Re: Manor Lords
Posted: Mon Apr 29, 2024 8:20 pm
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Only change capacity(not common capacity) (this way the value will continue after reloading the save). In capacity, when you change the value (change the last one), the total value will multiply by 8. In other words, if you enter 100, on the map you will have 800 berries. Do not enter a very high value, for example (999999999) because it will multiply by 8 and make the value negative. Enter a reasonable value, like 100k, but don't worry, no matter how much you put, the berries will never grow to full, they just won't run out. And it doesn't matter if you lock the value, when it's winter/fall, collectors simply stop collecting.Rausch0r wrote: ↑Mon Apr 29, 2024 8:12 pmYes, that works. Wouldnt that work for all other resources aswell? if you know the number type (which I dont). But I just saw that all changes you make (for example setting the Common Amt or the Common Capacity) other than setting it to a rich deposit aren't persistent if you save and then reload any fix for this?I suggest you change resources [2] the TYPE first.
The number type (171) is berries, so you press the right arrow until you get the number type (15) which is stone.
After you get the pointer number 15, replace all resources [2] with that number.
This way might be better and faster than having to copy and paste 100 resource data and change all the pointers. (please if you are not busy)
I believe that the value we should look for is the animals' reproduction speed (I realized that it can be changed, because there is an "advantage" that increases the reproduction capacity). The game gives CTD when the value changes due to the entire map animation process (I believe).
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>106395</ID>
<Description>"amt"</Description>
<LastState Value="22000" RealAddress="1DCA01B1540"/>
<ShowAsSigned>0</ShowAsSigned>
<Color>0000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>[pBase_Game]+D28</Address>
<Offsets>
<Offset>240</Offset>
<Offset>0</Offset>
<Offset>448</Offset>
<Offset>7C8</Offset>
<Offset>2A0</Offset>
<Offset>30</Offset>
<Offset>0</Offset>
<Offset>38</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>106396</ID>
<Description>"amt"</Description>
<LastState Value="22000" RealAddress="1DCD61B8EC0"/>
<ShowAsSigned>0</ShowAsSigned>
<Color>0000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>[pBase_Game]+D28</Address>
<Offsets>
<Offset>240</Offset>
<Offset>80</Offset>
<Offset>448</Offset>
<Offset>7C8</Offset>
<Offset>2A0</Offset>
<Offset>30</Offset>
<Offset>0</Offset>
<Offset>38</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatTable>
I'm sorry, paste it where exactly?BabyGroot wrote: ↑Tue Apr 30, 2024 11:24 amCopy the code and paste it in the cheat engine.Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>106395</ID> <Description>"amt"</Description> <LastState Value="22000" RealAddress="1DCA01B1540"/> <ShowAsSigned>0</ShowAsSigned> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pBase_Game]+D28</Address> <Offsets> <Offset>240</Offset> <Offset>0</Offset> <Offset>448</Offset> <Offset>7C8</Offset> <Offset>2A0</Offset> <Offset>30</Offset> <Offset>0</Offset> <Offset>38</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>106396</ID> <Description>"amt"</Description> <LastState Value="22000" RealAddress="1DCD61B8EC0"/> <ShowAsSigned>0</ShowAsSigned> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pBase_Game]+D28</Address> <Offsets> <Offset>240</Offset> <Offset>80</Offset> <Offset>448</Offset> <Offset>7C8</Offset> <Offset>2A0</Offset> <Offset>30</Offset> <Offset>0</Offset> <Offset>38</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatTable>
After pasting, the code will become (amt), enter amt into
current region > resources [1] and [2].
Like this
Someone already mentioned this in the comments. Open the script (literally just double-click the "<script>" part of the Unit Stats script. You'll see something like (float)120 (every variable is noted on what it's for, just look for the speed variable). Change the 120 to something between 20-60, just keep working down from 60 until the ox are properly working at full speed. You'll want to disable-reactivate the script after each change.icon wrote: ↑Tue Apr 30, 2024 6:48 pmHi BabyGroot. Thanks for the latest table. When activating any version of your tables the movement speed of everything goes up, people and animals. My sheep are running in circles like they've been hitting the crack pipe. I don't see anywhere I can change it back to default speed. Can you help with what to change in your table? Thanks
Paste in cheat table.
+++ SCRIPT +++ >> Unit Stats (look at the right side it says script, press it)icon wrote: ↑Tue Apr 30, 2024 6:48 pmHi BabyGroot. Thanks for the latest table. When activating any version of your tables the movement speed of everything goes up, people and animals. My sheep are running in circles like they've been hitting the crack pipe. I don't see anywhere I can change it back to default speed. Can you help with what to change in your table? Thanks
I've got deer data, but the contents are not like resources (Capacity, amt, Common Amount, Common Capacity and Capacity),