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Re: HoloCure - Save the Fans!

Posted: Thu Sep 07, 2023 1:29 pm
by hihofai
DhaosCollider wrote:
Thu Aug 17, 2023 5:35 am

Thanks:
  • GameMaker Tools by aSwedishMagyar
    I modified the Lua code & merged it as GM.lua

    Without that contribution, this topic wouldn't exist. Press 👍 and rate positive the post linked above as well, thanks.
Notes:
  • Requires Cheat Engine 7.2/later. (used many features added on CE 7.2)
  • You can lower your character's level.
    As an example, freeze "PLAYERLEVEL" to 1 when you reach level 2, earn as many rewards as you like.
    Unfreeze when you're satisfied.
  • If you've any problems, post with Game version for clarity cuz there are many versions of the game.

    Have fun :)
    HoloCure.CT
View options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Add Hotkeys Menu
    • Enable Speedhack
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, states of the checkbox can be restored when CT is started next time.
        • If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
    • Load Checkbox States
    • Expand All
      • Note: Enable all headers.
    • Check Updates
  • Play:
    • Money Multiplier
      • times
    • RainBow EXP
    • Money Drop Chance Buff
    • Food Drop Chance Buff
    • Weapon Strength Upgrade Buff
      • strength
    • Ignore Enhance Costs
    • Infinite Reroll
    • Infinite Eliminate
    • Already Have Golden Hammer
    • Freeze Time
    • Damage Multiplier (warning: also affects enemies)
      • times
  • Holo House:
    • Auto Fish Catching
    • No Watering Cooldown
      • Note: Only affects the top left plant.

<pointers>
  • Pointer->GlobalVariables
    • version
    • PLAYERLEVEL
    • showHUDHP
    • showHPVal
    • aboveHP
    • maxHP
    • currentHP
    • experience
    • rainbowEXPDrop
    • goldAnvilCanDrop
    • moneyDropChanceBuff
    • fruitFoodBuff
    • anvilDropChanceBuff
    • enhancementBuff
    • moneyMultiplier
    • enhanceCostMultiplier
    • freeAnvil
    • stageCoinBonus
    • currentRunMoneyGained
    • moneyHeal
    • coinAutoPick
    • basedamage
    • damage
    • enemyDefeated
    • burgersEaten
    • showDamageText
    • reducedSpawn
    • gamepadSpeedMultiplier
    • rerollTimes
    • eliminateTimes
    • StatusEffects
    • goldenHammer
    • goldenHammerPieces
    • haluLevel
    • haluBuff
    • preHaluDefeated
    • timeModeRateScale
    • timeModeSpawnScale
    • timePause
    • timesDodged
    • fullscreen
    • screen_resolution_x
    • screen_resolution_y
    • width_gui
    • timeModeRateScale
    • bgmPlay
  • Pointer->PlayerManager
    • charName
    • P->playerStatUps
      • pickup+
      • crt+
      • hp+
      • spd+
      • atk+
      • haste+
    • canControl
    • boxCoinGain
    • gotGoldenAnvil
    • enhanceDone
    • gameWon
    • hardcoreGamerFlag
    • lvlrate1
    • charPortrait
    • playerDamageTaken
    • boxCoinRate
    • winBonus
    • charWeapon
    • lvlexponent
    • charSpecial
    • specialCD
    • PERKS
    • gotAnvil
    • perksMenu
    • collabing
    • currentBoxItem
    • collabsMenu
    • haluBonusCoins
    • dontNeedFlag
    • eliminatedThisLevel
    • itemLimit
    • gameOvered
    • stickerActionSelected
    • ITEMS
    • eliminateMode
    • paused
    • reviving
    • holdLevel
    • superLit
    • darkening
    • goldenOptionSelected
    • hurtTime
    • collabsStartingIndex
    • collabCount
    • anvilID
    • stickerID
    • couchPotatoFlag
    • leveled
    • upgradeActionSelected
    • paused_screen_sprite
    • STICKERS
    • levelOptionSelect
    • stickerLineTime
    • itemBoxTakeOption
    • boxCoinTime
    • stickerAction
    • boxBounceTime
    • pauseOption
    • usedSticker
    • gotSticker
    • dankTime
    • controlsFree
    • numberOfMaxedWeapons
    • boxOpenned
    • boxItemAmount
    • numberOfOwnedItems
    • trueRNGcounter
    • boxOpenTime
    • enhancingTime
    • weaponLimit
    • collabDone
    • gotBox
    • canSpecial
    • collabingTime
    • goldenAnvilOptionSelected2
    • stickerPauseMenu
    • specialColorTime
    • enhanceResult
    • gameDone
    • specialIconPulseTime
  • Pointer->FishingMiniGame
    • barFlashTime
    • barHold
    • bonusFish
    • bonusYield
    • bpm
    • canControl
    • canPress
    • catchNumber
    • comboChain
    • currentDifficulty
    • difficultyUp
    • failAmount
    • failTimer
    • fireworksCD
    • fishDepleteRate
    • fishFound
    • fishGauge
    • fishingBegin
    • fishingFurniture
    • fishingMode
    • fishingTimer
    • fishSize
    • foundGold
    • goldBonus
    • letterBox
    • lightTime
    • minFish
    • queueTime
    • selectedFurniture
    • successAmount
    • waitTime
  • Pointer->FarmingSpot
    • attackCount
    • canControl
    • crit
    • cropsResults
    • cropsResultsTimer
    • currentMenu
    • currentPlant
    • cursorTime
    • DB
    • DR
    • emitter
    • farmConfirmSelect
    • farmID
    • glowTime
    • grown
    • growthState
    • growTime
    • highlighted
    • hitLimit
    • HPregen
    • interactable
    • interacting
    • inventorySelect1
    • inventorySelect2
    • lifetime
    • lightTime
    • pauseOption
    • pickupRange
    • removeConfirm
    • spriteHeight
    • spriteWidth
    • startingPosition
    • startingPosition2
    • transparent
    • uni_add
    • waitTime
    • waterCD
    • yieldNumber

<addresses>
  • CScriptList
  • ObjectArray
  • GlobalVariables
  • StringsList
View update history
Sep 03, 2023:
  • Fixed
    • Food Drop Chance Buff
      Developer changed the variable name. (ver 0.6.1693652770)
Aug 23, 2023:
  • Added
    • Already Have Golden Hammer
      You don't need level 50 & multiple Super Collabs are possible.
    • Freeze Time
    • Some variables.
  • Fixed
    • Weapon Strength Upgrade Buff
      You can now adjust the strength of the buff. (buffs are added when weapons are upgraded at max level)
    • Removed unrecognized variables.
      I hope developer don't change variable names unnecessarily.
  • Confirmed that itch.io version (0.6.1692569813) works now, but I cannot guarantee it in the future.
    HoloCure.CT
Aug 20, 2023:
  • Added
    • P->playerStatUps
      Under Pointer->PlayerManager.
  • HoloCure.CT
Aug 19, 2023:
  • Added
    • Pointer->FishingMiniGame
    • Auto Fish Catching
    • Pointer->FarmingSpot
    • No Watering Cooldown
      Only affects the top left plant.
    • Enable Speedhack
  • HoloCure.CT
Aug 17, 2023:
  • HoloCure.CT
How to unlock Archivements, Items etc
  • The save data source is a very easy-to-understand json file.
    Its Base64 encoded & exists as a dat file.
    If you search the internet about Base64 decoding & encoding, you'll probably find a lot of info in your language.

    File location: %LOCALAPPDATA%\HoloCure

    Many locked flags can be unlocked, but don't forget to back up your save data.

    Image
Thank u very much for the script!
Much appreciated! =)

Re: HoloCure - Save the Fans!

Posted: Wed Sep 13, 2023 4:30 am
by raxele123
DhaosCollider wrote:
Thu Aug 17, 2023 5:35 am
How to unlock Archivements, Items etc
  • The save data source is a very easy-to-understand json file.
    Its Base64 encoded & exists as a dat file.
    If you search the internet about Base64 decoding & encoding, you'll probably find a lot of info in your language.

    File location: %LOCALAPPDATA%\HoloCure

    Many locked flags can be unlocked, but don't forget to back up your save data.

    Image
Do you mind giving us a json file with everything unlocked and every character rank at a stupidly high level?

Re: HoloCure - Save the Fans!

Posted: Thu Sep 21, 2023 4:34 pm
by TheNightlyOwl
Can you patch this
playerStatUps have the wrong description
pickup is +30
hp is +40
atk is +80
spd is +B0
hatse is +E0
crit is +F0
I'm using the steam version

Re: HoloCure - Save the Fans!

Posted: Sun Nov 05, 2023 12:36 am
by plainsugar1234
is submit high score permanently removed if you used this? it no longer appears on mine is my saved screwed forever?
edit: nvm i was playing stage mode