Nordhold

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arrow2733
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Posts: 105
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Re: Nordhold

Post by arrow2733 »

BabyGroot wrote:
Wed Apr 09, 2025 1:43 pm
Table update Patch 1.0.0.4
Have fun...
BabyGroot wrote:
Fri Mar 14, 2025 6:47 pm
...
Hello, sadly it needs another update. i wish we can stop updates on steam

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

LegitRanked1dlot
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What is cheating?
Posts: 1
Joined: Thu Apr 17, 2025 11:13 pm
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Re: Nordhold

Post by LegitRanked1dlot »

ImageHello Guys, i never cheat, so i got the following "problem" using the provided table...
Game Version 1.004 (on Valve Enslaving-Plattform), using CE 7.4, anything else wont work on Win7... so... (never change a running system and plz dont tell me to upgrade, will be anytime in future,as mltiboot when i resolve storage problems in my computer whats caused to a shortcoming into my financial outcome and just not necessary).
So, only using under scripts "buy Tower Upd No Rsrcs" and "Unl Reroll&Banish" and if necessary "mx ttl Workrs"
Unfortunately if you want to go crazy to test things out (or benchmarking your system) and need a looooooot of more gold But you never need as many, so maybe decrease the count on workers, to more handy 100 - 1000 ... You cant fit a fitting number and have to put it on UI and Mouse annoying. Changing each value, for example decreasing workers in wood or stone increasing output for corn...
First In increases the value But then a few waves later it flips to negative, i cannot tell what causes this, after a few waves it flips and restarting the game and the Script maybe helping, positive numbers can appear, cant detect whats causing it.

The specific line

Code: Select all

(...)newmem:
  mov [rax+14],#999999           //TotalWorkers
  mov [rax+24],#999999           //TotalHiredWorkers
  //mov [rax+30],#1523945418       //TotalBonusWorkers(...)
  
Changing the values to more common ones as mov [rax+14],#999999 //TotalWorkers
so mov [rax+24],#999999 //TotalHiredWorkers
->>
mov [rax+14],#150
mov [rax+24],#150 :shock: should do the magic ?
[Link]

Ontos
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Posts: 132
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Reputation: 3

Re: Nordhold

Post by Ontos »

newbies wrote:
Sun Apr 13, 2025 7:19 pm
after 20 minutes of intense thinking I simply replaced these values ​​in the script
"mov [rax+14],#999999
mov [rax+24],#999999"
to
"mov [rax+10],00000064
mov [rax+20],0000000A"
I am satisfied with the limit of 100 worker and 10 active, and you can change the value in hex to the one you need
Thank you very much. And how to replace with 1000 workers, what is the principle?

Ontos
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Posts: 132
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Re: Nordhold

Post by Ontos »

newbies wrote:
Sun Apr 13, 2025 7:19 pm
I am satisfied with the limit of 100 worker and 10 active, and you can change the value in hex to the one you need
Unfortunately, it didn't work. Still a huge number of workers, 1982819803. Even deleting the line
"//mov [rax+30],#1523945418 //TotalBonusWorkers"
Didn't help. Please write the full code that replaces those 3 lines.
BabyGroot wrote:
Fri Mar 14, 2025 6:47 pm
..
My messages are pre-moderated, I don't know why. I didn't violate any forum rules. :mellow:
I wrote and this message was not published.
Thanks again for the table. The new version of the game has already been written about, namely, the properties of the towers do not work, and also a request to suggest the principle of replacing the number of workers with the right one (1000 or close to it), because your value of the number of workers when taking the abilities "each worker gives gold" leads to negative income, over time.

And also, it would be cool if you find a way to click something in the script so that the offer of banners appears (for towers), or so that banners are offered in each wave. Banners are the basis of the vanilla passage of the game. :ph34r:

RampageFormula
Administration
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Posts: 408
Joined: Fri Mar 03, 2017 12:04 am
Reputation: 173

Re: Nordhold

Post by RampageFormula »

Ontos wrote:
Wed Apr 23, 2025 6:06 pm
My messages are pre-moderated, I don't know why. I didn't violate any forum rules. :mellow:
You are a spammer and you spam messages post after post, topic after topic multiple times. You’ve done it in this topic as well and you appear to have no self-awareness.

Please read the rules and don’t spam.

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