Sword Art Online: Integral Factor

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Table Makers
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Re: Sword Art Online: Integral Factor

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CriticalMomento1 wrote:
Sun May 12, 2024 5:19 am
damn thats inf buff gonna go crazy when i get good skills
Edit: They are visual only.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

intelhater
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Re: Sword Art Online: Integral Factor

Post by intelhater »

Send wrote:
Sun May 12, 2024 5:37 am
CriticalMomento1 wrote:
Sun May 12, 2024 5:19 am
damn thats inf buff gonna go crazy when i get good skills
Edit: They are visual only.
I can't get the hp stuff to show up in your table when I use cheat engine

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Table Makers
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Re: Sword Art Online: Integral Factor

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intelhater wrote:
Sun May 12, 2024 6:18 am
Send wrote:
Sun May 12, 2024 5:37 am
CriticalMomento1 wrote:
Sun May 12, 2024 5:19 am
damn thats inf buff gonna go crazy when i get good skills
Edit: They are visual only.
I can't get the hp stuff to show up in your table when I use cheat engine
The PlayerData? HP is server side. You can edit your SP recovery amount and time.

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Table Makers
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Re: Sword Art Online: Integral Factor

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Removed Inf Buff and Timer Disable. Added a Attack Speed modifier so you can change it on the fly. I'd stick with 7. Anything above will have occasional disconnections.

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Re: Sword Art Online: Integral Factor

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Added "No Item Cooldown" (Stuff like Health Pots)

ZenekeEv
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Re: Sword Art Online: Integral Factor

Post by ZenekeEv »

Where is Taiga's bypass thing

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Re: Sword Art Online: Integral Factor

Post by ZenekeEv »

Send wrote:
Sat May 11, 2024 1:36 pm
CriticalMomento1 wrote:
Sat May 11, 2024 12:55 pm
intelhater wrote:
Sat May 11, 2024 10:50 am



I compiled Taiga's SAO Bypass so I don't need a UDCE anymore. There should be a cheat menu soon.
If you don't mind, could you tell me how to compile Taiga's SAO Bypass?

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Re: Sword Art Online: Integral Factor

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ZenekeEv wrote:
Mon May 13, 2024 1:54 pm
[Link]

You'll have to download the required includes yourself. nlohmann and imgui

ZenekeEv
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Re: Sword Art Online: Integral Factor

Post by ZenekeEv »

Send wrote:
Mon May 13, 2024 2:21 pm
ZenekeEv wrote:
Mon May 13, 2024 1:54 pm
[Link]

You'll have to download the required includes yourself. nlohmann and imgui
Are there any video tutorials or anything like that? I am really confused on what to do.

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Table Makers
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Re: Sword Art Online: Integral Factor

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ZenekeEv wrote:
Mon May 13, 2024 2:36 pm
Send wrote:
Mon May 13, 2024 2:21 pm
ZenekeEv wrote:
Mon May 13, 2024 1:54 pm
[Link]

You'll have to download the required includes yourself. nlohmann and imgui
Are there any video tutorials or anything like that? I am really confused on what to do.
You can probably find some videos on how to compile using Visual Studio 2022.

Elysium121
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Re: Sword Art Online: Integral Factor

Post by Elysium121 »

Send wrote:
Sat May 11, 2024 1:36 pm
CriticalMomento1 wrote:
Sat May 11, 2024 12:55 pm
intelhater wrote:
Sat May 11, 2024 10:50 am



I compiled Taiga's SAO Bypass so I don't need a UDCE anymore. There should be a cheat menu soon.
where to put compiled bypass tho ?

gabhack11
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Re: Sword Art Online: Integral Factor

Post by gabhack11 »

Are there people who want to help me with damage multiplier? I've followed some tutorials to write the script, but the problem I encountered is that the enemy's life is not located at the same address as the player's. I found the address linked to the enemy, but when I change the value of this address, the result is only visual. Can someone help me, please?

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Re: Sword Art Online: Integral Factor

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gabhack11 wrote:
Sun Jun 02, 2024 4:57 am
Are there people who want to help me with damage multiplier? I've followed some tutorials to write the script, but the problem I encountered is that the enemy's life is not located at the same address as the player's. I found the address linked to the enemy, but when I change the value of this address, the result is only visual. Can someone help me, please?
What tutorial are you following?

gabhack11
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Re: Sword Art Online: Integral Factor

Post by gabhack11 »

Send wrote:
Sun Jun 02, 2024 11:31 am
gabhack11 wrote:
Sun Jun 02, 2024 4:57 am
Are there people who want to help me with damage multiplier? I've followed some tutorials to write the script, but the problem I encountered is that the enemy's life is not located at the same address as the player's. I found the address linked to the enemy, but when I change the value of this address, the result is only visual. Can someone help me, please?
What tutorial are you following?
type 'guide hacking' on YT: you can look for the video about damage multiplier.
Update on my table: I did a script to extend the radius of (all attacks)
but didnt find a way to make dmg multiplier.....

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Table Makers
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Re: Sword Art Online: Integral Factor

Post by Send »

gabhack11 wrote:
Sun Jun 02, 2024 11:39 am
Send wrote:
Sun Jun 02, 2024 11:31 am
gabhack11 wrote:
Sun Jun 02, 2024 4:57 am
Are there people who want to help me with damage multiplier? I've followed some tutorials to write the script, but the problem I encountered is that the enemy's life is not located at the same address as the player's. I found the address linked to the enemy, but when I change the value of this address, the result is only visual. Can someone help me, please?
What tutorial are you following?
type 'guide hacking' on YT: you can look for the video about damage multiplier.
Update on my table: I did a script to extend the radius of (all attacks)
but didnt find a way to make dmg multiplier.....
Are you using Taiga's bypass? I deleted my UDCE and can't get Taiga's bypass to compile now. I deleted it awhile back. Message me on discord. Link in signature.

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