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Re: Starfield - table v: 1.0.1 CT

Posted: Fri Sep 01, 2023 4:14 pm
by dubzz
Does the achievement enabler only work for steam or does it work for microsoft store also?

Re: Starfield - table v: 1.0.1 CT

Posted: Fri Sep 01, 2023 5:17 pm
by Set103
Check out Sun's variant of the Achievement Enabler if you only want to do some "casual" cheating and retain an unmarked save. If you don't care, then the one linked earlier works perfectly fine as long as you leave it installed.
viewtopic.php?f=29&t=25679

Re: Starfield - table v: 1.0.1 CT

Posted: Fri Sep 01, 2023 5:20 pm
by SunBeam
Set103 wrote:
Fri Sep 01, 2023 5:17 pm
Check out Sun's variant of the Achievement Enabler if you only want to do some "casual" cheating and retain an unmarked save. If you don't care, then the one linked earlier works perfectly fine as long as you leave it installed.
viewtopic.php?f=29&t=25679
It can also convert a modded save into an unmodded one :D Just use my DLL and force a map load or save/auto-save. Game reads mod flag from save, my patch runs every frame and undoes it, then saves the "not modded" state of the flag back into the save on several events: map load/transition, getting achievements, auto/manual save. You pick.

And yeah, if you don't want the DLL anymore, once you've done the above, you can remove it. It's self-implied that removing the DLL won't help you if you use console commands again. Unless it conflicts with another mod file named dxgi.dll, I recommend keeping it, as it doesn't affect game flow.

Re: Starfield - table v: 1.0.2 CT

Posted: Fri Sep 01, 2023 6:36 pm
by ModEngine
Added No Damage to the table in first post.

Re: Starfield - table v: 1.0.2 CT

Posted: Fri Sep 01, 2023 6:46 pm
by glyth
please infinite persuasion turns in dialog and infinite boost packs

Re: Starfield - table v: 1.0.2 CT

Posted: Fri Sep 01, 2023 6:59 pm
by AlbertHP
It's kind of disappointing that the setscale command seem to work on everything and everyone but your character. If anyone manages to get it to work, I'd love to know about it. Having everyone sized exactly alike makes for a boring universe.

Re: Starfield - table v: 1.0.2 CT

Posted: Fri Sep 01, 2023 8:53 pm
by jimmyJOJO77
This is perfect!

Now all we need is 100% drop rate and the XP multiplier.

Re: Starfield - table v: 1.0.2 CT

Posted: Fri Sep 01, 2023 8:57 pm
by SunBeam
^ Now all we need is for new/1-post users to stop writing "now all we need is". All you need is to read other topics and manage on your own what you asked for by using console commands.

Re: Starfield - table v: 1.0.2 CT

Posted: Fri Sep 01, 2023 9:15 pm
by Tesla_Arc_Blast
Much appreciated. Understanding the work that must go into tables (I'm a scrub value hunter) I'm thankful you got a table up this quickly. I look forward to any improvements. n.n

Re: Starfield - table v: 1.0.2 CT

Posted: Fri Sep 01, 2023 9:28 pm
by dubzz
Now all we need is for people to stop writing that now all we need is for users to stop writing "now all we need is".
Jokes aside, thanks for the table it's perfect. Also, to respond to my own question from earlier in case anyone is wondering, the achievement disabler .dll from Sun works on Windows store version.

Re: Starfield - table v: 1.0.2 CT

Posted: Fri Sep 01, 2023 9:30 pm
by yearhyearh
anyone know how to use the speedhack without it dooming the game to a crash? my game will invariably crash if I use it, not necessarily immediately, but sometimes it's fun to fuck around in slow motion

Re: Starfield - table v: 1.0.2 CT

Posted: Sat Sep 02, 2023 12:02 am
by DarkriftX2
Anyone know how to find values like persuasion chance or bonus XP gain? Ive been doing unknown initial value and "increased by" but there are SOOOOOOOOO many, its not working out well.

I dont mind CE methods to find it, or console (dont give a damn about achievements).

Re: Starfield - table v: 1.0.2 CT

Posted: Sat Sep 02, 2023 12:35 am
by acecel
Thanks for the table

Re: Starfield - table v: 1.0.2 CT

Posted: Sat Sep 02, 2023 12:52 am
by glyth
i wonder if s.p.e.c.i.a.l are hiden in this game

hmm they are

Re: Starfield - table v: 1.0.2 CT

Posted: Sat Sep 02, 2023 1:31 am
by Zanzer
DarkriftX2 wrote:
Sat Sep 02, 2023 12:02 am
Anyone know how to find values like persuasion chance or bonus XP gain? Ive been doing unknown initial value and "increased by" but there are SOOOOOOOOO many, its not working out well.

I dont mind CE methods to find it, or console (dont give a damn about achievements).
Experience Multiplier