You're welcome. Well, I kinda corrupted my save files and have to start over, so I won't be working on anything new for a while. Finding a way to teleport the player to objectives might be a pain since the coordinates of the objective change based on the quest type.
You're welcome. Well, I kinda corrupted my save files and have to start over, so I won't be working on anything new for a while. Finding a way to teleport the player to objectives might be a pain since the coordinates of the objective change based on the quest type.
Thank you very much for your time and effort! This table is already amazing for people who are looking for the endgame but hate the story part of the game hahah
Last edited by dinoid2 on Tue Apr 22, 2025 11:38 am, edited 1 time in total.
Could you elaborate a little bit on the forging part, how can i for example change an item to say legendary potential 4 ?
Also something i noticed, the dupe function does indeed dupe the items, but any changes to an item, eg. reforging, gets reflected on the dupes as well.
Could you elaborate a little bit on the forging part, how can i for example change an item to say legendary potential 4 ?
Check the 'Forge Item' option so you can see the different pointers/stats and then put an item into the box on the forging screen, and those stats will update to reflect the item. You then change whatever you want (like setting Legendary Potential to 4) and when you take the item out it'll have those values.
Also something i noticed, the dupe function does indeed dupe the items, but any changes to an item, eg. reforging, gets reflected on the dupes as well.
Guessing but I think this is because when the item is duped the actual values are just references to the original item and so if you change one item it'll change both. You can 'fix' this by duplicating however many items you want, then quitting/restarting the game. When you load the game next time it'll 'create' each item separately and will properly treat them as unique, individual items.
Any idea, why items forged in that way - for example if i change the Legendary Potential on an item would then revert back to what it was after restarting the game ?
Question, is there a list of all affixes and their loot filter ID somewhere? I have no searched for ours but none of the databases has the actual affix ids listed.
Any idea, why items forged in that way - for example if i change the Legendary Potential on an item would then revert back to what it was after restarting the game ?
Changes you make to items won't be saved unless you trigger something that requires it to be saved. If you create a text document and open it in notepad and fill it with text and close notepad without saving, the next time you open the text document it will still be blank and unchanged. Change the legendary potential, then convert the unique to a legendary, triggering the item to be saved.
Question, is there a list of all affixes and their loot filter ID somewhere? I have no searched for ours but none of the databases has the actual affix ids listed.
Was doing some Prophecies for Weaver Idols (new), and noticed the Factions > "Complete Combat Prophecies in Any Zone" wasn't working anymore.
Activates in CE, but nothin happens in-game from what I'm seeing.
Worked in 1.2 launch, but seems to have been broken now.
Tested again with Unique rings and same result, doesn't work.