

if not seed leveling being able to edit villagers may be an option
God, if there were a way to spawn the kind of villagers we want or edit their traits that'd just be amazing.

I second the item level, tho.

User avatar
antonymouse
Noobzor
Noobzor
Posts: 11
Joined: Sat Jun 07, 2025 1:16 pm
Reputation: 0

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 07, 2025 】

Post by antonymouse »

Brian1ee7 wrote:
Sun Jun 08, 2025 8:51 am
Okay thanks for the table, i have use your table and so far i haven't found duplication unless for unstack-able items.
the question is how many this game could hold the items? or this is unlimited storage?
[Link]

User avatar
Noire Blackheart
Expert Cheater
Expert Cheater
Posts: 414
Joined: Mon Mar 27, 2017 2:36 pm
Reputation: 57

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 08, 2025 】

Post by Noire Blackheart »

I did a quick google and it seems the storage box can hold around 1000 seprate items.

Post Reply

Who is online

Users browsing this forum: AhrefsBot, AirHater, BLEXBot, Google [Bot], griddled, imjustemo123, lemaun, lexasenpai, penryuujin, sinnedomoyap, smjm75, StinVec, YandexBot, yuqin2024