In the mean time, it's possible to edit gear to change/add affixes. It's Unity, JSON as a string within JSON (ugh). There's an online save editor for it. Make a backup copy of the file since it's easy to mess up.
Currently located here:
%USERPROFILE%/AppData/LocalLow/Realm Archive/Death Must Die/Saves
Items are inside the PlayerRepoState with an array of items like this:
Code: Select all
{\"Id\":{\"_value\":10},\"Item\":{\"Code\":\"d8a1ab36-85f7-4a9c-8833-e9ebb47934d3\",\"Type\":2,\"Rarity\":4,\"TierIndex\":0,\"IsUnique\":false,\"SubtypeCode\":\"Tors_DarkGarment_03\",\"IconVariant\":\"default\",\"DropVariant\":\"default\",\"Affixes\":[{\"Code\":\"a\",\"Levels\":50000,\"Enhanced\":false},{\"Code\":\"brer\",\"Levels\":10000,\"Enhanced\":false},{\"Code\":\"bban\",\"Levels\":10000,\"Enhanced\":false},{\"Code\":\"e\",\"Levels\":50000,\"Enhanced\":false}],\"WasOwnedByPlayer\":true}},
Un-escaped and reformatted...
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{
"Id": {
"_value": 10
},
"Item": {
"Code": "d8a1ab36-85f7-4a9c-8833-e9ebb47934d3",
"Type": 2,
"Rarity": 4,
"TierIndex": 0,
"IsUnique": false,
"SubtypeCode": "Tors_DarkGarment_03",
"IconVariant": "default",
"DropVariant": "default",
"Affixes": [
{
"Code": "a",
"Levels": 50000,
"Enhanced": false
},
{
"Code": "brer",
"Levels": 10000,
"Enhanced": false
},
{
"Code": "bban",
"Levels": 10000,
"Enhanced": false
},
{
"Code": "e",
"Levels": 50000,
"Enhanced": false
}
],
"WasOwnedByPlayer": true
}
}
In this example
a = armor
e = evasion
brer = rerolls
bban = banishes
Things generally follow that kind of pattern...
bski = alteration rolls
Adding more affixes works as long as it's still valid JSON. I wouldn't try to add items, just edit existing ones. There might be a list of valid affix strings in prior work here already.